Origin Spell List
Draconic Bloodline
Draconic Magic
1st-level Draconic Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each dragon type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Black Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | Tasha's caustic brew |
5th | tidal wave |
7th | vitriolic sphere |
9th | insect plague |
Blue Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | witch bolt |
5th | call lightning |
7th | storm sphere |
9th | destructive wave |
Brass Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | burning hands |
5th | catnap |
7th | polymorph |
9th | flame strike |
Bronze Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | thunderwave |
5th | call lightning |
7th | polymorph |
9th | destructive wave |
Copper Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | Tasha's caustic brew |
5th | slow |
7th | polymorph |
9th | transmute rock |
Gold Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | bane* |
5th | Melf's minute meteors |
7th | polymorph |
9th | flame strike |
* Unless you gain this spell from another source, you can only affect Strength-based attack rolls and Strength saving throws with it.
Green Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | ray of sickness |
5th | stinking cloud |
7th | grasping vine |
9th | cloudkill |
Red Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | hellish rebuke |
5th | fireball |
7th | fire shield |
9th | immolation |
Silver Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | ice knife |
5th | sleet storm |
7th | polymorph |
9th | hold monster |
White Dragon Spells
Sorcerer Level | Spells |
---|---|
1st | ice knife |
5th | sleet storm |
7th | ice storm |
9th | cone of cold |
Draconic Spell
3rd-level Draconic Bloodline feature
You learn dragon's breath. However, unless you gain this spell from another source, you can only deal the damage type associated with your draconic ancestry with it.
Wild Magic
Wild Spells
1st-level Wild Magic feature
You learn additional spells when you reach certain levels in this class, as shown in the Wild Spells table. Each of these
spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Wild Spells
Sorcerer Level | Spells |
---|---|
1st | chaos bolt |
3rd | enlarge/reduce |
5th | blink |
7th | confusion |
9th | animate objects |
Divine Soul
Divine Magic
1st-level Divine Soul feature
Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
You learn additional spells when you reach certain levels in this class. Choose a cleric divine domain associated with your god. If your god has no clerics, consult your DM as to which divine domain is appropriate. Starting at 1st level, and again when you reach 3rd, 5th, 7th, and 9th levels in the sorcerer class, you learn your domain's spells that become available to clerics at those levels.
Whenever you gain a sorcerer level, you can replace one domain spell with another spell of the same level. The new spell must be an evocation or a necromancy spell from the cleric, sorcerer, warlock, or wizard spell list.
Storm Sorcery
Storm Magic
1st-level Storm Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Storm Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or an evo-cation spell from the sorcerer, warlock, or wizard spell list.
Storm Spells
Sorcerer Level | Spells |
---|---|
1st | thunderwave |
3rd | gust of wind |
5th | call lightning |
7th | summon elemental (air elemental only) |
9th | control winds |
Shadow Magic
Shadow Spells
1st-level Shadow Magic feature
You learn additional spells when you reach certain levels in this class, as shown in the Shadow Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an illusion or a necro-mancy spell from the sorcerer, warlock, or wizard spell list.
Shadow Spells
Sorcerer Level | Spells |
---|---|
1st | inflict wounds |
3rd | shadow blade |
5th | summon undead |
7th | shadow of Moil |
9th | negative energy flood |
Aberrant Mind
Psionic Spells
1st-level Aberrant Mind feature
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchant-ment spell from the sorcerer, warlock, or wizard spell list.
Psionic Spells
Sorcerer Level | Spells |
---|---|
1st | arms of Hadar |
3rd | detect thoughts |
5th | hunger of Hadar |
7th | summon aberration |
9th | telekinesis |
Clockwork Soul
Clockwork Magic
1st-level Clockwork Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Clockwork Spells
Sorcerer Level | Spells |
---|---|
1st | protection from evil and good |
3rd | lesser restoration |
5th | dispel magic |
7th | summon construct |
9th | greater restoration |
Phoenix Sorcery
Phoenix Magic
1st-level Phoenix Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a necro-mancy spell from the sorcerer, warlock, or wizard spell list.
Phoenix Spells
Sorcerer Level | Spells |
---|---|
1st | feather fall |
3rd | continual flame |
5th | revivify |
7th | summon elemental (fire elemental only) |
9th | raise dead |
Sea Sorcery
Sea Magic
1st-level Sea Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Sea Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Sea Spells
Sorcerer Level | Spells |
---|---|
1st | create or destroy water |
3rd | misty step |
5th | tidal wave |
7th | summon elemental (water elemental only) |
9th | maelstrom |
Stone Sorcery
Stone Magic
1st-level Stone Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Stone Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an abjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Stone Spells
Sorcerer Level | Spells |
---|---|
1st | compelled duel |
3rd | magic weapon |
5th | elemental weapon |
7th | summon elemental (earth elemental only) |
9th | steel wind strike |
Pyromancer
Fire Magic
1st-level Pyromancer feature
You learn additional spells when you reach certain levels in this class, as shown in the Fire Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or an evo-cation spell from the sorcerer, warlock, or wizard spell list.
Fire Spells
Sorcerer Level | Spells |
---|---|
1st | hellish rebuke |
3rd | pyrotechnics |
5th | fireball |
7th | fire shield |
9th | immolation |
Giant Bloodline
Giant Magic
1st-level Giant Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each giant type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Cloud Giant Spells
Sorcerer Level | Spells |
---|---|
1st | fog cloud |
5th | gaseous form |
7th | greater invisibility |
9th | telekinesis |
Fire Giant Spells
Sorcerer Level | Spells |
---|---|
1st | burning hands |
5th | fireball |
7th | fire shield |
9th | immolation |
Frost Giant Spells
Sorcerer Level | Spells |
---|---|
1st | armor of Agathys |
5th | sleet storm |
7th | ice storm |
9th | hold monster |
Hill Giant Spells
Sorcerer Level | Spells |
---|---|
1st | heroism, shillelagh |
5th | create food and water |
7th | stoneskin |
9th | Bigby's hand |
Stone Giant Spells
Sorcerer Level | Spells |
---|---|
1st | entangle |
5th | meld into stone |
7th | stone shape |
9th | transmute rock |
Storm Giant Spells
Sorcerer Level | Spells |
---|---|
1st | thunderwave |
5th | call lightning |
7th | divination |
9th | control winds |
Giant Spell
3rd-level Giant Bloodline feature
You learn enlarge/reduce.
Blood Sorcery
Blood Magic
1st-level Blood Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Blood Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a necromancy or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Blood Spells
Sorcerer Level | Spells |
---|---|
1st | ice knife |
3rd | cloud of daggers |
5th | vampiric touch |
7th | Mordenkainen's faithful hound |
9th | conjure volley |
Fey Bloodline
Fey Magic
1st-level Fey Bloodline feature
Your link to nature allows you to learn spells normally associated with the druid class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
You learn additional spells when you reach certain levels in this class, as shown in the Fey Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an illusion spell from the druid, sorcerer, warlock, or wizard spell list.
Fey Spells
Sorcerer Level | Spells |
---|---|
1st | faerie fire |
3rd | phantasmal force |
5th | summon fey |
7th | dominate beast |
9th | dominate person |
Fiendish Bloodline
Fiendish Magic
1st-level Fiendish Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each fiend type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an evo-cation spell from the sorcerer, warlock, or wizard spell list.
Demon Spells
Sorcerer Level | Spells |
---|---|
1st | burning hands |
3rd | blindness/deafness |
5th | fear |
7th | phantasmal killer |
9th | cloudkill |
Devil Spells
Sorcerer Level | Spells |
---|---|
1st | command |
3rd | flaming sphere |
5th | stinking cloud |
7th | fire shield |
9th | dominate person |
Frost Sorcery
Frost Magic
1st-level Frost Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Frost Spells table as well as the succeeding tables for each fiend type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Frost Spells
Sorcerer Level | Spells |
---|---|
1st | frost fingers |
3rd | Snilloc's snowball swarm |
5th | sleet storm |
7th | ice storm |
9th | cone of cold |
Genie Bloodline
Genie Magic
1st-level Genie Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each genie type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Dao Ancestor Spells
Sorcerer Level | Spells |
---|---|
1st | earth tremor |
3rd | earthbind |
5th | meld into stone |
9th | passwall |
Djinni Ancestor Spells
Sorcerer Level | Spells |
---|---|
1st | thunderwave |
3rd | warding wind |
5th | create food and water (can create wine instead of water) |
9th | creation |
Efreeti Ancestor Spells
Sorcerer Level | Spells |
---|---|
1st | burning hands |
3rd | enlarge/reduce |
5th | major image |
9th | immolation |
Marid Ancestor Spells
Sorcerer Level | Spells |
---|---|
1st | purify food and drink |
3rd | misty step |
5th | water walk |
9th | maelstrom |
Genie Spell
7th-level Genie Bloodline feature
You learn summon elemental. However, unless you gain this spell from another source, you can only summon an elemen-tal of the type associated with your genie ancestry with it.
Kraken Bloodline
Kraken Magic
1st-level Kraken Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Kraken Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Kraken Spells
Sorcerer Level | Spells |
---|---|
1st | witch bolt |
3rd | hold person |
5th | call lightning |
7th | freedom of movement |
9th | hold monster |
Mixed Origin
Mixed Magic
6th-level Mixed Origin feature
If each of the sorcerous origins you chose for your Primary Origin and Secondary Origin features has 1st-level features that allow you to learn additional spells when you reach certain levels in this class, for each level that you learned spells from your Primary Origin's 1st-level feature, replace half of the spells with spells you can learn from your Secondary Origin's 1st-level feature.
When you reach a level in this class that allows you to learn additional spells from your Primary Origin's 1st-level features, you instead learn half of them from your Primary Origin and the other half from your Secondary Origin.
If a feature allows you to replace any of these spells, you follow the rules that apply to a spell depending on the source that allowed you to learn it.
Muscle Magic
Muscle Spells
1st-level Muscle Magic feature
You learn additional spells when you reach certain levels in this class, as shown in the Muscle Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count
against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Muscle Spells
Sorcerer Level | Spells |
---|---|
1st | charm person |
3rd | suggestion |
5th | tongues |
7th | charm monster |
9th | dominate person |
Royal Bloodline
Royal Magic
1st-level Royal Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the Royal Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an abjuration or an en-chantment spell from the sorcerer, warlock, or wizard spell list.
Royal Spells
Sorcerer Level | Spells |
---|---|
1st | command |
3rd | calm emotions |
5th | counterspell |
7th | death ward |
9th | dominate person |
Sonic Sorcery
Sonic Magic
1st-level Sonic Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Sonic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an evo-cation spell from the sorcerer, warlock, or wizard spell list.
Sonic Spells
Sorcerer Level | Spells |
---|---|
1st | thunderwave |
3rd | shatter |
5th | thunder step |
7th | elemental bane (thunder damage only) |
9th | destructive wave |
Tarrasquian Sorcery
Tarrasquian Magic
1st-level Tarrasquian Sorcery feature
You learn additional spells when you reach certain levels in this class. At 1st level, and again when you reach 3rd, 5th, 7th, and 9th level in this class, choose two spells that deal damage from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Sorcerer table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a spell that deals damage from any class, including this one.
Time Sorcery
Time Magic
1st-level Time Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Time Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.
Time Spells
Sorcerer Level | Spells |
---|---|
1st | gift of alacrity |
3rd | misty step |
5th | haste or slow |
7th | freedom of movement |
9th | temporal shunt |
Weaver
One with the Weave
1st-level Weaver feature
Choose which one among the eight schools of magic best represents your innate talent in manipulating the Weave: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. This will be used by features you gain later.
When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from any spell list, including this one, as long as it falls under your chosen school of magic. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a spell from the sorcerer, warlock, or wizard spell list that falls under your chosen school of magic.
Abjuration Spells
Sorcerer Level | Spells |
---|---|
1st | shield of faith |
3rd | lesser restoration |
5th | beacon of hope |
7th | freedom of movement |
9th | greater restoration |
Conjuration Spells
Sorcerer Level | Spells |
---|---|
1st | unseen servant |
3rd | summon beast |
5th | call lightning |
7th | grasping vine |
9th | summon celestial |
Divination Spells
Sorcerer Level | Spells |
---|---|
1st | detect evil and good |
3rd | find traps |
5th | tongues |
7th | divination |
9th | scrying |
Enchantment Spells
Sorcerer Level | Spells |
---|---|
1st | dissonant whispers |
3rd | calm emotions |
5th | enemies abound |
7th | compulsion |
9th | modify memory |
Evocation Spells
Sorcerer Level | Spells |
---|---|
1st | cure wounds |
3rd | spiritual weapon |
5th | mass healing word |
7th | Otiluke's resilient sphere |
9th | mass cure wounds |
Illusion Spells
Sorcerer Level | Spells |
---|---|
1st | illusory script |
3rd | magic mouth |
5th | silence |
7th | phantasmal killer |
9th | mislead |
Necromancy Spells
Sorcerer Level | Spells |
---|---|
1st | cause fear |
3rd | ray of enfeeblement |
5th | revivify |
7th | shadow of Moil |
9th | raise dead |
Transmutation Spells
Sorcerer Level | Spells |
---|---|
1st | create or destroy water |
3rd | heat metal |
5th | elemental weapon |
7th | giant insect |
9th | reincarnate |