Oath Of Creation

Tenents Of Creation

  • Observe: You must oversee and witness all that happens and if you do not like what you see you should try to change it.

  • Endure: Pain and Loss are two key parts of life and you must learn to endure them or you will never grow.

  • Perspective: The world is not black or white it is grey and you must learn to see it as it is.

Oath Spells
level Spells
3rd Absorb Elements, Chaos Bolt
5th Spiritual Weapon, Alter self
9th Life transference, Tiny Servant
13th Dimension Door, Divination
17th Creation, Scrying

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Voiceless Prescence: As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, the creature has to use it's reaction to move it's full movement up to you.
  • Voice of the people: As an action, you can gain advantage on Charisma checks for 10 minutes.

Aura of the Divine

Starting at 7th level, you constantly emanate an aura while you're not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. When your enemies are within your aura they cannot gain advantage against any of your allies.

Ultimate Body

Starting at 15th level, you become closer to being a pure being. You no longer have to eat, sleep, breathe. Additionally, you don't suffer the drawbacks of old age, and you cant be aged magically.


Emissary of Creation

At 20th level, you allow the Avatar of creation to become one with you. Using your action, you undergo a transformation.

For 1 minute, you gain the following benefits:

  • Truesight. A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

  • You have resistance to all damage.

  • You a immune to being; Blinded, Charmed, Deafened, Frightened, Incapacitated, Paralysed, Petrified, Poisoned, Prone, Restrained and Stunned