Shadow Drake Fim
Large monstrosity, chaotic evil
- Armor Class 19
- Hit Points 137
- Speed 35 ft, flying 70 ft
STR DEX CON INT WIS CHA 16 (+3) 22 (+6) 23 (+6) 4 (-3) 12 (+1) 6 (-2)
- Saving Throws Dex+10, Con+10
- Skills perception +5, stealth +10, intimidation +2
- Condition Immunities prone, fear, poisoned, diseased
- Damage Immunities necrotic
- Senses passive Perception 15, blindsight 15 ft
- Languages understands Draconic, Abyssal and Infernal, but can't speak
- Challenge 9 (5000 XP)
Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic or rradiant
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 12 (2d8 + 3) piercing damage plus 3 (1d6) necrotic damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 13 (2d6 + 6)
Chaotic Breath (Recharge 6). Any creatures inside a 90 ft cone in front of the drake have to succeed on a DC 17 Dexterity saving throw or take 4d10 necrotic damage and be blinded until the end of their next turn.
Chaotic Roar (Recharge 5-6). Any creatures within 15 feet of this Shadow Drake have to make a DC 17 Wisdom saving throw or be affected by a random effect of the following list
Chaotic Roar Effects (roll 2d6)
Roll Effect 2 Feared until the end of their next turn 3 Paralyzed until the end of their next turn 4 Petrified 5 Confused as if under the effects of the Confusion spell 6 Shrunk as if under the effect of the Enlarge/Reduce spell 7 Poisoned for an hour 8 Blinded until the end of the drake's next turn 9 Silenced for 10 minutes 10 Restrained by an inky black shadow tentacle (Grapple DC 15) 11 Hit by an psychic explosion dealing 2d12 psychich damage to them and everybody within 5 ft of them 12 Seemingly nothing happens, they have to repeat their saving throw next turn