Scientific Ninja Weapons, Items, and Subclasses

The future of shinobi can armed with all sorts of technology and power tools to decimate the battle feild

Scientific Ninja Weapons

Scientific Ninja Tools (科学忍具, Kagaku Ningu) are a class of advanced ninja tools produced in the decades following the Fourth Shinobi World War as a result of unprecedented cooperation and networking between the hidden villages, as well as the declassifying of military technologies for civilian research.

Chakra Fuel

Scientific Ninja Weapons use the users chakra as a source of energy to charge the weapon. These weapons with extended use can be draining to user and the user must be mindful when using these weapons.

Chakra Weapons


The Weapons tables show the most common weapons used in the world of Naruto, their price and the damage they deal when they hit, and any special properties they possess. Chakra weapons follow the same categories and rulings as the base N5E weapons except these weapons require you to spend chakra in order to use. Melee and Ranged weapons function differently with this chakra cost.

Melee Weapons

Melee weapons require you to use an object interaction while holding the weapon and pay its activation cost to activate them on your turn. With the Two-Weapon fighting stance you can activate 2 Melee weapons at the same time. At the start of each of your turns you must pay half the activation cost to keep the weapon activated called the flow cost. Failure to pay the flow cost, being disarmed, or having your ability to mold chakra removed will result in weapon deactivation.

Melee Weapons have 2 damage types and will use its BPS damage as the requirements for bukijutsu.

Lastly, jutsu and features that increase the damage die amount or size only increases the force damage die and critical hits with these weapons only double the die of the force damage.

Ranged Weapons

Ranged weapons require you to spend chakra as apart of making an attack roll with the weapon called firing cost. Unable to pay the firing cost or having your ability to mold chakra removed makes you unable to use the weapon. When casting bukijutsu with these ranged weapons you add the firing cost to the chakra cost of the jutsu. Jutsu with multiple attack rolls do not require you the spend the firing cost for each attack.

Ranged Weapons w the Thrown property follow the rules of Melee weapons


Weapon Proficiency


Your Clan, class, and feats can grant you proficiency with certain weapons or categories of weapons. The three categories are simple, martial & exotic. Having proficiency with a category grants you proficiency with scientific ninja weapons of that category as well.

Weapon Properties


Scientific Ninja Weapons have their own unqiue weapon properties in addition to the base weapon properties.

ABSORPTION

When you are targeted by a Ninjustu attack or make a saving throw as a result of an ninjutsu, while weilding a weapon with the Absorption property, you can as a reaction spend your weapon activation cost and attempt to absorb the jutsu into the weapon. Make an ninshou ability check, The DC equals 14 + the Jutsu’s Rank. (D-rank: 1, C-Rank: 2, B-Rank: 3, A-Rank: 4, S-Rank: 5). Absorbing the jutsu and gaining 1d4 + the Jutsu's Rank in Temporary Chakra on success. (D-rank: 1, C-Rank: 2, B-Rank: 3, A-Rank: 4, S-Rank: 5). No effects on failure.

AFFINITY

Weapons with the Affinity property allow you to deal one of your known nature affinities as damage instead of force.

AOE

If you hit a creature with an attack with a AOE weapon, creatures within 10ft of the target must make a dex save vs your Taijutsu DC taking half the dealt damage on fail, no further effects on success.

CHARGED-CLIP

As a bonus action with a charged-clip weapon you can charge the gun for 3 Chakra, A charged gun's next attack roll becomes a charged shot dealing an additional die of damage on hit.

CONDENSE

As a bonus action with a weapon with the condese property, you can increase the flow cost of the condese weapon by 2 and Increase the weapons force damage die by 1 step. d4>d6>d8>d10>d12. While in its condesed state the weapon gains the heavy property, if already then it gains the super heavy property. You can end this as a bonus action on your turn.

EROSION

Creatures have their AC reduced by 1 when they take damage from a Erosion weapon until the end of the current turn.

EX-REACH

As a bonus action with a EX-reach weapon You can increase the flow cost of the EX-reach weapon by 2 and the weapon gains an additional 2 ranks of the Reach property. You can end this as a bonus action on your turn.

EX-RETURNING

If a weapon has the EX-Returning property, you can, after throwing the weapon to make a ranged attack call it back to you regardless of range. If no hands available to catch the weapon it then stows itself on your back.

KINESIS

Each time you land a sucessful weapon attack with a kinesis weapon you store 1 kinetic energy to max of 3. Anytime you make a melee weapon attack you can expend 3 kinetic energy forcing the creature to make a Strength saving throw vs your taijustu DC getting knocked back 30ft and fall prone on fail, no further effects on success.

MULTISHOT

A weapon with the Multishot property can also be used to attack as a bonus action. You make 1 attack for each attack you made as an action during the current turn. These attacks do not require you to pay the firing cost. Additionally if an attack is made as a bonus action using this property, you do not add your Ability modifier to the damage and cannot benefit from any additional damage dice by anymeans.

SABER

Saber weapons deal 1 additional damage die against constructs.

SENTRY

As bonus action with a weapon with the sentry property you can enter sentry mode. While in sentry mode your movement speed becomes 5ft, your AC is reduced by 1, you gain a +1 to attack and damage rolls with this weapon, and increase your critical threat range with this weapon by 1. You can end this mode as a bonus action on your turn. Lastly if you are forcefully moved, restrained, or grappled the sentry mode effect imeddiately ends.

SIPHON

Siphon weapons use your Constitution modifer instead for damage rolls

SPREADSHOT

When you would make an attack roll with a Spreadshot weapon you can forgo the attack and instead creatures in a 15ft cone in front of you must make a Dex Save vs your Taijutsu Save DC on fail suffering the effects, no further effects on success

SUPER HEAVY

Weak creatures have disadvantage on attack rolls and their movement speed reduced to 0 with super heavy weapons. A creature must have a Strength score of 18 to use this weapon effectively.


TACTICAL

As an action or a bonus action (the character’s choice) while weilding a Tactical Weapon you can load one explosive tool into the weapon. The next attack with the weapon becomes a tactical attack. When making a Tactical Attack instead of dealing damage with the weapon you expend the explosive tool that is loaded and the area of effect of the explosive tool orginates from the creature targetted by the attack and creatures within range suffer the effect. On hit the targetted creature has disadvantage on the saving throw of the explosive tool used. (This does not work in conjuction with the AOE Property)

UNISOCKET

As an action or a bonus action (the character’s choice) while weilding a Unisocket Weapon you can load one unisocket filter. Every attack made with the weapon expends 1 charge from the unisocket filter. (shown in the items section) You can remove/replace a unisocket as a action or bonus action (the character’s choice).

Chakra Gun Table

Martial Ranged Weapon
Weapons Cost Damage Damage Type Weapon Qualities Bulk Firing Cost
Chakra Pistol 250 Ryo 1d8 Force Range (30/60), Light, Multiattack, Hidden, Affinity, Charged Clip, Siphon, Unisocket 2 1
Chakra Assault Rifle 300 Ryo 2d6 Force Range (40/80), Two-Handed, Affinity, Multishot, Siphon, Unisocket 4 2
Chakra Shotgun 600 Ryo 4d4 Force Range (15/30), Two-Handed, Affinity, Charged-Clip, Spreadshot, Siphon, Unisocket 4 3
Chakra Sniper 800 Ryo 3d6 Force Range (150/600), Deadly, Critical, Two-Handed, Affinity, Charged-Clip, Sentry, Siphon, Unisocket 4 3
Chakra Sentry Gun 900 Ryo 1d10 Force Range (60/120), Heavy, Finesse, Two-Handed, Affinity, Multishot, Sentry, Siphon, Unisocket 5 2
Chakra Launcher 1000 Ryo 1d10 Force Range (60/90), Two-Handed, Affinity, AOE, Saber, Siphon, Tactical, Unisocket 6 3
Chakra Cannon 1100 Ryo 1d12 Force Range (60/120), Super Heavy, Two-Handed, Affinity, AOE, Charged Clip, Saber, Sentry, Siphon, Unisocket 8 3
Chakra Railgun 1850 Ryo 3d12 Force Range (120/300), Critical, Deadly, Loading, Super Heavy, Two-Handed, Affinity, Charged Clip, Saber, Sentry, Siphon, Unisocket 8 4
Chakra Longbow 800 Ryo 1d10 & 1d4 Force & Piercing Range (150/600), Deadly, Finesse, Two-Handed, Affinity, Multishot, Sentry, Spreadshot, Siphon 3 3

Chakra Weapon Table

Martial Melee Weapon
Weapons Cost Damage Damage Type Weapon Qualities Bulk Activation Cost Flow Cost
Chakra Saber 500 Ryo 1d6 & 1d4 Force & Slashing Finesse, Hidden, Light, Affinity, Saber, Siphon 2 6 3
Great Chakra Saber 700 Ryo 2d6 & 1d4 Force & Slashing Deadly, Heavy, Two-Handed, Affinity, Erosion, Saber, Siphon 2 8 4
Chakra Saber Spear 500 Ryo 1d4 & 2d4 Force & Piercing Reach 1, Finesse, Versatile (1d6 & 2d4), Affinity, Siphon, EX-Reach, Saber, Siphon 2 7 3
Chakra Saber Claws 350 Ryo 1d6 & 1d4 Force & Slashing Hidden, Light, Multiattack, Unarmed, Affinity, Saber, Siphon 1 4 2
Chained Chakra Spear 600 Ryo 1d4 & 1d6 Force & Piercing Reach 3, Disarm, Finesse, Grapple, Trip, Affinity, EX-Reach, Siphon 2 6 3
Knuckled Chakra Saber 100 Ryo 1d4 & 1d4 Force & Slashing Finesse, Hidden, Light, Multiattack, Affinity, EX-Reach, Saber 1 3 1
Dual-Sided Chakra Saber 650 Ryo 1d6 & 2d4 Force & Slashing Blocking, Deadly, Multiattack, Two-Handed, Affinity, Condese, Saber, Siphon 3 8 4
Chakra Quarterstaff 650 Ryo 1d6 & 1d4 Force & Bludgeoning Reach 1, Blocking, Disarm, Trip, Affinity, Condese, EX-Reach, Kinesis, Siphon 4 6 3
Chakra Gauntlets 950 Ryo 1d4 & 1d6 Force & Bludgeoning Blocking, Grapple, Multiattack, Light, Unarmed, Absorption, Affinity, Condese, Kinesis, Siphon 3 8 4
Chakra Nunchaku 500 Ryo 1d6 & 1d4 Force & Bludgeoning Disarm, Finesse, Hidden, Light, Multiattack, Affinity, Condese, Kinesis, Siphon 2 6 3
Chakra Tetsubo 900 Ryo 1d10 & 2d4 Force & Bludgeoning Deadly, Heavy, Versatile (1d12 & 2d4), Affinity, Condese, Erosion, Kinesis, Siphon 5 10 5
Chakra Saber Scythe 350 Ryo 1d10 & 1d4 Force & Slashing Reach 1, Deadly, Heavy, Two-Handed, Affinity, Erosion, Siphon 1 8 4
Chakra Tonfa 350 Ryo 1d4 & 2d4 Force & Bludgeoning Blocking, Disarm, Hidden, Light, Multiattack, Trip, Affinity, Condese, Kinesis, Siphon 2 4 2
Chakra Whip 350 Ryo 1d4 & 1d4 Force & Slashing Reach 2, Light, Trip, Finesse, Affinity, Erosion, EX-Reach, Siphon 1 3 1
Martial Ranged Weapon
Weapons Cost Damage Damage Type Weapon Qualities Bulk Activation Cost Flow Cost
Sabered Chakra Chakram 600 Ryo 1d6 & 1d4 Force & Slashing Range (30/60), Light, Thrown, EX-Returning, Affinity, Saber, Siphon 2 4 2
Sabered Monster Chakra Chakram 800 Ryo 1d8 & 1d4 Force & Slashing Range (60/180), Critical, Heavy, Two-Handed, Thrown, EX-Returning, Affinity, Condese, Saber, Siphon 3 6 3
Sabered Shuriken 400 Ryo 1d4 & 1d4 Force & Slashing Range (30/120), Affinity, EX-Returning, Saber, Multiattack, Lethal 1 3 1

Batteries and Chakra Magazines

Batteries and Chakra Magazines are used to charge various Scientific Ninja Weapons without the constant drain of the users chakra. This was developed so ninjas can use scientific ninja weapons quickly and effectivly.

Batteries and Magazines

Batteries and Chakra Magazines come in different capacities. Batteries work for Chakra Weapons while Chakra Magazines work with Chakra Guns. During any rest you can attach a battery/magazine to a Scientific Ninja Weapon. A S.N.W can only have 1 battery/magazine attached to it at the time.

On a short rest you may charge the battery/magazine by spending 1 chakra die and the battery/magazine gains triple the result. On a long rest the battery is 50% charged and you can also spend 1 chakra die gaining triple the result. On a full rest the battery becomes fully charged.

Everytime the battery/magazine is recharged you must roll a d20. If you roll within the listed threat range the battery/magazines becomes unstable and destroyed. D-Grade: 1-5, C-Grade: 1-4, B-Grade: 1-3, A-Grade: 1-2, and S-Grade: 1.

Lastly, When using Batteries and Magazines your Scientific Ninja Weapons cannot benefit from the Affinity Weapon Property

D-Grade

Battery

Chakra Capacity: 25 Chakra
Cost: 300 Ryo


Magazine

Chakra Capacity: 25 Chakra
Cost: 300 Ryo

C-Grade

Battery

Chakra Capacity: 50 Chakra
Cost: 750 Ryo


Magazine

Chakra Capacity: 50 Chakra
Cost: 750 Ryo


B-Grade

Battery

Chakra Capacity: 75 Chakra
Cost: 1450 Ryo


Magazine

Chakra Capacity: 75 Chakra
Cost: 1450 Ryo

A-Grade

Battery

Chakra Capacity: 100 Chakra
Cost: 2700 Ryo

  • Can use the Affinity Weapon Property
  • Half Charges on Short Rest and Fully Charges on Long Rest

Magazine

Chakra Capacity: 100 Chakra
Cost: 2700 Ryo

  • Can use Affinity Weapon Property
  • Half Charges on Short Rest and Fully Charges on Long Rest

S-Grade

Battery

Chakra Capacity: 125 Chakra
Cost: 3,400 Ryo

  • Can use the Affinity Weapon Property
  • Half Charges on Short Rest and Fully Charges on Long Rest

Magazine

Chakra Capacity: 125 Chakra
Cost: 3,400 Ryo

  • Can use the Affinity Weapon Property
  • Half Charges on Short Rest and Fully Charges on Long Rest*

Scientific Ninja Items

Scientific Ninja Tools (科学忍具, Kagaku Ningu) are a class of advanced ninja tools produced in the decades following the Fourth Shinobi World War as a result of unprecedented cooperation and networking between the hidden villages, as well as the declassifying of military technologies for civilian research.

Unisockets

Unisockets special filters that alter the chakra as they flow throw the barrel of a Chakra Gun. A Unisocket houses special technology that gives the chakra shots fired from the weapon special attributes.

Flaming Unisocket Filter

A unisocket that ignites the chakra that flows through the gun applying a burn effect to creatures. Creatures who take damage from a Chakra Gun while using this filter must make a DC15 Constituion Saving throw being burned on failed save.

Variant: Flaming Unisocket Filter
Item Save DC Damage/Effect Charges Cost
Flaming Unisocket Filter 15 1 Rank of Burned 1 100 Ryo
Greater Flaming Unisocket Filter 17 2 Ranks of Burned 1 250 Ryo
Superior Flaming Unisocket Filter 19 1 Rank of Burned 3 500 Ryo
Supreme Flaming Unisocket Filter 21 2 Ranks of Burned 3 1000 Ryo

Freezing Unisocket Filter

A unisocket that chills the chakra that flows through the gun applying a chilled effect to creatures. Creatures who take damage from a Chakra Gun while using this filter must make a DC15 Constituion Saving throw being chilled on failed save.

Variant: Freezing Unisocket Filter
Item Save DC Damage/Effect Charges Cost
Freezing Unisocket Filter 15 1 Rank of Chilled 1 100 Ryo
Greater Freezing Unisocket Filter 17 2 Ranks of Chilled 1 250 Ryo
Superior Freezing Unisocket Filter 19 1 Rank of Chilled 3 500 Ryo
Supreme Freezing Unisocket Filter 21 2 Ranks of Chilled 3 1000 Ryo

Shocking Unisocket Filter

A unisocket that electrifies the chakra that flows through the gun applying a shocking effect to creatures. Creatures who take damage from a Chakra Gun while using this filter must make a DC15 Constituion Saving throw being shocked on failed save.

Variant: Shocking Unisocket Filter
Item Save DC Damage/Effect Charges Cost
Shocking Unisocket Filter 15 1 Rank of Shocked 1 100 Ryo
Greater Shocking Unisocket Filter 17 2 Ranks of Shocked 1 250 Ryo
Superior Shocking Unisocket Filter 19 1 Rank of Shocked 3 500 Ryo
Supreme Shocking Unisocket Filter 21 2 Ranks of Shocked 3 1000 Ryo

Corroding Unisocket Filter

A unisocket that corrodes the chakra that flows through the gun applying a corroded effect to creatures. Creatures who take damage from a Chakra Gun while using this filter must make a DC15 Constituion Saving throw being corroded on failed save.

Variant: Corroding Unisocket Filter
Item Save DC Damage/Effect Charges Cost
Corroding Unisocket Filter 15 1 Rank of Corroded 1 150 Ryo
Greater Corroding Unisocket Filter 17 2 Ranks of Corroded 1 300 Ryo
Superior Corroding Unisocket Filter 19 1 Rank of Corroded 3 550 Ryo
Supreme Corroding Unisocket Filter 21 2 Ranks of Corroded 3 1100 Ryo

Venomous Unisocket Filter

A unisocket that poisons the chakra that flows through the gun applying a envenomed effect to creatures. Creatures who take damage from a Chakra Gun while using this filter must make a DC15 Constituion Saving throw being envenomed on failed save.

Variant: Venomous Unisocket Filter
Item Save DC Damage/Effect Charges Cost
Venomous Unisocket Filter 15 1 Rank of Envenomed 1 100 Ryo
Greater Venomous Unisocket Filter 17 2 Ranks of Envenomed 1 250 Ryo
Superior Venomous Unisocket Filter 19 1 Rank of Envenomed 3 500 Ryo
Supreme Venomous Unisocket Filter 21 2 Ranks of Envenomed 3 1000 Ryo

Bruising Unisocket Filter

A unisocket that increases the velocity of the chakra that flows through the gun applying a bruising effect to creatures. Creatures who take damage from a Chakra Gun while using this filter must make a DC15 Constituion Saving throw being bruised on failed save.

Variant: Bruising Unisocket Filter
Item Save DC Damage/Effect Charges Cost
Bruising Unisocket Filter 15 1 Rank of Bruised 1 100 Ryo
Greater Bruising Unisocket Filter 17 2 Ranks of Bruised 1 250 Ryo
Superior Bruising Unisocket Filter 19 1 Rank of Bruised 3 500 Ryo
Supreme Bruising Unisocket Filter 21 2 Ranks of Bruised 3 1000 Ryo

Dazzling Unisocket Filter

A unisocket that increases the brightness of the chakra that flows through the gun applying a dazzling effect to creatures. Creatures who take damage from a Chakra Gun while using this filter must make a DC15 Wisdom Saving throw being Dazzled on failed save.

Variant: Dazzling Unisocket Filter
Item Save DC Damage/Effect Charges Cost
Dazzling Unisocket Filter 15 1 Rank of Dazzled 1 100 Ryo
Greater Dazzling Unisocket Filter 17 2 Ranks of Dazzled 1 250 Ryo
Superior Dazzling Unisocket Filter 19 1 Rank of Dazzled 3 500 Ryo
Supreme Dazzling Unisocket Filter 21 2 Ranks of Dazzled 3 900 Ryo

Slowing Unisocket Filter

A unisocket that increases the density of the chakra that flows through the gun applying a slowing effect to creatures. Creatures who take damage from a Chakra Gun while using this filter must make a DC15 Constitution Saving throw being Slowed on failed save.

Variant: Slowing Unisocket Filter
Item Save DC Damage/Effect Charges Cost
Slowing Unisocket Filter 15 1 Rank of Slowed 1 100 Ryo
Greater Slowing Unisocket Filter 17 2 Ranks of Slowed 1 250 Ryo
Superior Slowing Unisocket Filter 19 1 Rank of Slowed 3 500 Ryo
Supreme Slowing Unisocket Filter 21 2 Ranks of Slowed 3 1000 Ryo

Elemental Unisocket Filter

A unisocket that changes the type of chakra that flows through the gun switching its damage type overwritting the Affinity Property of the weapon.

When buying a Elemental Unisocket Filter you add the Ryo Cost of Both of the damage type and variant type.

Variant: Elemental Unisocket Filter
Item Damage/Effect Cost
Earth Unisocket Filter Damage Type is switched to Earth Damage 100 Ryo
Fire Unisocket Filter Damage Type is switched to Fire Damage 100 Ryo
Wind Unisocket Filter Damage Type is switched to Wind Damage 100 Ryo
Cold Unisocket Filter Damage Type is switched to Cold Damage 100 Ryo
Lightning Unisocket Filter Damage Type is switched to Lightning Damage 100 Ryo
Acid Unisocket Filter Damage Type is switched to Acid Damage 200 Ryo
Poison Unisocket Filter Damage Type is switched to Poison Damage 200 Ryo
Necrotic Unisocket Filter Damage Type is switched to Necrotic Damage 500 Ryo
Item Charges Cost
Elemental Unisocket Filter 5 500 Ryo
Greater Elemental Unisocket Filter 10 900 Ryo
Superior Elemental Unisocket Filter 15 1400 Ryo
Supreme Elemental Unisocket Filter 20 2000 Ryo

Mirror Drones

Ninjas Outfitted with this Scientific Ninja Item can remotely manipulate these disk-shaped drones with chakra to fly and with Chakra Bullets from above; strong enough to render a target unconscious.

As an action on your turn you can activate the drones for the next minute by spending the listed chakra cost. You can activate multiple drones within the same action paying the cost for each drone you want to activate. You and deactivate them as a bonus action.

You can control the drones telepathically as a bonus action, you can command each to move and attack. They can exist up to 80ft away from you.

They are proficient in all saving throws and use your prof bonus.

Drones regain all HP on rest and when a drone falls to 0 hit points it is destroyed.

Mirror Drone
Item Bulk Chakra Cost Cost
Mirror Drone 3 6 750 Ryo


Mirror Drone

Small Construct


  • Armor Class 15 + Your INT Mod
  • Hit Points 11 (1d8 +2)
  • Speed 40ft.

STR DEX CON INT WIS CHA
0 (-5) 16 (+3) 15 (+2) 20(+5) 20 (+5) 0 (-5)

  • Condition Immunities All Mental and Sensory Conditions
  • Damage Immunities Psychic
  • Senses passive Perception 20

UAV This construct grants its controller chakra sight within 20ft of itself.

Protective Tech This construct when activated gains THP equal to x2 your INT modifer.

Flying Disc This construct has a flying speed equal to its movement speed and can hover.

Actions

Chakra Bullet Ranged Weapon Attack: INT modifier + your Prof bonus to hit, range (30/60), one target. Hit 1d8 +5

Chakra Beam Recharge 7-8: Creatures in a 5-ft wide 30ft line must make a DC8+INT MOD+ your Prof bonus Dexerity saving throw taking xd4 force damage on fail half as much on success. X=character level

"Magic" Weapons and Items

These weapons and items can be given by the DM as a Reward for their acomplishments. These items have all sorts of unique effects and features

Weapons

The Hakaiton Saber

Weapon (Chakra Saber), B-Rank, Requires Attunement


Hakaiton Saber
Weapons Cost Damage Damage Type Weapon Qualities Bulk Activation Cost Flow Cost
Hakaiton Saber 1100 Ryo 1d8 & 1d4 Necrotic & Slashing Finesse, Hidden, Light, Erosion, Saber, Siphon 2 7 3

SUBCLASSES

This is the list of all subclasses that work intandem with Scientific Ninja Weapons and Items

Weapon Specialist

Scientific Gunslinger Form

The Weapon specialist who focuses on using scientfic ninja tools, making deadly combinations with various weapons and explosives on the level of a futuristic marine. Decimating the battle with charka charged shots ending mobs before they even get the chance.


Scientific Gunslinger Features

Starting at 3rd level, you learn additional Flurry Techniques that supplement your Scientific Gunslinger Form.

  • Gas Piston System. When you would use the Chakra Strike Flurry Technique with a ranged weapon attack with a Chakra Gun, you reduce the firing cost of your scientific ninja tool by half (min 1).

  • Deadly Chaser. When you would cast bukijutsu or make a ranged weapon attack with a Chakra Gun, after conclusion, you can switch your weapon for a stowed Chakra Gun, that weapons next damage roll deals 2 flurry die in additional damage.

Scientific Gunslinger Styles


Also, at 3rd level, you get to choose a Style that supports your combat ability. You know 1 Style from the following list, and gain more as gain levels in this class based on the Styles known column of the Weapon Specialist class.


Shooting Bind. As an action, roll your flurry die and make a number of attacks equal the result with a Chakra Gun, damage from this attacks cannot benefit from extra damage die as a result of jutsu and features, these attacks cannot crit. You do not have to spend chakra for these attacks.


Affinity Shot. When you hit a creature with a weapon attack with a Chakra Gun with the Affinity Property, you can spend a bonus action to force them to make a constitution saving throw. On a failed save, they suffer gains 1 rank of the relevant condition based on the damage type in the Condition Table.


Bullet Blitz. When you would cast a bukijutsu that makes a single ranged Taijutsu attack with a Chakra Gun you can add your flurry die to the attack roll. You must spend a bonus action to recharge this feature.


Trick Shot. Once per turn when you hit an attack with an Chakra Gun you can target a creature within your weapon range orginating from the creature with the same attack roll dealing 1 flurry die damage.


Scare Chase. As a reaction when you would make a ranged attack with a Chakra gun, if not already weilding you switch your weapon to a Chakra Gun with the Two-Handed Quality, make a ranged attack adding 1 flurry die to the attack roll. Additionally this attack has a +1 critical threat range.


Armor Shredding. As bonus action make a ranged attacked with a scientific ninja tool on hit you reduce the creatures AC 1 flurry die until the end of the current turn.

Shooting Gaurdian

Beginning at 6th level, you learn how to effienctly use your chakra when using chakra guns. You reduce the cost of all chakra guns by 1, additionally the bulk of chakra guns is reduced by half (min 1).


Deadly Chaser

Beginning at 13th level, you develop mastery over your chakra usage when using chakra guns. You no longer have to pay firing cost when casting bukijutsu with a Chakra Gun. Additionally when you score a critical hit with a Chakra Gun the target creature gains 2 ranks of dazzled.

Fatal Phantom

Starting, at 20th level, your presence on the battlefield is an explosion of the elements and weapons. Your Strength or Dexterity (your choice) and Intelligence scores increase by 2. Your maximum for those scores also increases by 2.

Additionally, you can use your Action and 3 Chakra die to gain the following benefits for 1 minute. These effects end early if you are incapacitated or fall to 0 hit points. Once you’ve used this feature, you can’t use it again until you finish a long rest:

  • You gain Resistance to Force and Piercing Damage.
  • Once per turn, when you deal damage with a Chakra Gun with the Affinity Property the creature gains 1 rank of the relevant condition based on the damage type in the Condition Table.
  • At conclusion of a bukijutsu that deals damage with a Chakra Gun, As apart of the same action you can swap your weapon for a stowed Chakra Gun and make a range attack dealing an additional 2 flurry die.
Condition Table
Damage Type Condition
Force Dazed
Earth Bruised
Wind Bleeding
Fire Burned
Water Chilled
Lightning Shocked