Jaeva Leafmender
Character Sheet
Passive Abilities
Jaeva Leafmender
Tauren (Shu'halo) Druid - Level 5
Mistweaver - Level 3
- Ability Score: +2 STR
- Size: +1 CON, -1 DEX
- Class Skill (Rank 3): +3 Healing
Racial Passive Abilities
Brawn
Tauren (Shu'halo) AbilityIncreased damage from Critical Strikes; 4 to 5 when dealing a Melee Attack. Gain +1 to Melee Attack.
Prestige Passive Abilities
Chosen Path
Mistweaver Class FeatureGain +3 Healing, +4 Will Save, and +2 Spell Attack and Spell Defense. Additionally, whenever you use a Toolkit ability, you may roll Healing for free to mend a target of your choosing.
Knowledge Proficiencies
- Example Proficiency: Gain a +Knowledge bonus to your field of expertise.
Active Abilities
Active Racial Abilities
Spirit Totem
Tauren (Shu'halo) Ability- Duration: 1 Round
- Targets: 3
Call on your Spirit Totem to assist you in battle once per encounter. Your Spirit Totem grants you a random +1 to a Main Stat for the remainder of the encounter.
Additionally, it will follow your command for 2 turns before returning to the Shadowlands.
Roll 1d6 to determine which stat is blessed:
1: Charisma
2: Constitution
3: Dexterity
4: Intelligence
5: Strength
6: Wisdom
Warstomp
Tauren (Shu'halo) Ability- Duration: 1 Round
- Targets: 3
Permanently gain +2 to Grapple. Additionally, you are able to automatically stun (no roll required) up to 3 targets within Melee range of you for 1 turn. Useable once per encounter.
Base Class Active Abilities
Gift of the Dreamer
Druid Class Feature- Duration: Instant
- Charges: 1
Once per encounter, enter a Dream-state. Your next two actions are made with Advantage (roll twice and select the higher outcome).
Paralysis
Monk Class Feature- Duration: 2 Rounds
- Targets: 1
Incapacitate any target close to your level range for 2 rounds. It cannot be used with the Pandaren Racial on a single target. Gain +1 to Grapple permanently.
Life Cocoon (Rank 2)
Monk Ability- Duration: 2 Turns
- Targets: 1
Wraps your target in a cocoon of Chi Energy for 2 turns. While in this cocoon the target cannot make physical actions but is healed to max HP. The Cocoon has an HP of 3 and will cancel once damaged sufficiently and only partial damage will be healed.
Soothing Mist (Rank 2)
Monk Ability- Duration: 2 Turns
- Targets: 2
Wrap your target in soothing mist which heals them for 2 HP for 2 turns. This can be applied to 2 Targets at once.
Prestige Active Abilities
Healing Sphere (Rank 1)
Mistweaver Ability- Charges: 2
Create 2 Healing Spheres of swirling mist. These fragile items are roughly the size of a large marble but when crushed in the hand they release a powerful heal of 5 HP. These can be handed out at any time but can also be tossed with a Dexterity Roll 17 or higher to another player.
Song of Chi-Ji (Rank 1)
Mistweaver Ability- Duration: 1 Turn (Stun), 2 Turns (Disadavantage)
- Charges: 1
Call forth a faintly musical cloud of mist that uses powerful spirit magic to subdue and calm targets caught in its path. The cloud travels to a target of your choosing and Stuns everyone in its path for 1 turn. When these targets awaken, their attacks are made with Disadvantage for 2 turns and they are far less likely to hit you. Allies are unaffected.
Refreshing Breeze (Rank 1)
Mistweaver Ability- Cast Time: 2 Turns (Channeled)
- Charges: 1
Refreshing Breeze is a two turn channel spell that renews you, healing you for 2 HP. When the channel is complete, you may roll 2 Healing checks on any target each turn for 2 turns.
Special Abilities
EXAMPLE SPECIAL ABILITY
Level 5 Base Class
Type: Active or Passive
You unlock this ability when you reach level 5 in your Base Class.
EXAMPLE SPECIAL ABILITY
Epic RP Quest
Type: Active or Passive
You unlock this ability when you undergo an Epic RP Quest.
EXAMPLE SPECIAL ABILITY
Level 5 Prestige Class
Type: Active or Passive
You unlock this ability when you reach level 5 in your Prestige Class.
EXAMPLE SPECIAL ABILITY
Secondary Epic RP Quest
Type: Active or Passive
You unlock this ability when you undergo an Epic RP Quest.
Negative Traits
Grace of a Newborn Giraffe
Description: Jaeva is not the most graceful individual and in particular steep declines, stairs, and highly uneven surfaces present a challenge.
Stat Modifications: Roll a Dexterity check each time Jaeva is presented with an incline or decline of significant description requiring a roll of 10 or higher to pass the obstacle unharmed. Anything less will stun you that round. Critical Fails on this roll will deal 1 damage. Dexterity takes an additional -1 Modifier if you have Critically failed any action that Encounter for this specific Roll. You can be assisted if someone is within Melee Range and you ask ICly.
Rites & Quests Completed
Rites
Offering of the Blooded Feather
- Rewards: +1 Wisdom
Quests
The Wandering Weaver
- Rewards: Became a Mistweaver as your Prestige class.
Stats & Skills
Charisma Constitution Dexterity - +1 -1
Charisma: A measure of your character's influence over other people in a social aspect. It affects Bluff, Diplomacy, Disguise, Intimidation, and Performance.
Constitution: A measure of your character's stamina and ability to take damage. It affects Defense and Fortitude Save.
Dexterity: A measure of how dexterous your character is. It affects Acrobatics, Disable Device, Escape, Stealth, Ranged Attack, and Reflex Save.
Intelligence Strength Wisdom - +2 +1
Intelligence: A measure of how intelligent your character is and their magical power. It affects Spell Attack, Spell Defense, Knowledge, and Spellcraft.
Strength: A measure of your character's raw strength. It affects Melee Attack, Athletics, and Grapple.
Wisdom: A measure of your character's application of knowledge and inner strength. It affects Healing, Insight, Perception, Survival, and Will Save.
Combat Stats
Name | Bonus |
---|---|
Melee Attack | +1 |
Ranged Attack | - |
Spell Attack | +2 |
Defense | - |
Spell Defense | +2 |
Saving Throws
Name | Bonus |
---|---|
Fortitude Save | - |
Reflex Save | - |
Will Save | +4 |
Skills
Name | Bonus |
---|---|
Acrobatics | - |
Athletics | - |
Bluff | - |
Diplomacy | - |
Disable Device | - |
Disguise | - |
Escape | - |
Grapple | +3 |
Healing | +6 |
Insight | - |
Intimidation | - |
Knowledge | - |
Perception | - |
Performance | - |
Spellcraft | - |
Stealth | - |
Survival | - |
Inventory
Orb of Tongues
Trinket
A natural looking gem that has been rubbed down over the years into a ball shape. it glitters brightly when held and geels cold to the touch.
- Acquisition Found in the Barrens in the stash of a thief
- D20 Modifiers None
- Special Effects When carried on the person they are able to understand any language that the stone has 'heard' before in perfect clarity. It is a one way translator meaning that the weilder cannot speak the language.
- Attunement: None
Glyph of Protection
- Acquisition Glyph created by Doomwinter and Ruhanik
- D20 Modifiers None
- Special Effects: Automatically deflect the first arcane based spell (fire, ice, or arcane) that is sent against you negating all harm it might have done. Glyph is consumed on use.
Sigil of Spell Redirection
- Acquisition Sigil created by Doomwinter and Ruhanik
- D20 Modifiers None
- Special Effects Toss the sigil down at the feet of an ally to reflect any arcane spell set against them back to the caster in full. If tossed at the feet of an enemy it refelcts their next spell no matter the target back on themselves. Sigil is consumed on use.
Enchanted Kodo Tooth- Intellect
- Acquisition Created by Ruhanik
- D20 Modifiers +2 to Intellect
- Special Effects Will only last 2 events once activated by the player
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Allies and Unblooded start with 2 inventory slots unlocked automatically.
- D20 Modifiers + or - modifiers to your Dice Stats. Not every item has to add modifiers.
- Special Effects Unique effects that happen in or out of combat. This could apply buffs, debuffs, or cause some kind of spell or ability to happen, or anything in between.
- Attunement: Rarely, some items will require attunement to unlock further effects. This could simply be wearing it for long enough or passing some kind of "test", or anything in between.
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by becoming a Tribesman.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Base Class.
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition Unlock 2 additional inventory slots by hitting level 3 in your Prestige class.
- D20 Modifiers
- Special Effects
- Attunement:
Wyvern Sheet
Wala'washte
Borrowed Wyvern
- Species: Wyvern
- Age: 6
- Gender: Male
HEALTH TRUST ARMORED 5 20 NO
SIZE TEMPERAMENT ARMOR BONUS Standard Independant -
Actions
Dreamvenom: Reduces a target to attack once every other turn for 4 turns. Attacking a stunned target with this causes them die. Bosses are exempt
Limited Trust: Your wyvern can only attack when you do not take the attack action on your turn. You may still roll for skill checks if your wyvern attacks, but you cannot both attack in the same round unless otherwise stated.