Enchanted Nail Lacquer

Alchemical polishes are perfect for gaining an edge in the many situations you may encounter over the course of your adventures. Coming in a variety of diverse magical effects and bonuses, each enchanted bottle has its own unique properties. The magic in these laquers is connected to the bottle they are stored in, and it may have worth even once emptied.

Applying Enchanted Lacquer

Although each bottle of lacquer is unique, there are certain rules that all enchanted nail lacquers have in common.

  • A full bottle of laquer contains 30 applications, with one application per nail.
  • Lacquer can only be applied during a short or long rest. Though the lacquer will quickly become dry to the touch, it will take 1 hour to fully cure and have any magical effects.
  • A bottle of lacquer can only be used once per day, regardless of how many nails are painted. Once the lacquer fully cures, the magic from the bottle will need a day to recharge.
  • Only one variety of enchanted lacquer can be used on one nail at a time. If a nail already has enchanted lacquer on it, the newest layer will override it. Normal nail polish painted over it will only obscure the base color.

Lady Luck Nail Lacquer

A classic red, high gloss, nail lacquer. While gambling or handling common game items such as cards, chips, or dice, you may chose to add +1 per expended nail to any sleight of hand check used to decieve or influence the results.

Hidden Claw Nail Lacquer

A pale, silver metallic lacquer with high gloss. This laquer allows the users nails to become sharp as blades. When striking with an extremity utilizing this laquer, you may chose to expend the magic for +1 slashing damage per each nail used.

Lockpick Nail Lacquer

A dark, metallic gunmetal lacquer with a buffed finish. This laquer increases the deftness of the user while picking locks. The user may add +1 per nail expended to their lockpicking check.


Moonphase Nail Lacquer

A navy blue lacquer with silver specks. Once applied, your nails will shift in pearlescent white and navy blue to show the phases of the moon. During a full moon, the nails will be fully white. During a new moon, they will be fully blue. During a full or a new moon you may chose to expend the magic in one nail to cast a Divination ritual while touching objects that can be used as fortune telling devices (cards, tea leaves, quartz, bones, etc).

Shadow Puppet Nail Lacquer

A matte black nail lacquer. You may expend the charge of one nail coated in this laquer to control the ambient shadows around you. The user may destroy, create, or animate shadows within 30 ft for 1 minute. Magical sources of light or darkness cancel out this effect.

Martyr Nail Lacquer

A shimmering gold lacquer with a gloss finish. While wearing this lacquer, you may chose to heal a creature you are touching, for a cost. Activating the magic in this polish causes your nail crack deeply, healing the creature for 1 hit point and dealing yourself 1 hit point of damage per nail expended.

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PART 1 | NAIL LAQUER

Enchanted Lipsticks

Enchanted lipsticks offer a variety of paints and glosses for the lips that will grant additional abilities to any adventurer for the duration of their wear. The magic in these pigments is connected to the containers and compacts they are stored in, which may have some worth even after the product is expended.

Applying Enchanted Lipsticks

Although each lipstick is unique, there are certain rules that all enchanted lipsticks have in common.

  • An unused lipstick contains 30 uses, consuming one use per face it is applied to.
  • Lipsticks take one action to apply.
  • An enchanted lipstick lasts 24 hours or until removed.
  • A creature can only use one enchanted lipstick on the lips at a time. If another enchanted pigment is applied to the lips, it will override the original affect.

Smoke Eater Lipstick

A metallic dark gray lipstick with red shimmer and a matte finish. For its duration, this lipstick filters air pollutants, granting the user the ability to breathe safely in smoke filled environments and gain advantage on saving throws against toxic air born effects. Additionally, the wearer can blow small puffs of smoke at will for the lipstick's duration.

Lulluby Lipstick

A pale violet lipstick with a cream finish. This lipstick allows the wearer to beckon their target into slumber. You may chose to spend an action activate the magic in this lipstick with a whisper, a kiss, or by softly blowing air on a target within 5 ft. The target must make a wisdom saving throw save vs a DC of 16. On a failed save, it will fall asleep for one hour. The creature will suffer no effects on a success. The lipstick's magic cannot be activated again for one hour.

Deep Breaths Lipstick

A shimmering, teal to blue duochrome lipstick with a high gloss finish. For the duration of its wear, this lipstick grants the user the ability to breath and speak underwater.

Suspicion Lipstick

An opaque, black lipstick with a flat matte finish. This lipstick warns its user of any unexpected drugs or poisons in their food or drink. For the lipstick's duration, the user will feel a tingling sensation in their lips whenever an unexpected drug or poison is present in the food or drink they bring towards their mouth.


Forget Me Not Lipstick

A sheer, pale pink lipstick with a satin finish. While wearing this lipstick, as an action the user can chose to mark a creature they kiss as Bonded. For the lipstick's duration, the user will know the Bonded creature's location. Aditionally, the user will feel a chilling sensation on their lips if significant harm befalls the Bonded creature.

Barcrawl Lipstick

A solid lip oil with a rustic brown color. Once applied, for the duration of its wear the user can smack their lips to become entirely sober.

Diplomacy Lipstick

A translucent lip oil with a glistening touch of microglitter in the finish. For the duration of its wear, the literal meaning of a user's speach can be understood by any creaure that can understand a spoken language.

2

PART 2 | Lipsticks

Eye Pigment

Liners, shadows, and any cosmetics whose magic is activated when applied near the eyes. The magic in these pigments is connected to the containers and compacts they are stored in, which may have some worth even after the product is expended.

Applying Enchanted Eye Pigment

Although each eye pigment is unique, there are certain rules that all enchanted eye pigments have in common.

  • An unused pigment contains 30 uses, consuming one use per face it is applied to.
  • Pigments take one action to apply.
  • A Pigment lasts 24 hours or until removed.
  • A creature can only use one enchanted eye pigment at a time. If another enchanted pigment is applied to the eyes, it will override the original affect.

Hawkeye Eye Pigment

A slick, red liquid that paints sharp lines around the eyes. Once applied, the liner allows the user to see far distant objects with unusual clarity. The user gets advantage on attack rolls of targets more than 100ft away unless impeded by their weapon's range, and can percieve details on objects that far as though they were being inspected up close.

Darkvision Eye Pigment

A powdery, coal liner in a matte black shade. Once applied, you gain darkvision. A creature that already has darkvision has the range or their sight doubled.

Liar, Liar Eye Pigment

An indigo, semi-transparent liquid, this liner leaves a delicate trace around the eyes. While wearing it, you have advantage on insight checks to detect a direct lie.

Out of Focus Eye Pigment

An soft, white coal liner that leaves smokey lines around the eyes. While wearing this liner, your features become difficult to remember with any clarity. After an interaction with any creature that hasn't known you for more than a day, they will slowly forget your defining facial features. After one minute has passed, they can no longer recall your face at all.

Revealing Eye Pigment

A shimmering, duochrome silver to blue eye shadow. Once applied, you are able to detect visual illusions. For the duration of the shadow's wear, and illusion will appear to have an eerie, shimmering texture, alerting you of the illusion's presence.

Bright As Day Eye Pigment

A sparkling, teal colored eye glitter that prevents exhaustion. While wearing this glitter, you do not suffer any negative effects for missing a long rest.


Next Chapter Eye Pigment

A soft taupe shadow with a satin finish. This eyeshadow cuts the time it would take you to read any written text in half.

3

PART 3 | Eye Pigments

Enchanted Scents

Scented oils, perfumes and colognes worn on the body offer enhancements to the wearer for the duration that the scent lingers.

Applying Enchanted Scents

Although each scent is unique, there are certain rules that all enchanted scentshave in common.

  • An unused Scent contains 30 uses, consuming one use per creature it is applied to.
  • Scents take a bonus action to apply, or a full action to apply to someone else.
  • Unless otherwise specified, a scent will last 12 hours.
  • A creature can only use one variety of scent at a time. If the creature applies another scent, it will overwride the effect of any previously applied scent.

Secret Garden Perfume

A light rose scent in a soft, pink bottle. Once the perfume comes into contact with the wearer's skin, it grants them the ability to sense a secret. When you come within 15 feet of a person or location hiding a heavily kept secret, it will emit thin trails of smoke that smell of dried roses. The scented smoke is only percievable to those wearing this perfume.

Pungent Scents: The scented smoke trails may drift farther for more potent secrets. The DM may decide how far a secret's trail may waft from its origin.

Liquid Courage Cologne

A golden, warm scent that leaves the wearer feeling a swell of confidence. While wearing this cologne, the user cannot be feared and will have advantage on wisdom saving throws. In addition, one per application the wearer may reroll an ability check of their choice.

Mindchatter Perfume

A pale, blue tinted liquid that smells like lavender and eucalyptus. Each creature that applies this perfume can communicate telepathically with the other creatures that have applied this perfume within the past twelve hours. The effect ends once the scent fades from the first creature to use it. While under this effect, telepathic messages are always sent to every creature wearing the perfume, and meanings are understood regardless of language being spoken.

Sleep Talkers: If creatures fall asleep while this perfume is still active, they may overhear the dreams of another creature under the effect, and/or share a dreamscape.

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PART 4 | Scents

Crafting Enchanted Cosmetics

Although the aforementioned enchanted cosmetics are described-as-found, optional crafting rules are available for creating and refilling expended items. Crafting for all enchanted cosmetics involves two parts:

  1. The crafting of the product.
  2. The crafting of the vessel that will contain the product.

If a vessel is already available from a used cosmetic, it can be re-used. Crafting attempts will not always be succesful, and will increase with difficulty for items the user is less familiar with. Experimenting with crafting is one way for players to encounter new cosmetic items other than finding them available in the world through shops or as loot.

Discovery

When trying to develop an Enchanted Cosmetic without any exposure to the product in question, research will be required. The crafter will need to spend significant time reading over arcane texts on magic theory, related magic items, and spell components in order to discover a potential new enchantment.

For every 2 hours of reserach, the crafter will make an intelligence check with a DC 14. If they succeed, they have learned something fruitful towards crafting an enchanted cosmetic. If they fail, they haven't learned anything or significant value. The player must succeed on a total of 5 of these checks over time in order to learn the components for the product and vessel of the cosmetic they desire to craft, and will then be considered familiar with the product formula.

Crafting the Product

Crafting the the laquer, pigment, or lipstick product will have different difficulties depending on how familiar the user is with the product they are trying to create. A user may add their proficiency bonus if they are proficient with Alchemists tools, Herbalism Kits, or Poison Kits. If the user has no familiarity, refer to the Discovery segment.

Formula Familiarity
Crafting DC Familiarity
DC 18 You are familiar with the product formula, but have never made an enchanted cosmetic before.
DC 14 You are familiar with the product formula and have attempted to make it before, or have succesfully made another product.
DC 10 You have succesfully made the product before.

Once a character has succesfully crafted a product two or more times, they may take advantage going forward on ability checks to craft it again. If the crafter already has the vessel for the product, they may simply refill it with the new product and leave it to sit and infuse until the next dawn.


Crafting the Vessel

Unless you already have the vessel that previously contained expended product of the same variety you are crafting, you will need to create a new vessel to store the product in. The vessel is connected to the product's magical properties and their activation. Without it, the product will not yeild any succesful magical effects.

Channeling Ritual

Vessel crafting follows the same basic steps regardless of the base material that makes up the vessel- glass, metal, and other materials are all infused with their needed components through arcane channeling. if the caster knows Ritual Casting, they may add their Arcana skill to their roll.

The channeler will need a glass or quartz basin, a small mirror, and the crafted product in a container. The mirror will be placed at the bottom of the basin and the product placed on the mirror. The channeler will place the appropriate spell components for creating the vessel into the basin around the mirror and begin channeling.

Ritual Outcome
Results Outcome
15-20 Success, on a Natural 20, the required channeling time is cut in half.
10-15 Partial Success, roll again with Advantage, and get a 10 or higher to succeed or the ritual will fail.
5-10 Partial Failure, roll again with Disadvantage, and get a 10 or higher to succeed or the ritual will fail.
1-5 Failure, on a Natural 1 the components are still consumed.

If the Channeling Ritual is succesful, the reflection of the enchanted vessel becomes visible in the mirror beneath the product. Continue channeling for 20 hours to transform the product's container into the appropriate vessel, infusing it with power. These hours do not need to be channeled consequtively. At the channeling's completion, all components will be consumed and the vessel will materialize.

If the Channeling Ritual is a failure, the mirror will reflect only as it normally would. The leftover effects of the failed channeling may tarnish another attempt; the components, if still present, must be removed from the basin and left to rest until the next dawn before the channeler can try again. The components will be consumed on a critical failure.

5

PART 5 | Crafting

Formula and Component Tables


All Nail Laquer Formulas are mixed with a base of melted acacia resin, alcohol, and oil.


Nail Laquers
Laquer Formula Vessel Components
Lady Luck 10g worth of powdered Cinnabar A trick coin, a ruby worth 100g
Hidden Claw 10g worth of Platinum dust A thumbtack, a piece of smokey quartz carved into the shape of a cat's paw
Lockpick 10g worth powdered Hematite, A new polished key, an old rusted key, the tip of a broken dagger
Moonphase 5g worth of Moonstone dust, moonlight A flower that blooms at night, an owl feather, moonlight
Shadow Puppet 5g worth of Onyx dust, the ashes of used candles A candle wick, puppet strings, true darkness
Martyr 20g worth of gold dust, holy water A ceremonial knife with a diamond blade, a clipped, white feather


All Lipstick Formulas are mixed with a base of heated and stirred beeswax and cocoa butter.


Lipsticks
Lipstick Formula Vessel Components
Smoke Eater 5g worth of Fire Obsidian dust, Volcanic ash Bottled smoke from blessed incense, a square of black silk
Lullaby 20g worth of Tanzenite dust, pollen from poppies, lavender oil A nightengale feather, Selenite charged under a pillow during a new moon
Deep Breaths 5g worth of Aquamarine dust, powdered oyster shell Water from a tide pool, a Queen Conch's pearl
Suspicion 5g worth of powdered Jet, belladonna berries A poison ring, a bottle filled with antivenom
Forget Me Not 20g worth of Morganite dust, Forget Me Not seeds Petals from a gifted flower, a limestone fossil
Barcrawl 2g worth of Tiger's Eye dust, a drop of Mead A broken pint glass, dried ginger
Diplomacy 10g worth of clear Quartz dust, olive oil A quill with a silver nib, a spool of golden thread


All eye pigments are made with a base of kaolin klay and shae butter.


Eye Pigments
Pigment Formula Vessel Components
Hawkeye 10g worth of Garnet dust, saffron A golden spyglass, a hawk feather
Darkvision 5g worth of powdered Cat's Eye, charcoal A small bottle of lamp oil, a fresh phosphoruscent mushroom
Out of Focus 20g worth of Opalite dust, moonflower petals A shard from a mirror that has had more than 3 owners, a toy top made out of Alexandrite
Bright As Day 10g worth of Tourmaline dust, Morning Glory petals A cup carved from Citrine, coffee beans
Revealing 20g worth of Sapphire dust, A Hackmanite rod, a wax stamp of an eye
Next Chapter 5g worth of sandstone dust, ochre, powdered parchment Buckram, reading spectacles, black tea

All Enchanted Scents are made with a base of olive oil, and alcohol.

Scents
Scent Formula Vessel Components
Secret Garden Rose oil, Jasmine oil, tonka, styrax Something the caster once loved,
Liquid Courage Vanilla, Honey, Lemon oil, styrax A figure of a lion made out of gold,
Mind Chatter Mint, Lavender oil, frankensence