Ley Line Sorcerer

You were born at the crossroads of multiple powerful ley lines, due to this you were born with connections of the magical powers of the earth. Through your connection, you can tap into those powers and utilize them.

Additional Sorceress Origin Spells

Sorcerer level Spells
1st Detect Magic
3rd Augury
5th Leomund’s Tiny Hut
7th Divination
9th Commune with Nature

Ritual Casting

At level 1, you learn to cast sorcerer spells as a ritual if that spell has the ritual tag and is known.

Tapping the Source

Additionally at level 1, you may forgo your movement on your turn to root yourself into the ley lines of the land. When you do so, you bolster the strength of your magic attack on that turn. When you deal damage, you can add your Charisma modifier to one damage roll of that spell. Once you gain sorcery points, you may spend up to 3 sorcery points to add an additional 1d6 damage per sorcery point spent.

Magical Recovery

At level 6, you have learned to regain some of your magical energy by drawing directly from the ley lines local to the region. Once per day, at the end of a short rest, you gain sorcery points equal to half your sorcerer level (rounded down) + your proficiency modifier. You keep all points gained this way, allowing you to go over your maximum limit of sorcery points. However, any extra sorcery points over your maximum are lost when you complete a long rest.

Ley Line Transportation

At level 14, as a bonus action on your turn, you may transport yourself through your connection to the ley lines. When you teleport, you can instantly move to a different location that you can see within 60 feet. You may only teleport when your feet are touching the ground and only to another location where your feet will be touching the ground.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. You may use this feature and still be eligible for the Tapping the Source ability.

Magical Destruction

At level 18, your connection to the ley lines of the land is so powerful can draw out it’s power in an explosion of magic. As an action, choose a space on the ground that you can see within 60 feet. The magic of the area explodes in a fountain of chaos. All creatures within a 10 ft sphere of the space must succeed on a constitution save against your spell DC or take 10d6 force damage. They take half on a successful save. Additionally, for the next minute the space in that sphere is considered under the effect of an anti-magic field while the ley lines repair themselves. This effect does not require concentration to remain in effect.

Once you use this feature, you can’t do so again until you finish a long rest or until you expend 15 sorcery points