Winter Domain
The gods of winter range in personality and temper-ment to vast degrees. Some shelter their followers from winter’s harshness, while others preach that only the strong shall survive winter’s wrath.
Winter Deities
Deity | Pantheon |
---|---|
Auril | Forgotten Realms |
Bahamut | Draconic |
The Raven Queen | Nentir Vale, Exandria |
Rellavar Danuvien | Elven |
Skadi | Norse |
Telchur | Greyhawk (Oerdian) |
Thrym | Giant, Norse |
Uller | Norse |
Vatun | Greyhawk (Suel) |
Winter Domain Spells
Cleric Level | Spells |
---|---|
1st | armor of Agathys, ice knife |
3rd | Rime’s binding ice, spike growth |
5th | sleet storm, slow |
7th | ice storm, conjure minor elementals* |
9th | cone of cold, hold monster |
11th | Otiluke’s freezing sphere, wall of ice |
*Unless you gain this spell from another source, you can only conjure ice mephits with it.
Bonus Proficiency
At 1st level when you choose this domain, you gain proficiency with martial weapons.
Hoarfrost Steps
Also at 1st level, you are naturally adapted to cold climates, and difficult terrain because of ice or snow does not impede your movement.
Additionally, you learn your choice of the ray of frost or frostbite cantrip. Whichever cantrip you choose is a cleric cantrip for you, but doesn’t count against the number of cleric cantrips you know.
Channel Divinity: Flash Freeze
Starting at 2nd level, you can use your Channel Divinity to impede the movements of your foes. As an action, you can present your holy symbol. Every creature of your choice within 30 feet of you must make a Constitution saving throw against your spell save DC. On a failure, a creature takes 4d6 cold damage and is restrained until the end of your next turn. A creature immune to cold damage automatically succeeds on its saving throw, and a creature with resistance to cold damage makes the saving throw with advantage. On a successful save, a a creature that is neither resistant nor immune to cold damage has its movement speed reduced by 5 feet.
Arctic Acolyte
Starting at 6th level, you gain resistance to cold damage. If you have resistance to cold damage from your race, you instead gain resistance to fire damage.
Additionally, when a spell or Domain feature of yours has you roll cold damage, you can reroll any 1s you roll, but must use the new rolls, even if they are still 1s.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with freezing energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Hailstorm Hierarch
Starting at 17th level, you are immune to cold damage.
Additionally, you add your Wisdom modifier to the damage rolls of cleric spells you cast of 1st level or higher that deal cold damage.
Finally, your spells and Domain features which deal cold damage deal half damage to creatures immune to cold damage.
Snow in Colorado in the United States of America
Art by U.S. Department of Agriculture, Public Domain