Monster modifications: Lich
These features can be used to change a monster's difficulty if your adventurers are higher level but you want the monster to
|2||Life force drain||1|
|3||Alternate original form||1 per 10 CR of the original form|
Reanimating influence: any creature that dies in the lich's lair turns into a zombie in 1d4 rounds. It gains the wisdom, intelligence, charisma, damage and condition imunnities of a zombie, it's type becomes undead, it's alignment changes to the alignment of the lich, and it follows the lich's commands. Constructs, undead, celestials, elementals, plants, and fiends are immune to this effect.
Life force drain: the lich has the life force drain action
Life Force Drain. Ranged Spell Attack: +12 to hit, range 45ft., one creature. Hit: 12 (2d8 + 2) necrotic damage and the lich regains hit points equal to the damage dealt.
Alternate original form: the lich has the statistics of any creatire that could be affected by the reanimating influence ability but with the lich's ability scores, HP, AC, damage resistances and immunities if not more. It also has the lich's paralysing touch attack
Lesser lich: the lich is a lesser lich
Medium undead, any evil alignment
- Armor Class 15 (Natural Armor)
- Hit Points 65( + 1)
- Speed 30ft.
STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 15 (+2) 16 (+3) 11 (+0) 13 (+1)
- Condition Immunities None
- Senses passive Perception 13
- Languages Common Plus Up To 2 Other Languages
- Challenge 11 (7,200 XP)
Lesser rejuvenation: if the lesser lich dies it makes a DC 10 constitution saving throw. On a success, this trait functions like a normal lich's rejuvenation
Cold touch. Melee spell Attack: +6 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) cold damage