Phoenix Sorcery

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors per-haps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the abil-ity to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be un-leashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sput-ter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the es-sence of the phoenix can save them.

Phoenix Spells

You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Phoenix Spells
Level Spells
1st Burning Hands, Cure Wounds
3rd Flaming Sphere, Wither and Bloom
5th Fireball, Revivify
7th Death Ward, Fire Shield
9th Greater Restoration, Immolation

Primordial Knowledge

At 1st level, you gain the ability to start fires with a touch. You learn the Produce Flame spell, which doesn’t count against the number of sorcerer cantrips you know. You also can speak, read, and write in Primordial.

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lie setiawan

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PART 1 | Phoenix Sorcerer

Mantle of Flame

Starting at 1st level, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. While this feature is active, you gain the following benefits:

  • You gain a bonus to your AC equal to your Charisma modifier (minimum of +1).

  • You shed bright light in a 20-foot radius and dim light for an additional 20 feet.

  • You gain resistance to fire damage.

  • Any creature that grapples you takes fire damage equal to your Charisma modifier.

  • When you hit a creature with your weapon, the creature takes extra fire damage equal to your Cha-risma modifier (minimum 1).

These benefits last for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield. You can also dismiss the Mantle of Flame at any time (no action required).

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

 

 

Phoenix Spark

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.

If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.

If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends and you gain temporary hit points equal to your sorcerer level + your Charisma modifier (minimum of 1 hit point). Once you use this feature, you can’t use it again until you finish a long rest.

Fiery Fervor

At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips that deals fire damage in place of one of those attacks.

Nourishing Fire

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.

Form of the Phoenix

At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Man-tle of Flame feature, you gain additional benefits:

  • You have a flying speed equal to your current walking speed and can hover.
  • You have immunity to fire damage.
  • Any spell or effect you create ignores resistance to fire damage.

Disclaimer

It tourns outbthat our favourite magician with sugar daddy has a subclass specializing in close combat… Even our book nerd and charming musician has a subclass that blends magic spellcasting with melee fighthing…

So why not to give something like that to our beloved Sorcerer?

The above presented subclass is a redising from old and forgotten Unhearted Arcana “Phoenix Sorcerer” project, which I modified a to be a bit like mentioned Hexblade and Bladesinger. I supported myself with reddit feedback and with ideas presented on the Nerd Immersion YouTube channel

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Dao Trong Le

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PART 2 | Phoenix Sorcerer