Pelurskite Sprite

Small elemental, unaligned


  • Armor Class 14 (natural armour)
  • Hit Points 9 (2d6 + 2)
  • Speed 30ft., fly 30ft. (hover)

STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 12 (+1) 8 (-1) 11 (+0) 10 (+0)

  • Damage Resistances piercing and slashing from weapons that are not adamantine
  • Damage Immunities fire, poison
  • Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses darkvision 60ft., passive Perception 10
  • Languages None
  • Challenge 1/2 (100 XP)

Death Burst. When the sprite dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination. As a bonus action, the sprite can set itself ablaze or extinguish its flames. While ablaze, the sprite sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.