Otherworldly Patron: The Cosmic Guardian

You have made a pact a cosmic guardian - some powerful and benevolent entity that travels the cosmos to protect life from the forces that seek to destroy it. Warlocks of this pact are called Magica, and are symbols of hope throughout the multiverse. Cosmic guardians tend to make pacts with individuals that share their ideals of compassion and hope, which is why they favor young girls, who tend to be more compassionate and optimistic than anyone else. However, anyone who shows a kind heart has the potential to become a Magica.

Cosmic Guardian Expanded Spells
Spell Level Spells
1st color spray, zephyr strike°
2nd moonbeam, spiritual weapon
3rd daylight, life transference°
4th death ward, Otiluke's resilient sphere
5th dawn°, steel wind strike°

°These spells appear in Xanathar's Guide to Everything

Magica Transformation

Starting at 1st level, you can call upon the magical powers of the cosmic guardian to undergo a transformation. As a bonus action, you transform into your Magica form, changing the appearance of your clothes, armor, and hair to assume an otherworldly beautiful and powerful appearance, and you gain the following benefits:

  • You can use your Charisma modifier, instead of Strength or Dexterity, for attack rolls, damage rolls, ability checks, and saving throws.
  • You gain temporary hit points at the start of each of your turns equal to your Charisma modifier + half your warlock level (minimum 1).
  • You have advantage on Persuasion and Intimidation checks.

This form lasts for 1 minute or until you fall unconscious or dismiss it (no action required), and you can use this feature once per short rest or long rest.

Hopeful Presence

Also at 1st level, you gain advantage on saving throws to resist being charmed or frightened. Additionally, your presence can fill your friends with hope. Allies within 30 feet of you that can see you, or are otherwise aware of your presence, have advantage on saving throws to resist being charmed or frightened as long as you are not unconscious, or charmed or frightened yourself.

Extended Transformation

At 6th level, you can use an action, rather than a bonus action, to transform into your Magica form. When you do, the form lasts for 10 minutes or until you fall unconscious or dismiss it (no action required).

Strength of the Stars

At 10th level, your magical pact makes your body and mind supernaturally durable. You gain immunity to poison and disease. You also gain immunity to being frightened and charmed.

Improved Magica Form

At 14th level, your Magica form becomes more powerful. While in your Magica form, you gain the following additional benefits:

  • You have advantage on all saving throws
  • Your speed increases by 30 ft.

Additionally, you can use Magica Transformation twice between rests, rather than once.

Credit: ClearEchoes https://clearechoes.deviantart.com

New familiar

Magica that take the Pact of the Chain have the following additional familiar option:


Stargazer

Tiny aberration (shapechanger), neutral good


  • Armor Class 13
  • Hit Points 10 (3d4 + 3)
  • Speed 0 ft, fly 30 ft. (hover)

STR DEX CON INT WIS CHA
3 (-4) 17 (+3) 13 (+1) 11 (0) 12 (+1) 14 (+2)

  • Condition Immunities prone
  • Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
  • Languages telepathy 30 ft.
  • Challenge 1 (200 XP)

Shapechanger. The stargazer can use its action to polymorph into a beast form that resembles a cat (speed 40 ft., climb 30 ft.), an owl (5 ft., fly 60 ft.), or an octopus (5 ft., swim 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted, and it loses immunity to the prone condition. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic resistance. The stargazer has advantage on saving throws against spells and other magical effects.

Space adaptation. The stargazer does not need to eat, breath, or sleep.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage

Innate Spellcasting (Psionics). The stargazer’s innate spellcasting modifier is Charisma (spell save DC 14). The stargazer can cast the following spells, requiring no components:

At will: prestidigitation

1/day each: detect thoughts, comprehend languages, magic missile

A stargazer is a small beholder-like creature that is closely related to gazers. Stargazers only have one central eye and no eyestalks, but they do have limited psionic power. They can assume the form of a variety of common beasts, but these forms often have some sort of unusual characteristics, such as an owl with magenta feathers or a cat with a two foot long tail. Stargazers prefer to assume a beast form when interacting with humanoids, as their true form might be too alien to appear friendly.