Bandit Mage
Medium humanoid (any race), any non-lawful alignment
- Armor Class 11 (14 with mage armour)
- Hit Points 22 (4d8 + 4)
- Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 12 (+1) 14 (+2) 10 (+0) 10 (+0)
- Skills Arcana +4
- Senses passive Perception 10
- Languages any two languages
- Challenge 1/2 (100 XP)
Spellcasting. The bandit mage is a 4th-level spellcaster. Its spellcasting ability modifier is Intelligence (spell save DC 12, +4 to hit with spell attacks). The bandit mage has the following wizard spells prepared:
Cantrips (at will): blade ward, create bonfire, mage hand, vicious mockery
1st level (4 slots): alarm, bane, mage armour, magic missle
2nd level (2 slots): arcane lock, pass without a traceActions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.