Mandalorian Enhanced Items

Beskar'Gam

Armor (Heavy Durasteel) , Legendary (Requires Attunement)

"There are two reasons why we have to wear armor. One is so that we don't get killed too easily. The other is so that we all look Mandalorian, however different we may be from our brothers and sisters." ―A Mandalorian mother speaking to her daughter [Order 66: A Republic Commando Novel]

This armor is forged of Mandalorian iron, or beskar, an incredibly unique metal that gives resistance to energy and kinetic damage. It is a combination of both a helmet and body armor, which are custom-fitted to the individual who owns it.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor provide a +3 bonus to Armor Class, in addition to functioning as an Enviro-Suit.

Notes: Str 15 Required, Stealth Disadvantage

Cortosis Mandalorian Armor

Armor (Heavy Durasteel) , Very Rare (Requires Attunement)

This armor, while still made in the style of true Beskar'gam, is not forged of Mandalorian iron, or beskar, an incredibly unique metal. Instead, this armor is made of a cortosis-weave, which trades protection for cost. It is a combination of both a helmet and body armor, which are custom-fitted to the individual who owns it.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor provide a +2 bonus to Armor Class, in addition to functioning as an Enviro-Suit.

Notes: Str 15 Required, Stealth Disadvantage


Mandalorian Armor

Armor (Heavy Durasteel) , Rare (Requires Attunement)

This armor, while still made in the style of true Beskar'gam, is not forged of Mandalorian iron, or beskar, an incredibly unique metal. Instead, this armor is made of high-quality durasteel, which trades more protection for an even lesser cost. It is a combination of both a helmet and body armor, which are custom-fitted to the individual who owns it.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm.. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor provide a +1 bonus to Armor Class, in addition to functioning as an Enviro-Suit.

Notes: Str 15 Required, Stealth Disadvantage

Mandalorian-Style Armor

Armor (Heavy Durasteel) , Uncommon

This armor, while still made in the style of true Beskar'gam, is not forged of Mandalorian iron, or beskar, an incredibly unique metal. Instead, this armor is made of armor grade heavy durasteel, which is the most cost-effective option, but provides only standard protection. It is a combination of both a helmet and body armor.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm.. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor function as an Enviro-Suit.

Notes: Str 13 Required, Stealth Disadvantage

Mandalorian Enhanced Items

Beskad

Weapon (Vibroblade) , Legendary

This sword is forged of Mandalorian iron, or beskar, an incredibly unique metal that allows it to ignore resistance to kinetic damage. In addition to providing +3 to attack rolls and damage rolls, this weapon scores a critical hit on rolls of 18-20.

Notes: Str 15 Required

Bes'bev

Weapon (Vibrorapier) , Legendary

This flute/weapon hybrid is forged of Mandalorian iron, or beskar, an incredibly unique metal that allows it to ignore resistance to kinetic damage. In addition to providing +3 to attack rolls and damage rolls, Charisma (Performance) checks made while using this item as a flute recieve a +5 bonus due to the unique tones and exotic appearance.

Bevii'ragir

Weapon (Vibrospear) , Legendary

This spear is forged of Mandalorian iron, or beskar, an incredibly unique metal that allows it to ignore resistance to kinetic damage. In addition to providing +3 to attack rolls and damage rolls, this weapon uses a d12 for damage.

Crush Gauntlets

Wondrous Item, Rare (Requires Attunement)

Option 1: You have advantage on all grapple checks. You have advantage on all checks to avoid being disarmed. Your unarmed strikes now deal 1d6+1 kinetic damage, and are considered enhanced for the purpose of overcoming resistance.

Option 2: (This version is Legendary) You have advantage on all grapple checks. You have advantage on all checks to avoid being disarmed. Your unarmed strikes now deal 1d6 kinetic damage, and are considered enhanced for the purpose of overcoming resistance. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you crush one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to kinetic damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be crushed with this weapon. Such a creature instead takes an extra 6d8 kinetic damage from the hit.

Mythosaur Axe

Weapon (Vibroaxe) , Artifact (Requires Attunement)

The legendary axe wielded by Mandalore the First, dating back to the original colonization of planet Mandalore. The mighty Mythosaur, an unrivaled apex predator that dominated the planet, was the major obstacle in colonization.After being driven to extinction, their skeletons were harvested and this artifact was born. It became a symbol of the right to lead their way of life.

At some point in history, the axe was lost, along with the Mandalore that wielded it. Many expeditions were launched by subsequent leaders to attempt to find this tremendous weapon, but all have failed.

In addition to providing +3 to attack and damage rolls, this weapon's deals 2d12 kinetic damage instead of 1d12, and scores critical hits on rolls of 18-20.

You have advantage on non-combat, non-weapon attack rolls interacting with Mandalorians while this axe is visible on your person.

Mandalorian Enhanced Items

Armor of Mand'alor

Armor (Heavy Durasteel) , Artifact (Requires Attunement)

This armor is forged of Mandalorian iron, or beskar, an incredibly unique metal that gives resistance to energy and kinetic damage. It is a combination of both a helmet and body armor, which are custom-fitted to the individual who owns it.

This specific set of armor was crafted for Mand'alor, leader of all Mandalorians. In recognition of this crowning achievement, the armor was masterfully hand-crafted and gained unique characteristics, most notably resistance to all damage. The wearer of this armor has advantage on non-combat, non-weapon attack rolls interacting with Mandalorians.

The body armor is equipped with an integrated Jetpack, Friction-Grip Gear, and two Bandoliers worth of equipment and ammo pouches. The arms contain a hidden blade and a wrist launcher, one pair per arm. All of these features are completely integrated into the suit and cannot be removed without seriously damaging the suit.

The helmet, when worn, provides Darkvision out to 120 feet, contains a headcomm and a holocomm, and gives advantage on Wisdom (Perception) checks that are dependent on sight.

When worn in conjunction, the helmet and the body armor provide a +4 bonus to Armor Class, in addition to functioning as an Enviro-Suit.

Notes: Str 15 Required, Stealth Disadvantage