Colossal Skeleton

Huge undead, lawful evil


  • Armor Class 16
  • Hit Points 138(12d12 + 5)
  • Speed 30ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 17 (+3) 7 (-2) 8 (-1) 5 (-3)

  • Damage Vulnerabilities bludgeoning
  • Damage Resistances piercing and slashing from nonmagical weapons
  • Damage Immunities poison
  • Condition Immunities exhaustion, poisoned
  • Senses darkvision 60 ft passive Perception 11
  • Languages understands all languages it knew in life but can't speak
  • Challenge 8 (2,300 XP)

Actions

Multiattack. The skeleton makes three attacks: two with its maul and one kick attack.

Great Maul. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 28 (6d6 + 4) bludgeoning damage.

Kick. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 20 (4d6 + 4) bludgeoning damage and the target is pushed 15ft and knocked prone.

Slow (Recharge 5-6). The skeleton targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.