Pokémon Stat Blocks
Below you will find the base statistics for every fourth generation Pokémon at the lowest level they can be found in the wild. The number in parenthesis next to the Pokémon's hit points is the hit dice for that Pokémon.
Turtwig
#387 | Small Grass Type | Level 1 | CR 1/2
- Armor Class 13
- Hit Points 7 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 12 (+1) 10 (+0) 10 (+0) 8 (-1)
- Saving Throws Dexterity
- Resistances Ground, Water, Grass, Electric
- Vulnerabilities Flying, Poison, Bug, Fire, Ice
- Skills Nature, History
Overgrow. When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage
Evolution. Turtwig evolves into Grotle at level 7
Moves
Starting Moves: Tackle, Withdraw
Level 2: Absorb, Razor Leaf
Level 3: Curse, Bite
Level 6: Mega Drain, Leech Seed, Growth
Level 9: Synthesis, Crunch, Body Slam
Level 13: Giga Drain, Leaf Storm, Double Edge
TM Moves: 01,06,10,11,16,17,20,21,22,27,32,33, 42,44,45,48,53,75,86,87,88,90,96,100
Grotle
#388 | Medium Grass Type | Level 6 | CR 6
- Armor Class 16
- Hit Points 43 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 17 (+3) 8 (-1) 14 (+2) 10 (+0) 12 (+1) 8 (-1)
- Saving Throws Dexterity, Wisdom
- Resistances Ground, Water, Grass, Electric
- Vulnerabilities Flying, Poison, Bug, Fire, Ice
- Skills Nature, History, Animal Handling
Overgrow. When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage
Shell Armor. This Pokemon cannot be critically hit.
Evolution. Grotle evolves into Torterra at level 13
Moves
Starting Moves: Tackle, Withdraw, Absorb, Razor Leaf, Curse, Bite
Level 6: Mega Drain, Leech Seed, Growth
Level 9: Synthesis, Crunch
Level 13: Giga Grain, Body Slam
Level 17: Leaf Storm, Double Edge
TM Moves: 01,06,10,11,16,17,20,21,22,27,32,33, 42,44,45,48,53,75,86,87,88,90,96,100
Torterra
#389 | Large Grass Ground Type | Level 12 | CR 12
- Armor Class 19
- Hit Points 112 (d12)
- Speed 30 ft
STR DEX CON INT WIS CHA 18 (+4) 9 (-1) 17 (+3) 10 (+0) 16 (+3) 8 (-1)
- Saving Throws Strength, Wisdom
- Immunities Electric
- Resistances Ground, Rock
- Vulnerabilities Flying, Bug, Fire, Ice
- Skills Nature, History, Animal Handling
Overgrow. When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage
Shell Armor. This Pokemon cannot be critically hit.
Moves
Starting Moves: Earthquake, Tackle, Withdraw, Absorb, Razor Leaf, Curse, Bite, Mega Grain, Leech Seed, Growth, Synthesis, Body Slam
Level 13: Giga Drain
Level 17: Wood Hammer, Double Edge
Level 20: Leaf Storm
TM Moves: 01,05,06,10,11,15,16,17,20,21,22,26, 27,32,33,37,39,42,44,45,48,53,68,69,71,75,78, 80,86,87,88,90,96,100
Chimchar
#390 | Small Fire Type | Level 1 | CR 1/2
- Armor Class 11
- Hit Points 6 (d6)
- Speed 30 ft (20 ft climb)
STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 11 (+0) 8 (-1) 11 (+0) 12 (+1)
- Saving Throws Dexterity
- Resistances Bug, Steel, Fire, Grass, Ice, Fairy
- Vulnerabilities Ground, Rock, Water
- Skills Performance, Acrobatics
Blaze. When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage
Evolution. Chimchar evolves into Monferno at level 7
Moves
Starting Moves: Scratch, Leer
Level 2: Ember, Taunt
Level 3: Fury Swipes, Flame Wheel
Level 6: Nasty Plot, Torment
Level 9: Facade, Fire Spin, Acrobatics
Level 13: Slack Off, Flamethrower
TM Moves: 01,06,08,10,11,12,17,21,27,31,32,35, 38,40,41,42,43,44,45,47,48,50,56,61,62,65, 75,86,87,88,89,90,100
Monferno
#391 | Small Fire Fighting Type | Level 6 | CR 6
- Armor Class 13
- Hit Points 37 (d8)
- Speed 30 ft (20 ft climb)
STR DEX CON INT WIS CHA 11 (+0) 18 (+4) 12 (+1) 8 (-1) 11 (+0) 14 (+2)
- Saving Throws Dexterity, Strength
- Resistances Bug, Steel, Fire, Grass, Ice, Dark
- Vulnerabilities Flying, Ground, Water, Psychic
- Skills Acrobatics, Performance, Stealth
Blaze. When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage
Iron Fist. When this Pokemon attacks with either a move that has "Punch" in its name or is called Hammer Arm, Ice Hammer, or Sky Uppercut that moves deals an additional 1d6 damage of its type.
Evolution. Monferno evolves into Infernape at level 13
Moves
Starting Moves: Mach Punch, Scrath, Leer, Ember, Taunt, Fury Swipes, Flame Wheel
Level 6: Feint, Torment, Focus Energy
Level 9: Close Combat, Fire Spin, Fire Punch
Level 13: Acrobatics, Slack Off
Level 17: Flare Blitz
TM Moves: 01,06,08,10,11,12,17,21,27,31,32,35, 38,39,40,41,42,43,44,45,47,48,50,52,56,61,62, 65,75,80,84,86,87,88,89,90,100
Infernape
#392 | Medium Fire Fighting Type | Level 12 | CR 12
- Armor Class 17
- Hit Points 83 (d10)
- Speed 40 ft (30 ft climb)
STR DEX CON INT WIS CHA 12 (+1) 20 (+5) 13 (+1) 8 (-1) 12 (+1) 18 (+4)
- Saving Throws Dexterity, Strength
- Resistances Bug, Steel, Fire, Grass, Ice, Dark
- Vulnerabilities Flying, Ground, Water, Psychic
- Skills Acrobatics, Performance, Stealth
Blaze. When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage
Iron Fist. When this Pokemon attacks with either a move that has "Punch" in its name or is called Hammer Arm, Ice Hammer, or Sky Uppercut that moves deals an additional 1d6 damage of its type.
Moves
Starting Moves: Close Combat, Mach Punch, Scratch, Leer, Ember, Taunt, Fury Swipes, Flame Wheel, Feint, Punishment, Fire Spin, Focus Energy
Level 13: Acrobatics, Fire Punch
Level 17: Calm Mind, Helping Hand
Level 20: Flare Blitz
TM Moves: 01,04,05,06,08,10,11,12,15,17,21,22, 26,27,31,32,35,38,39,40,41,42,43,44,45,47,48, 50,52,56,51,52,56,61,62,65,68,71,75,78,80,84, 86,87,88,89,90,100
Piplup
#393 | Small Water Type | Level 1 | CR 1/2
- Armor Class 12
- Hit Points 8 (d6)
- Speed 25 ft (20 ft swimming)
STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 12 (+1) 8 (-1) 9 (-1) 14 (+2)
- Saving Throws Charisma
- Resistances Steel, Fire, Water, Ice
- Vulnerabilities Grass, Electric
- Skills Animal Handling, Persuasion
Torrent. When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage
Evolution. Piplup evolves into Prinplup at level 7
Moves
Starting Moves: Pound, Growl
Level 2: Bubble, Water Sport
Level 3: Peck, Bubble Beam
Level 6: Bide, Fury Attack, Brine
Level 9: Whirlpool, Mist
Level 13: Drill Peck, Hydro Pump
TM Moves: 01,06,07,10,13,14,17,18,21,27,31,32, 39,40,42,44,45,48,49,55,,56,60,86,87, 88,90,94,98,100
Prinplup
#394 | Small Water Type | Level 6 | CR 6
- Armor Class 14
- Hit Points 43 (d8)
- Speed 30 ft (30 ft swimming)
STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 14 (+2) 8 (-1) 11 (+0) 17 (+3)
- Saving Throws Constitution, Charisma
- Resistances Steel, Fire, Water, Ice
- Vulnerabilities Grass, Electric
- Skills Animal Handling, Persuasion, Insight
Torrent. When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage
Defiant. When this Pokemon has disadvantage on an attack, it gains damage on that attack equal to its level.
Evolution. Prinplup evolves into Empoleon at level 13
Moves
Starting Moves: Metal Claw, Tackle, Growl, Bubble, Water Sport, Peck, Bubble Beam
Level 6: Bide, Fury Attack, Brine
Level 9: Whirlpool, Aqua Ring
Level 13: Drill Peck, Mist
Level 17: Hydro Pump, Icy Wind
TM Moves: 01,0,07,10,13,14,17,18,21,26,27,31, 32,34,39,42,44,45,48,49,55,56,78,80,87, 88,90,94,98,100
Empoleon
#395 | Medium Water Steel Type | Level 12 | CR 12
- Armor Class 18
- Hit Points 95 (d10)
- Speed 30 ft (30 ft swimming)
STR DEX CON INT WIS CHA 11 (+0) 10 (+0) 14 (+2) 10 (+0) 14 (+2) 20 (+5)
- Saving Throws Constitution, Wisdom, Charisma
- Resistances Steel, Fire, Water, Ice
- Vulnerabilities Grass, Electric
- Skills Animal Handling, Persuasion, Insight
Torrent. When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage
Defiant. When this Pokemon has disadvantage on an attack, it gains damage on that attack equal to its level.
Moves
Starting Moves: Aqua Jet, Metal Claw, Tackle, Growl, Bubble, Peck, Bubble Beam, Bubble Beam, Fury Attack, Brine, Whirlpool, Aqua Ring
Level 13: Swords Dance, Swagger
Level 17: Drill Peck, Mist
Level 20: Hydro Pump, Icy Wind
TM Moves: 01,05,06,07,10,13,14,15,17,18,21,26,27,31,32, 39,40,42,44,45,48,49,51,55,56,60,65,68,75,78, 80,86,87,88,90,91,94,98,100
Starly
#396 | Tiny Normal Flying Type | Level 1 | CR 1/4
- Armor Class 10
- Hit Points 6 (d6)
- Speed 25 ft (30 ft fly)
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 10 (+0) 8 (-1) 9 (-1) 10 (+0)
- Saving Throws Dexterity
- Immunities Ground, Ghost
- Resistances Bug, Grass
- Vulnerabilities Rock, Electric, Ice
- Skills Perception
Keen Eye. This Pokemon has advantage on perception checks that rely on sight
Evolution. Starly evolves into Staravia at level 7
Moves
Starting Moves: Tackle, Growl
Level 2: Quick Attack, Wing Attack
Level 3: Double Team, Endeavor
Level 6: Whirlwind, Aerial Ace
Level 9: Take Down, Agility
Level 13: Brave Bird, Final Gambit
TM Moves: 01,06,10,11,17,18,19,21,27,32,40, 42,44,45,46,48,49,51,76,87,88,90,100
Staravia
#397 | Small Normal Flying Type | Level 6 | CR 3
- Armor Class 12
- Hit Points 36 (d6)
- Speed 30 ft (30 ft fly)
STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 12 (+1) 8 (-1) 9 (-1) 10 (+0)
- Saving Throws Strength, Dexterity
- Immunities Ground, Ghost
- Resistances Bug, Grass
- Vulnerabilities Rock, Electric, Ice
- Skills Perception, Intimidation
Keen Eye. This Pokemon has advantage on perception checks that rely on sight
Reckless. This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn.
Evolution. Staravia evolves into Staraptor at level 13
Moves
Starting Moves: Tackle, Growl, Quick Attack, Wing Attack, Double Team, Endeavor
Level 6: Whirlwind, Aerial Ace
Level 9: Roost, Take Down
Level 13: Agility, Brave Bird
Level 17: Final Gambit
TM Moves: 01,06,10,11,17,18,19,21,27,32,40, 42,4,45,46,48,49,51,76,87,88,89,90,100
Staraptor
#398 | Small Normal Flying Type | Level 12 | CR 10
- Armor Class 15
- Hit Points 89 (d8)
- Speed 30 ft (40 ft fly)
STR DEX CON INT WIS CHA 16 (+3) 20 (+5) 14 (+2) 8 (-1) 9 (-1) 11 (+0)
- Saving Throws Strength, Dexterity
- Immunities Ground, Ghost
- Resistances Bug, Grass
- Vulnerabilities Rock, Electric, Ice
- Skills Perception, Intimidation, Athletics
Keen Eye. This Pokemon has advantage on perception checks that rely on sight
Reckless. This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn.
Intimidate. As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frigtened unil the end of your next turn. If your check fails, the target can't be frigthened by you in this way for 1 hour.
Moves
Starting Moves: Tackle, Growl, Quick Attack, Wing Attack, Double Team, Endeavor, Whirlwind, Aerial Ace, Take Down, Roost
Level 13: Close Combat, Brave Bird
Level 17: Feather Dance
Level 20: Final Gambit
TM Moves: 01,06,10,11,15,17,18,19,21,27,32, 40,42,44,45,46,48,49,51,68,76,8,88,89,90,100
Bidoof
#399 | Small Normal Type | Level 1 | CR 1/2
- Armor Class 10
- Hit Points 8 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 12 (+1) 8 (-1) 14 (+2) 8 (-1) 11 (+0) 9 (-1)
- Saving Throws Constitution
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Intimidation, Athletics
Simple. When this Pokemon has advantage on skill checks it can roll an additional d20 and take the highest of the three. Similarly, when this Pokemon has disadvantage on skill checks it must roll an additional d20 and take the lowest of the three.
Evolution. Bidoof evolves into Bibarel at level 6
Moves
Starting Moves: Tackle, Growl
Level 2: Defense Curl, Rollout, Headbutt
Level 3: Hyper Fang, Yawn, Crunch
Level 6: Take Down, Super Fang
Level 9: Swords Dance, Amnesia
Level 13: Superpower, Curse
TM Moves: 01,06,10,11,12,13,14,17,18,21,24, 25,27,30,32,42,44,45,46,48,49,57, 73,75,86,87,88,90,100
Bibarel
#400 | Small Normal Water Type | Level 5 | CR 6
- Armor Class 14
- Hit Points 38 (d8)
- Speed 30 ft (30 ft swim)
STR DEX CON INT WIS CHA 16 (+3) 8 (-1) 16 (+3) 8 (-1) 12 (+1) 9 (-1)
- Saving Throws Constitution, Charisma
- Immunities Ghost
- Resistances Steel, Fire, Water, Ice
- Vulnerabilities Fighting, Grass, Electric
- Skills Intimidation, Athletics, Survival
Simple. When this Pokemon has advantage on skill checks it can roll an additional d20 and take the highest of the three. Similarly, when this Pokemon has disadvantage on skill checks it must roll an additional d20 and take the lowest of the three.
Unaware. Other creatures cannot have advantage when attacking this Pokemon
Moody. At the end of every long rest this Pokemon may choose to roll on the Nature table taking whatever attribute changes until the beginning of its next long rest. At that point the changes from this ability are reverted.
Moves
Starting Moves: Water Gun, Tackle, Growl, Defense Curl, Rollout, Headbutt, Hyper Fang, Yawm, Crunch
Level 6: Take Down, Super Fang
Level 9: Aqua Jet, Sword Dance
Level 13: Amnesia, Quick Attack
Level 17: Superpower, Double Edge
Level 20: Curse
TM Moves: 01,06,10,11,12,13,14,15,17,18,21, 24,25,27,30,32,42,44,45,46,48,49,55,56, 57,68,73,75,78,86,87,88,90,94,98,100
Kricketot
#401 | Tiny Bug Type | Level 1 | CR 1/8
- Armor Class 10
- Hit Points 5 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 8 (-1) 8 (-1) 9 (-1) 8 (-1) 10 (+0) 11 (+0)
- Saving Throws Charisma
- Resistances Fighting, Ground, Grass
- Vulnerabilities Flying, Rock, Fire
- Skills Performance
Shed Skin. At the end of each of its turns if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends.
Evolution. Kricketot evolves into Kricketune at level 5
Moves
Starting Moves: Growl, Bide
Level 2: Struggle Bug
Level 3: Bug Bite
TM Moves: None
Kricketune
#402 | Small Bug Type | Level 4 | CR 2
- Armor Class 12
- Hit Points 26 (d8)
- Speed 30 ft (10 ft fly)
STR DEX CON INT WIS CHA 8 (-1) 12 (+1) 12 (+1) 8 (-1) 10 (+0) 11 (+0)
- Saving Throws Strength, Charisma
- Resistances Fighting, Ground, Grass
- Vulnerabilities Flying, Rock, Fire
- Skills Performance, Acrobatics
Shed Skin. At the end of each of its turns if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends.
Swarm When this Pokemon attacks with a damaging bug type move it may choose for one of those die to deal maximum damage
Technician. If any of this Pokemon's moves use a d4 for damage, they may instead use a d6
Moves
Starting Moves: Fury Cutter, Growl, Bide, Absorb, Sing, Focus Energy, Slash
Level 6: X-Scissor, Screech
Level 9: Screech, Fell Stinger
Level 13: Taunt, Night Slash
Level 17: Sticky Web, Bug Buzz
Level 20: Perish Song
TM Moves: 06,10,11,12,15,17,18,21,27,28,31, 32,40,42,44,45,48,49,54,68,75,81,83,87,88,90,100
Shinx
#403 | Small Water Type | Level 1 | CR 1/4
- Armor Class 11
- Hit Points 6 (d6)
- Speed 25 feet
STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 10 (+0) 8 (-1) 8 (-1) 10 (+0)
- Saving Throws Dexterity
- Resistances Flying, Steel, Electric
- Vulnerabilities Ground
- Skills Intimidation, Persuasion
Intimidate. As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.
Evolution. Shinx evolves intos Luxio at level 5
Moves
Starting Moves: Tackle, Leer
Level 2: Charge, Baby Doll Eyes
Level 3: Spark, Bite, Quick Attack
Level 6: Roar, Swagger, Thunder Fang, Take Down
Level 9: Crunch, Scary Face, Discharge, Wild Charge
TM Moves: 05,06,10,16,17,18,21,24,25,27,32, 42,44,45,46,48,57,72,73,87,88,90,93,95,100
Luxio
#404 | Small Electric Type | Level 4 | CR 4
- Armor Class 12
- Hit Points 26 (d8)
- Speed 30 ft
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 12 (+1) 8 (-1) 8 (-1) 12 (+1)
- Saving Throws Dexterity, Intelligence
- Resistances Flying, Steel, Electric
- Vulnerabilities Ground
- Skills Intimidation, Persuasion
Intimidate. As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.
Rivalry. This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type
Evolution. Luxio evolves intos Luxray at level 11
Moves
Starting Moves: Tackle, Leer, Charge, Spark
Level 6: Bite, Roar, Swagger, Quick Attack
Level 9: Thunder Fang, Crunch, Scary Face
Level 13: Discharge, Wild Charge, Take Down
TM Moves: 05,06,10,16,17,18,21,24,25,27,32,42, 44,45,46,48,57,72,73,87,88,90,93,95,100
Luxray
#405 | Medium Electric Type | Level 10 | CR 8
- Armor Class 16
- Hit Points 65 (d10)
- Speed 30 feet
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 13 (+1) 9 (-1) 8 (-1) 14 (+2)
- Saving Throws Dexterity, Intelligence
- Resistances Flying, Steel, Electric
- Vulnerabilities Ground
- Skills Intimidation, Persuasion, Perception
Intimidate. As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.
Rivalry. This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type
Guts. If this Pokemon is affected by a status condition, its attacks do an extra 1d6 damage of their type
Moves
Starting Moves: Tackle, Electric Terrain, Leer, Charge, Spark, Bite, Roar, Quick Attack
Level 13: Swagger, Thunder Fang, Crunch, Take Down
Level 17: Scary Face, Discharge, Wild Charge
TM Moves: 05,06,10,15,16,17,18,21,24,25,27, 32,42,44,45,46,48,57,68,72,73,87,88, 90,93,95,100
Budew
#406 | Tiny Grass Poison Type | Level 1 | CR 1/4
- Armor Class 11
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 8 (-1) 10 (+0) 10 (+0) 9 (-1) 14 (+2) 11 (+0)
- Saving Throws Charisma
- Resistances Fighting, Water, Grass, Electric, Fairy
- Vulnerabilities Flying, Fire, Psychic, Ice
- Skills Medicine
Natural Cure. When this Pokemon exits combat it heals all its status conditions
Evolution. Budew evolves into Roselia at level 4 if its bond level is +2 or greater
Moves
Starting Moves: Absorb, Growth
Level 2: Water Sport, Stun Spore
Level 3: Mega Drain, Worry Seed
TM Moves: 06,09,10,11,17,18,21,22,27,30,32, 36,42,44,45,48,53,75,77,86,87,88,90,96,99,100
Roserade
#407 | Small Grass Poison Type | Level 10 | CR 8
- Armor Class 15
- Hit Points 63 (d8)
- Speed 35 ft
STR DEX CON INT WIS CHA 8 (-1) 12 (+1) 12 (+1) 10 (+0) 20 (+5) 14 (+2)
- Saving Throws Intelligence, Charisma
- Resistances Fighting, Water, Grass, Electric, Fairy
- Vulnerabilities Flying, Fire, Psychic, Ice
- Skills Medicine, Nature, Persuasion
Natural Cure. When this Pokemon exits combat it heals all its status conditions
Poison Point. When a creature hits this Pokemon with a melee attack while within 5 feet of it the attacker takes 1d4 poison damge
Technician. If any of this Pokemon's moves use a d4 for damage, they may instead use a d6
Moves
Starting Moves: Absorb, Growth, Poison Sting, Stun Spore, Mega Drain, Leech Seed, Magical Leaf, Grass Whistle, Giga Drain, Toxic Spikes, Sweet Scent, Ingrain, Petal Blizzard
Level 13: Venom Drench, Grass Terrain, Weather Ball
Level 17: Toxic, Aromatherapy, Synthesis
Level 20: Petal Dance
TM Moves: 06,09,10,11,15,17,18,21, 22,27,30,32,36,42,44,45,48,53,68,75,77,84, 86,87,88,90,96,99,100
Cranidos
#408 | Small Rock Type | Level 1 | CR 2
- Armor Class 11
- Hit Points 7 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 13 (+1) 6 (-2) 9 (-1) 8 (-1)
- Saving Throws Strength
- Resistances Normal, Flying, Poison, Fire
- Vulnerabilities Fighting, Ground, Steel, Water, Grass
- Skills Athletics
Sheer Force. If this Pokemon attacks with a damaging move that has some secondary effect it may choose to forgo the secondary effect to roll an addtional die of damage for the move.
Evolution. Crandios evolves into Rampardos at level 8
Moves
Starting Moves: Headbutt, Leer
Level 2: Focus Energy, Pursuit
Level 3: Take Down, Scary Face
Level 6: Assurance, Chip Away
Level 9: Ancienct Power, Zen Headbutt
Level 13: Screech, Head Smash
TM Moves: 05,06,10,11,13,14,17,18,21,23,24, 25,26,27,32,35,37,38,39,42,44,45,46,48,56,66,69,71, 75,78,80,87,88,90,100
Rampardos
#409 | Medium Rock Type | Level 7 | CR 9
- Armor Class 14
- Hit Points 58 (d12)
- Speed 30 ft
STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 9 (-1)
- Saving Throws Strength, Constitution
- Resistances Normal, Flying, Poison, Fire
- Vulnerabilities Fighting, Ground, Steel, Water, Grass
- Skills Athletics, Intimidation
Sheer Force. If this Pokemon attacks with a damaging move that has some secondary effect it may choose to forgo the secondary effect to roll an addtional die of damage for the move.
Mold Breaker. When an opponent Pokemon within 20 ft of this Pokemon activates an ability this Pokemon can use its reaction to try to cancel that ability. The opponent must make a CHA saving throw (MOVE DC STR) or have the effect of its ability cancelled.
Moves
Starting Moves: Headbutt, Leer, Focus Energy, Pursuit, Take Down, Scary Face, Assurance, Chip Away
Level 9: Endeavor, Ancient Power
Level 13: Zen Headbutt
Level 17: Screech
Level 20: Head Smash
TM Moves: 05,06,10,11,13,14,15,17,18,21,23, 24,25,26,27,31,32,35,37,38,39,42,44,45,46,48,52,56, 66,68,69,71,75,78,80,82,87,88,90,94,100
Shieldon
#410 | Small Rock Steel Type | Level 1 | CR 1
- Armor Class 15
- Hit Points 6 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 10 (+0) 8 (-1) 10 (+0) 8 (-1) 14 (+2) 10 (+0)
- Saving Throws Constitution
- Immunities Poison
- Resistances Normal, Flying, Rock, Bug, Psychic, Ice, Dragon, Fairy
- Vulnerabilities Fighting, Ground, Water
- Skills History
Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.
Evolution. Shieldon evolves into Bastidon at level 8
Moves
Starting Moves: Tackle, Protect
Level 2: Taunt, Metal Sound
Level 3: Take Down, Iron Defense
Level 6: Swagger, Ancient Power
Level 9: Endure, Metal Burst
Level 13: Iron Head, Heavy Slam
TM Moves: 05,06,10,11,12,13,14,17,18,21,23, 24,25,26,27,32,35,37,38,39,41,42,44,45,48,69, 71,78,80,87,88,90,91,100
Bastiodon
#411 | Medium Rock Steel Type | Level 7 | CR 8
- Armor Class 22
- Hit Points 42 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 10 (+0) 8 (-1) 12 (+1) 8 (-1) 19 (+4) 10 (+0)
- Saving Throws Constitution, Strength
- Immunities Poison
- Resistances Normal, Flying, Rock, Bug, Psychic, Ice, Dragon, Fairy
- Vulnerabilities Fighting, Ground, Water
- Skills History, Survival
Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.
Soundproof. This Pokemon is immune to all sound-based moves
Moves
Starting Moves: Tackle, Protect, Taunt, Metal Sound, Take Down, Iron Defense, Swagger, Ancient Power
Level 9: Block, Endure
Level 13: Metal Burst
Level 17: Iron Head
Level 20: Heavy Slam
TM Moves: 05,06,10,11,12,13,14,15,17,18,21, 23,24,25,26,27,32,35,37,38,39,41,42,44,45,48,68,69, 71,78,80,87,88,90,91,100
Burmy
#412 | Tiny Bug Type | Level 1 | CR 1/8
- Armor Class 11
- Hit Points 6 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 8 (-1) 9 (-1) 10 (+0) 8 (-1) 12 (+1) 9 (-1)
- Saving Throws Charisma
- Resistances Fighting, Ground, Grass
- Vulnerabilities Flying, Rock, Fire
- Skills Survival
Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.
Evolution. At level 7 Burmy evolves into Wormadam if it's female or Mothim if it's male. If Burmy evolves into Mothim it gains 2 additional ability score points to allocate upon evolution.
Moves
Starting Moves: Protect, Tackle
Level 2: Bug Bite
Level 3: Hidden Power
TM Moves: 10,17
Wormadam Plant Cloak
#413 | Small Bug Grass Type | Level 6 | CR 4
- Armor Class 15
- Hit Points 37 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 8 (-1) 9 (-1) 12 (+1) 8 (-1) 16 (+3) 10 (+0)
- Saving Throws Constitution, Charisma
- Resistances Fighting, Ground, Water, Grass, Electric
- Vulnerabilities Flying, Poison, Rock, Bug, Fire, Ice
- Skills Survival, Nature
Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.
Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon
Variable Cloaks. Wormadam has three forms. Which form it has is decided upon evolution: Plant Cloak, Sandy Cloak or Trash Cloak.
Moves
Starting Moves: Tackle, Protect, Bug Bite, Hidden Power, Quiver Dance, Confusion
Level 6: Razor Leaf, Growth, Psybeam
Level 9: Captivate, Flail
Level 13: Attract, Psychic
Level 17: Sucker Punch, Leaf Storm
Level 20: Bug Buzz
TM Moves: 06,09,10,11,15,17,18,20,21, 22,27,29,30,32,42,44,45,46,48,53,68,77,83,85, 86,87,88,90,100
Wormadam Sandy Cloak
#413 | Small Bug Ground Type | Level 6 | CR 4
- Armor Class 15
- Hit Points 37 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 12 (+1) 9 (-1) 12 (+1) 8 (-1) 12 (+1) 10 (+0)
- Saving Throws Constitution, Charisma
- Immunities Electric
- Resistances Fighting, Poison, Ground
- Vulnerabilities Flying, Fire, Water, Ice
- Skills Survival, Nature
Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.
Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon
Variable Cloaks. Wormadam has three forms. Which form it has is decided upon evolution: Plant Cloak, Sandy Cloak or Trash Cloak.
Moves
Starting Moves: Tackle, Protect, Bug Bite, Hidden Power, Quiver Dance, Confusion
Level 6: Rock Blast, Harden, Psybeam
Level 9: Captivate, Flail
Level 13: Attract, Psychic
Level 17: Sucker Punch, Fissure
Level 20: Bug Buzz
TM Moves: 06,09,10,11,15,17,18,20,21, 26,27,29,30,32,37,39,42,44,45,46,48,68,77,78, 83,85,87,88,90,100
Wormadam Trash Cloak
#413 | Small Bug Steel Type | Level 6 | CR 4
- Armor Class 15
- Hit Points 37 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 8 (-1) 9 (-1) 12 (+1) 10 (+0) 14 (+2) 10 (+0)
- Saving Throws Constitution, Charisma
- Immunities Poison
- Resistances Normal, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy
- Vulnerabilities Fire
- Skills Survival, Nature
Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.
Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon
Variable Cloaks. Wormadam has three forms. Which form it has is decided upon evolution: Plant Cloak, Sandy Cloak or Trash Cloak.
Moves
Starting Moves: Tackle, Protect, Bug Bite, Hidden Power, Quiver Dance, Confusion
Level 6: Mirror Shot, Metal Sound, Psybeam
Level 9: Captivate, Flail
Level 13: Attract, Psychic
Level 17: Sucker Punch, Iron Head
Level 20: Bug Buzz
TM Moves: 06,09,10,11,15,17,18,20, 21,27,29,30,32,42,44,45,46,48,68,74,77,83, 85,87,88,90,91,100
Mothim
#414 | Small Bug Flying Type | Level 6 | CR 4
- Armor Class 13
- Hit Points 31 (d8)
- Speed 25 ft (30 ft fly)
STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 10 (+0) 8 (-1) 14 (+2) 9 (-1)
- Saving Throws Dexterity, Charisma
- Immunities Ground
- Resistances Fighting, Bug, Grass
- Vulnerabilities Flying, Rock, Fire, Electric, Ice
- Skills Survival, Sleight of Hand
Overcoat. This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name.
Swarm. When this Pokemon attacks with a damaging bug type move it may choose for one of those die to deal maximum damage
Tinted Lens. This Pokemon doubles the damage of any of its moves against targets that resist those moves
Moves
Starting Moves: Tackle, Protect, Bug Bite, Hidden Power, Quiver Dance, Confusion
Level 6: Gust, Poison Powder
Level 9: Psybeam, Camouflage
Level 13: Silver Wind, Air Slash
Level 17: Psychic, Lunge
Level 20: Bug Buzz
TM Moves: 06,09,10,11,15,17,18,19,20,21,22, 27,29,30,32,40,42,44,45,46,48,53,62,68,77,83,85,87, 88,89,90,100
Combee
#415 | Tiny Bug Flying Type | Level 1 | CR 1/4
- Armor Class 11
- Hit Points 6 (d6)
- Speed 15 ft (30 ft fly)
STR DEX CON INT WIS CHA 8 (-1) 15 (+2) 10 (+0) 11 (+0) 8 (-1) 10 (+0)
- Saving Throws Dexterity
- Immunities Ground
- Resistances Fighting, Bug, Grass
- Vulnerabilities Flying, Rock, Fire, Electric, Ice
- Skills Nature, Investigation
Honey Gather. At this beginning of every long rest this Pokemon may roll a d100. On a roll of 90 or higher it is holding a glob of honey which can be eaten to restore 20 HP.
Evolution. Combee evolves into Vespiquen at level 7 if it is female
Moves
Starting Moves: Sweet Scent, Gust
Level 2: Bug Bite
Level 3: Bug Buzz
TM Moves: None
Vespiquen
#416 | Medium Bug Flying Type | Level 6 | CR 6
- Armor Class 17
- Hit Points 31 (d8)
- Speed 15 ft (30 ft fly)
STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 10 (+0) 14 (+2) 8 (-1) 10 (+0)
- Saving Throws Dexterity, Charisma
- Immunities Ground
- Resistances Fighting, Bug, Grass
- Vulnerabilities Flying, Rock, Fire, Electric, Ice
- Skills Nature, Investigation, Persuasion
Honey Gather. At this beginning of every long rest this Pokemon may roll a d100. On a roll of 90 or higher it is holding a glob of honey which can be eaten to restore 20 HP.
Pressure. If this Pokemon is a target of a move with at least 2 PP remaining, the move must use 2 PP to be cast once.
Unnerve. Enemy Pokemon within 30 ft of this Pokemon cannot activate their held berries
Moves
Starting Moves: Sweet Scent, Gust, Poison Sting, Confuse Ray, Slash, Pusuit, Fury Cutter
Level 6: Fury Swipes, Defend Order, Power Gem
Level 9: Heal Order, Toxic, Air Slash
Level 13: Captivate, Attack Order
Level 17: Swagger, Destiny Bond
Level 20: Fell Stinger
TM Moves: 06,09,10,11,15,17,18,19,21, 27,32,36,40,42,44,45,46,48,56,60,62,68,81,83, 87,88,89,90,100
Pachirisu
#417 | Tiny Electric Type | Level 1 | CR 4
- Armor Class 13
- Hit Points 7 (d6)
- Speed 40 ft
STR DEX CON INT WIS CHA 9 (-1) 16 (+3) 12 (+1) 8 (-1) 11 (+0) 15 (+2)
- Saving Throws Dexterity, Charisma
- Immunities Electric
- Resistances Flying, Steel
- Vulnerabilities Ground
- Skills Persuasion, Sleight of Hand
Run Away. While fleeing from battle Rattata may take the dash action as a bonus action.
Pickup. At this beginning of every long rest this Pokemon may roll a d100. On a roll of 90 or higher it is holding a randomly determined item.
Volt Absorb This Pokemon gain immunity to the electric type. If this Pokemon is hit with an electric type move it heals HP equal to its level.
Moves
Starting Moves: Growl, Bide
Level 2: Quick Attack, Charm, Tail Whip
Level 3: Spark, Endure, Bite
Level 6: Nuzzle, Swift
Level 9: Electro Ball, Sweet Kiss
Level 13: Thunder Wave, Super Fang
Level 17: Discharge, Last Resort
Level 20: Hyper Fang
TM Moves: 06,10,16,17,18,21,24,25,27,32,42, 44,45,48,49,56,57,72,73,86,87,88,89,90,100
Buizel
#418 | Small Water Type | Level 1 | CR 1
- Armor Class 10
- Hit Points 7 (d6)
- Speed 30 ft (30 ft swim)
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 12 (+1) 8 (-1) 12 (+1) 10 (+0)
- Saving Throws Dexterity
- Resistances Steel, Fire, Water, Ice
- Vulnerabilities Grass, Electric
- Skills Acrobatics
Swift Swim. If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion
Evolution. Buizel evolves into Floatzel at level 7
Moves
Starting Moves: Sonic Boom, Growl
Level 2: Water Sport, Quick Attack, Water Gun
Level 3: Pursuit, Swift, Aqua Jet
Level 6: Double hit, Whirlpool
Level 9: Razor Wind, Aqua Tail
Level 13: Agility, Hydro Pump
TM Moves: 06,07,08,10,13,14,17,18,21,27,31, 32,39,42,44,45,48,49,55,,87,88,90,94,98,100
Floatzel
#419 | Medium Water Type | Level 6 | CR 7
- Armor Class 13
- Hit Points 32 (d10)
- Speed 40 ft (40 ft swim)
STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 12 (+1) 8 (-1) 14 (+2) 11 (+0)
- Saving Throws Dexterity, Wisdom
- Resistances Steel, Fire, Water, Ice
- Vulnerabilities Grass, Electric
- Skills Acrobatics, Medicine
Swift Swim. If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion
Water Veil. This Pokemon cannot be burned
Moves
Starting Moves: Sonic Boom, Growl, Water Sport, Quick Attack, Water Gun, Pursuit, Swift, Aqua Jet
Level 6: Ice Fang, Crunch
Level 9: Double Hit, Whirlpool
Level 13: Razor Wind, Aqua Tail
Level 17: Agility, Slash
Level 20: Hydro Pump
TM Moves: 05,06,07,08,10,12,13,14,15, 17,18,21,27,31,32,39,41,42,44,45,48,49,52,55, 66,68,87,88,90,94,98,100
Cherubi
#420 | Tiny Grass Type | Level 1 | CR 1/4
- Armor Class 12
- Hit Points 6 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 8 (-1) 9 (-1) 10 (+0) 10 (+0) 13 (+1) 12 (+1)
- Saving Throws Wisdom
- Resistances Ground, Water, Grass, Electric
- Vulnerabilities Flying, Poison, Bug, Fire, Ice
- Skills Nature
Chlorophyll. If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed
Evolution. Cherubi evolves into Cherrim at level 7
Moves
Starting Moves: Morning Song, Tackle
Level 2: Growth, Leech Seed
Level 3: Helping Hand, Magical Leaf
Level 6: Sunny Day, Worry Seed
Level 9: Take Down, Solar Beam
Level 13: Lucky Chant, Petal Blizzard
TM Moves: 06,10,11,17,20,21,22,27,32,42, 44,45,48,53,75,86,87,88,90,96,99,100
Cherrim
#421 | Small Normal Type | Level 6 | CR 5
- Armor Class 14
- Hit Points 37 (d8)
- Speed 30 ft
STR DEX CON INT WIS CHA 8 (-1) 13 (+1) 12 (+1) 10 (+0) 14 (+2) 12 (+1)
- Saving Throws Wisdom, Charisma
- Resistances Ground, Water, Grass, Electric
- Vulnerabilities Flying, Poison, Bug, Fire, Ice
- Skills Nature, Religion
Chlorophyll. If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed
Flower Gift. If the sun is very bright, this Pokemon transformed into its Sunshine form and gains advantage on melee attack rolls and all saving throws
Moves
Starting Moves: Morning Song, Tackle, Growth, Leech Seed, Helping Hand, Magical Leaf
Level 6: Petal Dance, Sunny Day
Level 9: Worry Seed, Razor Leaf
Level 13: Take Down, Aromatherapy
Level 17: Solar Beam, Lucky Chant
Level 20: Petal Blizzard
TM Moves: 06,10,11,15,17,20,21,22,27,32, 42,44,45,48,53,68,75,86,87,88,90,96,99,100
Shellos
#422 | Small Water Type | Level 1 | CR 2
- Armor Class 12
- Hit Points 10 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 10 (+0) 8 (-1) 15 (+2) 12 (+1) 12 (+1) 9 (-1)
- Saving Throws Constitution
- Immunities Water
- Resistances Steel, Fire, Ice
- Vulnerabilities Grass, Electric
- Skills Nature, Religion
Storm Drain. This Pokemon gains immunity to the water type. Whenever an enemy uses a single target water attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.
Sticky Hold. This Pokemon's held items cannot be taken from it unwillingly
Evolution. Shellos evolves into Gastrodon at level 8
Moves
Starting Moves: Mud Slap, Mud Sport
Level 2: Harden, Water Pulse
Level 3: Mud Bomb, Hidden Power
Level 6: Rain Dance, Body Slam
Level 9: Muddy Water, Amnesia
Level 13: Recover, Brine
TM Moves: 06,07,10,13,14,17,18,21,27,32, 42,44,45,48,55,83,87,88,90,94,100
Gastrodon
#423 | Small Water Ground Type | Level 7 | CR 8
- Armor Class 15
- Hit Points 63 (d12)
- Speed 25 ft
STR DEX CON INT WIS CHA 12 (+1) 8 (-1) 16 (+3) 12 (+1) 16 (+3) 9 (-1)
- Saving Throws Constitution, Intelligence
- Immunities Water
- Resistances Steel, Fire, Ice
- Vulnerabilities Grass, Electric
- Skills Nature, Religion, History
Storm Drain. This Pokemon gains immunity to the water type. Whenever an enemy uses a single target water attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.
Sticky Hold. This Pokemon's held items cannot be taken from it unwillingly
Sand Force. While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage
Moves
Starting Moves: Mud Slap, Mud Sport, Harden, Water Pulse, Mud Bomb, Hidden Power
Level 6: Rain Dance, Body Slam
Level 9: Muddy Water, Curse
Level 13: Spit Up, Stockpile, Swallow
Level 17: Recover, Amnesia
Level 20: Brine
TM Moves: 06,07,10,13,14,15,17,18,21, 26,27,32,34,36,37,39,42,44,45,48,55,68,71,78, 80,83,87,88,90,94,98,100
Ambipom
#424 | Small Normal Type | Level 8 | CR 8
- Armor Class 14
- Hit Points 56 (d8)
- Speed 40 feet (40 ft climb)
STR DEX CON INT WIS CHA 9 (-1) 19 (+4) 14 (+2) 15 (+2) 8 (-1) 16 (+3)
- Saving Throws Dexterity, Charisma
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Slight of Hand, Deception
Pick Up. At this beginning of every long rest this Pokemon may roll a d100. On a roll of 90 or higher it is holding a randomly determined item.
Technician. If any of this Pokemon's moves use a d4 for damage, they may instead use a d6
Skill Link. The Pokemon may choose to have any move that hits based off a d4 roll to hit exactly 4 times rather then rolling those d4
Moves
Starting Moves: Dual Chop, Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Double Hit
Level 6: Screech, Agility
Level 9: Fling, Nasty Plot
Level 13: Fake Out
Level 17: Pursuit
Level 20: Last Resort
TM Moves: 01,06,10,11,12,15,17,18,21,22,24,25, 27,30,31,32,40,42,44,45,46,47,48,56,62,65,66, 68,73,85,86,87,88,89,90,100
Drifloon
#425 | Tiny Ghost Flying Type | Level 1 | CR 3
- Armor Class 10
- Hit Points 12 (d10)
- Speed 30 ft
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 15 (+2) 10 (+0) 8 (-1) 12 (+1)
- Saving Throws Dexterity
- Immunities Normal, Fighting, Ground
- Resistances Poison, Bug, Grass
- Vulnerabilities Rock, Ghost, Electric, Ice, Dark
- Skills Persuasion, Investigation
Flare Boost. When this Pokemon is burned it gets +4 to attack rolls and +2 to save DCs for every move that uses INT, WIS, or CHA as it's MOVE stat
Aftermath. When this Pokemon faints it may choose one creature within 30 feet to take 2d6 + its level in non-typed damaged
Evolution. Drifloon evolves into Drifblim at level 7
Moves
Starting Moves: Constrict, Minimize
Level 2: Astonish, Gust, Focus Energy
Level 3: Payback, Ominous Wind, Stockpile
Level 6: Hex, Swallow, Spit Up
Level 9: Shadow Ball, Amnesia
Level 13: Baton Pass, Explosion
TM Moves: 04,06,10,11,17,18,21,24,25,27,29, 30,32,42,44,45,46,48,57,61,62,63,64,66, 73,74,77,85,87,88,90,100
Drifblim
#426 | Small Ghost Flying Type | Level 6 | CR 10
- Armor Class 12
- Hit Points 69 (d12)
- Speed 30 ft
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 19 (+4) 10 (+0) 8 (-1) 15 (+2)
- Saving Throws Dexterity, Constitution
- Immunities Normal, Fighting, Ground
- Resistances Poison, Bug, Grass
- Vulnerabilities Rock, Ghost, Electric, Ice, Dark
- Skills Persuasion, Investigation, Stealth
Flare Boost. When this Pokemon is burned it gets +4 to attack rolls and +2 to save DCs for every move that uses INT, WIS, or CHA as it's MOVE stat
Aftermath. When this Pokemon faints it may choose one creature within 30 feet to take 2d6 + its level in non-typed damaged
Unburden. If this Pokemon is not holding an item and is the active Pokemon it gains a +2 to attack rolls and a +5 bonus to initiative rolls
Moves
Starting Moves: Constrict, Minimize, Astonish, Gust, Focus Energy, Payback, Ominous Wind, Stockpile
Level 6: Hex, Swallow
Level 9: Spit Up, Shadow Ball
Level 13: Amnesia, Baton Pass
Level 17: Explosion
Level 20: Phantom Force
TM Moves: 04,06,10,11,15,17,18,21,24,25,27, 29,30,32,42,44,45,46,48,57,61,62,63,64,66, 68,73,74,76,77,85,87,88,90,100
Buneary
#427 | Small Normal Type | Level 1 | CR 1/2
- Armor Class 12
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 11 (+0) 8 (-1) 8 (-1) 13 (+1)
- Saving Throws Dexterity
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Acrobatics, Performance
Run Away. While fleeing from battle this Pokemon may take the dash action as a bonus action.
Evolution. This Pokemon evolves into Lopunny at level 7 if its bond level is +2 or higher
Moves
Starting Moves: Frustration, Defense Curl
Level 2: Foresight, Splash, Pound, Endure
Level 3: Baby Doll Eyes, Quick Attack, Jump Kick
Level 6: Baton Pass, Agility, Dizzy Punch
Level 9: After You, Charm
Level 13: Entrainment, Bounce, Healing Wish
TM Moves: 01,06,10,11,13,17,18,21,22,24,27,30, 32,42,44,45,48,56,57,73,86,87,88,90,100
Lopunny
#428 | Medium Normal Type | Level 6 | CR 6
- Armor Class 15
- Hit Points 31 (d8)
- Speed 40 ft
STR DEX CON INT WIS CHA 13 (+1) 19 (+4) 11 (+0) 8 (-1) 8 (-1) 15 (+2)
- Saving Throws Dexterity, Charisma
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Acrobatics, Performance, Persuasion
Run Away. While fleeing from battle this Pokemon may take the dash action as a bonus action.
Cute Charm. When a creature hits this Pokemon with a move with a range of melee the atacker must make a Charisma saving throw (MOVE DC CHA) or become charmed for one round.
Limber. This Pokemon cannot be paralyzed
Moves
Starting Moves: Return, Rototiller, Mirror Coat, Magic Coat, Denfense Curl, Splash, Pound, Foresight, Endure, Baby Doll Eyes, Quick Attack, Jump Kick
Level 6: Baton Pass, Agility, Dizzy Punch
Level 9: Entrainment, Bounce
Level 13: Healing Wish, Encore
Level 17: High Jump Kick, Flail
Level 20: Fake Out
TM Moves: 01,06,10,11,13,14,15,17,18,21,22,24, 25,27,30,32,42,44,45,47,48,52,56,57,59,68,73, 86,87,88,90,100
Mismagius
#429 | Small Ghost Type | Level 8 | CR 6
- Armor Class 15
- Hit Points 48 (d8)
- Speed 40 ft
STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 12 (+1) 12 (+1) 11 (+0) 16 (+3)
- Saving Throws Charisma, Dexterity
- Immunities Normal, Fighting, Ground
- Resistances Poison, Bug
- Vulnerabilities Ghost, Dark
- Skills Performance, Deception, Nature
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Wail. As an action this Pokemon can cuase each creature within 60 feet of this Pokemon that can hear this Pokemon must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this Pokemon's Wail for the next 24 hours.
Moves
Starting Moves: Growl, Psywave, Spite, Astonish, Confuse Ray, Mean Look, Hex, Psybeam, Pain Split, Payback
Level 9: Shadow Ball, Perish Song
Level 13: Grudge, Power Gem
Level 17: Mystical, Magical Leaf
TM Moves: 04,06,10,11,12,15,17,18,21,24,25, 27,29,30,32,40,41,42,44,45,46,48,49,53,57,61,63,66, 68,73,77,85,87,88,90,92,97,99,100
Honchkrow
#430 | Medium Dark Flying Type | Level 8 | CR 10
- Armor Class 14
- Hit Points 58 (d12)
- Speed 30 ft (30 ft fly)
STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 14 (+2) 10 (+0) 8 (-1) 16 (+3)
- Saving Throws Dexterity, Charisma
- Immunities Ground, Psychic
- Resistances Ghost, Grass, Dark
- Vulnerabilities Rock, Electric, Ice, Fairy
- Skills Intimidation, Investigation, Persuasion
Insomnia. This Pokemon cannot be put to sleep
Super Luck. When attacking this Pokemon critically hits on natural rolls of 19 or 20.
Moxie. If this Pokemon causes another creature to faint or kills another creature it gains advantage on attacks for the next 30 seconds.
Moves
Starting Moves: Peck, Astonish, Pursuit, Haze, Wing Attack, Night Shade, Assurance, Taunt
Level 6: Feint Attack, Mean Look, Nasty Plot
Level 9: Foul Play, Tailwind, Foul Play
Level 13: Swagger, Sucker Punch, Night Slash
Level 17: Torment, Quash
Level 20: Dark Pulse
TM Moves: 04,06,10,11,12,15,17,18,19,21,27, 29,30,32,40,41,42,44,45,46,48,51,60,63,66,68,73,76, 77,85,87,88,90,95,97,100
Glameow
#431 | Small Normal Type | Level 1 | CR 1
- Armor Class 11
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 11 (+0) 9 (-1) 8 (-1) 13 (+1)
- Saving Throws Dexterity
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Performance
Own Tempo. This Pokemon cannot be confused
Evolution. Glameow evolves into Purugly at level 9
Moves
Starting Moves: Fake Out, Scratch
Level 2: Growl, Hypnosis, Feint Attack
Level 3: Fury Swipes, Charm, Assist
Level 6: Captivate, Slash
Level 9: Sucker Punch, Attract
Level 13: Hone Claws, Play Rough
TM Moves: 01,06,10,11,12,17,18,21,24,25,27,30, 32,40,41,42,44,45,46,48,49,65,66,77,85,87,88,89, 90,100
Purugly
#432 | Small Normal Type | Level 8 | CR 7
- Armor Class 14
- Hit Points 56 (d8)
- Speed 40 ft
STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 14 (+2) 10 (+0) 8 (-1) 13 (+1)
- Saving Throws Dexterity, Charisma
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Performance, Intimidation, Deception
Own Tempo. This Pokemon cannot be confused
Thick Fat. This Pokemon gains an addtional resistance to fire and ice types
Defiant. When this Pokemon has disadvantage on an attack, it gains damage on that attack equal to its level.
Moves
Starting Moves: Fake Out, Scratch, Growl, Hypnosis, Feint Attack, Fury Swipes, Charm, Assist,
Level 9: Swagger, Captivate, Quick Attack
Level 13: Slash, Body Slam, Bite
Level 17: Attract, Assurance
Level 20: Hone Claws
TM Moves: 01,05,06,10,11,12,15,17,18,21,24, 25,27,30,32,40,41,42,44,45,46,48,49,65,66,68,77,78, 85,87,88,89,90,100
Chingling
#433 | Tiny Psychic Type | Level 1 | CR 1
- Armor Class 11
- Hit Points 7 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 9 (-1) 10 (+0) 12 (+1) 15 (+2) 14 (+2) 10 (+0)
- Saving Throws Wisdom
- Immunities Ground
- Resistances Fighting, Psychic
- Vulnerabilities Bug, Ghost, Dark
- Skills Arcana
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Evolution. Chingling evolves into Chimecho at level 5 if its bond level is +2 or higher
Moves
Starting Moves: Wrap, Growl
Level 2: Astonish, Confusion
Level 3: Yawn, Last Resort
Level 6: Entrainment, Uproar
TM Moves: 03,04,06,10,11,12,16,17,18,20,21, 27,29,30,32,33,41,42,44,45,48,49,57,73,77,85,86, 87,88,90,92,99,100
Stunky
#434 | Small Poison Dark Type | Level 1 | CR 1/2
- Armor Class 11
- Hit Points 7 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 13 (+1) 11 (+0) 10 (+0) 7 (-2)
- Saving Throws Charisma
- Immunities Psychic
- Resistances Poison, Ghost, Grass, Dark
- Vulnerabilities Ground
- Skills Survival
Stench. When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw (MOVE CON DC) being flinched on a failure
Keen Eye. This Pokemon has advantage on perception checks that rely on sight
Evolution. Stunky evolves into Skuntank at level 8
Moves
Starting Moves: Scratch, Focus Energy
Level 2: Poison Gas, Screech, Fury Swipes
Level 3: Smokescreen, Feint, Acid Spray
Level 6: Bite, Slash, Toxic
Level 9: Night Slash, Memento, Venom Drench
Level 13: Sucker Punch, Belch, Explosion
TM Moves: 05,06,09,10,11,12,17,18,21, 27,30,32,35,36,38,41,42,44,45,46,48,64,65, 66,87,88,90,95,97,100
Skuntank
#435 | Medium Poison Dark Type | Level 7 | CR 7
- Armor Class 15
- Hit Points 58 (d12)
- Speed 30 ft
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 12 (+1) 11 (+0) 7 (-2)
- Saving Throws Charisma, Dexterity
- Immunities Psychic
- Resistances Poison, Ghost, Grass, Dark
- Vulnerabilities Ground
- Skills Survival, Perception
Stench. When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw (MOVE CON DC) being flinched on a failure
Keen Eye. This Pokemon has advantage on perception checks that rely on sight
Aftermath. When this Pokemon faints it may choose one creature within 30 feet to take 2d6 + its level in non-typed damaged
Moves
Starting Moves: Scratch, Focus Energy, Poison Gas, Screech, Fury Swipes, Smokescreen, Feint, Acid Spray
Level 6: Bite, Slash, Toxic
Level 9: Flamethrower, Night Slash
Level 13: Memento, Venom Drench
Level 17: Sucker Punch, Belch
Level 20: Explosion
TM Moves: 05,06,09,10,11,12,15,17,18,21,27, 30,32,35,36,38,41,42,44,45,46,48,64,65,66,68,84, 87,88,90,95,97,100
Bronzor
#436 | Small Steel Psychic Type | Level 1 | CR 2
- Armor Class 14
- Hit Points 8 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 8 (-1) 6 (-2) 14 (+2) 14 (+2) 10 (+0) 7 (-2)
- Saving Throws Constitution
- Immunities Poison, Ground
- Resistances Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon, Fairy
- Vulnerabilities Ghost, Dark
- Skills History
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Heatproof. This Pokemon gains resistance to the fire type
Evolution. Bronzor evolves into Bronzong at level 9
Moves
Starting Moves: Tackle, Confusion
Level 2: Hypnosis, Imprison, Confuse Ray
Level 3: Psywave, Iron Defense, Feint Attack
Level 6: Safeguard, Future Sight, Metal Sound
Level 9: Gyro Ball, Extrasensory, Payback
Level 13: Heal Block, Heavy Slam
TM Moves: 03,04,06,10,11,16,17,18,20,21,22, 26,27,29,30,32,33,37,39,42,44,48,57,66,69,74,77, 78,80,85,86,87,88,90,91,92,100
Bronzong
#437 | Medium Steel Psychic Type | Level 8 | CR 7
- Armor Class 19
- Hit Points 56 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 14 (+2) 6 (-2) 14 (+2) 16 (+3) 10 (+0) 8 (-1)
- Saving Throws Constitution, Intelligence
- Immunities Poison, Ground
- Resistances Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon, Fairy
- Vulnerabilities Ghost, Dark
- Skills History, Nature
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Heatproof. This Pokemon gains resistance to the fire type
Heavy Metal. This Pokemon is considered very heavy for any effects
Moves
Starting Moves: Tackle, Confusion, Hypnosis, Imprison, Confuse Ray, Psywave, Iron Defense, Feint Attack, Safeguard, Future Sight, Metal Sound
Level 9: Block, Sunny Day, Rain Dance
Level 13: Gryo Ball, Extrasensory
Level 17: Payback, Heal Block
Level 20: Heavy Slam
TM Moves: 03,04,06,10,11,15,16,17,18,20,21, 22,26,27,29,30,32,33,37,39,42,44,48,57,64,66,68,69, 74,77,78,80,85,86,87,88,90,91,92,100
Bonsly
#438 | Small Rock Type | Level 1 | CR 1/2
- Armor Class 14
- Hit Points 6 (d6)
- Speed 20 ft
STR DEX CON INT WIS CHA 15 (+2) 7 (-2) 10 (+0) 8 (-1) 10 (+0) 11 (+0)
- Saving Throws Constitution
- Resistances Normal, Flying, Poison, Fire
- Vulnerabilities Fighting, Ground, Steel, Water, Grass
- Skills Deception
Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.
Evolution. Bonsly evolves into Sudowoodo at level 4 if it knows the move Mimic
Moves
Starting Moves: Fake Tears, Copycat
Level 2: Flail, Low Kick, Rock Throw
Level 3: Mimic, Feint Attack, Tearful Look
Level 6: Rock Tomb, Block, Rock Slide
Level 9: Counter, Sucker Punch, Double Edge
TM Moves: 04,06,10,11,17,21,23,27,31,32,37, 39,42,44,45,46,48,64,69,77,80,87,88,90,96,100
Mime Jr.
#439 | Small Psychic Fairy Type | Level 1 | CR 1/2
- Armor Class 12
- Hit Points 5 (d6)
- Speed 30 feet
STR DEX CON INT WIS CHA 6 (-2) 11 (+0) 9 (-1) 16 (+3) 12 (+1) 14 (+2)
- Saving Throws Charisma
- Immunities Dragon
- Resistances Fighting, Psychic
- Vulnerabilities Poison, Ghost, Steel
- Skills Performance, Arcana
Soundproof. This Pokemon is immune to all sound-based moves
Evolution. Mime Jr. evolves into Mr. Mime at level 4 if it knows the move Mimic
Moves
Starting Moves: Barrier, Confusion
Level 2: Pound, Tickle, Copycat, Meditate
Level 3: Double Slap, Mimic, Encore, Light Screen, Reflect
Level 6: Psybeam, Substitute, Recycle, Trick
Level 9: Psychic, Role Play, Baton Pass, Safeguard
TM Moves: 03,04,06,10,11,12,16,17,18,20,21, 22,24,25,27,29,30,31,32,33,41,42,44,45,46,48,56,57, 73,77,83,85,86,87,88,90,92,100
Happiny
#440 | Small Normal Type | Level 1 | CR 1
- Armor Class 8
- Hit Points 13 (d10)
- Speed 25 feet
STR DEX CON INT WIS CHA 5 (-3) 7 (-2) 16 (+3) 8 (-1) 11 (+0) 12 (+1)
- Saving Throws Charisma
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Medicine
Natural Cure. When this Pokemon exits combat it heals all its status conditions
Evolution. Happiny evolves into Chansey at level 4 if it's holding an oval stone
Moves
Starting Moves: Pound, Charm
Level 2: Copycat, Refresh
Level 3: Sweet Kiss
TM Moves: 01,06,07,10,11,16,17,18,20,21,22, 27,29,30,32,35,38,42,44,45,48,49,56,73, 77,85,86,87,88,90,100
Chatot
#441 | Tiny Normal Flying Type | Level 1 | CR 6
- Armor Class 12
- Hit Points 9 (d8)
- Speed 25 ft (30 feet flying)
STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 13 (+1) 10 (+0) 12 (+1) 18 (+4)
- Saving Throws Wisdom, Charisma
- Immunities Ground, Ghost
- Resistances Bug, Grass
- Vulnerabilities Rock, Electric, Ice
- Skills Performance, Persuasion, Deception
Keen Eye. This Pokemon has advantage on perception checks that rely on sight
Big Pecks. This Pokemon cannot have disadvantage on saving throws
Tangled Feet. If this Pokemon is confused, attack against it have disadvantage.
Moves
Starting Moves: Hyper Voice, Supersonic, Confide, Taunt, Peck
Level 2: Growl, Mirror Move, Sing
Level 3: Fury Attack, Chatter, Taunt
Level 6: Round Mimic,Echoed Voice
Level 9: Roost, Uproar
Level 13: Sychronoise, Sleep Talk
Level 17: Feather Dance, Air Cutter
Level 20: Boomburst
TM Moves: 01,06,10,,12,17,18,19,21,27,32,40,41,42,44,45, 46,48,49,51,76,87,88,89,90,100
Spiritomb
#442 | Medium Ghost Dark Type | Level 1 | CR 6
- Armor Class 16
- Hit Points 7 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 14 (+2) 7 (-2) 12 (+1) 14 (+2) 11 (+0) 16 (+3)
- Saving Throws Intelligence, Charisma
- Immunities Normal, Fighting, Psychic
- Resistances Poison
- Vulnerabilities Fairy
- Skills Deception, Religion, Insight
Pressure. If this Pokemon is a target of a move with at least 2 PP remaining, the move must use 2 PP to be cast once.
Infiltrator. This Pokemon ignores the effects of opponent's Reflect, Light Screen, Safegaurd, Mist, Substitute, and Aurora Veil
Moves
Starting Moves: Curse, Pursuit
Level 2: Confuse Ray, Spite
Level 3: Shadow Sneak, Feint Atack
Level 6: Hypnosis, Dream Eater
Level 9: Ominous Wind, Sucker Punch
Level 13: Foul Play, Nasty Plot
Level 17: Destiny Bond, Dark Pulse
Level 20: Memento
TM Moves: 04,06,10,11,12,15,17,18,21,27,29, 30,32,39,41,42,44,45,46,48,,60,61,63,68,77,83,85, 87,88,90,95,97,100
Gible
#443 | Small Dragon Ground Type | Level 1 | CR 1/2
- Armor Class 11
- Hit Points 7 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 14 (+2) 9 (-1) 12 (+1) 8 (-1) 10 (+0) 11 (+0)
- Saving Throws Strength
- Immunities Electric
- Resistances Poison, Rock, Fire
- Vulnerabilities Ice, Dragon, Fairy
- Skills Stealth
Rough Skin. If an enemy creature uses an attack that makes contact with this Pokemon and lands that attack, that enemy takes 1d6 non-typed damage.
Evolution. Gible evolves into Gabite at level 7
Moves
Starting Moves: Tackle, Sand Attack
Level 2: Dragon Rage, Sandstorm
Level 3: Take Down, Sand Tomb
Level 6: Slash, Dragon Claw
Level 9: Dig, Scary Face
Level 13: Dragon Rush
TM Moves: 02,05,06,10,11,17,18,21,26,27,32, 35,37,38,39,40,42,44,45,48,65,71,78,80,87,88,90,100
Gabite
#444 | Medium Dragon Ground Type | Level 6 | CR 5
- Armor Class 14
- Hit Points 37 (d8)
- Speed 30 ft
STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 13 (+1) 8 (-1) 10 (+0) 11 (+0)
- Saving Throws Strength, Dexterity
- Immunities Electric
- Resistances Poison, Rock, Fire
- Vulnerabilities Ice, Dragon, Fairy
- Skills Stealth, Intimidation
Rough Skin. If an enemy creature uses an attack that makes contact with this Pokemon and lands that attack, that enemy takes 1d6 non-typed damage.
Sand Veil. While in a sandstorm attacks against this Pokemon have disadvantage
Evolution. Gabite evolves into Garchomp at level 13
Moves
Starting Moves: Tackle, Sand Attack, Dragon Rage, Sandstorm, Take Down, Sand Tomb
Level 6: Dual Chop, Slash
Level 9: Dragon Claw, Dig
Level 13: Scary Face, Dragon Breath
Level 17: Dragon Rush
TM Moves: 02,05,06,10,11,17,18,211,26,27,32, 35,37,38,39,40,42,44,45,48,65,71,78,80,87,88,90,100
Garchomp
#445 | Medium Dragon Ground Type | Level 12 | CR 12
- Armor Class 19
- Hit Points 96 (d12)
- Speed 40 ft (30 ft burrow)
STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 14 (+2) 8 (-1) 12 (+1) 12 (+1)
- Saving Throws Strength, Dexterity
- Immunities Electric
- Resistances Poison, Rock, Fire
- Vulnerabilities Ice, Dragon, Fairy
- Skills Stealth, Intimidation, Athletics
Rough Skin. If an enemy creature uses an attack that makes contact with this Pokemon and lands that attack, that enemy takes 1d6 non-typed damage.
Sand Veil. While in a sandstorm attacks against this Pokemon have disadvantage
Sand Force. While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage
Moves
Starting Moves: Tackle, Sand Attack, Dragon Rage, Sandstorm, Take Down, Sand Tomb, Dual Chop, Slash, Dragon Claw, Dig
Level 13: Scary Face, Dragon Breath
Level 17: Dragon Rush, Crunch
Level 20: Outrage, Draco Meteor
TM Moves: 02,05,06,10,11,15,17,18,21,26,27, 31,32,35,37,38,39,40,42,44,45,48,54,56,59,65,68,71, 75,78,80,82,84,87,88,90,94,100
Munchlax
#446 | Small Normal Type | Level 1 | CR 5
- Armor Class 11
- Hit Points 15 (d12)
- Speed 20 ft
STR DEX CON INT WIS CHA 15 (+2) 6 (-2) 17 (+3) 9 (-1) 12 (+1) 15 (+2)
- Saving Throws Constitution
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Insight
Thick Fat. This Pokemon gains an addtional resistance to fire and ice types
Evolution. Munchlax evolves into Snorlax at level 5 if its bond level is +2 or higher
Moves
Starting Moves: Recyle, Lick
Level 2: Odor Sleuth, Tackle, Defense Curl
Level 3: Amnesia, Lick, Chip Away
Level 6: Metronome, Screech, Body Slam, Stockpile, Swallow
Level 9: Rollout, Fling, Belly Drum
Level 13: Natural Gift, Snatch, Last Resort
TM Moves: 01,06,10,11,13,14,17,18,21,22,24, 25,26,27,29,30,31,32,35,37,38,39,42,44,45,48, 56,78,80,87,88,90,94,100
Riolu
#447 | Small Fighting Type | Level 1 | CR 1/2
- Armor Class 11
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 15 (+2) 12 (+1) 11 (+0) 10 (+0) 12 (+1) 9 (-1)
- Saving Throws Dexterity
- Resistances Rock, Bug, Dark
- Vulnerabilities Flying, Psychic, Fairy
- Skills Insight
Inner Focus. This Pokemon cannot be flinched
Evolution. Riolu evolves into Lucario at level 5 if its bond level is +2 or greater
Moves
Starting Moves: Foresight, Quick Attack
Level 2: Endure, Counter, Feint
Level 3: Force Palm, Copycat
Level 6: Screech, Reversal
Level 9: Nastry Plot, Final Gambit
TM Moves: 01,05,06,08,10,11,17,18,21, 26,27,31,32,39,42,44,45,47,48,52,56,65,66,75, 78,80,84,87,88,90,100
Lucario
#448 | Medium Fighting Steel Type | Level 1 | CR 6
- Armor Class 14
- Hit Points 9 (d8)
- Speed 35 ft
STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 12 (+1) 10 (+0) 14 (+2) 9 (-1)
- Saving Throws Dexterity, Wisdom
- Immunities Poison
- Resistances Normal, Rock, Bug, Steel, Grass, Ice, Dragon, Dark
- Vulnerabilities Fighting, Ground, Fire
- Skills Insight, Perception, Religion
Inner Focus. This Pokemon cannot be flinched
Justified. If this Pokemon takes dark type damage it gains advantage on its next attack before the end of its next turn.
Adaptability. When this Pokemon deals damage with a move that is the same type as itself that move deals an additional 1d6 damage.
Moves
Starting Moves: Foresight, Quick Attack
Level 2: Detect, Counter, Feint
Level 3: Metal Claw, Aura Sphere, Power Up Punch
Level 6: Swords Dance, Metal Sound, Bone Rush
Level 9: Quick Guard, Me First, Work Up
Level 13: Calm Mind, Heal Pulse, Laser Focus
Level 17: Close Combat, Dragon Pulse
Level 20: Extreme Speed
TM Moves: 01,04,05,06,08,10,11,15,17,18,21, 26,27,29,30,31,32,39,42,44,45,47,48,52,56,65,66,68, 71,75,78,80,84,87,88,90,91,97,100
Hippoptas
#449 | Small Ground Type | Level 1 | CR 2
- Armor Class 13
- Hit Points 9 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 12 (+1) 10 (+0) 9 (-1) 8 (-1)
- Saving Throws Constitution
- Immunities Electric
- Resistances Poison, Rock
- Vulnerabilities Water, Grass, Ice
- Skills Nature, History
Sand Stream. This Pokemon can choose to use Sandstorm when rolling for initiative without using PP or an action even if this Pokemon does not know Sandstorm
Evolution. Hippopotas evolves into Hippowdon at level 9
Moves
Starting Moves: Tackle, Sand Attack
Level 2: Bite, Yawn
Level 3: Take Down, Dig
Level 6: Sand Tomb, Crunch
Level 9: Earthquake, Double Edge
Level 13: Fissure
TM Moves: 05,06,10,11,17,21,26,27,32,37,39, 42,44,45,48,78,80,87,88,90,100
Hippowdon
#450 | Large Ground Type | Level 8 | CR 9
- Armor Class 18
- Hit Points 72 (d12)
- Speed 25 ft
STR DEX CON INT WIS CHA 18 (+4) 8 (-1) 16 (+3) 10 (+0) 10 (+0) 8 (-1)
- Saving Throws Strength, Constitution
- Immunities Electric
- Resistances Poison, Rock
- Vulnerabilities Water, Grass, Ice
- Skills Nature, History, Intimidation
Sand Stream. This Pokemon can choose to use Sandstorm when rolling for initiative without using PP or an action even if this Pokemon does not know Sandstorm
Sand Force. While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage
Moves
Starting Moves: Tackle, Sand Attack, Bite, Yawn, Take Down, Dig, Sand Tomb, Crunch
Level 9: Ice Fang, Fire Fang
Level 13: Thunder Fang, Earthquake
Level 17: Double Edge, Fissure
Level 20: Sand Tomb
TM Moves: 05,06,10,11,15,17,21,26,27,32,37, 39,42,44,45,48,68,71,78,80,87,88,90,100
Skorupi
#451 | Small Poison Bug Type | Level 1 | CR 2
- Armor Class 13
- Hit Points 7 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 12 (+1) 8 (-1) 10 (+0) 13 (+1)
- Saving Throws Dexterity
- Resistances Fighting, Poison, Bug, Grass, Fairy
- Vulnerabilities Flying, Rock, Fire, Pychic
- Skills Stealth, Survival
Battle Armor. This Pokemon cannot be critically hit.
Keen Eye. This Pokemon has advantage on perception checks that rely on sigh
Evolution. Skorupi evolves into Drapion at level 10
Moves
Starting Moves: Bite, Poison Sting
Level 2: Leer, Knock Off, Pin Missile
Level 3: Acupressure, Pursuit, Bug Bite
Level 6: Poison Fang, Venoshock, Hone Claws
Level 9: Toxic Spikes, Night Slash
Level 13: Scary Face, Crunch
Level 17: Fell Stinger, Cross Poison
TM Moves: 06,09,10,11,12,17,18,21,27,30,31, 32,36,39,40,41,42,44,45,46,48,54,56,66,75,81, 83,84,87,88,90,97,100
Drapion
#452 | Medium Poison Dark Type | Level 9 | CR 8
- Armor Class 18
- Hit Points 53 (d8)
- Speed 40 ft
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 12 (+1) 8 (-1) 10 (+0) 15 (+2)
- Saving Throws Dexterity, Charisma
- Immunities Psychic
- Resistances Poison, Ghost, Grass, Dark
- Vulnerabilities Ground
- Skills Stealth, Survival, Intimidation
Battle Armor. This Pokemon cannot be critically hit.
Keen Eye. This Pokemon has advantage on perception checks that rely on sigh
Sniper. If this Pokemon lands a critical hit, triple the dice roll instead of doubling it.
Moves
Starting Moves: Thunder Fang, Ice Fang, Fire Fang, Bite, Poison Sting, Leer, Knock Off, Pin Missile, Acupressure, Pursuit, Bug Bite, Poison Fang, Venoshock, Hone Claws, Toxic Spikes, Night Slash
Level 13: Night Slash, Scary Face
Level 17: Crunch, Fell Stinger
Level 20: Cross Poison
TM Moves: 05,06,09,10,11,12,15,17,18,21,26, 27,30,31,32,36,39,40,41,42,44,45,46,48,54,56,59,66, 68,75,78,80,81,83,84,87,88,90,95,97,100
Croagunk
#453 | Small Poison Fighting Type | Level 1 | CR 1/2
- Armor Class 11
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA - 14 (+2) 11 (+0) 10 (+0) 13 (+1) 9 (-1) 8 (-1)
- Saving Throws Dexterity
- Resistances Fighting, Poison, Rock, Bug, Grass, Dark
- Vulnerabilities Flying, Ground, Psychic
- Skills Sleight of Hand
Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon
Poison Touch. When this Pokemon attacks with a move with the range of melee it may choose to cause the target to make a Constituion saving throw (MOVE wisdom DC) becoming poisoned on a failure
Evolution. Croagunk evolves into Toxicroak at level 9
Moves
Starting Moves: Astonish, Mud Slap
Level 2: Poison Sting, Taunt, Pursuit
Level 3: Feint Attack, Revenge, Swagger
Level 6: Mud Bomb, Sucker Punch, Venoshock
Level 9: Nasty Plot, Poison jab, Sludge Bomb
Level 13: Belch, Flatter
TM Moves: 01,06,08,09,10,11,12,17,18,21,26, 27,30,31,32,34,36,39,41,42,44,45,46,47,48,52,56,63, 66,78,80,81,84,87,88,90,97,100
Toxicroak
#454 | Medium Poison Fighting Type | Level 8 | CR 6
- Armor Class 14
- Hit Points 49 (d10)
- Speed 30 ft
STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 12 (+1) 14 (+2) 10 (+0) 8 (-1)
- Saving Throws Dexterity, Charisma
- Resistances Fighting, Poison, Rock, Bug, Grass, Dark
- Vulnerabilities Flying, Ground, Psychic
- Skills Sleight of Hand, Medicine
Anticipation. As a bonus action this Pokemon can study one Pokemon it can see within 60 ft, learning if the target knows a damaging move that is super effective against this Pokemon
Poison Touch. When this Pokemon attacks with a move with the range of melee it may choose to cause the target to make a Constituion saving throw (MOVE wisdom DC) becoming poisoned on a failure
Dry Skin. When this Pokemon is hit by a fire type move or if it is in harsh sunlight at the beginning of its turn, it takes 1d8 non-typed damage. When this Pokemon is hit by a water type move or if it is in rain at the beginning of its turn, it heals 1d8 non-typed damage.
Moves
Starting Moves: Astonish, Mud Slap, Poison Sting, Taunt, Pursuit, Feint Attack, Revenge, Swagger, Mud Bomb, Sucker Punch
Level 9: Venoshock, Nasty Plot
Level 13: Poison Jab, Sludge Bomb
Level 17: Belch, Drain Punch
Level 20: Flatter
TM Moves: 01,06,08,09,10,11,12,15,17,18,21, 26,27,30,31,32,34,36,39,41,42,44,45,46,47,48,52,56, 63,66,68,71,75,78,80,81,84,87,88,90,97,100
Carnivine
#455 | Medium Grass Type | Level 1 | CR 6
- Armor Class 13
- Hit Points 10 (d8)
- Speed 25 ft
STR DEX CON INT WIS CHA 17 (+3) 9 (-1) 14 (+2) 9 (-1) 14 (+2) 14 (+2)
- Saving Throws Strength, Wisdom
- Immunities Ground
- Resistances Water, Grass, Electric
- Vulnerabilities Flying, Poison, Bug, Fire, Ice
- Skills Deception, Medicine, Animal Handling
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Moves
Starting Moves: Bind, Growth
Level 2: Bite, Vine Whip
Level 3: Sweet Scent, Ingrain
Level 6: Feint Attack, Leaf Tornado
Level 9: Stockpile, Spit Up, Swallow
Level 13: Crunch, Wring Out
Level 17: Razor Leaf, Synthesis
Level 20: Power Whip
TM Moves: 06,10,11,15,17,21,22,27,,32,36,42, 44,45,46,48,53,56,66,68,75,83,86,87,88,90,96,100
Finneon
#456 | Small Water Type | Level 1 | CR 1/2
- Armor Class 12
- Hit Points 6 (d6)
- Speed 15 ft (30 ft swimming)
STR DEX CON INT WIS CHA 8 (-1) 13 (+1) 10 (+0) 8 (-1) 10 (+0) 14 (+2)
- Saving Throws Charisma
- Immunities Water
- Resistances Steel, Fire, Ice
- Vulnerabilities Grass, Electric
- Skills Performance
Storm Drain. This Pokemon gains immunity to the water type. Whenever an enemy uses a single target water attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.
Evolution. Finneon evolves into Lumineon at level 7
Moves
Starting Moves: Pound, Water Gun
Level 2: Attract, Rain Dance
Level 3: Gust, Water Pulse
Level 6: Captivate, Safeguard, Aqua Ring
Level 9: Whirlpool, U-turn, Bounce, Psybeam
Level 13: Silver Wind, Soak, Aqua Tail
TM Moves: 06,07,10,13,14,17,18,20,21,27,32, 42,44,45,48,55,66,77,87,88,89,90,94,96,98,100
Lumineon
#457 | Small Water Type | Level 6 | CR 5
- Armor Class 14
- Hit Points 31 (d8)
- Speed 20 ft (30 ft swim)
STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 18 (+4)
- Saving Throws Charisma, Wisdom
- Immunities Water
- Resistances Steel, Fire, Ice
- Vulnerabilities Grass, Electric
- Skills Performance, Nature
Storm Drain. This Pokemon gains immunity to the water type. Whenever an enemy uses a single target water attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.
Swift Swim. If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion
Water Veil. This Pokemon is immune to burns
Moves
Starting Moves: Gust, Pound, Water Gun, Attract, Rain Dance, Water Pulse
Level 6: Captivate, Safeguard
Level 9: Aqua Ring, Whirlpool
Level 13: U-turn, Bounce
Level 17: Psybeam, Silver Wind
Level 20: Soak, Aqua Tail
TM Moves: 06,07,10,13,14,15,17,18,20,21,27,32, 42,44,45,48,55,66,68,77,87,88,89,90,94,98,100
Mantyke
#458 | Small Water Flying Type | Level 1 | CR 3
- Armor Class 12
- Hit Points 6 (d6)
- Speed 15 ft (30 ft swim)
STR DEX CON INT WIS CHA 7 (-2) 12 (+1) 12 (+1) 12 (+1) 16 (+3) 11 (+0)
- Saving Throws Wisdom
- Immunities Ground, Water
- Resistances Fighting, Bug, Steel, Fire
- Vulnerabilities Rock, Electric
- Skills Insight
Water Absorb This Pokemon gain immunity to the water type. If this Pokemon is hit with a water type move it heals HP equal to its level.
Water Veil. This Pokemon is immune to burns
Evolution. Mantyke evolves into Mantine at level 5
Moves
Starting Moves: Tackle, Bubble
Level 2: Supersonic, Bubble Beam, Confuse Ray
Level 3: Wing Attack, Headbutt, Water Pulse
Level 6: Wide Guard, Take Down, Agility
Level 9: Air Slash, Aqua Ring, Bounce, Hydro Pump
TM Moves: 06,07,10,13,14,17,18,21,26,27,32, 40,42,44,45,48,55,62,78,80,87,88,90,94,98,100
Snover
#459 | Small Grass Ice Type | Level 1 | CR 2
- Armor Class 12
- Hit Points 7 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 12 (+1) 9 (-1) 13 (+1) 12 (+1) 14 (+2) 11 (+0)
- Saving Throws Wisdom
- Resistances Ground, Water, Grass, Electric
- Vulnerabilities Fighting, Flying, Poison, Rock, Bug, Steel, Fire
- Skills Nature, Deception
Snow Warning. This Pokemon can choose to use Hail when rolling for initiative without using PP or an action even if this Pokemon does not know Hail
Evolution. Snover evolves into Abomasnow at level 10
Moves
Starting Moves: Powder Snow, Leer
Level 2: Razor Leaf, Icy Wind
Level 3: Grass Whistle, Swagger
Level 6: Mist, Ice Shard
Level 9: Ingrain, Wood Hammer
Level 13: Blizzard, Sheer Cold
TM Moves: 06,07,10,13,14,16,17,18,20,21,22, 27,30,32,42,44,45,48,53,75,79,86,87,88,90,100
Abomasnow
#460 | Medium Grass Ice Type | Level 9 | CR 8
- Armor Class 16
- Hit Points 63 (d10)
- Speed 30 ft
STR DEX CON INT WIS CHA 16 (+3) 9 (-1) 15 (+2) 12 (+1) 16 (+3) 12 (+1)
- Saving Throws Strength, Wisdom
- Resistances Ground, Water, Grass, Electric
- Vulnerabilities Fighting, Flying, Poison, Rock, Bug, Steel, Fire
- Skills Nature, Deception, Perception
Snow Warning. This Pokemon can choose to use Hail when rolling for initiative without using PP or an action even if this Pokemon does not know Hail
Soundproof. This Pokemon is immune to all sound-based moves
Moves
Starting Moves: Powder Snow, Leer, Razor Leaf, Icy Wind, Grass Whistle, Swagger, Mist, Ice Shard
Level 9: Ice Punch, Ingrain
Level 13: Wood Hammer, Leech Seed
Level 17: Blizzard
Level 20: Sheer Cold
TM Moves: 06,07,10,13,14,15,16,17,18,20,21, 22,26,27,30,31,32,39,42,44,45,48,52,53,56,68,75,78, 79,80,86,87,88,90,100
Weavile
#461 | Small Dark Ice Type | Level 8 | CR 8
- Armor Class 14
- Hit Points 48 (d8)
- Speed 40 ft
STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 12 (+1) 12 (+1) 7 (-2) 16 (+3)
- Saving Throws Dexterity, Charisma
- Immunities Psychic
- Resistances Ghost, Ice, Dark
- Vulnerabilities Fighting, Rock, Bug, Steel, Fire, Fairy
- Skills Sleight of Hand, Stealth, Acrobatics
Pickpocket. If you hit on a move that requires a melee attack roll and are not holding an item, you may take the held item of the target you hit
Pressure. If this Pokemon is a target of a move with at least 2 PP remaining, the move must use 2 PP to be cast once.
Moves
Starting Moves: Scratch, Leer, Taunt, Quick Attack, Feint Attack, Icy Wind, Fury Swipes, Agility
Level 6: Metal Claw, Hone Claws, Beat Up
Level 9: Fling, Screech, Night Slash
Level 13: Embargo, Snatch
Level 17: Revenge, Punishment
Level 20: Dark Pulse
TM Moves: 04,06,07,10,11,12,13,14,15,17,18, 21,27,30,31,32,33,40,41,42,44,45,46,47,48,52,54,56, 63,65,66,68,75,77,81,84,85,87,88,90,94,95,97,100
Magnezone
#462 | Medium Electric Steel Type | Level 12 | CR 10
- Armor Class 20
- Hit Points 82 (d8)
- Speed 30 ft
STR DEX CON INT WIS CHA 9 (-1) 12 (+1) 12 (+1) 20 (+5) 16 (+3) 12 (+1)
- Saving Throws Constitution, Intelligence
- Immunities Poison
- Resistances Normal, Flying, Rock, Bug, Steel, Grass, Electric, Psychic, Ice, Dragon, Fairy
- Vulnerabilities Fighting, Ground, Fire
- Skills Arcana, Investigation, History
Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.
Magnet Pull. If a steel type Pokemon tries to escape or switch out while within 30 ft of this Pokemon, that Pokemon must first succeed on a DC 15 STR saves or forfeit that escaping action
Analytic. If this Pokemon acts on a initiative of count 10 or lower its moves deal an extra 1d6 damage of that moves type.
Moves
Starting Moves: Tri Attack, Supersonic, Tackle, Thunder Shock, Thunder Wave, Magnet Bomb, Light Screen, Sonic Boom, Spark, Electric Terrain, Mirror Shot, Metal Sound, Electro Ball, Flash Cannon, Screech
Level 13: Discharge, Lock On, Barrier, Mirror Coat
Level 17: Magnet Rise, Gyro Ball, Magnetic Flux
Level 20: Zap Cannon
TM Moves: 06,10,11,15,16,17,18,21,24, 25,27,32,33,42,44,48,57,64,68,72,73,74, 77,87,88,90,91,93,100
Lickilicky
#463 | Medium Normal Type | Level 8 | CR 12
- Armor Class 17
- Hit Points 86 (d12)
- Speed 30 ft
STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 18 (+4) 12 (+1) 14 (+2) 16 (+3)
- Saving Throws Charisma, Constitution
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Investigation, Arcana, Perception
Own Tempo. This Pokemon cannot be confused
Oblivious. This pokemon cannot be charmed or frightened
Cloud Nine. At the beginning of each of this Pokemons turns any unnatural weather effects end
Moves
Starting Moves: Wring Out, Lick, Supersonic, Defense Curl, Knock Off, Wrap, Stomp, Disable, Slam, Rollout, Chip Away
Level 9: Me First, Refresh
Level 13: Screech, Body Slam
Level 17: Power Whip, Curse
Level 20: Gryo Ball
TM Moves: 01,06,10,11,13,14,15,17,18,21,22, 24,25,26,27,30,31,32,35,37,38,39,42,44,45,46,48,52, 56,59,64,68,74,75,77,78,80,82,85,87,88,90,94,100
Rhyperior
#464 | Large Ground Rock Type | Level 15 | CR 13
- Armor Class 21
- Hit Points 163 (d12)
- Speed 25 ft
STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 18 (+4) 8 (-1) 12 (+1) 10 (+0)
- Saving Throws Strength, Constitution
- Immunities Electric
- Resistances Normal, Flying, Poison, Rock, Fire
- Vulnerabilities Fighting, Ground, Steel, Water, Grass, Ice
- Skills Athletics, Intimidation, History
Reckless. This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn.
Lightning Rod. This Pokemon gains immunity to the electric type. Whenever an enemy uses a single target electric attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack.
Solid Rock. When this Pokemon takes super effective damage it reduces the total damage by an amount equal to its level
Moves
Starting Moves: Horn Attack, Tail Whip, Fury Attack, Scary Face, Smack Down, Stomp, Bulldoze, Chip Away, Rock Blast, Drill Run, Take Down, Stone Edge, Earthquake
Level 13: Megahorn, Rock Wrecker
Level 17: Crunch
Level 20: Horn Drill
TM Moves: 05,06,10,11,13,14,15,17,18,21,23, 24,25,26,27,31,32,35,37,38,39,42,44,45,46,48,52,56, 59,65,66,67,68,69,71,5,78,80,82,84,87,88,90,91,94,100
Tangrowth
#465 | Medium Grass Type | Level 9 | CR 11
- Armor Class 18
- Hit Points 73 (d12)
- Speed 30 ft
STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 17 (+3) 10 (+0) 18 (+4) 7 (-2)
- Saving Throws Constitution, Strength
- Resistances Ground, Water, Grass, Electric
- Vulnerabilities Flying, Poison, Bug, Fire, Ice
- Skills Survival, Deception, History
Regenerator. When this Pokemon is switched out of battle it heals 3d6 + its level. Additonally, if this Pokemon is hidden from all enemies while in battle, it may use its action to heal 3d6 + its level.
Chlorophyll. If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed
Leaf Guard. If the sun is very bright, this Pokemon cannot be affected by status conditions
Moves
Starting Moves: Ingrain, Constrict, Sleep Powder, Vine Whip, Absorb, Poison Powder, Bind, Growth, Mega Drain, Knock Off, Stun Spore
Level 9: Natural Gift, Giga Drain, Ancient Power
Level 13: Slam, Tickle, Wring Out
Level 17: Grassy Terrain, Block
Level 20: Power Whip
TM Moves: 06,10,11,15,17,21,22,26,27,31,32, 33,36,39,40,42,44,45,46,,48,52,53,56,66,68,75,77,78, 80,83,84,86,87,88,90,96,100
Electivire
#466 | Medium Electric Type | Level 10 | CR 10
- Armor Class 15
- Hit Points 70 (d10)
- Speed 35 feet
STR DEX CON INT WIS CHA 20 (+5) 16 (+3) 13 (+1) 12 (+1) 12 (+1) 14 (+2)
- Saving Throws Strength, Charisma
- Immunities Electric
- Resistances Flying, Steel
- Vulnerabilities Ground
- Skills Sleight of Hand, Athletics, Intimidation
Vital Spirit. This Pokemon cannot be put to sleep
Static. If this Pokemon is hit by a move that makes contact it may use its reaction to cause the opponent to make a DC 13 CHA saving throw. On a failure the oppoenent is paralyzed.
Motor Drive. When this Pokemon is hit by an electric move its movement speed increases by 10 ft for 1 minute. This Pokemon gains immunity to the electric type.
Moves
Starting Moves: Quick Attack, Leer, Thunder Shock, Low Kick, Swift, Shock Wave, Thunder Wave, Electro Ball, Light Screen
Level 9: Thunder Punch, Dicharge, Ion Deluge
Level 13: Screech, Thunderbolt, Fire Punch
Level 17: Thunder, Giga Impact
Level 20: Electric Terrain
TM Moves: 06,10,12,15,16,17,18,21,24,25,26, 27,29,31,32,35,39,41,42,44,45,46,47,48,52,56,57,68, 72,73,78,80,87,88,90,93,100
Magmortar
#467 | Medium Fire Type | Level 10 | CR 10
- Armor Class 15
- Hit Points 70 (d10)
- Speed 30 feet
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 12 (+1) 8 (-1) 14 (+2) 20 (+5)
- Saving Throws Strength, Wisdom
- Resistances Bug, Steel, Fire, Grass, Ice, Fairy
- Vulnerabilities Ground, Rock, Water
- Skills Performance, History, Intimidation
Vital Spirit. This Pokemon cannot be put to sleep
Flame Body. If this Pokemon is hit by a move with a range of melee it may use its reaction to cause the opponent to make a CON saving throw (MOVE DC CHA). On a failure that opponent becomes burned.
Mega Launcher. This Pokemon deals an extra 1d10 of the moves type for Aura Sphere, Dark Pulse, Dragon Pulse, Heal Pulse, Origin Pulse, and Water Pulse
Moves
Starting Moves: Smog, Leer, Ember, Smokescreen, Feint Attack, Fire Spin, Clear Smog, Flame Burst, Confuse Ray
Level 9: Fire Punch, Lava Plume
Level 13: Thunder Punch, Sunny Day
Level 17: Flamethrower, Fire Blast
Level 20: Hyper Beam
TM Moves: 06,10,11,12,15,17,21,22,24,26,27, 29,31,32,35,38,39,41,42,43,44,45,46,47,48,50,52,56, 61,68,78,80,87,88,90,100
Togekiss
#468 | Medium Fairy Flying Type | Level 10 | CR 10
- Armor Class 17
- Hit Points 70 (d10)
- Speed 25 ft (30 ft fly)
STR DEX CON INT WIS CHA 8 (-1) 10 (+0) 12 (+1) 12 (+1) 16 (+3) 20 (+5)
- Saving Throws Charisma, Dexterity
- Immunities Dragon, Ground
- Resistances Fighting, Bug, Dark, Grass
- Vulnerabilities Poison, Steel, Rock, Electric, Ice
- Skills Persuasion, Arcana, Performance
Hustle. If this Pokemon uses a move with range of Melee that causes this Pokemon to use an attack roll to damage a creature, this Pokemon may choose to gain a -5 to hit for a +10 to damage on that move.
Serene Grace. Opponent Pokemon have disadvantage on saving throws against this Pokemon's attempts to inflict status conditions
Super Luck. When attacking this Pokemon critically hits on natural rolls of 19 or 20.
Moves
Starting Moves: Growl, Charm, Metronome, Sweet Kiss, Yawn, Encore, Follow Me, Bestow, Wish, Fairy Wind, Safeguard,Safeguard, Baton Pass
Level 13: Double Edge, Last Resort, Air Slash
Level 17: After You, Aura Sphere
Level 20: Sky Attack, Extreme Speed
TM Moves: 01,03,06,10,11,15,16,17,18,19,20, 21,22,27,29,30,31,32,33,35,38,40,42,44,45,48, 49,51,56,68,73,76,77,85,86,87,88,90,99,100
Yanmega
#469 | Medium Bug Flying Type | Level 8 | CR 9
- Armor Class 15
- Hit Points 57 (d10)
- Speed 30 ft (30 ft fly)
STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 14 (+2) 12 (+1) 11 (+0) 18 (+4)
- Saving Throws Dexterity, Charisma
- Immunities Ground
- Resistances Fighting, Bug, Grass
- Vulnerabilities Flying, Rock, Fire, Electric, Ice
- Skills Investigation, History, Perception
Frisk. This Pokemon automatically knows if an enemy is holding a hold item and that held item's name
Speed Boost. At the end of each of this Pokemons turns it gains 5 ft of movement speed in its primary form of locomotion
Tinted Lens. This Pokemon doubles the damage of any of its moves against targets that resist those moves
Moves
Starting Moves: Tackle, Foresight, Quick Attack, Double Team, Sonic Boom, Detect, Supersonic, Uproar, Pursuit, Ancient Power
Level 6: Night Slash, Bug Bite
Level 9: Feint, Slash
Level 13: Screech, U-turn
Level 17: Air Slash
Level 20: Bug Buzz
TM Moves: 06,10,11,15,17,19,21,22,27,28,29, 30,32,40,42,44,45,46,48,51,68,77,85,87,88,89,90,100
Leafeon
#470 | Small Green Type | Level 5 | CR 6
- Armor Class 17
- Hit Points 26 (d8)
- Speed 40 ft
STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 14 (+2)
- Saving Throws Wisdom, Charisma
- Resistances Ground, Water, Grass, Electric
- Vulnerabilities Flying, Poison, Bug, Fire, Ice
- Skills Animal Handling, Persuasion
Leaf Guard. If the sun is very bright, this Pokemon cannot be affected by status conditions
Chlorophyll. If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed
Moves
Starting Moves: Razor Leaf, Helping Hand, Tackle, Tail Whip
Level 6: Sand Attack, Baby-Doll Eyes
Level 9: Quick Attack, Grass Whistle
Level 13: Magical Leaf, Giga Drain
Level 17: Sword Dance, Synthesis, Sunny Day
Level 20: Last Resort, Leaf Blade
TM Moves: 01,05,06,10,11,15,17,18,21,22,27,30, 32,40,42,44,45,48,49,53,68,75,81,86,87,88,90, 96,100
Glaceon
#471 | Small Ice Type | Level 5 | CR 6
- Armor Class 17
- Hit Points 30 (d8)
- Speed 30 ft
STR DEX CON INT WIS CHA 10 (+0) 11 (+0) 11 (+0) 12 (+1) 16 (+3) 10 (+0)
- Saving Throws Intelligence, Charisma
- Resistances Ice
- Vulnerabilities Fighting, Rock, Steel, Fire
- Skills Animal Handling, Persuasion
Ice Body. If it is hailing or snowing this Pokemon recovers 1d8 hit points at the end of each of its turns
Snow Cloack. If it is hailing or snowing this Pokemon gets +2 AC
Moves
Starting Moves: Icy Wind, Helping Hand, Tackle, Tail Whip
Level 6: Sand Attack, Baby-Doll Eyes
Level 9: Quick Attack, Bite
Level 13: Ice Fange, Ice Shard
Level 17: Barrier, Mirror Coat, Hail
Level 20: Last Resort, Blizzard
TM Moves: 01,05,06,07,10,11,13,14,15,17,18,21,27,30, 32,42,44,45,48,49,68,70,79,87,88,90,100
Gliscor
#472 | Medium Ground Flying Type | Level 10 | CR 9
- Armor Class 19
- Hit Points 69 (d8)
- Speed 30 ft (30 ft fly)
STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
- Saving Throws Constitution, Dexterity
- Immunities Ground, Electric
- Resistances Fighting, Poison, Bug
- Vulnerabilities Water, Ice
- Skills Acrobatics, Intimidation
Hyper Cutter. This Pokemon cannot have disadvantage on melee attack rolls.
Sand Veil. While in a sandstorm attacks against this Pokemon have disadvantage
Poison Heal. If this Pokemon is poisoned it does not suffer the negative effects and heals 1d6 damage at the end of each of its turns
Moves
Starting Moves: Poison Sting, Sand Attack, Harden, Knock Off, Quick Attack, Fury Cutter, Feint Attack, Acrobatics
Level 6: Thunder Fang, Ice Fang, Fire Fang
Level 9: Acrobatics, Night Slash, U-turn
Level 13: Screech, X-Scissor, Poison Jab
Level 17: Sky Uppercut, Swords Dance
Level 20: Guillotine
TM Moves: 06,09,10,11,12,15,17,18,19,21,26, 27,31,32,36,37,39,40,41,42,44,45,46,48,51,54,56,59, 62,66,68,69,71,75,78,80,81,84,87,88,89,90,97,100
Mamoswine
#473 | Large Ice Ground Type | Level 12 | CR 11
- Armor Class 16
- Hit Points 126 (d12)
- Speed 30 ft
STR DEX CON INT WIS CHA 20 (+5) 11 (+0) 18 (+4) 8 (-1) 10 (+0) 8 (-1)
- Saving Throws Strength, Constitution
- Immunities Electric
- Resistances Poison
- Vulnerabilities Fighting, Steel, Fire, Water, Grass
- Skills Investigation, Survival, History
Oblivious. This pokemon cannot be charmed or frightened
Thick Fat. This Pokemon gains an addtional resistance to fire and ice types
Snow Cloak. If it is hailing or snowing this Pokemon gets +2 AC
Moves
Starting Moves: Tackle, Odor Sleuth, Mud Sport, Poweder Snow, Mud Slap, Endure, Mud Bomb, Icy Wind, Ice Shard, Take Down, Mist
Level 13: Trash, Peck
Level 17: Earthquake, Blizzard
Level 20: Scary Face
TM Moves: 05,06,07,10,13,14,15,16,17, 18,21,26,27,32,33,37,39,42,44,45,48,68,71,78, 80,87,88,90,100
Porygon-Z
#474 | Small Normal Type | Level 12 | CR 11
- Armor Class 17
- Hit Points 101 (d10)
- Speed 30 ft
STR DEX CON INT WIS CHA 12 (+1) 12 (+1) 14 (+2) 19 (+4) 14 (+2) 12 (+1)
- Saving Throws Intelligence, Constitution
- Immunities Ghost
- Vulnerabilities Fighting
- Skills Arcana, Perception, History
Download. When this Pokemon enters a battle it can analyze one of its opponents within 60 feet. If that Pokemon's highest ability score is STR, DEX, or CON you get +2 to melee attack rolls. If that Pokemon's highest ability score is INT, WIS, or CHA you get +2 to ranged attack rolls
Analytic. If this Pokemon acts on a initiative of count 10 or lower its moves deal an extra 1d6 damage of that moves type.
Adaptability. When this Pokemon deals damage with a move that is the same type as itself that move deals an additional 1d6 damage.
Moves
Starting Moves: Conversion, Conversion 2, Tackle, Psybeam, Agility, Recover, Magnet Rise, Signal Beam, Embargo, Discharge, Lock-On
Level 13: Tri Attack, Nasty Plot
Level 17: Magic Coat, Zap Cannon
Level 20: Hyper Beam
TM Moves: 03,06,10,11,13,14,15,17,18,21,22, 24,25,27,29,30,32,40,42,44,46,48,57,63,68, 73,77,85,87,88,90,92,97,100
Gallade
#475 | Medium Psychic Fighting Type | Level 12 | CR 9
- Armor Class 18
- Hit Points 64 (d8)
- Speed 35 ft
STR DEX CON INT WIS CHA 8 (-1) 19 (+4) 10 (+0) 16 (+3) 11 (+0) 10 (+0)
- Saving Throws Intelligence, Wisdom, Dexterity
- Resistances Fighting, Rock
- Vulnerabilities Flying, Ghost, Fairy
- Skills Insight, Performance, Acrobatics
Steadfast. When this Pokemon is flinched it can immediately use its reaction to take the Dash action
Justified. If this Pokemon takes dark type damage it gains advantage on its next attack before the end of its next turn.
Inner Focus. This Pokemon cannot be flinched
Moves
Starting Moves: Leer, Confusion, Double Team, Teleport, Quick Guard, Fury Cutter, Aerial Ace, Heal Pulse, Wide Guard, Swords Dance, Psycho Cut, Helping Hand, Feint, Slash
Level 13: Night Slash, Protect, False Swipe
Level 17: Close Combat, Leaf Blade
Level 20: Stored Power
TM Moves: 01,03,04,06,08,10,11,12,15,16,17, 18,20,21,24,26,27,29,30,31,32,33,39,40,41,42,44,45, 46,47,48,49,52,54,56,57,61,68,71,73,75,77,78,80,81, 84,85,86,87,88,90,92,99,100
Probopass
#476 | Medium Rock Steel Type | Level 8 | CR 8
- Armor Class 21
- Hit Points 39 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 11 (+0) 8 (-1) 11 (+0) 14 (+2) 18 (+4) 10 (+0)
- Saving Throws Constitution, Wisdom
- Resistances Normal, Flying, Poison, Fire
- Vulnerabilities Fighting, Ground, Steel, Water, Grass
- Skills Arcana, Nature, Perception
Sturdy. This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead.
Magnet Pull. If a steel type Pokemon tries to escape or switch out while within 30 ft of this Pokemon, that Pokemon must first succeed on a DC 15 STR saves or forfeit that escaping action
Sand Force. While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage
Moves
Starting Moves: Magnetic Flux, Magnet Rise, Wide Guard, Tackle, Iron Defense, Block, Magnet Bomb, Thunder Wave
Level 6: Rest, Spark, Rock Slide
Level 9: Power Gem, Rock Blast, Discharge
Level 13: Sandstorm, Earth Power, Gravity
Level 17: Stone Edge, Lock On
Level 20: Zap Cannon
TM Moves: 06,10,11,12,15,17,21,23,24,25,26, 27,32,37,39,41,42,44,45,48,64,68,69,71,72,73,78,80, 87,88,90,91,99,100
Dusknoir
#477 | Medium Rock Type | Level 13 | CR 12
- Armor Class 21
- Hit Points 69 (d6)
- Speed 25 ft
STR DEX CON INT WIS CHA 18 (+4) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 20 (+5)
- Saving Throws Intelligence, Wisdom, Charisma
- Immunities Normal, Fighting, Ground
- Resistances Poison, Bug
- Vulnerabilities Ghost, Dark
- Skills Intimidation, Arcana, Insight
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Pressure. If this Pokemon is a target of a move with at least 2 PP remaining, the move must use 2 PP to be cast once.
Frisk. This Pokemon automatically knows if an enemy is holding a hold item and that held item's name
Moves
Starting Moves: Leer, Night Shade, Disable, Astonish, Shadow Punch, Fire Punch, Ice Punch, Thunder Punch, Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray, Curse, Hex, Shadow Ball
Level 13: Mean Look, Payback
Level 17: Future Sight, Ominous Wind
Level 20: Gravity, Destiny Bond
TM Moves: 04,06,10,11,12,13,14,15,17,18,21,26, 27,29,30,31,32,39,41,42,44,45,46,48,52,56,57, 61,63,66,68,77,78,80,83,85,87,88,90,92,97,100
Froslass
#478 | Medium Ice Ghost Type | Level 9 | CR 6
- Armor Class 14
- Hit Points 53 (d8)
- Speed 40 ft
STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 12 (+1) 11 (+0) 11 (+0) 14 (+2)
- Saving Throws Constitution, Charisma
- Immunities Normal, Fighting
- Resistances Poison, Bug, Ice
- Vulnerabilities Rock, Ghost, Steel, Fire, Dark
- Skills Survival, Religion, Persuasion
Ice Body. If it is hailing or snowing this Pokemon recovers 1d8 hit points at the end of each of its turns
Snow Cloak. If it is hailing or snowing this Pokemon gets +2 AC
Cursed Body. When this Pokemon is damaged by a move it may use its reaction to cause its attacker to make a wisdom saving throw against this Pokemon's WIS/CHA MOVE DC. On a failure the attacker cannot use that move again for 15 seconds.
Moves
Starting Moves: Ominous Wind, Powder Snow, Leer, Double Team, Ice Shard, Icy Wind, Astonish
Level 9: Draining Kiss, Will-O-Wisp, Confuse Ray
Level 13: Wake Up Slap, Captivate, Shadow Ball
Level 17: Blizzard, Hail
Level 20: Destiny Bond
TM Moves: 06,07,10,12,13,14,15,16,17,18,20, 21,24,25,27,29,30,32,41,42,44,45,48,56,61,63,66, 68,70,73,77,79,85,87,88,90,100
Rotom
#479 | Tiny Electric Ghost Type | Level 1 | CR 5
- Armor Class 14
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 10 (+0) 16 (+3) 11 (+0) 14 (+2)
- Saving Throws Dexterity, Intelligence
- Immunities Normal, Fighting, Ground
- Resistances Flying, Poison, Bug, Steel, Electric
- Vulnerabilities Ghost, Dark
- Skills Deception, Arcana
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Haunt Appliance. Rotom can change its form by possessing an everyday appliance. Use the new form's stat block. Possessing an oven turns Rotom to Rotom Heat, a washing machine turns Rotom into Rotom Wash, a refrigerator turns Rotom into Rotom Frost, a fan turns Rotom into Rotom Fan, and a lawn mower turns Rotom into Rotom Mow.
Moves
Starting Moves: Trick, Astonish
Level 2: Thunder Wave, Confuse Ray
Level 3: Uproar, Thunder Shock
Level 6: Double Team, Shock Wave
Level 9: Ominous Wind, Substitute
Level 13: Electro Ball, Hex
Level 17: Charge
Level 20: Discharge
TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100
Rotom Heat
#479 | Tiny Electric Fire Type | Level 1 | CR 6
- Armor Class 16
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)
- Saving Throws Dexterity, Intelligence
- Immunities Ground
- Resistances Flying, Bug, Steel, Fire, Grass, Electric
- Vulnerabilities Rock, Water
- Skills Deception, Arcana
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Haunt Oven. When transforming into this form Rotom immediantly learns Overheat and replaces its ghost type with the fire type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the oven.
Moves
Starting Moves: Trick, Astonish
Level 2: Thunder Wave, Confuse Ray
Level 3: Uproar, Thunder Shock
Level 6: Double Team, Shock Wave
Level 9: Ominous Wind, Substitute
Level 13: Electro Ball, Hex
Level 17: Charge
Level 20: Discharge
TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100
Rotom Wash
#479 | Tiny Electric Water Type | Level 1 | CR 6
- Armor Class 16
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)
- Saving Throws Dexterity, Intelligence
- Immunities Ground
- Resistances Flying, Steel, Fire, Water, Ice
- Vulnerabilities Grass
- Skills Deception, Arcana
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Haunt Washing Machine. When transforming into this form Rotom immediantly learns Hydro Pump and replaces its ghost type with the water type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the washing machine.
Moves
Starting Moves: Trick, Astonish
Level 2: Thunder Wave, Confuse Ray
Level 3: Uproar, Thunder Shock
Level 6: Double Team, Shock Wave
Level 9: Ominous Wind, Substitute
Level 13: Electro Ball, Hex
Level 17: Charge
Level 20: Discharge
TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100
Rotom Frost
#479 | Tiny Electric Ice Type | Level 1 | CR 6
- Armor Class 16
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)
- Saving Throws Dexterity, Intelligence
- Immunities Ground
- Resistances Flying, Electric, Ice
- Vulnerabilities Fighting, Rock, Fire
- Skills Deception, Arcana
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Haunt Refrigerator. When transforming into this form Rotom immediantly learns Blizzard and replaces its ghost type with the ice type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the refrigerator.
Moves
Starting Moves: Trick, Astonish
Level 2: Thunder Wave, Confuse Ray
Level 3: Uproar, Thunder Shock
Level 6: Double Team, Shock Wave
Level 9: Ominous Wind, Substitute
Level 13: Electro Ball, Hex
Level 17: Charge
Level 20: Discharge
TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100
Rotom Fan
#479 | Tiny Electric Flying Type | Level 1 | CR 6
- Armor Class 16
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)
- Saving Throws Dexterity, Intelligence
- Immunities Ground
- Resistances Fighting, Flying, Bug, Steel, Grass
- Vulnerabilities Rock, Ice
- Skills Deception, Arcana
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Haunt Fan. When transforming into this form Rotom immediantly learns Air Slash and replaces its ghost type with the flying type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the fan.
Moves
Starting Moves: Trick, Astonish
Level 2: Thunder Wave, Confuse Ray
Level 3: Uproar, Thunder Shock
Level 6: Double Team, Shock Wave
Level 9: Ominous Wind, Substitute
Level 13: Electro Ball, Hex
Level 17: Charge
Level 20: Discharge
TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100
Rotom Mow
#479 | Tiny Electric Grass Type | Level 1 | CR 6
- Armor Class 16
- Hit Points 6 (d6)
- Speed 30 ft
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 16 (+3)
- Saving Throws Dexterity, Intelligence
- Immunities Ground
- Resistances Steel, Water, Grass, Electric
- Vulnerabilities Poison, Bug, Fire, Ice
- Skills Deception, Arcana
Levitate. This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type.
Haunt Lawn Mower. When transforming into this form Rotom immediantly learns Leaf Storm and replaces its ghost type with the grass type. As shown in this stat block, it gains 2 AC, gains 1 STR, loses 2 DEX, gains 1 WIS, and gains 2 CHA. All of these changes are reverted when Rotom stops possessing the lawn mower.
Moves
Starting Moves: Trick, Astonish
Level 2: Thunder Wave, Confuse Ray
Level 3: Uproar, Thunder Shock
Level 6: Double Team, Shock Wave
Level 9: Ominous Wind, Substitute
Level 13: Electro Ball, Hex
Level 17: Charge
Level 20: Discharge
TM Moves: 06,10,11,16,17,18,21,24,25,27,30, 32,33,42,44,46,48,57,61,72,73,77,85,87,88,90,97,100