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Kappa

medium Yokai, chaotic neutral


  • Armor Class 14 (natural armor)
  • Hit Points 53 (7d8 + 21)
  • Speed 30ft., swim 60ft.

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 17 (+3) 11 ( +1) 13 ( +2) 9 (-1)

  • Condition Immunities Prone (underwater only)
  • Senses Tremorsense 120ft. (underwater only), passive perception 12
  • Languages Common
  • Challenge 1

Sara. The Kappa has a natural divot in the top of it's skull, which must remain filled with water when the Kappa is on land. Because of this, the Kappa has disadvantage on all dexterity saving throws when outside of water

If the Kappa loses the water in it's Sara, it immediately becomes Paralyzed.

If it remains in this state for more than one hour, it becomes Petrified until freed by the greater restoration spell or other magic.

Restoring water to the Sara will render the Kappa loyal, although the water must be from the Kappa's home lake or river.

Honor-bound. The Kappa is incapable of willingly lying or breaking a promise.

Actions

Multiattack The Kappa makes two Claw attacks, or one Grapple and one Claw attack

Claw. Melee Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2)

Grapple Melee Attack +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) and the target is Grappled (save DC 12)

Bard's Notes

  • Seems to be intelligent, and fairly harmless, if mischevous. That said, especially cruel or aggressive Kappa can become a risk to children and livestock -- even full grown adults, on occasion.

  • Surprisingly polite, and unwilling (unable?) to break their word, despite their seemingly capricious nature.

  • Particularly enjoy cucumbers.

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Ushi-oni

large Yokai, chaotic evil


  • Armor Class 18 (natural armor)
  • Hit Points 102 (12d10 + 36)
  • Speed 40ft.

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 16 (+3) 8 (-1) 12 (+1) 7 (-2)

  • Senses passive Perception 11
  • Languages -
  • Challenge 8

Charge If the Ushi-oni moves at least 20 feet straight towards a target and then hits it with a horn attack on the same turn, the target takes an extra 22 (4d10) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


Actions

Multiattack. The Ushi-oni makes four talon attacks, or two talon attacks and one with its horns.

Talon. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit 18 (3d8 + 5) piercing damage.

Horns. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit 27 (4d10 + 5) bludgeoning damage.