Pokémon Stat Blocks


Below you will find the base statistics for every fourth generation Pokémon at the lowest level they can be found in the wild. The number in parenthesis next to the Pokémon's hit points is the hit dice for that Pokémon.


Turtwig

#387 | Small Grass Type | Level 1 | CR 1/2


  • Armor Class 13
  • Hit Points 7 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 12 (+1) 10 (+0) 10 (+0) 8 (-1)

  • Saving Throws Dexterity
  • Resistances Ground, Water, Grass, Electric
  • Vulnerabilities Flying, Poison, Bug, Fire, Ice
  • Skills Nature, History

Overgrow. When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage

Evolution. Turtwig evolves into Grotle at level 7

Moves

Starting Moves: Tackle, Withdraw

Level 2: Absorb, Razor Leaf

Level 3: Curse, Bite

Level 6: Mega Drain, Leech Seed, Growth

Level 9: Synthesis, Crunch, Body Slam

Level 13: Giga Drain, Leaf Storm, Double Edge

TM Moves: 01,06,10,11,16,17,20,21,22,27,32,33, 42,44,45,48,53,75,86,87,88,90,96,100


 


Grotle

#388 | Medium Grass Type | Level 6 | CR 6


  • Armor Class 16
  • Hit Points 43 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
17 (+3) 8 (-1) 14 (+2) 10 (+0) 12 (+1) 8 (-1)

  • Saving Throws Dexterity, Wisdom
  • Resistances Ground, Water, Grass, Electric
  • Vulnerabilities Flying, Poison, Bug, Fire, Ice
  • Skills Nature, History, Animal Handling

Overgrow. When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage

Shell Armor. This Pokemon cannot be critically hit.

Evolution. Grotle evolves into Torterra at level 13

Moves

Starting Moves: Tackle, Withdraw, Absorb, Razor Leaf, Curse, Bite

Level 6: Mega Drain, Leech Seed, Growth

Level 9: Synthesis, Crunch

Level 13: Giga Grain, Body Slam

Level 17: Leaf Storm, Double Edge

TM Moves: 01,06,10,11,16,17,20,21,22,27,32,33, 42,44,45,48,53,75,86,87,88,90,96,100


Torterra

#389 | Large Grass Ground Type | Level 12 | CR 12


  • Armor Class 19
  • Hit Points 112 (d12)
  • Speed 30 ft

STR DEX CON INT WIS CHA
18 (+4) 9 (-1) 17 (+3) 10 (+0) 16 (+3) 8 (-1)

  • Saving Throws Strength, Wisdom
  • Immunities Electric
  • Resistances Ground, Rock
  • Vulnerabilities Flying, Bug, Fire, Ice
  • Skills Nature, History, Animal Handling

Overgrow. When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage

Shell Armor. This Pokemon cannot be critically hit.

Moves

Starting Moves: Earthquake, Tackle, Withdraw, Absorb, Razor Leaf, Curse, Bite, Mega Grain, Leech Seed, Growth, Synthesis, Body Slam

Level 13: Giga Drain

Level 17: Wood Hammer, Double Edge

Level 20: Leaf Storm

TM Moves: 01,05,06,10,11,15,16,17,20,21,22,26, 27,32,33,37,39,42,44,45,48,53,68,69,71,75,78, 80,86,87,88,90,96,100


 


Chimchar

#390 | Small Fire Type | Level 1 | CR 1/2


  • Armor Class 11
  • Hit Points 6 (d6)
  • Speed 30 ft (20 ft climb)

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 8 (-1) 11 (+0) 12 (+1)

  • Saving Throws Dexterity
  • Resistances Bug, Steel, Fire, Grass, Ice, Fairy
  • Vulnerabilities Ground, Rock, Water
  • Skills Performance, Acrobatics

Blaze. When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage

Evolution. Chimchar evolves into Monferno at level 7

Moves

Starting Moves: Scratch, Leer

Level 2: Ember, Taunt

Level 3: Fury Swipes, Flame Wheel

Level 6: Nasty Plot, Torment

Level 9: Facade, Fire Spin, Acrobatics

Level 13: Slack Off, Flamethrower

TM Moves: 01,06,08,10,11,12,17,21,27,31,32,35, 38,40,41,42,43,44,45,47,48,50,56,61,62,65, 75,86,87,88,89,90,100


Monferno

#391 | Small Fire Fighting Type | Level 6 | CR 6


  • Armor Class 13
  • Hit Points 37 (d8)
  • Speed 30 ft (20 ft climb)

STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 12 (+1) 8 (-1) 11 (+0) 14 (+2)

  • Saving Throws Dexterity, Strength
  • Resistances Bug, Steel, Fire, Grass, Ice, Dark
  • Vulnerabilities Flying, Ground, Water, Psychic
  • Skills Acrobatics, Performance, Stealth

Blaze. When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage

Iron Fist. When this Pokemon attacks with either a move that has "Punch" in its name or is called Hammer Arm, Ice Hammer, or Sky Uppercut that moves deals an additional 1d6 damage of its type.

Evolution. Monferno evolves into Infernape at level 13

Moves

Starting Moves: Mach Punch, Scrath, Leer, Ember, Taunt, Fury Swipes, Flame Wheel

Level 6: Feint, Torment, Focus Energy

Level 9: Close Combat, Fire Spin, Fire Punch

Level 13: Acrobatics, Slack Off

Level 17: Flare Blitz

TM Moves: 01,06,08,10,11,12,17,21,27,31,32,35, 38,39,40,41,42,43,44,45,47,48,50,52,56,61,62, 65,75,80,84,86,87,88,89,90,100


 


Infernape

#392 | Medium Fire Fighting Type | Level 12 | CR 12


  • Armor Class 17
  • Hit Points 83 (d10)
  • Speed 40 ft (30 ft climb)

STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 13 (+1) 8 (-1) 12 (+1) 18 (+4)

  • Saving Throws Dexterity, Strength
  • Resistances Bug, Steel, Fire, Grass, Ice, Dark
  • Vulnerabilities Flying, Ground, Water, Psychic
  • Skills Acrobatics, Performance, Stealth

Blaze. When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage

Iron Fist. When this Pokemon attacks with either a move that has "Punch" in its name or is called Hammer Arm, Ice Hammer, or Sky Uppercut that moves deals an additional 1d6 damage of its type.

Moves

Starting Moves: Close Combat, Mach Punch, Scratch, Leer, Ember, Taunt, Fury Swipes, Flame Wheel, Feint, Punishment, Fire Spin, Focus Energy

Level 13: Acrobatics, Fire Punch

Level 17: Calm Mind, Helping Hand

Level 20: Flare Blitz

TM Moves: 01,04,05,06,08,10,11,12,15,17,21,22, 26,27,31,32,35,38,39,40,41,42,43,44,45,47,48, 50,52,56,51,52,56,61,62,65,68,71,75,78,80,84, 86,87,88,89,90,100


Piplup

#393 | Small Water Type | Level 1 | CR 1/2


  • Armor Class 12
  • Hit Points 8 (d6)
  • Speed 25 ft (20 ft swimming)

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 8 (-1) 9 (-1) 14 (+2)

  • Saving Throws Charisma
  • Resistances Steel, Fire, Water, Ice
  • Vulnerabilities Grass, Electric
  • Skills Animal Handling, Persuasion

Torrent. When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage

Evolution. Piplup evolves into Prinplup at level 7

Moves

Starting Moves: Pound, Growl

Level 2: Bubble, Water Sport

Level 3: Peck, Bubble Beam

Level 6: Bide, Fury Attack, Brine

Level 9: Whirlpool, Mist

Level 13: Drill Peck, Hydro Pump

TM Moves: 01,06,07,10,13,14,17,18,21,27,31,32, 39,40,42,44,45,48,49,55,,56,60,86,87, 88,90,94,98,100


 


Prinplup

#394 | Small Water Type | Level 6 | CR 6


  • Armor Class 14
  • Hit Points 43 (d8)
  • Speed 30 ft (30 ft swimming)

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 14 (+2) 8 (-1) 11 (+0) 17 (+3)

  • Saving Throws Constitution, Charisma
  • Resistances Steel, Fire, Water, Ice
  • Vulnerabilities Grass, Electric
  • Skills Animal Handling, Persuasion, Insight

Torrent. When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage

Defiant. When this Pokemon has disadvantage on an attack, it gains damage on that attack equal to its level.

Evolution. Prinplup evolves into Empoleon at level 13

Moves

Starting Moves: Metal Claw, Tackle, Growl, Bubble, Water Sport, Peck, Bubble Beam

Level 6: Bide, Fury Attack, Brine

Level 9: Whirlpool, Aqua Ring

Level 13: Drill Peck, Mist

Level 17: Hydro Pump, Icy Wind

TM Moves: 01,0,07,10,13,14,17,18,21,26,27,31, 32,34,39,42,44,45,48,49,55,56,78,80,87, 88,90,94,98,100


Empoleon

#395 | Medium Water Steel Type | Level 12 | CR 12


  • Armor Class 18
  • Hit Points 95 (d10)
  • Speed 30 ft (30 ft swimming)

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 14 (+2) 10 (+0) 14 (+2) 20 (+5)

  • Saving Throws Constitution, Wisdom, Charisma
  • Resistances Steel, Fire, Water, Ice
  • Vulnerabilities Grass, Electric
  • Skills Animal Handling, Persuasion, Insight

Torrent. When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage

Defiant. When this Pokemon has disadvantage on an attack, it gains damage on that attack equal to its level.

Moves

Starting Moves: Aqua Jet, Metal Claw, Tackle, Growl, Bubble, Peck, Bubble Beam, Bubble Beam, Fury Attack, Brine, Whirlpool, Aqua Ring

Level 13: Swords Dance, Swagger

Level 17: Drill Peck, Mist

Level 20: Hydro Pump, Icy Wind

TM Moves: 01,05,06,07,10,13,14,15,17,18,21,26,27,31,32, 39,40,42,44,45,48,49,51,55,56,60,65,68,75,78, 80,86,87,88,90,91,94,98,100


 


Starly

#396 | Tiny Normal Flying Type | Level 1 | CR 1/4


  • Armor Class 10
  • Hit Points 6 (d6)
  • Speed 25 ft (30 ft fly)

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 10 (+0) 8 (-1) 9 (-1) 10 (+0)

  • Saving Throws Dexterity
  • Immunities Ground, Ghost
  • Resistances Bug, Grass
  • Vulnerabilities Rock, Electric, Ice
  • Skills Perception

Keen Eye. This Pokemon has advantage on perception checks that rely on sight

Evolution. Starly evolves into Staravia at level 7

Moves

Starting Moves: Tackle, Growl

Level 2: Quick Attack, Wing Attack

Level 3: Double Team, Endeavor

Level 6: Whirlwind, Aerial Ace

Level 9: Take Down, Agility

Level 13: Brave Bird, Final Gambit

TM Moves: 01,06,10,11,17,18,19,21,27,32,40, 42,44,45,46,48,49,51,76,87,88,90,100


Staravia

#397 | Small Normal Flying Type | Level 6 | CR 3


  • Armor Class 12
  • Hit Points 36 (d6)
  • Speed 30 ft (30 ft fly)

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 8 (-1) 9 (-1) 10 (+0)

  • Saving Throws Strength, Dexterity
  • Immunities Ground, Ghost
  • Resistances Bug, Grass
  • Vulnerabilities Rock, Electric, Ice
  • Skills Perception, Intimidation

Keen Eye. This Pokemon has advantage on perception checks that rely on sight

Reckless. This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn.

Evolution. Staravia evolves into Staraptor at level 13

Moves

Starting Moves: Tackle, Growl, Quick Attack, Wing Attack, Double Team, Endeavor

Level 6: Whirlwind, Aerial Ace

Level 9: Roost, Take Down

Level 13: Agility, Brave Bird

Level 17: Final Gambit

TM Moves: 01,06,10,11,17,18,19,21,27,32,40, 42,4,45,46,48,49,51,76,87,88,89,90,100


 


Staraptor

#398 | Small Normal Flying Type | Level 12 | CR 10


  • Armor Class 15
  • Hit Points 89 (d8)
  • Speed 30 ft (40 ft fly)

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 14 (+2) 8 (-1) 9 (-1) 11 (+0)

  • Saving Throws Strength, Dexterity
  • Immunities Ground, Ghost
  • Resistances Bug, Grass
  • Vulnerabilities Rock, Electric, Ice
  • Skills Perception, Intimidation, Athletics

Keen Eye. This Pokemon has advantage on perception checks that rely on sight

Reckless. This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn.

Intimidate. As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frigtened unil the end of your next turn. If your check fails, the target can't be frigthened by you in this way for 1 hour.

Moves

Starting Moves: Tackle, Growl, Quick Attack, Wing Attack, Double Team, Endeavor, Whirlwind, Aerial Ace, Take Down, Roost

Level 13: Close Combat, Brave Bird

Level 17: Feather Dance

Level 20: Final Gambit

TM Moves: 01,06,10,11,15,17,18,19,21,27,32, 40,42,44,45,46,48,49,51,68,76,8,88,89,90,100


Bidoof

#399 | Small Normal Type | Level 1 | CR 1/2


  • Armor Class 10
  • Hit Points 8 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 14 (+2) 8 (-1) 11 (+0) 9 (-1)

  • Saving Throws Constitution
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Intimidation, Athletics

Simple. When this Pokemon has advantage on skill checks it can roll an additional d20 and take the highest of the three. Similarly, when this Pokemon has disadvantage on skill checks it must roll an additional d20 and take the lowest of the three.

Evolution. Bidoof evolves into Bibarel at level 6

Moves

Starting Moves: Tackle, Growl

Level 2: Defense Curl, Rollout, Headbutt

Level 3: Hyper Fang, Yawn, Crunch

Level 6: Take Down, Super Fang

Level 9: Swords Dance, Amnesia

Level 13: Superpower, Curse

TM Moves: 01,06,10,11,12,13,14,17,18,21,24, 25,27,30,32,42,44,45,46,48,49,57, 73,75,86,87,88,90,100


 


Bibarel

#400 | Small Normal Water Type | Level 5 | CR 6


  • Armor Class 14
  • Hit Points 38 (d8)
  • Speed 30 ft (30 ft swim)

STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 16 (+3) 8 (-1) 12 (+1) 9 (-1)

  • Saving Throws Constitution, Charisma
  • Immunities Ghost
  • Resistances Steel, Fire, Water, Ice
  • Vulnerabilities Fighting, Grass, Electric
  • Skills Intimidation, Athletics, Survival

Simple. When this Pokemon has advantage on skill checks it can roll an additional d20 and take the highest of the three. Similarly, when this Pokemon has disadvantage on skill checks it must roll an additional d20 and take the lowest of the three.

Unaware. Other creatures cannot have advantage when attacking this Pokemon

Moody. At the end of every long rest this Pokemon may choose to roll on the Nature table taking whatever attribute changes until the beginning of its next long rest. At that point the changes from this ability are reverted.

Moves

Starting Moves: Water Gun, Tackle, Growl, Defense Curl, Rollout, Headbutt, Hyper Fang, Yawm, Crunch

Level 6: Take Down, Super Fang

Level 9: Aqua Jet, Sword Dance

Level 13: Amnesia, Quick Attack

Level 17: Superpower, Double Edge

Level 20: Curse

TM Moves: 01,06,10,11,12,13,14,15,17,18,21, 24,25,27,30,32,42,44,45,46,48,49,55,56, 57,68,73,75,78,86,87,88,90,94,98,100


Kricketot

#401 | Tiny Bug Type | Level 1 | CR 1/8


  • Armor Class 10
  • Hit Points 5 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
8 (-1) 8 (-1) 9 (-1) 8 (-1) 10 (+0) 11 (+0)

  • Saving Throws Charisma
  • Resistances Fighting, Ground, Grass
  • Vulnerabilities Flying, Rock, Fire
  • Skills Performance

Shed Skin. At the end of each of its turns if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends.

Evolution. Kricketot evolves into Kricketune at level 5

Moves

Starting Moves: Growl, Bide

Level 2: Struggle Bug

Level 3: Bug Bite

TM Moves: None


 


Kricketune

#402 | Small Bug Type | Level 4 | CR 2


  • Armor Class 12
  • Hit Points 26 (d8)
  • Speed 30 ft (10 ft fly)

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 12 (+1) 8 (-1) 10 (+0) 11 (+0)

  • Saving Throws Strength, Charisma
  • Resistances Fighting, Ground, Grass
  • Vulnerabilities Flying, Rock, Fire
  • Skills Performance, Acrobatics

Shed Skin. At the end of each of its turns if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends.

Swarm When this Pokemon attacks with a damaging bug type move it may choose for one of those die to deal maximum damage

Technician. If any of this Pokemon's moves use a d4 for damage, they may instead use a d6

Moves

Starting Moves: Fury Cutter, Growl, Bide, Absorb, Sing, Focus Energy, Slash

Level 6: X-Scissor, Screech

Level 9: Screech, Fell Stinger

Level 13: Taunt, Night Slash

Level 17: Sticky Web, Bug Buzz

Level 20: Perish Song

TM Moves: 06,10,11,12,15,17,18,21,27,28,31, 32,40,42,44,45,48,49,54,68,75,81,83,87,88,90,100


Shinx

#403 | Small Water Type | Level 1 | CR 1/4


  • Armor Class 11
  • Hit Points 6 (d6)
  • Speed 25 feet

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 10 (+0) 8 (-1) 8 (-1) 10 (+0)

  • Saving Throws Dexterity
  • Resistances Flying, Steel, Electric
  • Vulnerabilities Ground
  • Skills Intimidation, Persuasion

Intimidate. As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.

Evolution. Shinx evolves intos Luxio at level 5

Moves

Starting Moves: Tackle, Leer

Level 2: Charge, Baby Doll Eyes

Level 3: Spark, Bite, Quick Attack

Level 6: Roar, Swagger, Thunder Fang, Take Down

Level 9: Crunch, Scary Face, Discharge, Wild Charge

TM Moves: 05,06,10,16,17,18,21,24,25,27,32, 42,44,45,46,48,57,72,73,87,88,90,93,95,100


 


Luxio

#404 | Small Electric Type | Level 4 | CR 4


  • Armor Class 12
  • Hit Points 26 (d8)
  • Speed 30 ft

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 12 (+1) 8 (-1) 8 (-1) 12 (+1)

  • Saving Throws Dexterity, Intelligence
  • Resistances Flying, Steel, Electric
  • Vulnerabilities Ground
  • Skills Intimidation, Persuasion

Intimidate. As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.

Rivalry. This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type

Evolution. Luxio evolves intos Luxray at level 11

Moves

Starting Moves: Tackle, Leer, Charge, Spark

Level 6: Bite, Roar, Swagger, Quick Attack

Level 9: Thunder Fang, Crunch, Scary Face

Level 13: Discharge, Wild Charge, Take Down

TM Moves: 05,06,10,16,17,18,21,24,25,27,32,42, 44,45,46,48,57,72,73,87,88,90,93,95,100


Luxray

#405 | Medium Electric Type | Level 10 | CR 8


  • Armor Class 16
  • Hit Points 65 (d10)
  • Speed 30 feet

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 13 (+1) 9 (-1) 8 (-1) 14 (+2)

  • Saving Throws Dexterity, Intelligence
  • Resistances Flying, Steel, Electric
  • Vulnerabilities Ground
  • Skills Intimidation, Persuasion, Perception

Intimidate. As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.

Rivalry. This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type

Guts. If this Pokemon is affected by a status condition, its attacks do an extra 1d6 damage of their type

Moves

Starting Moves: Tackle, Electric Terrain, Leer, Charge, Spark, Bite, Roar, Quick Attack

Level 13: Swagger, Thunder Fang, Crunch, Take Down

Level 17: Scary Face, Discharge, Wild Charge

TM Moves: 05,06,10,15,16,17,18,21,24,25,27, 32,42,44,45,46,48,57,68,72,73,87,88, 90,93,95,100


 


Budew

#406 | Tiny Grass Poison Type | Level 1 | CR 1/4


  • Armor Class 11
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 10 (+0) 9 (-1) 14 (+2) 11 (+0)

  • Saving Throws Charisma
  • Resistances Fighting, Water, Grass, Electric, Fairy
  • Vulnerabilities Flying, Fire, Psychic, Ice
  • Skills Medicine

Natural Cure. When this Pokemon exits combat it heals all its status conditions

Evolution. Budew evolves into Roselia at level 4 if its bond level is +2 or greater

Moves

Starting Moves: Absorb, Growth

Level 2: Water Sport, Stun Spore

Level 3: Mega Drain, Worry Seed

TM Moves: 06,09,10,11,17,18,21,22,27,30,32, 36,42,44,45,48,53,75,77,86,87,88,90,96,99,100


 


Roserade

#407 | Small Grass Poison Type | Level 10 | CR 8


  • Armor Class 15
  • Hit Points 63 (d8)
  • Speed 35 ft

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 12 (+1) 10 (+0) 20 (+5) 14 (+2)

  • Saving Throws Intelligence, Charisma
  • Resistances Fighting, Water, Grass, Electric, Fairy
  • Vulnerabilities Flying, Fire, Psychic, Ice
  • Skills Medicine, Nature, Persuasion

Natural Cure. When this Pokemon exits combat it heals all its status conditions

Poison Point. When a creature hits this Pokemon with a melee attack while within 5 feet of it the attacker takes 1d4 poison damge

Technician. If any of this Pokemon's moves use a d4 for damage, they may instead use a d6

Moves

Starting Moves: Absorb, Growth, Poison Sting, Stun Spore, Mega Drain, Leech Seed, Magical Leaf, Grass Whistle, Giga Drain, Toxic Spikes, Sweet Scent, Ingrain, Petal Blizzard

Level 13: Venom Drench, Grass Terrain, Weather Ball

Level 17: Toxic, Aromatherapy, Synthesis

Level 20: Petal Dance

TM Moves: 06,09,10,11,15,17,18,21, 22,27,30,32,36,42,44,45,48,53,68,75,77,84, 86,87,88,90,96,99,100


Cranidos

#408 | Small Rock Type | Level 1 | CR 2


  • Armor Class 11
  • Hit Points 7 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 13 (+1) 6 (-2) 9 (-1) 8 (-1)

  • Saving Throws Strength
  • Resistances Normal, Flying, Poison, Fire
  • Vulnerabilities Fighting, Ground, Steel, Water, Grass
  • Skills Athletics

Sheer Force. If this Pokemon attacks with a damaging move that has some secondary effect it may choose to forgo the secondary effect to roll an addtional die of damage for the move.

Evolution. Crandios evolves into Rampardos at level 8

Moves

Starting Moves: Headbutt, Leer

Level 2: Focus Energy, Pursuit

Level 3: Take Down, Scary Face

Level 6: Assurance, Chip Away

Level 9: Ancienct Power, Zen Headbutt

Level 13: Screech, Head Smash

TM Moves: 05,06,10,11,13,14,17,18,21,23,24, 25,26,27,32,35,37,38,39,42,44,45,46,48,56,66,69,71, 75,78,80,87,88,90,100


 


Rampardos

#409 | Medium Rock Type | Level 7 | CR 9


  • Armor Class 14
  • Hit Points 58 (d12)
  • Speed 30 ft

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 9 (-1)

  • Saving Throws Strength, Constitution
  • Resistances Normal, Flying, Poison, Fire
  • Vulnerabilities Fighting, Ground, Steel, Water, Grass
  • Skills Athletics, Intimidation

Sheer Force. If this Pokemon attacks with a damaging move that has some secondary effect it may choose to forgo the secondary effect to roll an addtional die of damage for the move.

Mold Breaker. When an opponent Pokemon within 20 ft of this Pokemon activates an ability this Pokemon can use its reaction to try to cancel that ability. The opponent must make a CHA saving throw (MOVE DC STR) or have the effect of its ability cancelled.

Moves

Starting Moves: Headbutt, Leer, Focus Energy, Pursuit, Take Down, Scary Face, Assurance, Chip Away

Level 9: Endeavor, Ancient Power

Level 13: Zen Headbutt

Level 17: Screech

Level 20: Head Smash

TM Moves: 05,06,10,11,13,14,15,17,18,21,23, 24,25,26,27,31,32,35,37,38,39,42,44,45,46,48,52,56, 66,68,69,71,75,78,80,82,87,88,90,94,100


Shieldon

#410 | Small Rock Steel Type | Level 1 | CR 1


  • Armor Class 15
  • Hit Points 6 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 10 (+0) 8 (-1) 14 (+2) 10 (+0)

  • Saving Throws Constitution
  • Immunities Poison
  • Resistances Normal, Flying, Rock, Bug, Psychic, Ice, Dragon, Fairy
  • Vulnerabilities Fighting, Ground, Water
  • Skills History

Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.

Evolution. Shieldon evolves into Bastidon at level 8

Moves

Starting Moves: Tackle, Protect

Level 2: Taunt, Metal Sound

Level 3: Take Down, Iron Defense

Level 6: Swagger, Ancient Power

Level 9: Endure, Metal Burst

Level 13: Iron Head, Heavy Slam

TM Moves: 05,06,10,11,12,13,14,17,18,21,23, 24,25,26,27,32,35,37,38,39,41,42,44,45,48,69, 71,78,80,87,88,90,91,100


 


Bastiodon

#411 | Medium Rock Steel Type | Level 7 | CR 8


  • Armor Class 22
  • Hit Points 42 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 12 (+1) 8 (-1) 19 (+4) 10 (+0)

  • Saving Throws Constitution, Strength
  • Immunities Poison
  • Resistances Normal, Flying, Rock, Bug, Psychic, Ice, Dragon, Fairy
  • Vulnerabilities Fighting, Ground, Water
  • Skills History, Survival

Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.

Soundproof. This Pokemon is immune to all sound-based moves

Moves

Starting Moves: Tackle, Protect, Taunt, Metal Sound, Take Down, Iron Defense, Swagger, Ancient Power

Level 9: Block, Endure

Level 13: Metal Burst

Level 17: Iron Head

Level 20: Heavy Slam

TM Moves: 05,06,10,11,12,13,14,15,17,18,21, 23,24,25,26,27,32,35,37,38,39,41,42,44,45,48,68,69, 71,78,80,87,88,90,91,100


Burmy

#412 | Tiny Bug Type | Level 1 | CR 1/8


  • Armor Class 11
  • Hit Points 6 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
8 (-1) 9 (-1) 10 (+0) 8 (-1) 12 (+1) 9 (-1)

  • Saving Throws Charisma
  • Resistances Fighting, Ground, Grass
  • Vulnerabilities Flying, Rock, Fire
  • Skills Survival

Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.

Evolution. At level 7 Burmy evolves into Wormadam if it's female or Mothim if it's male. If Burmy evolves into Mothim it gains 2 additional ability score points to allocate upon evolution.

Moves

Starting Moves: Protect, Tackle

Level 2: Bug Bite

Level 3: Hidden Power

TM Moves: 10,17


 


Wormadam Plant Cloak

#413 | Small Bug Grass Type | Level 6 | CR 4


  • Armor Class 15
  • Hit Points 37 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
8 (-1) 9 (-1) 12 (+1) 8 (-1) 16 (+3) 10 (+0)

  • Saving Throws Constitution, Charisma
  • Resistances Fighting, Ground, Water, Grass, Electric
  • Vulnerabilities Flying, Poison, Rock, Bug, Fire, Ice
  • Skills Survival, Nature

Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.

Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon

Variable Cloaks. Wormadam has three forms. Which form it has is decided upon evolution: Plant Cloak, Sandy Cloak or Trash Cloak.

Moves

Starting Moves: Tackle, Protect, Bug Bite, Hidden Power, Quiver Dance, Confusion

Level 6: Razor Leaf, Growth, Psybeam

Level 9: Captivate, Flail

Level 13: Attract, Psychic

Level 17: Sucker Punch, Leaf Storm

Level 20: Bug Buzz

TM Moves: 06,09,10,11,15,17,18,20,21, 22,27,29,30,32,42,44,45,46,48,53,68,77,83,85, 86,87,88,90,100


Wormadam Sandy Cloak

#413 | Small Bug Ground Type | Level 6 | CR 4


  • Armor Class 15
  • Hit Points 37 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

  • Saving Throws Constitution, Charisma
  • Immunities Electric
  • Resistances Fighting, Poison, Ground
  • Vulnerabilities Flying, Fire, Water, Ice
  • Skills Survival, Nature

Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.

Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon

Variable Cloaks. Wormadam has three forms. Which form it has is decided upon evolution: Plant Cloak, Sandy Cloak or Trash Cloak.

Moves

Starting Moves: Tackle, Protect, Bug Bite, Hidden Power, Quiver Dance, Confusion

Level 6: Rock Blast, Harden, Psybeam

Level 9: Captivate, Flail

Level 13: Attract, Psychic

Level 17: Sucker Punch, Fissure

Level 20: Bug Buzz

TM Moves: 06,09,10,11,15,17,18,20,21, 26,27,29,30,32,37,39,42,44,45,46,48,68,77,78, 83,85,87,88,90,100


 


Wormadam Trash Cloak

#413 | Small Bug Steel Type | Level 6 | CR 4


  • Armor Class 15
  • Hit Points 37 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
8 (-1) 9 (-1) 12 (+1) 10 (+0) 14 (+2) 10 (+0)

  • Saving Throws Constitution, Charisma
  • Immunities Poison
  • Resistances Normal, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy
  • Vulnerabilities Fire
  • Skills Survival, Nature

Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.

Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon

Variable Cloaks. Wormadam has three forms. Which form it has is decided upon evolution: Plant Cloak, Sandy Cloak or Trash Cloak.

Moves

Starting Moves: Tackle, Protect, Bug Bite, Hidden Power, Quiver Dance, Confusion

Level 6: Mirror Shot, Metal Sound, Psybeam

Level 9: Captivate, Flail

Level 13: Attract, Psychic

Level 17: Sucker Punch, Iron Head

Level 20: Bug Buzz

TM Moves: 06,09,10,11,15,17,18,20, 21,27,29,30,32,42,44,45,46,48,68,74,77,83, 85,87,88,90,91,100


Mothim

#414 | Small Bug Flying Type | Level 6 | CR 4


  • Armor Class 13
  • Hit Points 31 (d8)
  • Speed 25 ft (30 ft fly)

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 10 (+0) 8 (-1) 14 (+2) 9 (-1)

  • Saving Throws Dexterity, Charisma
  • Immunities Ground
  • Resistances Fighting, Bug, Grass
  • Vulnerabilities Flying, Rock, Fire, Electric, Ice
  • Skills Survival, Sleight of Hand

Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.

Swarm. When this Pokemon attacks with a damaging bug type move it may choose for one of those die to deal maximum damage

Tinted Lens. This Pokemon doubles the damage of any of its moves against targets that resist those moves

Moves

Starting Moves: Tackle, Protect, Bug Bite, Hidden Power, Quiver Dance, Confusion

Level 6: Gust, Poison Powder

Level 9: Psybeam, Camouflage

Level 13: Silver Wind, Air Slash

Level 17: Psychic, Lunge

Level 20: Bug Buzz

TM Moves: 06,09,10,11,15,17,18,19,20,21,22, 27,29,30,32,40,42,44,45,46,48,53,62,68,77,83,85,87, 88,89,90,100


 


Combee

#415 | Tiny Bug Flying Type | Level 1 | CR 1/4


  • Armor Class 11
  • Hit Points 6 (d6)
  • Speed 15 ft (30 ft fly)

STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 10 (+0) 11 (+0) 8 (-1) 10 (+0)

  • Saving Throws Dexterity
  • Immunities Ground
  • Resistances Fighting, Bug, Grass
  • Vulnerabilities Flying, Rock, Fire, Electric, Ice
  • Skills Nature, Investigation

Honey Gather. At this beginning of every long rest this Pokemon may roll a d100. On a roll of 90 or higher it is holding a glob of honey which can be eaten to restore 20 HP.

Evolution. Combee evolves into Vespiquen at level 7 if it is female

Moves

Starting Moves: Sweet Scent, Gust

Level 2: Bug Bite

Level 3: Bug Buzz

TM Moves: None


Vespiquen

#416 | Medium Bug Flying Type | Level 6 | CR 6


  • Armor Class 17
  • Hit Points 31 (d8)
  • Speed 15 ft (30 ft fly)

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 14 (+2) 8 (-1) 10 (+0)

  • Saving Throws Dexterity, Charisma
  • Immunities Ground
  • Resistances Fighting, Bug, Grass
  • Vulnerabilities Flying, Rock, Fire, Electric, Ice
  • Skills Nature, Investigation, Persuasion

Honey Gather. At this beginning of every long rest this Pokemon may roll a d100. On a roll of 90 or higher it is holding a glob of honey which can be eaten to restore 20 HP.

Pressure. If this Pokemon is a target of a move with at least 2 PP remaining, the move must use 2 PP to be cast once.

Unnerve. Enemy Pokemon within 30 ft of this Pokemon cannot activate their held berries

Moves

Starting Moves: Sweet Scent, Gust, Poison Sting, Confuse Ray, Slash, Pusuit, Fury Cutter

Level 6: Fury Swipes, Defend Order, Power Gem

Level 9: Heal Order, Toxic, Air Slash

Level 13: Captivate, Attack Order

Level 17: Swagger, Destiny Bond

Level 20: Fell Stinger

TM Moves: 06,09,10,11,15,17,18,19,21, 27,32,36,40,42,44,45,46,48,56,60,62,68,81,83, 87,88,89,90,100


 


Pachirisu

#417 | Tiny Electric Type | Level 1 | CR 4


  • Armor Class 13
  • Hit Points 7 (d6)
  • Speed 40 ft

STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 12 (+1) 8 (-1) 11 (+0) 15 (+2)

  • Saving Throws Dexterity, Charisma
  • Immunities Electric
  • Resistances Flying, Steel
  • Vulnerabilities Ground
  • Skills Persuasion, Sleight of Hand

Run Away. While fleeing from battle Rattata may take the dash action as a bonus action.

Pickup. At this beginning of every long rest this Pokemon may roll a d100. On a roll of 90 or higher it is holding a randomly determined item.

Volt Absorb This Pokemon gain immunity to the electric type. If this Pokemon is hit with an electric type move it heals HP equal to its level.

Moves

Starting Moves: Growl, Bide

Level 2: Quick Attack, Charm, Tail Whip

Level 3: Spark, Endure, Bite

Level 6: Nuzzle, Swift

Level 9: Electro Ball, Sweet Kiss

Level 13: Thunder Wave, Super Fang

Level 17: Discharge, Last Resort

Level 20: Hyper Fang

TM Moves: 06,10,16,17,18,21,24,25,27,32,42, 44,45,48,49,56,57,72,73,86,87,88,89,90,100


Buizel

#418 | Small Water Type | Level 1 | CR 1


  • Armor Class 10
  • Hit Points 7 (d6)
  • Speed 30 ft (30 ft swim)

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

  • Saving Throws Dexterity
  • Resistances Steel, Fire, Water, Ice
  • Vulnerabilities Grass, Electric
  • Skills Acrobatics

Swift Swim. If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion

Evolution. Buizel evolves into Floatzel at level 7

Moves

Starting Moves: Sonic Boom, Growl

Level 2: Water Sport, Quick Attack, Water Gun

Level 3: Pursuit, Swift, Aqua Jet

Level 6: Double hit, Whirlpool

Level 9: Razor Wind, Aqua Tail

Level 13: Agility, Hydro Pump

TM Moves: 06,07,08,10,13,14,17,18,21,27,31, 32,39,42,44,45,48,49,55,,87,88,90,94,98,100


 


Floatzel

#419 | Medium Water Type | Level 6 | CR 7


  • Armor Class 13
  • Hit Points 32 (d10)
  • Speed 40 ft (40 ft swim)

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 12 (+1) 8 (-1) 14 (+2) 11 (+0)

  • Saving Throws Dexterity, Wisdom
  • Resistances Steel, Fire, Water, Ice
  • Vulnerabilities Grass, Electric
  • Skills Acrobatics, Medicine

Swift Swim. If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion

Water Veil. This Pokemon cannot be burned

Moves

Starting Moves: Sonic Boom, Growl, Water Sport, Quick Attack, Water Gun, Pursuit, Swift, Aqua Jet

Level 6: Ice Fang, Crunch

Level 9: Double Hit, Whirlpool

Level 13: Razor Wind, Aqua Tail

Level 17: Agility, Slash

Level 20: Hydro Pump

TM Moves: 05,06,07,08,10,12,13,14,15, 17,18,21,27,31,32,39,41,42,44,45,48,49,52,55, 66,68,87,88,90,94,98,100


Cherubi

#420 | Tiny Grass Type | Level 1 | CR 1/4


  • Armor Class 12
  • Hit Points 6 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
8 (-1) 9 (-1) 10 (+0) 10 (+0) 13 (+1) 12 (+1)

  • Saving Throws Wisdom
  • Resistances Ground, Water, Grass, Electric
  • Vulnerabilities Flying, Poison, Bug, Fire, Ice
  • Skills Nature

Chlorophyll. If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed

Evolution. Cherubi evolves into Cherrim at level 7

Moves

Starting Moves: Morning Song, Tackle

Level 2: Growth, Leech Seed

Level 3: Helping Hand, Magical Leaf

Level 6: Sunny Day, Worry Seed

Level 9: Take Down, Solar Beam

Level 13: Lucky Chant, Petal Blizzard

TM Moves: 06,10,11,17,20,21,22,27,32,42, 44,45,48,53,75,86,87,88,90,96,99,100


 


Cherrim

#421 | Small Normal Type | Level 6 | CR 5


  • Armor Class 14
  • Hit Points 37 (d8)
  • Speed 30 ft

STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 12 (+1) 10 (+0) 14 (+2) 12 (+1)

  • Saving Throws Wisdom, Charisma
  • Resistances Ground, Water, Grass, Electric
  • Vulnerabilities Flying, Poison, Bug, Fire, Ice
  • Skills Nature, Religion

Chlorophyll. If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed

Flower Gift. If the sun is very bright, this Pokemon transformed into its Sunshine form and gains advantage on melee attack rolls and all saving throws

Moves

Starting Moves: Morning Song, Tackle, Growth, Leech Seed, Helping Hand, Magical Leaf

Level 6: Petal Dance, Sunny Day

Level 9: Worry Seed, Razor Leaf

Level 13: Take Down, Aromatherapy

Level 17: Solar Beam, Lucky Chant

Level 20: Petal Blizzard

TM Moves: 06,10,11,15,17,20,21,22,27,32, 42,44,45,48,53,68,75,86,87,88,90,96,99,100


Shellos

#422 | Small Water Type | Level 1 | CR 2


  • Armor Class 12
  • Hit Points 10 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 15 (+2) 12 (+1) 12 (+1) 9 (-1)

  • Saving Throws Constitution
  • Immunities Water
  • Resistances Steel, Fire, Ice
  • Vulnerabilities Grass, Electric
  • Skills Nature, Religion

Storm Drain. This Pokemon gains immunity to the water type. Whenever an enemy uses a single target water attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.

Sticky Hold. This Pokemon's held items cannot be taken from it unwillingly

Evolution. Shellos evolves into Gastrodon at level 8

Moves

Starting Moves: Mud Slap, Mud Sport

Level 2: Harden, Water Pulse

Level 3: Mud Bomb, Hidden Power

Level 6: Rain Dance, Body Slam

Level 9: Muddy Water, Amnesia

Level 13: Recover, Brine

TM Moves: 06,07,10,13,14,17,18,21,27,32, 42,44,45,48,55,83,87,88,90,94,100


 


Gastrodon

#423 | Small Water Ground Type | Level 7 | CR 8


  • Armor Class 15
  • Hit Points 63 (d12)
  • Speed 25 ft

STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 16 (+3) 12 (+1) 16 (+3) 9 (-1)

  • Saving Throws Constitution, Intelligence
  • Immunities Water
  • Resistances Steel, Fire, Ice
  • Vulnerabilities Grass, Electric
  • Skills Nature, Religion, History

Storm Drain. This Pokemon gains immunity to the water type. Whenever an enemy uses a single target water attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.

Sticky Hold. This Pokemon's held items cannot be taken from it unwillingly

Sand Force. While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage

Moves

Starting Moves: Mud Slap, Mud Sport, Harden, Water Pulse, Mud Bomb, Hidden Power

Level 6: Rain Dance, Body Slam

Level 9: Muddy Water, Curse

Level 13: Spit Up, Stockpile, Swallow

Level 17: Recover, Amnesia

Level 20: Brine

TM Moves: 06,07,10,13,14,15,17,18,21, 26,27,32,34,36,37,39,42,44,45,48,55,68,71,78, 80,83,87,88,90,94,98,100


Ambipom

#424 | Small Normal Type | Level 8 | CR 8


  • Armor Class 14
  • Hit Points 56 (d8)
  • Speed 40 feet (40 ft climb)

STR DEX CON INT WIS CHA
9 (-1) 19 (+4) 14 (+2) 15 (+2) 8 (-1) 16 (+3)

  • Saving Throws Dexterity, Charisma
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Slight of Hand, Deception

Pick Up. At this beginning of every long rest this Pokemon may roll a d100. On a roll of 90 or higher it is holding a randomly determined item.

Technician. If any of this Pokemon's moves use a d4 for damage, they may instead use a d6

Skill Link. The Pokemon may choose to have any move that hits based off a d4 roll to hit exactly 4 times rather then rolling those d4

Moves

Starting Moves: Dual Chop, Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Double Hit

Level 6: Screech, Agility

Level 9: Fling, Nasty Plot

Level 13: Fake Out

Level 17: Pursuit

Level 20: Last Resort

TM Moves: 01,06,10,11,12,15,17,18,21,22,24,25, 27,30,31,32,40,42,44,45,46,47,48,56,62,65,66, 68,73,85,86,87,88,89,90,100


 


Drifloon

#425 | Tiny Ghost Flying Type | Level 1 | CR 3


  • Armor Class 10
  • Hit Points 12 (d10)
  • Speed 30 ft

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 15 (+2) 10 (+0) 8 (-1) 12 (+1)

  • Saving Throws Dexterity
  • Immunities Normal, Fighting, Ground
  • Resistances Poison, Bug, Grass
  • Vulnerabilities Rock, Ghost, Electric, Ice, Dark
  • Skills Persuasion, Investigation

Flare Boost. When this Pokemon is burned it gets +4 to attack rolls and +2 to save DCs for every move that uses INT, WIS, or CHA as it's MOVE stat

Aftermath. When this Pokemon faints it may choose one creature within 30 feet to take 2d6 + its level in non-typed damaged

Evolution. Drifloon evolves into Drifblim at level 7

Moves

Starting Moves: Constrict, Minimize

Level 2: Astonish, Gust, Focus Energy

Level 3: Payback, Ominous Wind, Stockpile

Level 6: Hex, Swallow, Spit Up

Level 9: Shadow Ball, Amnesia

Level 13: Baton Pass, Explosion

TM Moves: 04,06,10,11,17,18,21,24,25,27,29, 30,32,42,44,45,46,48,57,61,62,63,64,66, 73,74,77,85,87,88,90,100


 


Drifblim

#426 | Small Ghost Flying Type | Level 6 | CR 10


  • Armor Class 12
  • Hit Points 69 (d12)
  • Speed 30 ft

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 19 (+4) 10 (+0) 8 (-1) 15 (+2)

  • Saving Throws Dexterity, Constitution
  • Immunities Normal, Fighting, Ground
  • Resistances Poison, Bug, Grass
  • Vulnerabilities Rock, Ghost, Electric, Ice, Dark
  • Skills Persuasion, Investigation, Stealth

Flare Boost. When this Pokemon is burned it gets +4 to attack rolls and +2 to save DCs for every move that uses INT, WIS, or CHA as it's MOVE stat

Aftermath. When this Pokemon faints it may choose one creature within 30 feet to take 2d6 + its level in non-typed damaged

Unburden. If this Pokemon is not holding an item and is the active Pokemon it gains a +2 to attack rolls and a +5 bonus to initiative rolls

Moves

Starting Moves: Constrict, Minimize, Astonish, Gust, Focus Energy, Payback, Ominous Wind, Stockpile

Level 6: Hex, Swallow

Level 9: Spit Up, Shadow Ball

Level 13: Amnesia, Baton Pass

Level 17: Explosion

Level 20: Phantom Force

TM Moves: 04,06,10,11,15,17,18,21,24,25,27, 29,30,32,42,44,45,46,48,57,61,62,63,64,66, 68,73,74,76,77,85,87,88,90,100


Buneary

#427 | Small Normal Type | Level 1 | CR 1/2


  • Armor Class 12
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 8 (-1) 8 (-1) 13 (+1)

  • Saving Throws Dexterity
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Acrobatics, Performance

Run Away. While fleeing from battle this Pokemon may take the dash action as a bonus action.

Evolution. This Pokemon evolves into Lopunny at level 7 if its bond level is +2 or higher

Moves

Starting Moves: Frustration, Defense Curl

Level 2: Foresight, Splash, Pound, Endure

Level 3: Baby Doll Eyes, Quick Attack, Jump Kick

Level 6: Baton Pass, Agility, Dizzy Punch

Level 9: After You, Charm

Level 13: Entrainment, Bounce, Healing Wish

TM Moves: 01,06,10,11,13,17,18,21,22,24,27,30, 32,42,44,45,48,56,57,73,86,87,88,90,100


 


Lopunny

#428 | Medium Normal Type | Level 6 | CR 6


  • Armor Class 15
  • Hit Points 31 (d8)
  • Speed 40 ft

STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 11 (+0) 8 (-1) 8 (-1) 15 (+2)

  • Saving Throws Dexterity, Charisma
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Acrobatics, Performance, Persuasion

Run Away. While fleeing from battle this Pokemon may take the dash action as a bonus action.

Cute Charm. When a creature hits this Pokemon with a move with a range of melee the atacker must make a Charisma saving throw (MOVE DC CHA) or become charmed for one round.

Limber. This Pokemon cannot be paralyzed

Moves

Starting Moves: Return, Rototiller, Mirror Coat, Magic Coat, Denfense Curl, Splash, Pound, Foresight, Endure, Baby Doll Eyes, Quick Attack, Jump Kick

Level 6: Baton Pass, Agility, Dizzy Punch

Level 9: Entrainment, Bounce

Level 13: Healing Wish, Encore

Level 17: High Jump Kick, Flail

Level 20: Fake Out

TM Moves: 01,06,10,11,13,14,15,17,18,21,22,24, 25,27,30,32,42,44,45,47,48,52,56,57,59,68,73, 86,87,88,90,100


Mismagius

#429 | Small Ghost Type | Level 8 | CR 6


  • Armor Class 15
  • Hit Points 48 (d8)
  • Speed 40 ft

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 12 (+1) 12 (+1) 11 (+0) 16 (+3)

  • Saving Throws Charisma, Dexterity
  • Immunities Normal, Fighting, Ground
  • Resistances Poison, Bug
  • Vulnerabilities Ghost, Dark
  • Skills Performance, Deception, Nature

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Wail. As an action this Pokemon can cuase each creature within 60 feet of this Pokemon that can hear this Pokemon must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this Pokemon's Wail for the next 24 hours.

Moves

Starting Moves: Growl, Psywave, Spite, Astonish, Confuse Ray, Mean Look, Hex, Psybeam, Pain Split, Payback

Level 9: Shadow Ball, Perish Song

Level 13: Grudge, Power Gem

Level 17: Mystical, Magical Leaf

TM Moves: 04,06,10,11,12,15,17,18,21,24,25, 27,29,30,32,40,41,42,44,45,46,48,49,53,57,61,63,66, 68,73,77,85,87,88,90,92,97,99,100


 


Honchkrow

#430 | Medium Dark Flying Type | Level 8 | CR 10


  • Armor Class 14
  • Hit Points 58 (d12)
  • Speed 30 ft (30 ft fly)

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 10 (+0) 8 (-1) 16 (+3)

  • Saving Throws Dexterity, Charisma
  • Immunities Ground, Psychic
  • Resistances Ghost, Grass, Dark
  • Vulnerabilities Rock, Electric, Ice, Fairy
  • Skills Intimidation, Investigation, Persuasion

Insomnia. This Pokemon cannot be put to sleep

Super Luck. When attacking this Pokemon critically hits on natural rolls of 19 or 20.

Moxie. If this Pokemon causes another creature to faint or kills another creature it gains advantage on attacks for the next 30 seconds.

Moves

Starting Moves: Peck, Astonish, Pursuit, Haze, Wing Attack, Night Shade, Assurance, Taunt

Level 6: Feint Attack, Mean Look, Nasty Plot

Level 9: Foul Play, Tailwind, Foul Play

Level 13: Swagger, Sucker Punch, Night Slash

Level 17: Torment, Quash

Level 20: Dark Pulse

TM Moves: 04,06,10,11,12,15,17,18,19,21,27, 29,30,32,40,41,42,44,45,46,48,51,60,63,66,68,73,76, 77,85,87,88,90,95,97,100


Glameow

#431 | Small Normal Type | Level 1 | CR 1


  • Armor Class 11
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 11 (+0) 9 (-1) 8 (-1) 13 (+1)

  • Saving Throws Dexterity
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Performance

Own Tempo. This Pokemon cannot be confused

Evolution. Glameow evolves into Purugly at level 9

Moves

Starting Moves: Fake Out, Scratch

Level 2: Growl, Hypnosis, Feint Attack

Level 3: Fury Swipes, Charm, Assist

Level 6: Captivate, Slash

Level 9: Sucker Punch, Attract

Level 13: Hone Claws, Play Rough

TM Moves: 01,06,10,11,12,17,18,21,24,25,27,30, 32,40,41,42,44,45,46,48,49,65,66,77,85,87,88,89, 90,100


 


Purugly

#432 | Small Normal Type | Level 8 | CR 7


  • Armor Class 14
  • Hit Points 56 (d8)
  • Speed 40 ft

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 10 (+0) 8 (-1) 13 (+1)

  • Saving Throws Dexterity, Charisma
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Performance, Intimidation, Deception

Own Tempo. This Pokemon cannot be confused

Thick Fat. This Pokemon gains an addtional resistance to fire and ice types

Defiant. When this Pokemon has disadvantage on an attack, it gains damage on that attack equal to its level.

Moves

Starting Moves: Fake Out, Scratch, Growl, Hypnosis, Feint Attack, Fury Swipes, Charm, Assist,

Level 9: Swagger, Captivate, Quick Attack

Level 13: Slash, Body Slam, Bite

Level 17: Attract, Assurance

Level 20: Hone Claws

TM Moves: 01,05,06,10,11,12,15,17,18,21,24, 25,27,30,32,40,41,42,44,45,46,48,49,65,66,68,77,78, 85,87,88,89,90,100


Chingling

#433 | Tiny Psychic Type | Level 1 | CR 1


  • Armor Class 11
  • Hit Points 7 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
9 (-1) 10 (+0) 12 (+1) 15 (+2) 14 (+2) 10 (+0)

  • Saving Throws Wisdom
  • Immunities Ground
  • Resistances Fighting, Psychic
  • Vulnerabilities Bug, Ghost, Dark
  • Skills Arcana

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Evolution. Chingling evolves into Chimecho at level 5 if its bond level is +2 or higher

Moves

Starting Moves: Wrap, Growl

Level 2: Astonish, Confusion

Level 3: Yawn, Last Resort

Level 6: Entrainment, Uproar

TM Moves: 03,04,06,10,11,12,16,17,18,20,21, 27,29,30,32,33,41,42,44,45,48,49,57,73,77,85,86, 87,88,90,92,99,100


 


Stunky

#434 | Small Poison Dark Type | Level 1 | CR 1/2


  • Armor Class 11
  • Hit Points 7 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 11 (+0) 10 (+0) 7 (-2)

  • Saving Throws Charisma
  • Immunities Psychic
  • Resistances Poison, Ghost, Grass, Dark
  • Vulnerabilities Ground
  • Skills Survival

Stench. When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw (MOVE CON DC) being flinched on a failure

Keen Eye. This Pokemon has advantage on perception checks that rely on sight

Evolution. Stunky evolves into Skuntank at level 8

Moves

Starting Moves: Scratch, Focus Energy

Level 2: Poison Gas, Screech, Fury Swipes

Level 3: Smokescreen, Feint, Acid Spray

Level 6: Bite, Slash, Toxic

Level 9: Night Slash, Memento, Venom Drench

Level 13: Sucker Punch, Belch, Explosion

TM Moves: 05,06,09,10,11,12,17,18,21, 27,30,32,35,36,38,41,42,44,45,46,48,64,65, 66,87,88,90,95,97,100


Skuntank

#435 | Medium Poison Dark Type | Level 7 | CR 7


  • Armor Class 15
  • Hit Points 58 (d12)
  • Speed 30 ft

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 12 (+1) 11 (+0) 7 (-2)

  • Saving Throws Charisma, Dexterity
  • Immunities Psychic
  • Resistances Poison, Ghost, Grass, Dark
  • Vulnerabilities Ground
  • Skills Survival, Perception

Stench. When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw (MOVE CON DC) being flinched on a failure

Keen Eye. This Pokemon has advantage on perception checks that rely on sight

Aftermath. When this Pokemon faints it may choose one creature within 30 feet to take 2d6 + its level in non-typed damaged

Moves

Starting Moves: Scratch, Focus Energy, Poison Gas, Screech, Fury Swipes, Smokescreen, Feint, Acid Spray

Level 6: Bite, Slash, Toxic

Level 9: Flamethrower, Night Slash

Level 13: Memento, Venom Drench

Level 17: Sucker Punch, Belch

Level 20: Explosion

TM Moves: 05,06,09,10,11,12,15,17,18,21,27, 30,32,35,36,38,41,42,44,45,46,48,64,65,66,68,84, 87,88,90,95,97,100


 


Bronzor

#436 | Small Steel Psychic Type | Level 1 | CR 2


  • Armor Class 14
  • Hit Points 8 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
8 (-1) 6 (-2) 14 (+2) 14 (+2) 10 (+0) 7 (-2)

  • Saving Throws Constitution
  • Immunities Poison, Ground
  • Resistances Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon, Fairy
  • Vulnerabilities Ghost, Dark
  • Skills History

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Heatproof. This Pokemon gains resistance to the fire type

Evolution. Bronzor evolves into Bronzong at level 9

Moves

Starting Moves: Tackle, Confusion

Level 2: Hypnosis, Imprison, Confuse Ray

Level 3: Psywave, Iron Defense, Feint Attack

Level 6: Safeguard, Future Sight, Metal Sound

Level 9: Gyro Ball, Extrasensory, Payback

Level 13: Heal Block, Heavy Slam

TM Moves: 03,04,06,10,11,16,17,18,20,21,22, 26,27,29,30,32,33,37,39,42,44,48,57,66,69,74,77, 78,80,85,86,87,88,90,91,92,100


Bronzong

#437 | Medium Steel Psychic Type | Level 8 | CR 7


  • Armor Class 19
  • Hit Points 56 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
14 (+2) 6 (-2) 14 (+2) 16 (+3) 10 (+0) 8 (-1)

  • Saving Throws Constitution, Intelligence
  • Immunities Poison, Ground
  • Resistances Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon, Fairy
  • Vulnerabilities Ghost, Dark
  • Skills History, Nature

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Heatproof. This Pokemon gains resistance to the fire type

Heavy Metal. This Pokemon is considered very heavy for any effects

Moves

Starting Moves: Tackle, Confusion, Hypnosis, Imprison, Confuse Ray, Psywave, Iron Defense, Feint Attack, Safeguard, Future Sight, Metal Sound

Level 9: Block, Sunny Day, Rain Dance

Level 13: Gryo Ball, Extrasensory

Level 17: Payback, Heal Block

Level 20: Heavy Slam

TM Moves: 03,04,06,10,11,15,16,17,18,20,21, 22,26,27,29,30,32,33,37,39,42,44,48,57,64,66,68,69, 74,77,78,80,85,86,87,88,90,91,92,100


 


Bonsly

#438 | Small Rock Type | Level 1 | CR 1/2


  • Armor Class 14
  • Hit Points 6 (d6)
  • Speed 20 ft

STR DEX CON INT WIS CHA
15 (+2) 7 (-2) 10 (+0) 8 (-1) 10 (+0) 11 (+0)

  • Saving Throws Constitution
  • Resistances Normal, Flying, Poison, Fire
  • Vulnerabilities Fighting, Ground, Steel, Water, Grass
  • Skills Deception

Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.

Evolution. Bonsly evolves into Sudowoodo at level 4 if it knows the move Mimic

Moves

Starting Moves: Fake Tears, Copycat

Level 2: Flail, Low Kick, Rock Throw

Level 3: Mimic, Feint Attack, Tearful Look

Level 6: Rock Tomb, Block, Rock Slide

Level 9: Counter, Sucker Punch, Double Edge

TM Moves: 04,06,10,11,17,21,23,27,31,32,37, 39,42,44,45,46,48,64,69,77,80,87,88,90,96,100


Mime Jr.

#439 | Small Psychic Fairy Type | Level 1 | CR 1/2


  • Armor Class 12
  • Hit Points 5 (d6)
  • Speed 30 feet

STR DEX CON INT WIS CHA
6 (-2) 11 (+0) 9 (-1) 16 (+3) 12 (+1) 14 (+2)

  • Saving Throws Charisma
  • Immunities Dragon
  • Resistances Fighting, Psychic
  • Vulnerabilities Poison, Ghost, Steel
  • Skills Performance, Arcana

Soundproof. This Pokemon is immune to all sound-based moves

Evolution. Mime Jr. evolves into Mr. Mime at level 4 if it knows the move Mimic

Moves

Starting Moves: Barrier, Confusion

Level 2: Pound, Tickle, Copycat, Meditate

Level 3: Double Slap, Mimic, Encore, Light Screen, Reflect

Level 6: Psybeam, Substitute, Recycle, Trick

Level 9: Psychic, Role Play, Baton Pass, Safeguard

TM Moves: 03,04,06,10,11,12,16,17,18,20,21, 22,24,25,27,29,30,31,32,33,41,42,44,45,46,48,56,57, 73,77,83,85,86,87,88,90,92,100


 


Happiny

#440 | Small Normal Type | Level 1 | CR 1


  • Armor Class 8
  • Hit Points 13 (d10)
  • Speed 25 feet

STR DEX CON INT WIS CHA
5 (-3) 7 (-2) 16 (+3) 8 (-1) 11 (+0) 12 (+1)

  • Saving Throws Charisma
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Medicine

Natural Cure. When this Pokemon exits combat it heals all its status conditions

Evolution. Happiny evolves into Chansey at level 4 if it's holding an oval stone

Moves

Starting Moves: Pound, Charm

Level 2: Copycat, Refresh

Level 3: Sweet Kiss

TM Moves: 01,06,07,10,11,16,17,18,20,21,22, 27,29,30,32,35,38,42,44,45,48,49,56,73, 77,85,86,87,88,90,100


Chatot

#441 | Tiny Normal Flying Type | Level 1 | CR 6


  • Armor Class 12
  • Hit Points 9 (d8)
  • Speed 25 ft (30 feet flying)

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 13 (+1) 10 (+0) 12 (+1) 18 (+4)

  • Saving Throws Wisdom, Charisma
  • Immunities Ground, Ghost
  • Resistances Bug, Grass
  • Vulnerabilities Rock, Electric, Ice
  • Skills Performance, Persuasion, Deception

Keen Eye. This Pokemon has advantage on perception checks that rely on sight

Big Pecks. This Pokemon cannot have disadvantage on saving throws

Tangled Feet. If this Pokemon is confused, attack against it have disadvantage.

Moves

Starting Moves: Hyper Voice, Supersonic, Confide, Taunt, Peck

Level 2: Growl, Mirror Move, Sing

Level 3: Fury Attack, Chatter, Taunt

Level 6: Round Mimic,Echoed Voice

Level 9: Roost, Uproar

Level 13: Sychronoise, Sleep Talk

Level 17: Feather Dance, Air Cutter

Level 20: Boomburst

TM Moves: 01,06,10,,12,17,18,19,21,27,32,40,41,42,44,45, 46,48,49,51,76,87,88,89,90,100


 


Spiritomb

#442 | Medium Ghost Dark Type | Level 1 | CR 6


  • Armor Class 16
  • Hit Points 7 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
14 (+2) 7 (-2) 12 (+1) 14 (+2) 11 (+0) 16 (+3)

  • Saving Throws Intelligence, Charisma
  • Immunities Normal, Fighting, Psychic
  • Resistances Poison
  • Vulnerabilities Fairy
  • Skills Deception, Religion, Insight

Pressure. If this Pokemon is a target of a move with at least 2 PP remaining, the move must use 2 PP to be cast once.

Infiltrator. This Pokemon ignores the effects of opponent's Reflect, Light Screen, Safegaurd, Mist, Substitute, and Aurora Veil

Moves

Starting Moves: Curse, Pursuit

Level 2: Confuse Ray, Spite

Level 3: Shadow Sneak, Feint Atack

Level 6: Hypnosis, Dream Eater

Level 9: Ominous Wind, Sucker Punch

Level 13: Foul Play, Nasty Plot

Level 17: Destiny Bond, Dark Pulse

Level 20: Memento

TM Moves: 04,06,10,11,12,15,17,18,21,27,29, 30,32,39,41,42,44,45,46,48,,60,61,63,68,77,83,85, 87,88,90,95,97,100


Gible

#443 | Small Dragon Ground Type | Level 1 | CR 1/2


  • Armor Class 11
  • Hit Points 7 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 12 (+1) 8 (-1) 10 (+0) 11 (+0)

  • Saving Throws Strength
  • Immunities Electric
  • Resistances Poison, Rock, Fire
  • Vulnerabilities Ice, Dragon, Fairy
  • Skills Stealth

Rough Skin. If an enemy creature uses an attack that makes contact with this Pokemon and lands that attack, that enemy takes 1d6 non-typed damage.

Evolution. Gible evolves into Gabite at level 7

Moves

Starting Moves: Tackle, Sand Attack

Level 2: Dragon Rage, Sandstorm

Level 3: Take Down, Sand Tomb

Level 6: Slash, Dragon Claw

Level 9: Dig, Scary Face

Level 13: Dragon Rush

TM Moves: 02,05,06,10,11,17,18,21,26,27,32, 35,37,38,39,40,42,44,45,48,65,71,78,80,87,88,90,100


 


Gabite

#444 | Medium Dragon Ground Type | Level 6 | CR 5


  • Armor Class 14
  • Hit Points 37 (d8)
  • Speed 30 ft

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 13 (+1) 8 (-1) 10 (+0) 11 (+0)

  • Saving Throws Strength, Dexterity
  • Immunities Electric
  • Resistances Poison, Rock, Fire
  • Vulnerabilities Ice, Dragon, Fairy
  • Skills Stealth, Intimidation

Rough Skin. If an enemy creature uses an attack that makes contact with this Pokemon and lands that attack, that enemy takes 1d6 non-typed damage.

Sand Veil. While in a sandstorm attacks against this Pokemon have disadvantage

Evolution. Gabite evolves into Garchomp at level 13

Moves

Starting Moves: Tackle, Sand Attack, Dragon Rage, Sandstorm, Take Down, Sand Tomb

Level 6: Dual Chop, Slash

Level 9: Dragon Claw, Dig

Level 13: Scary Face, Dragon Breath

Level 17: Dragon Rush

TM Moves: 02,05,06,10,11,17,18,211,26,27,32, 35,37,38,39,40,42,44,45,48,65,71,78,80,87,88,90,100


Garchomp

#445 | Medium Dragon Ground Type | Level 12 | CR 12


  • Armor Class 19
  • Hit Points 96 (d12)
  • Speed 40 ft (30 ft burrow)

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 14 (+2) 8 (-1) 12 (+1) 12 (+1)

  • Saving Throws Strength, Dexterity
  • Immunities Electric
  • Resistances Poison, Rock, Fire
  • Vulnerabilities Ice, Dragon, Fairy
  • Skills Stealth, Intimidation, Athletics

Rough Skin. If an enemy creature uses an attack that makes contact with this Pokemon and lands that attack, that enemy takes 1d6 non-typed damage.

Sand Veil. While in a sandstorm attacks against this Pokemon have disadvantage

Sand Force. While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage

Moves

Starting Moves: Tackle, Sand Attack, Dragon Rage, Sandstorm, Take Down, Sand Tomb, Dual Chop, Slash, Dragon Claw, Dig

Level 13: Scary Face, Dragon Breath

Level 17: Dragon Rush, Crunch

Level 20: Outrage, Draco Meteor

TM Moves: 02,05,06,10,11,15,17,18,21,26,27, 31,32,35,37,38,39,40,42,44,45,48,54,56,59,65,68,71, 75,78,80,82,84,87,88,90,94,100


 


Munchlax

#446 | Small Normal Type | Level 1 | CR 5


  • Armor Class 11
  • Hit Points 15 (d12)
  • Speed 20 ft

STR DEX CON INT WIS CHA
15 (+2) 6 (-2) 17 (+3) 9 (-1) 12 (+1) 15 (+2)

  • Saving Throws Constitution
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Insight

Thick Fat. This Pokemon gains an addtional resistance to fire and ice types

Evolution. Munchlax evolves into Snorlax at level 5 if its bond level is +2 or higher

Moves

Starting Moves: Recyle, Lick

Level 2: Odor Sleuth, Tackle, Defense Curl

Level 3: Amnesia, Lick, Chip Away

Level 6: Metronome, Screech, Body Slam, Stockpile, Swallow

Level 9: Rollout, Fling, Belly Drum

Level 13: Natural Gift, Snatch, Last Resort

TM Moves: 01,06,10,11,13,14,17,18,21,22,24, 25,26,27,29,30,31,32,35,37,38,39,42,44,45,48, 56,78,80,87,88,90,94,100


Riolu

#447 | Small Fighting Type | Level 1 | CR 1/2


  • Armor Class 11
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 11 (+0) 10 (+0) 12 (+1) 9 (-1)

  • Saving Throws Dexterity
  • Resistances Rock, Bug, Dark
  • Vulnerabilities Flying, Psychic, Fairy
  • Skills Insight

Inner Focus. This Pokemon cannot be flinched

Evolution. Riolu evolves into Lucario at level 5 if its bond level is +2 or greater

Moves

Starting Moves: Foresight, Quick Attack

Level 2: Endure, Counter, Feint

Level 3: Force Palm, Copycat

Level 6: Screech, Reversal

Level 9: Nastry Plot, Final Gambit

TM Moves: 01,05,06,08,10,11,17,18,21, 26,27,31,32,39,42,44,45,47,48,52,56,65,66,75, 78,80,84,87,88,90,100


 


Lucario

#448 | Medium Fighting Steel Type | Level 1 | CR 6


  • Armor Class 14
  • Hit Points 9 (d8)
  • Speed 35 ft

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 12 (+1) 10 (+0) 14 (+2) 9 (-1)

  • Saving Throws Dexterity, Wisdom
  • Immunities Poison
  • Resistances Normal, Rock, Bug, Steel, Grass, Ice, Dragon, Dark
  • Vulnerabilities Fighting, Ground, Fire
  • Skills Insight, Perception, Religion

Inner Focus. This Pokemon cannot be flinched

Justified. If this Pokemon takes dark type damage it gains advantage on its next attack before the end of its next turn.

Adaptability. When this Pokemon deals damage with a move that is the same type as itself that move deals an additional 1d6 damage.

Moves

Starting Moves: Foresight, Quick Attack

Level 2: Detect, Counter, Feint

Level 3: Metal Claw, Aura Sphere, Power Up Punch

Level 6: Swords Dance, Metal Sound, Bone Rush

Level 9: Quick Guard, Me First, Work Up

Level 13: Calm Mind, Heal Pulse, Laser Focus

Level 17: Close Combat, Dragon Pulse

Level 20: Extreme Speed

TM Moves: 01,04,05,06,08,10,11,15,17,18,21, 26,27,29,30,31,32,39,42,44,45,47,48,52,56,65,66,68, 71,75,78,80,84,87,88,90,91,97,100


Hippoptas

#449 | Small Ground Type | Level 1 | CR 2


  • Armor Class 13
  • Hit Points 9 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 12 (+1) 10 (+0) 9 (-1) 8 (-1)

  • Saving Throws Constitution
  • Immunities Electric
  • Resistances Poison, Rock
  • Vulnerabilities Water, Grass, Ice
  • Skills Nature, History

Sand Stream. This Pokemon can choose to use Sandstorm when rolling for initiative without using PP or an action even if this Pokemon does not know Sandstorm

Evolution. Hippopotas evolves into Hippowdon at level 9

Moves

Starting Moves: Tackle, Sand Attack

Level 2: Bite, Yawn

Level 3: Take Down, Dig

Level 6: Sand Tomb, Crunch

Level 9: Earthquake, Double Edge

Level 13: Fissure

TM Moves: 05,06,10,11,17,21,26,27,32,37,39, 42,44,45,48,78,80,87,88,90,100


 


Hippowdon

#450 | Large Ground Type | Level 8 | CR 9


  • Armor Class 18
  • Hit Points 72 (d12)
  • Speed 25 ft

STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 16 (+3) 10 (+0) 10 (+0) 8 (-1)

  • Saving Throws Strength, Constitution
  • Immunities Electric
  • Resistances Poison, Rock
  • Vulnerabilities Water, Grass, Ice
  • Skills Nature, History, Intimidation

Sand Stream. This Pokemon can choose to use Sandstorm when rolling for initiative without using PP or an action even if this Pokemon does not know Sandstorm

Sand Force. While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage

Moves

Starting Moves: Tackle, Sand Attack, Bite, Yawn, Take Down, Dig, Sand Tomb, Crunch

Level 9: Ice Fang, Fire Fang

Level 13: Thunder Fang, Earthquake

Level 17: Double Edge, Fissure

Level 20: Sand Tomb

TM Moves: 05,06,10,11,15,17,21,26,27,32,37, 39,42,44,45,48,68,71,78,80,87,88,90,100


Skorupi

#451 | Small Poison Bug Type | Level 1 | CR 2


  • Armor Class 13
  • Hit Points 7 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 8 (-1) 10 (+0) 13 (+1)

  • Saving Throws Dexterity
  • Resistances Fighting, Poison, Bug, Grass, Fairy
  • Vulnerabilities Flying, Rock, Fire, Pychic
  • Skills Stealth, Survival

Battle Armor. This Pokemon cannot be critically hit.

Keen Eye. This Pokemon has advantage on perception checks that rely on sigh

Evolution. Skorupi evolves into Drapion at level 10

Moves

Starting Moves: Bite, Poison Sting

Level 2: Leer, Knock Off, Pin Missile

Level 3: Acupressure, Pursuit, Bug Bite

Level 6: Poison Fang, Venoshock, Hone Claws

Level 9: Toxic Spikes, Night Slash

Level 13: Scary Face, Crunch

Level 17: Fell Stinger, Cross Poison

TM Moves: 06,09,10,11,12,17,18,21,27,30,31, 32,36,39,40,41,42,44,45,46,48,54,56,66,75,81, 83,84,87,88,90,97,100


 


Drapion

#452 | Medium Poison Dark Type | Level 9 | CR 8


  • Armor Class 18
  • Hit Points 53 (d8)
  • Speed 40 ft

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 12 (+1) 8 (-1) 10 (+0) 15 (+2)

  • Saving Throws Dexterity, Charisma
  • Immunities Psychic
  • Resistances Poison, Ghost, Grass, Dark
  • Vulnerabilities Ground
  • Skills Stealth, Survival, Intimidation

Battle Armor. This Pokemon cannot be critically hit.

Keen Eye. This Pokemon has advantage on perception checks that rely on sigh

Sniper. If this Pokemon lands a critical hit, triple the dice roll instead of doubling it.

Moves

Starting Moves: Thunder Fang, Ice Fang, Fire Fang, Bite, Poison Sting, Leer, Knock Off, Pin Missile, Acupressure, Pursuit, Bug Bite, Poison Fang, Venoshock, Hone Claws, Toxic Spikes, Night Slash

Level 13: Night Slash, Scary Face

Level 17: Crunch, Fell Stinger

Level 20: Cross Poison

TM Moves: 05,06,09,10,11,12,15,17,18,21,26, 27,30,31,32,36,39,40,41,42,44,45,46,48,54,56,59,66, 68,75,78,80,81,83,84,87,88,90,95,97,100


Croagunk

#453 | Small Poison Fighting Type | Level 1 | CR 1/2


  • Armor Class 11
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA -
14 (+2) 11 (+0) 10 (+0) 13 (+1) 9 (-1) 8 (-1)

  • Saving Throws Dexterity
  • Resistances Fighting, Poison, Rock, Bug, Grass, Dark
  • Vulnerabilities Flying, Ground, Psychic
  • Skills Sleight of Hand

Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon

Poison Touch. When this Pokemon attacks with a move with the range of melee it may choose to cause the target to make a Constituion saving throw (MOVE wisdom DC) becoming poisoned on a failure

Evolution. Croagunk evolves into Toxicroak at level 9

Moves

Starting Moves: Astonish, Mud Slap

Level 2: Poison Sting, Taunt, Pursuit

Level 3: Feint Attack, Revenge, Swagger

Level 6: Mud Bomb, Sucker Punch, Venoshock

Level 9: Nasty Plot, Poison jab, Sludge Bomb

Level 13: Belch, Flatter

TM Moves: 01,06,08,09,10,11,12,17,18,21,26, 27,30,31,32,34,36,39,41,42,44,45,46,47,48,52,56,63, 66,78,80,81,84,87,88,90,97,100


 


Toxicroak

#454 | Medium Poison Fighting Type | Level 8 | CR 6


  • Armor Class 14
  • Hit Points 49 (d10)
  • Speed 30 ft

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 14 (+2) 10 (+0) 8 (-1)

  • Saving Throws Dexterity, Charisma
  • Resistances Fighting, Poison, Rock, Bug, Grass, Dark
  • Vulnerabilities Flying, Ground, Psychic
  • Skills Sleight of Hand, Medicine

Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon

Poison Touch. When this Pokemon attacks with a move with the range of melee it may choose to cause the target to make a Constituion saving throw (MOVE wisdom DC) becoming poisoned on a failure

Dry Skin. When this Pokemon is hit by a fire type move or if it is in harsh sunlight at the beginning of its turn, it takes 1d8 non-typed damage. When this Pokemon is hit by a water type move or if it is in rain at the beginning of its turn, it heals 1d8 non-typed damage.

Moves

Starting Moves: Astonish, Mud Slap, Poison Sting, Taunt, Pursuit, Feint Attack, Revenge, Swagger, Mud Bomb, Sucker Punch

Level 9: Venoshock, Nasty Plot

Level 13: Poison Jab, Sludge Bomb

Level 17: Belch, Drain Punch

Level 20: Flatter

TM Moves: 01,06,08,09,10,11,12,15,17,18,21, 26,27,30,31,32,34,36,39,41,42,44,45,46,47,48,52,56, 63,66,68,71,75,78,80,81,84,87,88,90,97,100


Carnivine

#455 | Medium Grass Type | Level 1 | CR 6


  • Armor Class 13
  • Hit Points 10 (d8)
  • Speed 25 ft

STR DEX CON INT WIS CHA
17 (+3) 9 (-1) 14 (+2) 9 (-1) 14 (+2) 14 (+2)

  • Saving Throws Strength, Wisdom
  • Immunities Ground
  • Resistances Water, Grass, Electric
  • Vulnerabilities Flying, Poison, Bug, Fire, Ice
  • Skills Deception, Medicine, Animal Handling

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Moves

Starting Moves: Bind, Growth

Level 2: Bite, Vine Whip

Level 3: Sweet Scent, Ingrain

Level 6: Feint Attack, Leaf Tornado

Level 9: Stockpile, Spit Up, Swallow

Level 13: Crunch, Wring Out

Level 17: Razor Leaf, Synthesis

Level 20: Power Whip

TM Moves: 06,10,11,15,17,21,22,27,,32,36,42, 44,45,46,48,53,56,66,68,75,83,86,87,88,90,96,100


 


Finneon

#456 | Small Water Type | Level 1 | CR 1/2


  • Armor Class 12
  • Hit Points 6 (d6)
  • Speed 15 ft (30 ft swimming)

STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 10 (+0) 8 (-1) 10 (+0) 14 (+2)

  • Saving Throws Charisma
  • Immunities Water
  • Resistances Steel, Fire, Ice
  • Vulnerabilities Grass, Electric
  • Skills Performance

Storm Drain. This Pokemon gains immunity to the water type. Whenever an enemy uses a single target water attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.

Evolution. Finneon evolves into Lumineon at level 7

Moves

Starting Moves: Pound, Water Gun

Level 2: Attract, Rain Dance

Level 3: Gust, Water Pulse

Level 6: Captivate, Safeguard, Aqua Ring

Level 9: Whirlpool, U-turn, Bounce, Psybeam

Level 13: Silver Wind, Soak, Aqua Tail

TM Moves: 06,07,10,13,14,17,18,20,21,27,32, 42,44,45,48,55,66,77,87,88,89,90,94,96,98,100


Lumineon

#457 | Small Water Type | Level 6 | CR 5


  • Armor Class 14
  • Hit Points 31 (d8)
  • Speed 20 ft (30 ft swim)

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 18 (+4)

  • Saving Throws Charisma, Wisdom
  • Immunities Water
  • Resistances Steel, Fire, Ice
  • Vulnerabilities Grass, Electric
  • Skills Performance, Nature

Storm Drain. This Pokemon gains immunity to the water type. Whenever an enemy uses a single target water attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.

Swift Swim. If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion

Water Veil. This Pokemon is immune to burns

Moves

Starting Moves: Gust, Pound, Water Gun, Attract, Rain Dance, Water Pulse

Level 6: Captivate, Safeguard

Level 9: Aqua Ring, Whirlpool

Level 13: U-turn, Bounce

Level 17: Psybeam, Silver Wind

Level 20: Soak, Aqua Tail

TM Moves: 06,07,10,13,14,15,17,18,20,21,27,32, 42,44,45,48,55,66,68,77,87,88,89,90,94,98,100


 


Mantyke

#458 | Small Water Flying Type | Level 1 | CR 3


  • Armor Class 12
  • Hit Points 6 (d6)
  • Speed 15 ft (30 ft swim)

STR DEX CON INT WIS CHA
7 (-2) 12 (+1) 12 (+1) 12 (+1) 16 (+3) 11 (+0)

  • Saving Throws Wisdom
  • Immunities Ground, Water
  • Resistances Fighting, Bug, Steel, Fire
  • Vulnerabilities Rock, Electric
  • Skills Insight

Water Absorb This Pokemon gain immunity to the water type. If this Pokemon is hit with a water type move it heals HP equal to its level.

Water Veil. This Pokemon is immune to burns

Evolution. Mantyke evolves into Mantine at level 5

Moves

Starting Moves: Tackle, Bubble

Level 2: Supersonic, Bubble Beam, Confuse Ray

Level 3: Wing Attack, Headbutt, Water Pulse

Level 6: Wide Guard, Take Down, Agility

Level 9: Air Slash, Aqua Ring, Bounce, Hydro Pump

TM Moves: 06,07,10,13,14,17,18,21,26,27,32, 40,42,44,45,48,55,62,78,80,87,88,90,94,98,100


Snover

#459 | Small Grass Ice Type | Level 1 | CR 2


  • Armor Class 12
  • Hit Points 7 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 13 (+1) 12 (+1) 14 (+2) 11 (+0)

  • Saving Throws Wisdom
  • Resistances Ground, Water, Grass, Electric
  • Vulnerabilities Fighting, Flying, Poison, Rock, Bug, Steel, Fire
  • Skills Nature, Deception

Snow Warning. This Pokemon can choose to use Hail when rolling for initiative without using PP or an action even if this Pokemon does not know Hail

Evolution. Snover evolves into Abomasnow at level 10

Moves

Starting Moves: Powder Snow, Leer

Level 2: Razor Leaf, Icy Wind

Level 3: Grass Whistle, Swagger

Level 6: Mist, Ice Shard

Level 9: Ingrain, Wood Hammer

Level 13: Blizzard, Sheer Cold

TM Moves: 06,07,10,13,14,16,17,18,20,21,22, 27,30,32,42,44,45,48,53,75,79,86,87,88,90,100


 


Abomasnow

#460 | Medium Grass Ice Type | Level 9 | CR 8


  • Armor Class 16
  • Hit Points 63 (d10)
  • Speed 30 ft

STR DEX CON INT WIS CHA
16 (+3) 9 (-1) 15 (+2) 12 (+1) 16 (+3) 12 (+1)

  • Saving Throws Strength, Wisdom
  • Resistances Ground, Water, Grass, Electric
  • Vulnerabilities Fighting, Flying, Poison, Rock, Bug, Steel, Fire
  • Skills Nature, Deception, Perception

Snow Warning. This Pokemon can choose to use Hail when rolling for initiative without using PP or an action even if this Pokemon does not know Hail

Soundproof. This Pokemon is immune to all sound-based moves

Moves

Starting Moves: Powder Snow, Leer, Razor Leaf, Icy Wind, Grass Whistle, Swagger, Mist, Ice Shard

Level 9: Ice Punch, Ingrain

Level 13: Wood Hammer, Leech Seed

Level 17: Blizzard

Level 20: Sheer Cold

TM Moves: 06,07,10,13,14,15,16,17,18,20,21, 22,26,27,30,31,32,39,42,44,45,48,52,53,56,68,75,78, 79,80,86,87,88,90,100


Weavile

#461 | Small Dark Ice Type | Level 8 | CR 8


  • Armor Class 14
  • Hit Points 48 (d8)
  • Speed 40 ft

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 12 (+1) 12 (+1) 7 (-2) 16 (+3)

  • Saving Throws Dexterity, Charisma
  • Immunities Psychic
  • Resistances Ghost, Ice, Dark
  • Vulnerabilities Fighting, Rock, Bug, Steel, Fire, Fairy
  • Skills Sleight of Hand, Stealth, Acrobatics

Pickpocket. If you hit on a move that requires a melee attack roll and are not holding an item, you may take the held item of the target you hit

Pressure. If this Pokemon is a target of a move with at least 2 PP remaining, the move must use 2 PP to be cast once.

Moves

Starting Moves: Scratch, Leer, Taunt, Quick Attack, Feint Attack, Icy Wind, Fury Swipes, Agility

Level 6: Metal Claw, Hone Claws, Beat Up

Level 9: Fling, Screech, Night Slash

Level 13: Embargo, Snatch

Level 17: Revenge, Punishment

Level 20: Dark Pulse

TM Moves: 04,06,07,10,11,12,13,14,15,17,18, 21,27,30,31,32,33,40,41,42,44,45,46,47,48,52,54,56, 63,65,66,68,75,77,81,84,85,87,88,90,94,95,97,100


 


Magnezone

#462 | Medium Electric Steel Type | Level 12 | CR 10


  • Armor Class 20
  • Hit Points 82 (d8)
  • Speed 30 ft

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 12 (+1) 20 (+5) 16 (+3) 12 (+1)

  • Saving Throws Constitution, Intelligence
  • Immunities Poison
  • Resistances Normal, Flying, Rock, Bug, Steel, Grass, Electric, Psychic, Ice, Dragon, Fairy
  • Vulnerabilities Fighting, Ground, Fire
  • Skills Arcana, Investigation, History

Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.

Magnet Pull. If a steel type Pokemon tries to escape or switch out while within 30 ft of this Pokemon, that Pokemon must first succeed on a DC 15 STR saves or forfeit that escaping action

Analytic. If this Pokemon acts on a initiative of count 10 or lower its moves deal an extra 1d6 damage of that moves type.

Moves

Starting Moves: Tri Attack, Supersonic, Tackle, Thunder Shock, Thunder Wave, Magnet Bomb, Light Screen, Sonic Boom, Spark, Electric Terrain, Mirror Shot, Metal Sound, Electro Ball, Flash Cannon, Screech

Level 13: Discharge, Lock On, Barrier, Mirror Coat

Level 17: Magnet Rise, Gyro Ball, Magnetic Flux

Level 20: Zap Cannon

TM Moves: 06,10,11,15,16,17,18,21,24, 25,27,32,33,42,44,48,57,64,68,72,73,74, 77,87,88,90,91,93,100


Lickilicky

#463 | Medium Normal Type | Level 8 | CR 12


  • Armor Class 17
  • Hit Points 86 (d12)
  • Speed 30 ft

STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 18 (+4) 12 (+1) 14 (+2) 16 (+3)

  • Saving Throws Charisma, Constitution
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Investigation, Arcana, Perception

Own Tempo. This Pokemon cannot be confused

Oblivious. This pokemon cannot be charmed or frightened

Cloud Nine. At the beginning of each of this Pokemons turns any unnatural weather effects end

Moves

Starting Moves: Wring Out, Lick, Supersonic, Defense Curl, Knock Off, Wrap, Stomp, Disable, Slam, Rollout, Chip Away

Level 9: Me First, Refresh

Level 13: Screech, Body Slam

Level 17: Power Whip, Curse

Level 20: Gryo Ball

TM Moves: 01,06,10,11,13,14,15,17,18,21,22, 24,25,26,27,30,31,32,35,37,38,39,42,44,45,46,48,52, 56,59,64,68,74,75,77,78,80,82,85,87,88,90,94,100


 


Rhyperior

#464 | Large Ground Rock Type | Level 15 | CR 13


  • Armor Class 21
  • Hit Points 163 (d12)
  • Speed 25 ft

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 8 (-1) 12 (+1) 10 (+0)

  • Saving Throws Strength, Constitution
  • Immunities Electric
  • Resistances Normal, Flying, Poison, Rock, Fire
  • Vulnerabilities Fighting, Ground, Steel, Water, Grass, Ice
  • Skills Athletics, Intimidation, History

Reckless. This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn.

Lightning Rod. This Pokemon gains immunity to the electric type. Whenever an enemy uses a single target electric attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.

Solid Rock. When this Pokemon takes super effective damage it reduces the total damage by an amount equal to its level

Moves

Starting Moves: Horn Attack, Tail Whip, Fury Attack, Scary Face, Smack Down, Stomp, Bulldoze, Chip Away, Rock Blast, Drill Run, Take Down, Stone Edge, Earthquake

Level 13: Megahorn, Rock Wrecker

Level 17: Crunch

Level 20: Horn Drill

TM Moves: 05,06,10,11,13,14,15,17,18,21,23, 24,25,26,27,31,32,35,37,38,39,42,44,45,46,48,52,56, 59,65,66,67,68,69,71,5,78,80,82,84,87,88,90,91,94,100


Tangrowth

#465 | Medium Grass Type | Level 9 | CR 11


  • Armor Class 18
  • Hit Points 73 (d12)
  • Speed 30 ft

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 17 (+3) 10 (+0) 18 (+4) 7 (-2)

  • Saving Throws Constitution, Strength
  • Resistances Ground, Water, Grass, Electric
  • Vulnerabilities Flying, Poison, Bug, Fire, Ice
  • Skills Survival, Deception, History

Regenerator. When this Pokemon is switched out of battle it heals 3d6 + its level. Additonally, if this Pokemon is hidden from all enemies while in battle, it may use its action to heal 3d6 + its level.

Chlorophyll. If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed

Leaf Guard. If the sun is very bright, this Pokemon cannot be affected by status conditions

Moves

Starting Moves: Ingrain, Constrict, Sleep Powder, Vine Whip, Absorb, Poison Powder, Bind, Growth, Mega Drain, Knock Off, Stun Spore

Level 9: Natural Gift, Giga Drain, Ancient Power

Level 13: Slam, Tickle, Wring Out

Level 17: Grassy Terrain, Block

Level 20: Power Whip

TM Moves: 06,10,11,15,17,21,22,26,27,31,32, 33,36,39,40,42,44,45,46,,48,52,53,56,66,68,75,77,78, 80,83,84,86,87,88,90,96,100


 


Electivire

#466 | Medium Electric Type | Level 10 | CR 10


  • Armor Class 15
  • Hit Points 70 (d10)
  • Speed 35 feet

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 13 (+1) 12 (+1) 12 (+1) 14 (+2)

  • Saving Throws Strength, Charisma
  • Immunities Electric
  • Resistances Flying, Steel
  • Vulnerabilities Ground
  • Skills Sleight of Hand, Athletics, Intimidation

Vital Spirit. This Pokemon cannot be put to sleep

Static. If this Pokemon is hit by a move that makes contact it may use its reaction to cause the opponent to make a DC 13 CHA saving throw. On a failure the oppoenent is paralyzed.

Motor Drive. When this Pokemon is hit by an electric move its movement speed increases by 10 ft for 1 minute. This Pokemon gains immunity to the electric type.

Moves

Starting Moves: Quick Attack, Leer, Thunder Shock, Low Kick, Swift, Shock Wave, Thunder Wave, Electro Ball, Light Screen

Level 9: Thunder Punch, Dicharge, Ion Deluge

Level 13: Screech, Thunderbolt, Fire Punch

Level 17: Thunder, Giga Impact

Level 20: Electric Terrain

TM Moves: 06,10,12,15,16,17,18,21,24,25,26, 27,29,31,32,35,39,41,42,44,45,46,47,48,52,56,57,68, 72,73,78,80,87,88,90,93,100


Magmortar

#467 | Medium Fire Type | Level 10 | CR 10


  • Armor Class 15
  • Hit Points 70 (d10)
  • Speed 30 feet

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 8 (-1) 14 (+2) 20 (+5)

  • Saving Throws Strength, Wisdom
  • Resistances Bug, Steel, Fire, Grass, Ice, Fairy
  • Vulnerabilities Ground, Rock, Water
  • Skills Performance, History, Intimidation

Vital Spirit. This Pokemon cannot be put to sleep

Flame Body. If this Pokemon is hit by a move with a range of melee it may use its reaction to cause the opponent to make a CON saving throw (MOVE DC CHA). On a failure that opponent becomes burned.

Mega Launcher. This Pokemon deals an extra 1d10 of the moves type for Aura Sphere, Dark Pulse, Dragon Pulse, Heal Pulse, Origin Pulse, and Water Pulse

Moves

Starting Moves: Smog, Leer, Ember, Smokescreen, Feint Attack, Fire Spin, Clear Smog, Flame Burst, Confuse Ray

Level 9: Fire Punch, Lava Plume

Level 13: Thunder Punch, Sunny Day

Level 17: Flamethrower, Fire Blast

Level 20: Hyper Beam

TM Moves: 06,10,11,12,15,17,21,22,24,26,27, 29,31,32,35,38,39,41,42,43,44,45,46,47,48,50,52,56, 61,68,78,80,87,88,90,100


 


Togekiss

#468 | Medium Fairy Flying Type | Level 10 | CR 10


  • Armor Class 17
  • Hit Points 70 (d10)
  • Speed 25 ft (30 ft fly)

STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 12 (+1) 12 (+1) 16 (+3) 20 (+5)

  • Saving Throws Charisma, Dexterity
  • Immunities Dragon, Ground
  • Resistances Fighting, Bug, Dark, Grass
  • Vulnerabilities Poison, Steel, Rock, Electric, Ice
  • Skills Persuasion, Arcana, Performance

Hustle. If this Pokemon uses a move with range of Melee that causes this Pokemon to use an attack roll to damage a creature, this Pokemon may choose to gain a -5 to hit for a +10 to damage on that move.

Serene Grace. Opponent Pokemon have disadvantage on saving throws against this Pokemon's attempts to inflict status conditions

Super Luck. When attacking this Pokemon critically hits on natural rolls of 19 or 20.

Moves

Starting Moves: Growl, Charm, Metronome, Sweet Kiss, Yawn, Encore, Follow Me, Bestow, Wish, Fairy Wind, Safeguard,Safeguard, Baton Pass

Level 13: Double Edge, Last Resort, Air Slash

Level 17: After You, Aura Sphere

Level 20: Sky Attack, Extreme Speed

TM Moves: 01,03,06,10,11,15,16,17,18,19,20, 21,22,27,29,30,31,32,33,35,38,40,42,44,45,48, 49,51,56,68,73,76,77,85,86,87,88,90,99,100


 


Yanmega

#469 | Medium Bug Flying Type | Level 8 | CR 9


  • Armor Class 15
  • Hit Points 57 (d10)
  • Speed 30 ft (30 ft fly)

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 12 (+1) 11 (+0) 18 (+4)

  • Saving Throws Dexterity, Charisma
  • Immunities Ground
  • Resistances Fighting, Bug, Grass
  • Vulnerabilities Flying, Rock, Fire, Electric, Ice
  • Skills Investigation, History, Perception

Frisk. This Pokemon automatically knows if an enemy is holding a hold item and that held item's name

Speed Boost. At the end of each of this Pokemons turns it gains 5 ft of movement speed in its primary form of locomotion

Tinted Lens. This Pokemon doubles the damage of any of its moves against targets that resist those moves

Moves

Starting Moves: Tackle, Foresight, Quick Attack, Double Team, Sonic Boom, Detect, Supersonic, Uproar, Pursuit, Ancient Power

Level 6: Night Slash, Bug Bite

Level 9: Feint, Slash

Level 13: Screech, U-turn

Level 17: Air Slash

Level 20: Bug Buzz

TM Moves: 06,10,11,15,17,19,21,22,27,28,29, 30,32,40,42,44,45,46,48,51,68,77,85,87,88,89,90,100


Leafeon

#470 | Small Green Type | Level 5 | CR 6


  • Armor Class 17
  • Hit Points 26 (d8)
  • Speed 40 ft

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 14 (+2)

  • Saving Throws Wisdom, Charisma
  • Resistances Ground, Water, Grass, Electric
  • Vulnerabilities Flying, Poison, Bug, Fire, Ice
  • Skills Animal Handling, Persuasion

Leaf Guard. If the sun is very bright, this Pokemon cannot be affected by status conditions

Chlorophyll. If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed

Moves

Starting Moves: Razor Leaf, Helping Hand, Tackle, Tail Whip

Level 6: Sand Attack, Baby-Doll Eyes

Level 9: Quick Attack, Grass Whistle

Level 13: Magical Leaf, Giga Drain

Level 17: Sword Dance, Synthesis, Sunny Day

Level 20: Last Resort, Leaf Blade

TM Moves: 01,05,06,10,11,15,17,18,21,22,27,30, 32,40,42,44,45,48,49,53,68,75,81,86,87,88,90, 96,100


 


Glaceon

#471 | Small Ice Type | Level 5 | CR 6


  • Armor Class 17
  • Hit Points 30 (d8)
  • Speed 30 ft

STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 11 (+0) 12 (+1) 16 (+3) 10 (+0)

  • Saving Throws Intelligence, Charisma
  • Resistances Ice
  • Vulnerabilities Fighting, Rock, Steel, Fire
  • Skills Animal Handling, Persuasion

Ice Body. If it is hailing or snowing this Pokemon recovers 1d8 hit points at the end of each of its turns

Snow Cloack. If it is hailing or snowing this Pokemon gets +2 AC

Moves

Starting Moves: Icy Wind, Helping Hand, Tackle, Tail Whip

Level 6: Sand Attack, Baby-Doll Eyes

Level 9: Quick Attack, Bite

Level 13: Ice Fange, Ice Shard

Level 17: Barrier, Mirror Coat, Hail

Level 20: Last Resort, Blizzard

TM Moves: 01,05,06,07,10,11,13,14,15,17,18,21,27,30, 32,42,44,45,48,49,68,70,79,87,88,90,100


Gliscor

#472 | Medium Ground Flying Type | Level 10 | CR 9


  • Armor Class 19
  • Hit Points 69 (d8)
  • Speed 30 ft (30 ft fly)

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 12 (+1)

  • Saving Throws Constitution, Dexterity
  • Immunities Ground, Electric
  • Resistances Fighting, Poison, Bug
  • Vulnerabilities Water, Ice
  • Skills Acrobatics, Intimidation

Hyper Cutter. This Pokemon cannot have disadvantage on melee attack rolls.

Sand Veil. While in a sandstorm attacks against this Pokemon have disadvantage

Poison Heal. If this Pokemon is poisoned it does not suffer the negative effects and heals 1d6 damage at the end of each of its turns

Moves

Starting Moves: Poison Sting, Sand Attack, Harden, Knock Off, Quick Attack, Fury Cutter, Feint Attack, Acrobatics

Level 6: Thunder Fang, Ice Fang, Fire Fang

Level 9: Acrobatics, Night Slash, U-turn

Level 13: Screech, X-Scissor, Poison Jab

Level 17: Sky Uppercut, Swords Dance

Level 20: Guillotine

TM Moves: 06,09,10,11,12,15,17,18,19,21,26, 27,31,32,36,37,39,40,41,42,44,45,46,48,51,54,56,59, 62,66,68,69,71,75,78,80,81,84,87,88,89,90,97,100


 


Mamoswine

#473 | Large Ice Ground Type | Level 12 | CR 11


  • Armor Class 16
  • Hit Points 126 (d12)
  • Speed 30 ft

STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 18 (+4) 8 (-1) 10 (+0) 8 (-1)

  • Saving Throws Strength, Constitution
  • Immunities Electric
  • Resistances Poison
  • Vulnerabilities Fighting, Steel, Fire, Water, Grass
  • Skills Investigation, Survival, History

Oblivious. This pokemon cannot be charmed or frightened

Thick Fat. This Pokemon gains an addtional resistance to fire and ice types

Snow Cloak. If it is hailing or snowing this Pokemon gets +2 AC

Moves

Starting Moves: Tackle, Odor Sleuth, Mud Sport, Poweder Snow, Mud Slap, Endure, Mud Bomb, Icy Wind, Ice Shard, Take Down, Mist

Level 13: Trash, Peck

Level 17: Earthquake, Blizzard

Level 20: Scary Face

TM Moves: 05,06,07,10,13,14,15,16,17, 18,21,26,27,32,33,37,39,42,44,45,48,68,71,78, 80,87,88,90,100


Porygon-Z

#474 | Small Normal Type | Level 12 | CR 11


  • Armor Class 17
  • Hit Points 101 (d10)
  • Speed 30 ft

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 19 (+4) 14 (+2) 12 (+1)

  • Saving Throws Intelligence, Constitution
  • Immunities Ghost
  • Vulnerabilities Fighting
  • Skills Arcana, Perception, History

Download. When this Pokemon enters a battle it can analyze one of its opponents within 60 feet. If that Pokemon's highest ability score is STR, DEX, or CON you get +2 to melee attack rolls. If that Pokemon's highest ability score is INT, WIS, or CHA you get +2 to ranged attack rolls

Analytic. If this Pokemon acts on a initiative of count 10 or lower its moves deal an extra 1d6 damage of that moves type.

Adaptability. When this Pokemon deals damage with a move that is the same type as itself that move deals an additional 1d6 damage.

Moves

Starting Moves: Conversion, Conversion 2, Tackle, Psybeam, Agility, Recover, Magnet Rise, Signal Beam, Embargo, Discharge, Lock-On

Level 13: Tri Attack, Nasty Plot

Level 17: Magic Coat, Zap Cannon

Level 20: Hyper Beam

TM Moves: 03,06,10,11,13,14,15,17,18,21,22, 24,25,27,29,30,32,40,42,44,46,48,57,63,68, 73,77,85,87,88,90,92,97,100


 


Gallade

#475 | Medium Psychic Fighting Type | Level 12 | CR 9


  • Armor Class 18
  • Hit Points 64 (d8)
  • Speed 35 ft

STR DEX CON INT WIS CHA
8 (-1) 19 (+4) 10 (+0) 16 (+3) 11 (+0) 10 (+0)

  • Saving Throws Intelligence, Wisdom, Dexterity
  • Resistances Fighting, Rock
  • Vulnerabilities Flying, Ghost, Fairy
  • Skills Insight, Performance, Acrobatics

Steadfast. When this Pokemon is flinched it can immediately use its reaction to take the Dash action

Justified. If this Pokemon takes dark type damage it gains advantage on its next attack before the end of its next turn.

Inner Focus. This Pokemon cannot be flinched

Moves

Starting Moves: Leer, Confusion, Double Team, Teleport, Quick Guard, Fury Cutter, Aerial Ace, Heal Pulse, Wide Guard, Swords Dance, Psycho Cut, Helping Hand, Feint, Slash

Level 13: Night Slash, Protect, False Swipe

Level 17: Close Combat, Leaf Blade

Level 20: Stored Power

TM Moves: 01,03,04,06,08,10,11,12,15,16,17, 18,20,21,24,26,27,29,30,31,32,33,39,40,41,42,44,45, 46,47,48,49,52,54,56,57,61,68,71,73,75,77,78,80,81, 84,85,86,87,88,90,92,99,100


Probopass

#476 | Medium Rock Steel Type | Level 8 | CR 8


  • Armor Class 21
  • Hit Points 39 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
11 (+0) 8 (-1) 11 (+0) 14 (+2) 18 (+4) 10 (+0)

  • Saving Throws Constitution, Wisdom
  • Resistances Normal, Flying, Poison, Fire
  • Vulnerabilities Fighting, Ground, Steel, Water, Grass
  • Skills Arcana, Nature, Perception

Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.

Magnet Pull. If a steel type Pokemon tries to escape or switch out while within 30 ft of this Pokemon, that Pokemon must first succeed on a DC 15 STR saves or forfeit that escaping action

Sand Force. While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage

Moves

Starting Moves: Magnetic Flux, Magnet Rise, Wide Guard, Tackle, Iron Defense, Block, Magnet Bomb, Thunder Wave

Level 6: Rest, Spark, Rock Slide

Level 9: Power Gem, Rock Blast, Discharge

Level 13: Sandstorm, Earth Power, Gravity

Level 17: Stone Edge, Lock On

Level 20: Zap Cannon

TM Moves: 06,10,11,12,15,17,21,23,24,25,26, 27,32,37,39,41,42,44,45,48,64,68,69,71,72,73,78,80, 87,88,90,91,99,100


 


Dusknoir

#477 | Medium Rock Type | Level 13 | CR 12


  • Armor Class 21
  • Hit Points 69 (d6)
  • Speed 25 ft

STR DEX CON INT WIS CHA
18 (+4) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 20 (+5)

  • Saving Throws Intelligence, Wisdom, Charisma
  • Immunities Normal, Fighting, Ground
  • Resistances Poison, Bug
  • Vulnerabilities Ghost, Dark
  • Skills Intimidation, Arcana, Insight

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Pressure. If this Pokemon is a target of a move with at least 2 PP remaining, the move must use 2 PP to be cast once.

Frisk. This Pokemon automatically knows if an enemy is holding a hold item and that held item's name

Moves

Starting Moves: Leer, Night Shade, Disable, Astonish, Shadow Punch, Fire Punch, Ice Punch, Thunder Punch, Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray, Curse, Hex, Shadow Ball

Level 13: Mean Look, Payback

Level 17: Future Sight, Ominous Wind

Level 20: Gravity, Destiny Bond

TM Moves: 04,06,10,11,12,13,14,15,17,18,21,26, 27,29,30,31,32,39,41,42,44,45,46,48,52,56,57, 61,63,66,68,77,78,80,83,85,87,88,90,92,97,100


Froslass

#478 | Medium Ice Ghost Type | Level 9 | CR 6


  • Armor Class 14
  • Hit Points 53 (d8)
  • Speed 40 ft

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 12 (+1) 11 (+0) 11 (+0) 14 (+2)

  • Saving Throws Constitution, Charisma
  • Immunities Normal, Fighting
  • Resistances Poison, Bug, Ice
  • Vulnerabilities Rock, Ghost, Steel, Fire, Dark
  • Skills Survival, Religion, Persuasion

Ice Body. If it is hailing or snowing this Pokemon recovers 1d8 hit points at the end of each of its turns

Snow Cloak. If it is hailing or snowing this Pokemon gets +2 AC

Cursed Body. When this Pokemon is damaged by a move it may use its reaction to cause its attacker to make a wisdom saving throw against this Pokemon's WIS/CHA MOVE DC. On a failure the attacker cannot use that move again for 15 seconds.

Moves

Starting Moves: Ominous Wind, Powder Snow, Leer, Double Team, Ice Shard, Icy Wind, Astonish

Level 9: Draining Kiss, Will-O-Wisp, Confuse Ray

Level 13: Wake Up Slap, Captivate, Shadow Ball

Level 17: Blizzard, Hail

Level 20: Destiny Bond

TM Moves: 06,07,10,12,13,14,15,16,17,18,20, 21,24,25,27,29,30,32,41,42,44,45,48,56,61,63,66, 68,70,73,77,79,85,87,88,90,100


 


Rotom

#479 | Tiny Electric Ghost Type | Level 1 | CR 5


  • Armor Class 14
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 16 (+3) 11 (+0) 14 (+2)

  • Saving Throws Dexterity, Intelligence
  • Immunities Normal, Fighting, Ground
  • Resistances Flying, Poison, Bug, Steel, Electric
  • Vulnerabilities Ghost, Dark
  • Skills Deception, Arcana

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Haunt Appliance. Rotom can change its form by possessing an everyday appliance. Use the new form's stat block. Possessing an oven turns Rotom to Rotom Heat, a washing machine turns Rotom into Rotom Wash, a refrigerator turns Rotom into Rotom Frost, a fan turns Rotom into Rotom Fan, and a lawn mower turns Rotom into Rotom Mow.

Moves

Starting Moves: Trick, Astonish

Level 2: Thunder Wave, Confuse Ray

Level 3: Uproar, Thunder Shock

Level 6: Double Team, Shock Wave

Level 9: Ominous Wind, Substitute

Level 13: Electro Ball, Hex

Level 17: Charge

Level 20: Discharge

TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100


Rotom Heat

#479 | Tiny Electric Fire Type | Level 1 | CR 6


  • Armor Class 16
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)

  • Saving Throws Dexterity, Intelligence
  • Immunities Ground
  • Resistances Flying, Bug, Steel, Fire, Grass, Electric
  • Vulnerabilities Rock, Water
  • Skills Deception, Arcana

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Haunt Oven. When transforming into this form Rotom immediantly learns Overheat and replaces its ghost type with the fire type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the oven.

Moves

Starting Moves: Trick, Astonish

Level 2: Thunder Wave, Confuse Ray

Level 3: Uproar, Thunder Shock

Level 6: Double Team, Shock Wave

Level 9: Ominous Wind, Substitute

Level 13: Electro Ball, Hex

Level 17: Charge

Level 20: Discharge

TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100


 


Rotom Wash

#479 | Tiny Electric Water Type | Level 1 | CR 6


  • Armor Class 16
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)

  • Saving Throws Dexterity, Intelligence
  • Immunities Ground
  • Resistances Flying, Steel, Fire, Water, Ice
  • Vulnerabilities Grass
  • Skills Deception, Arcana

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Haunt Washing Machine. When transforming into this form Rotom immediantly learns Hydro Pump and replaces its ghost type with the water type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the washing machine.

Moves

Starting Moves: Trick, Astonish

Level 2: Thunder Wave, Confuse Ray

Level 3: Uproar, Thunder Shock

Level 6: Double Team, Shock Wave

Level 9: Ominous Wind, Substitute

Level 13: Electro Ball, Hex

Level 17: Charge

Level 20: Discharge

TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100


Rotom Frost

#479 | Tiny Electric Ice Type | Level 1 | CR 6


  • Armor Class 16
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)

  • Saving Throws Dexterity, Intelligence
  • Immunities Ground
  • Resistances Flying, Electric, Ice
  • Vulnerabilities Fighting, Rock, Fire
  • Skills Deception, Arcana

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Haunt Refrigerator. When transforming into this form Rotom immediantly learns Blizzard and replaces its ghost type with the ice type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the refrigerator.

Moves

Starting Moves: Trick, Astonish

Level 2: Thunder Wave, Confuse Ray

Level 3: Uproar, Thunder Shock

Level 6: Double Team, Shock Wave

Level 9: Ominous Wind, Substitute

Level 13: Electro Ball, Hex

Level 17: Charge

Level 20: Discharge

TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100


 


Rotom Fan

#479 | Tiny Electric Flying Type | Level 1 | CR 6


  • Armor Class 16
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)

  • Saving Throws Dexterity, Intelligence
  • Immunities Ground
  • Resistances Fighting, Flying, Bug, Steel, Grass
  • Vulnerabilities Rock, Ice
  • Skills Deception, Arcana

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Haunt Fan. When transforming into this form Rotom immediantly learns Air Slash and replaces its ghost type with the flying type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the fan.

Moves

Starting Moves: Trick, Astonish

Level 2: Thunder Wave, Confuse Ray

Level 3: Uproar, Thunder Shock

Level 6: Double Team, Shock Wave

Level 9: Ominous Wind, Substitute

Level 13: Electro Ball, Hex

Level 17: Charge

Level 20: Discharge

TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100


Rotom Mow

#479 | Tiny Electric Grass Type | Level 1 | CR 6


  • Armor Class 16
  • Hit Points 6 (d6)
  • Speed 30 ft

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)

  • Saving Throws Dexterity, Intelligence
  • Immunities Ground
  • Resistances Steel, Water, Grass, Electric
  • Vulnerabilities Poison, Bug, Fire, Ice
  • Skills Deception, Arcana

Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.

Haunt Lawn Mower. When transforming into this form Rotom immediantly learns Leaf Storm and replaces its ghost type with the grass type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the lawn mower.

Moves

Starting Moves: Trick, Astonish

Level 2: Thunder Wave, Confuse Ray

Level 3: Uproar, Thunder Shock

Level 6: Double Team, Shock Wave

Level 9: Ominous Wind, Substitute

Level 13: Electro Ball, Hex

Level 17: Charge

Level 20: Discharge

TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100