a Primal Path for Barbarians by @CJtheFehr

Path of the battle Dancer

Barbarians who walk the path of the battle dancer are known for their elegance in battle as while as their valor. They treat battlefields are the stage upon which they perform their acts of war with the passion of an artist and the precision of a dancer. To face a battle dancer on the fields of war often carries a death sentence, as these warriors move with extraordinary speed, dancing from enemy to enemy with fury, grace, and glory. Credit: Thepastart on Deviantart.

Student of the Battle Dance

Those who walk the path of the battle dancer use their experiences in combat to inspire elaborate Battle Dances, katas which serve as re-enactments of glorious moments from combats past. Starting when you choose this Primal Path option at Level 3, you are proficient in the Performance skill, and you may use your Strength modifier instead of your Charisma modifier for Performance checks which involve an attempt to perform such a dance.

In addition, while you rage, your long-practiced battle dance fills you with the spirit to fight. On your turn as an action, you may rehearse an attack, rolling one attack roll as if against an enemy. Record the result of the attack roll. Before your rage ends, when you make an attack, you may use this value instead of rolling a new attack roll. A rehearsed attack value is lost after it is used on an attack in this way. Attempting to rehearse a new attack while one is already rehearsed is possible: in this case, you may decide after you roll whether to record this new value, or keep the old one.

Grace and Glory

Starting at 6th level, your experience in battle-dancing has taught you to be fleet of foot, moving from mark to mark with ease. While you are raging, so long as you are using your movement to move in a straight line towards an enemy, your movement is increased by an additional 15 ft. During this movement, attacks of opportunity made against you are made with disadvantage.

This movement can be broken into discrete parts, so long as attacks are made against enemies along the way. For example, if you have a walking speed of 30 feet, you may move fifteen feet to an enemy, attack it, move fifteen feet to another enemy, attack it (with your fifth-level extra attack), and finally move another fifteen feet in a straight line to a new enemy. During this whole sequence, opportunity attacks made against you will have disadvantage.

Master of the Battle Dance

Your experience in battles of all sorts have provided you with more than enough of a history to perfect your battle dance. Starting at 10th level, when you make a Performance(Strength) check to perform a battle dance, you may add twice your proficiency bonus to the result. In addition, attack rolls made to rehearse attacks may be made with advantage.

The Elegance of War

Starting at the 14th Level, your battle dance is so well rehearsed that fighting comes to you effortlessly. While you are raging, so long as all attacks you make on a turn are against different targets, you may make one additional attack as a part of your Attack Action. You may also store the attack roll value of this additional attack as a rehearsed attack, as described in the "Grace and Glory" feature. ā€ƒ

Thank yous -
  • The Homebrewery
  • Craig and Dorian (y'all know who you are)
  • All Players in the 'Great Sea' campaigning group