Origin Spell List

Draconic Bloodline

Draconic Magic

1st-level Draconic Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each dragon type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Black Dragon Spells
Sorcerer Level Spells
1st Tasha's caustic brew
5th tidal wave
7th vitriolic sphere
9th insect plague
Blue Dragon Spells
Sorcerer Level Spells
1st witch bolt
5th call lightning
7th storm sphere
9th destructive wave      
Brass Dragon Spells
Sorcerer Level Spells
1st burning hands          
5th catnap
7th polymorph
9th flame strike
Bronze Dragon Spells
Sorcerer Level Spells
1st thunderwave
5th call lightning
7th polymorph
9th destructive wave      
Copper Dragon Spells
Sorcerer Level Spells
1st Tasha's caustic brew
5th slow
7th polymorph
9th transmute rock

Gold Dragon Spells
Sorcerer Level Spells
1st bane*
5th Melf's minute meteors
7th polymorph
9th flame strike

* Unless you gain this spell from another source, you can only affect Strength-based attack rolls and Strength saving throws with it.

Green Dragon Spells
Sorcerer Level Spells
1st ray of sickness             
5th stinking cloud
7th grasping vine
9th cloudkill
Red Dragon Spells
Sorcerer Level Spells
1st hellish rebuke               
5th fireball
7th fire shield
9th immolation
Silver Dragon Spells
Sorcerer Level Spells
1st ice knife
5th sleet storm
7th polymorph
9th hold monster               
White Dragon Spells
Sorcerer Level Spells
1st ice knife
5th sleet storm
7th ice storm
9th cone of cold                 

Draconic Spell

3rd-level Draconic Bloodline feature
You learn dragon's breath. However, unless you gain this spell from another source, you can only deal the damage type associated with your draconic ancestry with it.

Wild Magic

Wild Spells

1st-level Wild Magic feature
You learn additional spells when you reach certain levels in this class, as shown in the Wild Spells table. Each of these

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spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Wild Spells
Sorcerer Level Spells
1st chaos bolt
3rd enlarge/reduce
5th blink
7th confusion
9th animate objects                                      

Divine Soul

Divine Magic

1st-level Divine Soul feature
Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

You learn additional spells when you reach certain levels in this class. Choose a cleric divine domain associated with your god. If your god has no clerics, consult your DM as to which divine domain is appropriate. Starting at 1st level, and again when you reach 3rd, 5th, 7th, and 9th levels in the sorcerer class, you learn your domain's spells that become available to clerics at those levels.

Whenever you gain a sorcerer level, you can replace one domain spell with another spell of the same level. The new spell must be an evocation or a necromancy spell from the cleric, sorcerer, warlock, or wizard spell list.

Storm Sorcery

Storm Magic

1st-level Storm Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Storm Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or an evo-cation spell from the sorcerer, warlock, or wizard spell list.

Storm Spells
Sorcerer Level Spells
1st thunderwave
3rd gust of wind
5th call lightning
7th summon elemental (air elemental only)
9th control winds

Shadow Magic

Shadow Spells

1st-level Shadow Magic feature
You learn additional spells when you reach certain levels in this class, as shown in the Shadow Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an illusion or a necro-mancy spell from the sorcerer, warlock, or wizard spell list.

Shadow Spells
Sorcerer Level Spells
1st inflict wounds
3rd shadow blade
5th summon undead
7th shadow of Moil
9th negative energy flood              

Aberrant Mind

Psionic Spells

1st-level Aberrant Mind feature
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchant-ment spell from the sorcerer, warlock, or wizard spell list.

Psionic Spells
Sorcerer Level Spells
1st arms of Hadar
3rd detect thoughts
5th hunger of Hadar
7th summon aberration                 
9th telekinesis

Clockwork Soul

Clockwork Magic

1st-level Clockwork Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Clockwork Spells
Sorcerer Level Spells
1st protection from evil and good
3rd lesser restoration

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5th dispel magic
  7th   summon construct
9th greater restoration

Phoenix Sorcery

Phoenix Magic

1st-level Phoenix Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a necro-mancy spell from the sorcerer, warlock, or wizard spell list.

Phoenix Spells
Sorcerer Level Spells
1st feather fall
3rd continual flame
5th revivify
7th summon elemental (fire elemental only)    
9th raise dead

Sea Sorcery

Sea Magic

1st-level Sea Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Sea Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Sea Spells
Sorcerer Level Spells
1st create or destroy water
3rd misty step
5th tidal wave
7th summon elemental (water elemental only)
9th maelstrom

Stone Sorcery

Stone Magic

1st-level Stone Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Stone Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an abjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Stone Spells
Sorcerer Level Spells
1st compelled duel
3rd magic weapon
5th elemental weapon
7th summon elemental (earth elemental only)
9th steel wind strike

Pyromancer

Fire Magic

1st-level Pyromancer feature
You learn additional spells when you reach certain levels in this class, as shown in the Fire Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or an evo-cation spell from the sorcerer, warlock, or wizard spell list.

Fire Spells
Sorcerer Level Spells
1st hellish rebuke                                              
3rd pyrotechnics
5th fireball
7th fire shield
9th immolation

Giant Bloodline

Giant Magic

1st-level Giant Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each giant type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Cloud Giant Spells
Sorcerer Level Spells
1st fog cloud
5th gaseous form
7th greater invisibility                                       
9th telekinesis
Fire Giant Spells
Sorcerer Level Spells
1st burning hands                                             
5th fireball
7th fire shield
9th immolation

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Frost Giant Spells
Sorcerer Level Spells
1st armor of Agathys                      
5th sleet storm
7th ice storm
9th hold monster
Hill Giant Spells
Sorcerer Level Spells
1st heroism, shillelagh
5th create food and water               
7th stoneskin
9th Bigby's hand
Stone Giant Spells
Sorcerer Level Spells
1st entangle
5th meld into stone                        
7th stone shape
9th transmute rock
Storm Giant Spells
Sorcerer Level Spells
1st thunderwave
5th call lightning
7th divination
9th control winds                            

Giant Spell

3rd-level Giant Bloodline feature
You learn enlarge/reduce.

Blood Sorcery

Blood Magic

1st-level Blood Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Blood Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a necromancy or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Blood Spells
Sorcerer Level Spells
1st ice knife
3rd cloud of daggers
5th vampiric touch
7th Mordenkainen's faithful hound
9th conjure volley

Fey Bloodline

Fey Magic

1st-level Fey Bloodline feature
Your link to nature allows you to learn spells normally associated with the druid class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

You learn additional spells when you reach certain levels in this class, as shown in the Fey Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an illusion spell from the druid, sorcerer, warlock, or wizard spell list.

Fey Spells
Sorcerer Level Spells
1st faerie fire
3rd phantasmal force   
5th summon fey
7th dominate beast
9th dominate person

Fiendish Bloodline

Fiendish Magic

1st-level Fiendish Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each fiend type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an evo-cation spell from the sorcerer, warlock, or wizard spell list.

Demon Spells
Sorcerer Level Spells
1st burning hands
3rd blindness/deafness
5th fear
7th phantasmal killer
9th cloudkill
Devil Spells
Sorcerer Level Spells
1st command
3rd flaming sphere
5th stinking cloud
7th fire shield
9th dominate person    

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Frost Sorcery

Frost Magic

1st-level Frost Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Frost Spells table as well as the succeeding tables for each fiend type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Frost Spells
Sorcerer Level Spells
1st frost fingers
3rd Snilloc's snowball swarm                       
5th sleet storm
7th ice storm
9th cone of cold

Genie Bloodline

Genie Magic

1st-level Genie Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each genie type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Dao Ancestor Spells
Sorcerer Level Spells
1st earth tremor
3rd earthbind
5th meld into stone                                     
9th passwall
Djinni Ancestor Spells
Sorcerer Level Spells
1st thunderwave
3rd warding wind
5th create food and water (can create wine
instead of water)
9th creation
Efreeti Ancestor Spells
Sorcerer Level Spells
1st burning hands
3rd enlarge/reduce                                       
5th major image
9th immolation
Marid Ancestor Spells
Sorcerer Level Spells
1st purify food and drink   
3rd misty step
5th water walk
9th maelstrom

Genie Spell

7th-level Genie Bloodline feature
You learn summon elemental. However, unless you gain this spell from another source, you can only summon an elemen-tal of the type associated with your genie ancestry with it.

Kraken Bloodline

Kraken Magic

1st-level Kraken Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Kraken Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Kraken Spells
Sorcerer Level Spells
1st witch bolt
3rd hold person
5th call lightning
7th freedom of movement
9th hold monster

Mixed Origin

Mixed Magic

6th-level Mixed Origin feature
If each of the sorcerous origins you chose for your Primary Origin and Secondary Origin features has 1st-level features that allow you to learn additional spells when you reach certain levels in this class, for each level that you learned spells from your Primary Origin's 1st-level feature, replace half of the spells with spells you can learn from your Secondary Origin's 1st-level feature.

When you reach a level in this class that allows you to learn additional spells from your Primary Origin's 1st-level features, you instead learn half of them from your Primary Origin and the other half from your Secondary Origin.

If a feature allows you to replace any of these spells, you follow the rules that apply to a spell depending on the source that allowed you to learn it.

Muscle Magic

Muscle Spells

1st-level Muscle Magic feature
You learn additional spells when you reach certain levels in this class, as shown in the Muscle Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count

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against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Muscle Spells
Sorcerer Level Spells
1st charm person
3rd suggestion
5th tongues
7th charm monster
9th dominate person                                    

Royal Bloodline

Royal Magic

1st-level Royal Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown in the Royal Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an abjuration or an en-chantment spell from the sorcerer, warlock, or wizard spell list.

Royal Spells
Sorcerer Level Spells
1st command
3rd calm emotions
5th counterspell
7th death ward
9th dominate person                                    

Sonic Sorcery

Sonic Magic

1st-level Sonic Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Sonic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an evo-cation spell from the sorcerer, warlock, or wizard spell list.

Sonic Spells
Sorcerer Level Spells
1st thunderwave
3rd shatter
5th thunder step
7th elemental bane (thunder damage only)
9th destructive wave

Tarrasquian Sorcery

Tarrasquian Magic

1st-level Tarrasquian Sorcery feature
You learn additional spells when you reach certain levels in this class. At 1st level, and again when you reach 3rd, 5th, 7th, and 9th level in this class, choose two spells that deal damage from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Sorcerer table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a spell that deals damage from any class, including this one.

Time Sorcery

Time Magic

1st-level Time Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown in the Time Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or a trans-mutation spell from the sorcerer, warlock, or wizard spell list.

Time Spells
Sorcerer Level Spells
1st gift of alacrity
3rd misty step
5th haste or slow
7th freedom of movement
9th temporal shunt

Weaver

One with the Weave

1st-level Weaver feature
Choose which one among the eight schools of magic best represents your innate talent in manipulating the Weave: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. This will be used by features you gain later.

When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from any spell list, including this one, as long as it falls under your chosen school of magic. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a spell from the sorcerer, warlock, or wizard spell list that falls under your chosen school of magic.

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Abjuration Spells
Sorcerer Level Spells
1st shield of faith
3rd lesser restoration
5th beacon of hope
7th freedom of movement    
9th greater restoration
Conjuration Spells
Sorcerer Level Spells
1st unseen servant
3rd summon beast
5th call lightning
7th grasping vine
9th summon celestial             
Divination Spells
Sorcerer Level Spells
1st detect evil and good        
3rd find traps
5th tongues
7th divination
9th scrying
Enchantment Spells
Sorcerer Level Spells
1st dissonant whispers          
3rd calm emotions
5th enemies abound
7th compulsion
9th modify memory
Evocation Spells
Sorcerer Level Spells
1st cure wounds
3rd spiritual weapon
5th mass healing word
7th Otiluke's resilient sphere
9th mass cure wounds
Illusion Spells
Sorcerer Level Spells
1st illusory script
3rd magic mouth
5th silence
7th phantasmal killer              
9th mislead

Necromancy Spells
Sorcerer Level Spells
1st cause fear
3rd ray of enfeeblement     
5th revivify
7th shadow of Moil
9th raise dead
Transmutation Spells
Sorcerer Level Spells
1st create or destroy water
3rd heat metal
5th elemental weapon
7th giant insect
9th reincarnate

fpgmd | ORIGIN SPELL LIST