Bandit Mage

Medium humanoid (any race), any non-lawful alignment


  • Armor Class 11 (14 with mage armour)
  • Hit Points 22 (4d8 + 4)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 14 (+2) 10 (+0) 10 (+0)

  • Skills Arcana +4
  • Senses passive Perception 10
  • Languages any two languages
  • Challenge 1/2 (100 XP)

Spellcasting. The bandit mage is a 4th-level spellcaster. Its spellcasting ability modifier is Intelligence (spell save DC 12, +4 to hit with spell attacks). The bandit mage has the following wizard spells prepared:

Cantrips (at will): blade ward, create bonfire, mage hand, vicious mockery
1st level (4 slots): alarm, bane, mage armour, magic missle
2nd level (2 slots): arcane lock, pass without a trace

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.