The Legend of Zelda: Breath of the Wild Playable Races for Dungeons & Dragons 5th Edition

From the work of Soren and Goob, please enjoy this humble adaptation of the beloved races of Zelda for the world of Dungeons & Dragons 5th Edition.

Gerudo

My name is Riju, descendant of the royal line and leader of the Gerudo people! With the power of the heirloom passed down in my family, I shall calm the Divine Beast Vah Naboris. Ancestors of the Gerudo! Answer my call! Aid me in this task!

-Riju of the Gerudo

The highly exclusive race of warrior women from the Gerudo desert are a sight to behold. As beautiful as they are deadly, the Gerudo march into combat with passion and drive. They may not live as long as the other races of Hyrule, but they will live life to its fullest because of this.

Tanned and Fiery

The Gerudo have dark, tanned skin often paired with hair of fiery hues, red being the most common. They have pointed ears and pronounced pointed noses as defining facial features. Their large, sharp eyes offer an enchanting glare, which they often accentuate through the use of make-up.

The Gerudo women are proud of powerful bodies and dress accordingly, wearing long, light flowing fabrics, often showing their midriffs and golden jewelry adorned with gemstones. This theme carries on to their weaponry, as the Gerudo often adorn their signature scimitars, spears and bows in the same manner.

An Amazonian Society

It is extremely rare that a Gerudo woman bares a male child. This has lead to a unique culture of sisterhood within the Gerudo. Despite being a race almost exclusively of women, they require males as mates which lead many Gerudo women to travel outside the walls of their capital of Gerudo Town to find mates. Within their oasis capital, the Gerudo bar all men from entering their home. Despite this, men from all around will attempt to enter their city only to be turned away time and time again by their skilled guards.

The Gerudo have detached themselves from the religions of the land, focusing on spirituality through honouring their ancestors and the Divine Beast Van Naboris.

People of the Desert

The Gerudo hail from the desert which is their namesake, the Gerudo Desert. The harsh sands are hellishly warm during the day and frigidly cold at night, often plagued by sandstorms and at sometimes lightning storms. Despite these seemingly inhospitable conditions, the Gerudo have flourished.

Sport and transportation has come in the form of the native sand seals for the Gerudo. Surfing behind the beasts as a form of transpotation and competition amongst the women of the sands.

In Pursuit of Dreams

Gerudo women have an adventurous heart, many heading out from their capital city of Gerudo Town in search of fame, fortune and romance.

Their home may offer many things, but there are some goals which it cannot satisfy as well. A Gerudo will travel in search of these unmet wants and needs.



Gerudo Names

Gerudo names tend to contain two or three syllables with many a's and o's. Only one male name is known, Ganondorf, while there are many female names in their dialect.

Female Names. Auguta, Auvoora, Eovol, Famool, Fetoto, Guroat, Igan, Itas, Lofata, Tasot

Gerudo Traits

Ability Score Increase. Your Charisma score increases by 2 and your Constitution score increases by 1.

Age. The Gerudo reach maturity around the age of 16 and live into their mid 70's.

Alignment. Many Gerudo live ambitiously, but still hold themselves to the laws and traditions of their tribe. They have a tendency towards lawful or neutral alignments, but carry the mischeivousness of a chaotically alligned individual.

Size. They stand tall, on average growing to be taller than 6 feet tall, with wideset hips and naturally well toned bodies. Should a male be born into their society, it is rumoured he would stand at least 7 feet tall with a powerful build. Your size is medium.

Speed. Your base walking speed is 30 feet.

Languages. You speak, read, and write Common and Gerudo.

Gerudo Lifestyle. You have proficiency with the persuasion and intimidation skills.

Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Weapon Training. You have proficiency with glaives, scimitars and spears.

Goron

Just look at all those delectable rocks sprinkled on those mountains. I may not know a whole lot about this Calamity Ganon thing but mark my words, I'll protect this land of ours to the death.

-Daruk the Goron Champion

Boisterous and powerful, the Gorons of Death Mountain carry a zeal for brotherhood like none other. These behemoths value strength and determination above all else. A love for metal work, mining and friendly competition amongst themselves are all keystones to Goron culture.

Rocky and Robust

Gorons are a large race of humanoids with massive arms and bodies, along with short but powerful legs. Their fists are often larger than their heads. They live on a diet of rocks, leading to rocky growths to appear on their bodies, concentrating on their backs. Their rotund bodies also allow them to roll themselves into balls and travel at high speeds.

Gorons tend to wear minimal clothing. Most gorons wear durable, twisted fabric loincloths which are surprisingly fire resistant. They will also wear work helmets and or pieces of armour where appropriate.


The Goron Brotherhood

The Goron are a genderless race, as males and females are indistinguishable. Instead everyone is known as a brother, and live in a brotherhood. They take great pride in their physical strength and enjoy testing their might against one another. This competition comes in many forms, including sumo wrestling, rolling races and rock climbing. Though they train and work hard, the Goron's also know how to relax in style, making use of hot springs.

Mountainous Dwellers

Gorons hail from Death Mountain, a volcanic mountain in the north. Thanks to the volcanic activity, rocks and minerals are plentiful and the Goron have developed near great resistance to extreme heat.

Protection of Lands

The Gorons are a very hearty and accepting race of peoples. But to a threat against their home, they are staunch protectors. If a threat looms over their lands or their allies, they will set off on adventure to protect those in need.

Goron Names

Goron names are fairly simple, having a guttural tone to them when spoken. There is a great deal of variance in name length though. Each syllable of the name should be stressed as its own section, instead of flowing smoothly.

Goron Names. Borka, Dano, Daruk, Goko, Gube, Matolo, Nogrelbu, Tartrume, Yanobo

Goron Traits

Ability Score Increase. Your Strength score increases by 2 and your Consitution score increases by 1.

Age. Gorons reach maturity after living for 150 years, and live on until after they are 450 years old.

Alignment. Gorons generally have a laissez-faire approach to life, leading them towards neutral and chaotic alignments.

Size. A fully grown Goron stand above 7 feet tall and weigh nearly a tonne. Your size is medium.

Speed. Your base walking speed is 25 feet.

Rock Gut. You may consume rocks and minerals to satisfy your hunger.

Fire Resistance. You have resistance to fire damage. You feel no discomfort being in close proximity to lava.

Natural Armour. When unarmored, your AC is equal to 13 + your dexterity modifier.

Rolling Dash. When you use your action to Dash, after moving 10ft. you can use a bonus action to make a special melee attack against a creature within 5 feet of you with proficiency using your Constitution modifier. If you hit, you deal 2d6 bludgeoning damage. This damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level.

Stone Diver. You are unable to swim, sinking right to the bottom of any body of water you enter. You are able to hold your breath for a number of hours equal to your Constitution modifier.

Hylian

Your path seems to mirror your father's. You've dedicated yourself to becoming a knight, as well. Your commitment to the training necessary to fulfill your goal is really quite admirable. I see now why you would be the chosen one.

-Princess Zelda

Despite the fall of the Hyrule Kingdom, the Hylian race lives on. They make their home the world over, undeterred by the calamity which upset their society years ago. Many make an honest living in villages, while others have opened ranching services to adventurers. Hardships come and go, but the Hylians stand strong, ready to push forward for the betterment of all.

Adaptable

Hylians are a humanoid race with rounded faces and pointed ears. They normally have fair skin tones and a range of hair colours. Generally they are average in build and height, coming out shorter than most races within the realm.

Hylians gain advantages through their seemingly average appearance through the use of equipment. Clothing is widely varied across the land for the Hylians. They easily adapt to whatever environment or job they are taking on. If there is a job to do, a Hylian can figure out a way to equip themselves for the task.

Under One Kingdom

The Hylians homelands are the rolling plains of central Hyrule. Many villages sprawled across the grasslands, allowing them to farm and manage their animals with ease. Through diplomacy and mutual assistance, the Hylians were able to form the Kingdom of Hyrule, bringing all other races into an alliance to protect against common enemies and bring peace.

A Widespread People

Thanks to the relationships of the kingdom from the past and their ability to adapt to most environments, the Hylians have become scattered across the land. Able to put down routes wherever they were, or wander the countryside until they found a suitable homestead

Ambitious Travelers

Anywhere across the realm, people will be able to find a Hylian chasing their dreams. From chasing profits as a merchant, to doing their duty as a knight or mercenary, Hylians are always working hard across the world.



Hylian Names

Hylians have a wide range of names due to their ties across regions. Many names may sound the same but have different spellings or be variations built on other names.

Male Names. Anil, Azo, Bull, Iro, Julo, Koball, Lingo, Rati, Tokah

Female Names. Ali, Ami, Cashin, Filo, Hineath, Ithosh, Itith, Meshel, Moshes, Opha, Osi

Hylian Traits

Ability Score Increase. Your Intelligence score increases by 2 and your Charisma score increases by 1.

Age. Hylians reach maturity at age 17 and live until they are around 80 years old.

Alignment. Hylians come from all walks of life leaving them no alignment preferences.

Size. Hylians are the smallest of the main races of Hyrule on average. Few grow to be taller than 6 feet tall. Your size is medium.

Speed. Your base walking speed is 30 feet.

Hylian Armour Training. You are proficient with light and medium armour.

Versatile. You are proficient in two skills of your choice.

Rito

Very few can achieve a mastery of the sky. Yet I have made an art of creating an updraft that allows me to soar. It's considered to be quite the masterpiece of aerial techniques, even among the Rito.

-Rivali the Rito Champion

From the western hinterlands known as the Tabantha Frontier, the Rito live in their modest village of huts and boardwalks, clinging to the side of a great rocky spire among valleys of coarsing winds. Here the Rito hunt and play in the great blue sky.

Feathered Folks

The Rito are sometime referred as birdmen by the other races. Their plumages come in a wide range of colours. Behind their crests their hair grows long and wild, many keeping it in braids. Their appearances vary greatly between themselves, but males tend to have cool coloured plumage while women have warm coloured feathers. Their feathers provide a great deal of warmth, protecting them from the cold of their homelands.


These avian people tend to wear very light armour in battle or simple pieces of cloth and leather for clothing, preferring less restricting garments to allow them to fly.

Prideful Warriors

The Rito are masters of aerial combat, combining skillful flight with archery to create a truly astonishing battle style. Together they defend their home from any threats, no matter the odds. The highest honour for a Rito is to be like their fallen champion Rivali, which leads most men to attempt to emulate his perfection in archery and flight. Their tribe is led by a hereditary chieftan.

Within the Rito culture, history is passed down through song and verse and their elders are revered with respect. For these people, to fly high in the sky is the greatest pleasure of all. When unable to do so, depression may set in for a Rito.

Life on the Frontier

The Rito make their home in Rito Village, located in the Tabantha Frontier. This mountainous region is dotted with lakes, canyons and evergreen trees. Cold winds caress the land year round, making the nights especially cold for travellers.

What Makes a Hero

All their lives, Rito hear of the feats of heroes from the past and are encouraged to be like them. This leaves a burning passion for Rito to walk the path of a hero, and discovering what that entails for themselves.

Rito Names

The Rito have a wide range of names which tend to make avid use of the letters E and I, generally being no longer than 3 syllables.

Male Rito Names. Harth, Kaneli, Komali, Rivali, Teba

Female Rito Names. Amali, Kheel, Laissa, Medli, Saki

Rito Traits

Ability Score Increase. Your Dexterity modifier increases by 2 and your Wisdom score increases by 1.

Age. Rito reach maturity around age 35 and can live as long as 260 years.

Alignment. The Rito are a people of honour and move to protect those in need with little prompting. They lean towards a good alignment.

Size. Rito men stand just below 6 feet tall, while women reach just above 5 feet on average.

Speed. Your base walking speed is 25 feet.

Brave. You have advantage on saving throws against being frightened.

Flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Zora

Father, are you well, I wonder....I want you to know....I have always followed my heart.

-Mipha the Zora Champion

Mysterious and lovely creatures, the Zoras are competent divers, lancers and jewel crafters. Living within a giant statue honouring their homeland, the Zora quietly interact with the world, protecting it from torrent which would swallow it whole.

Smooth Skinned

The Zora are fish-like humanoids who have smooth, scaled skin of various hues and shades.Their heads, rather than growing hair, grow fin like extremities which resemble aquatic creatures. Men and women do not differ greatly, the men having more muscle mass while then women have some feminine traits such as small breasts and wider hips.

The Zoras tend to avoid clothing as a whole, opting to wear accessories instead. Headbands, necklaces, bracelets and anklets are all common among the Zora. Those who take up arms may wear sleek breast plates and bracers to help protect themselves.

Old and New

The Zora live for a very long time, and this longevity impacts their society greatly. Those who are in power among the Zora stay there for a very long time, leading to strict adherence to tradition and grudges to be held for ages. This does not stop the young from dreaming and acting to bring change to their home. There is tension between the elders and the young often over the thought of changing their ways.

Of the Lake

Zora's make their home in the water systems of the East. This region has many rivers and lakes all interconnected, along with large reservoires which the Zora protect. Their famous home of Zora's Domain is a giant sculpture, crafted from the large stores of ore located in their region, it demonstrates not only their skill as stonemasons, but their Zora pride.

Safeguarding the Future

The Zora can live comfortably in their domain for their entire lives, without the need to stray too far from their home. Some Zora may leave their land in search of adventure or to see the world, but most will only step out into the world in search of assistance against imminent disasters.

Long distance travel is a problem for the Zora if they do not seek the shelter of water, as their skin will dry out over time, making them ill. While troublesome, this condition takes a few days time to set in, giving the Zora a wide breadth to find a body of water to tend to themselves properly.

Zora Names

Zora names are normally quite simple. Often having no more than two syllables and female names sometimes have a melodic tone.



Male Zora Names. Ajem. Ejan, Evam, Hari, Joro, Okim, Ove, Vaka, Vilir.

Female Zora Names.Late, Luno, Metureh, Mutara, Nanaphe, Nuvo, Rana, Umon, Uneto, Ureta.

Zora Traits

Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.

Age. Zora's live for a very long time, reaching true adulthood around age 150 and living well into their 700s.

Alignment. Due to a traditionalist mindset, Zoras tend to lean towards a lawful alignment.

Size. Your size is medium.

Speed. Your base walking speed is 30 feet. Your base swimming speed is 40 feet.

Amphibious. You can breathe air and water.

Of the Lake. You are resistant to cold damage and you ignore any of the drawbacks caused by a deep underwater environment.

Slippery. You have advantage on escape attempts against grapples and restraints.

Soaked Skin. You are vulnerable to lightning damage.

Zora's Grace. You have advantage on saving throws against being charmed.

Aknowledgements

Thank you to /u/JamesMusicus for his Race Analysis/Creation tool from the Unearthed Arcana subreddit. https://docs.google.com/document/d/1ViqLSEN67mmd2Lo_OJ-H5YX0fccsfI97kFaqx7V1Dmw/pub

Thank you to my buddy Goob, and thoroughlysketchy (imgur) for their indepth feedback.

Other Works

If you are interesting in my otherwork, here is an adaptation of the classes and races from Final Fantasy XIV. http://homebrewery.naturalcrit.com/share/B1HBWX5j