Altorin Ravora

Race: Half-Elf (medium) Age: 62
Class: Knight Height: 5' 10"
Gender: Male Weight: 180 lbs
Hit Points: 75 (8d10) Armor Class: 18 (half plate + shield) Initiative: +4
Proficiency Bonus: +3 Speed: 30 Passive Perception: 16
STR DEX CON INT WIS CHA
12 (+2) 18 (+4) 16 (+3) 14 (+2) 17 (+3) 11 (+0)
Alignment: Neutral Good
Proficiencies: light armor, medium armor, shields, simple weapons, martial weapons, explorer's pack
Tools: none
Languages: common, elven, undercommon
Saving Throws: Strength +2, Dexterity +4, Constitution +3, Intelligence +2, Wisdom +3, Charisma +0
Senses: Darkvision 60'
Skills: Athletics +5, Acrobatics +4, Sleight of Hand +4, Stealth +4, Arcana +2, History +2, Investigation +2, Nature +5, Religion +2, Animal Handling +6, Insight +3, Perception +6, Survival +6, Deception +0, Intimidation +0, Performance +0, Persuasion +0

Abilities

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.


Favored Enemy: Humanoid Race: Drow, Orcs, Giants. Advantage on Survival (WIS) checks to track favored enemies, as well as Intelligence checks to recall information about them.


Natural Explorer: Forest, Underdark. Double your proficiency bonus when you make an Intelligence or Wisdom check reltaed to your favored terrian. Additional benefits for traveling more than an hour in this environment.


Fighting Style: Defense: Gain +1 AC while wearing armor.


Ranger Archetype: King's Ranger)

  • Weapon Proficiency: Saxe knife, throwing knife (see Weapons & Attacks)
  • Ranger Cloak: +2 to Stealth checks when you're not moving.
  • Rapid Shot (see Weapons & Attacks)

Primeval Awareness: You can use your action and expend one spell slot to focus on the region around you. For 1 minute per level of the spell slot, you can sense whether the following types of creatures are present within 1 mile of your (6 miles if in your favored terrain): Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, and Undead.


Land's Strike: Moving through nonmagical difficult terrain costs you no extra movement and you do not take hazard damage from nonmagical plants.

Weapons & Attacks

Multiattack: Altorin makes 2 attacks.


Longsword: +5 to hit. Melee weapon. Hit: 1d8 slashing


Longbow: +7 to hit. Ranged weapon. Hit: 1d8 piwercing. Range: 150/600. Rapid Shot: As a bonus action fire second arrow at a target within 15 feet of the first.


Saxe Knife: +7 to hit. Melee weapon. Hit: 1d8 slashing. +2 AC when blockign with it.


Throwing Knife: +7 to hit. Ranged weapon. Hit: 1d4 piercing. Range: 30 ft.

Spells

Spell Save DC: 14
Spell Attack Modifier: +6
Seplls Known: 5
1st Level (4 slots): Zephyr Strike, Cure Wounds, Hunter's Mark
2nd Level (3 slots): Animal Messenger, Beast Sense

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Altorin Ravora | Homebrew by @savagezen