Altorin Ravora
Race: | Half-Elf (medium) | Age: | 62 |
Class: | Knight | Height: | 5' 10" |
Gender: | Male | Weight: | 180 lbs |
Hit Points: | 75 (8d10) | Armor Class: | 18 (half plate + shield) | Initiative: | +4 |
Proficiency Bonus: | +3 | Speed: | 30 | Passive Perception: | 16 |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) |
Alignment: | Neutral Good |
Proficiencies: | light armor, medium armor, shields, simple weapons, martial weapons, explorer's pack |
Tools: | none |
Languages: | common, elven, undercommon |
Saving Throws: | Strength +2, Dexterity +4, Constitution +3, Intelligence +2, Wisdom +3, Charisma +0 |
Senses: | Darkvision 60' |
Skills: | Athletics +5, Acrobatics +4, Sleight of Hand +4, Stealth +4, Arcana +2, History +2, Investigation +2, Nature +5, Religion +2, Animal Handling +6, Insight +3, Perception +6, Survival +6, Deception +0, Intimidation +0, Performance +0, Persuasion +0 |
Abilities
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Favored Enemy: Humanoid Race: Drow, Orcs, Giants. Advantage on Survival (WIS) checks to track favored enemies, as well as Intelligence checks to recall information about them.
Natural Explorer: Forest, Underdark. Double your proficiency bonus when you make an Intelligence or Wisdom check reltaed to your favored terrian. Additional benefits for traveling more than an hour in this environment.
Fighting Style: Defense: Gain +1 AC while wearing armor.
Ranger Archetype: King's Ranger)
- Weapon Proficiency: Saxe knife, throwing knife (see Weapons & Attacks)
- Ranger Cloak: +2 to Stealth checks when you're not moving.
- Rapid Shot (see Weapons & Attacks)
Primeval Awareness: You can use your action and expend one spell slot to focus on the region around you. For 1 minute per level of the spell slot, you can sense whether the following types of creatures are present within 1 mile of your (6 miles if in your favored terrain): Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, and Undead.
Land's Strike: Moving through nonmagical difficult terrain costs you no extra movement and you do not take hazard damage from nonmagical plants.
Weapons & Attacks
Multiattack: Altorin makes 2 attacks.
Longsword: +5 to hit. Melee weapon. Hit: 1d8 slashing
Longbow: +7 to hit. Ranged weapon. Hit: 1d8 piwercing. Range: 150/600. Rapid Shot: As a bonus action fire second arrow at a target within 15 feet of the first.
Saxe Knife: +7 to hit. Melee weapon. Hit: 1d8 slashing. +2 AC when blockign with it.
Throwing Knife: +7 to hit. Ranged weapon. Hit: 1d4 piercing. Range: 30 ft.
Spells
Spell Save DC: | 14 |
Spell Attack Modifier: | +6 |
Seplls Known: | 5 |
1st Level (4 slots): | Zephyr Strike, Cure Wounds, Hunter's Mark |
2nd Level (3 slots): | Animal Messenger, Beast Sense |
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