Sorcerer Bonus Spells


Presented here is a variant allowing sorcerers to gain bonus spells based on their sorcerous origin subclass.

You gain the following spells at the listed sorcerer level. The spells you gain count as sorcerer spells for you but do not count against the number of sorcerer spells you know.

Divine Soul

Level Spell
1st One additional Cleric spell.
3rd One additional Cleric spell.
5th One additional Cleric spell.
7th One additional Cleric spell.
9th One additional Cleric spell.

Draconic Bloodline

Level Spell
1st Chromatic orb*, feather fall
3rd Hold person, dragon's breathXGtE*
5th Fear, nondetection
7th Elemental baneEE*, Leomund's secret chest
9th Dominate person

* Unless you gain this spell from another source, you can only choose the damage type of your draconic ancestry.

Shadow Magic

Level Spell
1st Entangle*, false life
3rd Darkness, shadow bladeXGtE
5th Life transference, vampiric touch
7th Black tentacles, shadow of moilXGtE
9th Creation

* Unless you gain this spell from another source, this spell creates vine-like tendrils of shadows that grasp at the target instead of plants.


Storm Sorcery

Level Spell
1st Fog cloud, thunderwave
3rd Gust of wind, levitate
5th Call lightning, sleet storm
7th Conjure minor elementals*, ice storm
9th Conjure elemental**

* Unless you gain this spell from another source, you can summon only smoke mephits, steam mephits, ice mephits, or dust mephits with it.

** Unless you gain this spell from another source, you can summon only air elementals with it.

Wild Magic

Level Spell
1st Chaos boltXGtE, color spray
3rd Crown of madness, mirror image
5th Blink, hypnotic pattern
7th Confusion, Otiluke's resilient sphere
9th Mislead