Whirlpool Salamander

Huge elemental, chaotic neutral


  • Armor Class 18 (natural armor)
  • Hit Points 168 (16d12+64)
  • Speed 50ft.; swim 40ft.

STR DEX CON INT WIS CHA
21 (+5) 18 (+4) 18 (+4) 7 (-2) 14 (+2) 12 (+1)

  • Skills Athletics +10, Perception +6, Stealth +7
  • Damage Resistances cold
  • Senses darkvision 90 ft.,passive Perception 16
  • Languages Aquan
  • Challenge 8 (3,900 XP)

Amphibious. The salamander can breathe air and water.

Actions

Multiattack. The salamander makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 27 (4d10 + 5) bludgeoning damage. If the target is a Large or smaller creature and the salamander is not already holding a creature in its mouth, the target is held inside the salamander's mouth and grappled (escape DC 16). The target is restrained until this grapple ends.

Tail. Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit 21 (3d10 + 5) bludgeoning damage.

Whirlpool (Recharge 6). The salamander rapidly spins around on its forelegs, wildly flailing its tail around itself. All creatures within 15 feet of the salamander must make a DC 16 Dexterity saving throw, taking 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

If the salamander is in an appropriately large body of water when it uses this ability, a large whirlpool forms around it in addition to dealing damage. A 25 foot radius whirlpool appears, centered around the salamander. If a whirlpool forms, the all creatures within 25 feet of the salamander must make the Dexterity saving throw instead of only creatures within 15 feet. If a creature fails this saving throw inside of the whirlpool, they are moved 15 feet towards the salamander. If they succeed, they are only moved 5 feet.

Any creature that enters this whirlpool must immediately make a DC 16 Dexterity saving throw or take 33 (6d10) bludgeoning damage and be moved 15 feet towards the salamander, taking half damage and moving 5 feet on a successful one. This whirlpool lasts until the beginning of the salmanander's next turn or until it is restrained, incapacitated, or its speed becomes 0.

Optional Ability

Some whirlpool salamanders possess the ability to continue their Whirlpool. They have the following trait.

Maintain Whirlpool. If a whirlpool created by the salamander is still present, it can use this ability at the beginning of its turn to maintain that whirlpool. The whirlpool now lasts until the beginning of the salamander's next turn or until it is restrained, incapacitated, or its speed becomes 0. The salamander can move 10 fewer feet each round that it uses this ability.

If the salamander moves this round, the whirlpool follows it. When the whirlpool enters a creature's space, the creature must make a DC 16 Dexterity saving throw or take 33 (6d10) bludgeoning damage and be moved 15 feet towards the salamander, taking half damage and moving 5 feet on a successful one. A creature cannot take this damage more than once