Steel Rider

Combining machinery and magecraft, you forge a war-machine capable of taking down the toughest warriors.

Mechanical Specialization

When you choose this specialization at 1st level, you gain proficiency with smith's tools and have proficiency with your War-Body.

At 1st level, you can use your Mechanical Servant with Large creatures with a CR of 1.

War-Body

At 1st level, you forge a war-machine construct that can be donned and operated. A powerful contraption called a War-Body. The War-Body is the heart of your arsenal, upgrading the fierce construct as you progress.

The War-Body is a special weapon that you can don and doff as a piece of armor. The machine deals 1d10 + your Intelligence modifier bludgeoning damage and has a range of 10 feet. While inside your War-Body, you gain resistance to poison damage.

While inside your War-Body, it can use weapons, but you do not gain additional proficiencies or benefits with these weapons.

The War-Body has a movement speed of 40 feet and a jump height of 5 feet.

Your War-Body has 1d6 + 8 + your Artificer's level hit points and has a base AC of 10 + your Dexterity modifier. Your War-Body does not gain benefits from shields. You may don armor on your person, but you will not gain additional benefits while inside your War-Body.

You do not take damage until your War-Body is destroyed. If your War-Body is destroyed with excess damage, the difference is subtracted from your own hit points.

If your War-Body is damaged, you must spend 5gp worth of materials and 1 hour to repair it. It regains 1d4 hit points + your Intelligence modifier. During repairs, this is not considered a Short Rest for you.

Your War-Body cannot be healed by spells and potions. Mend can also be used to repair an additional 1d4 hit point per short rest.

If the War-Body is destroyed, you must spend 25gp worth of materials and 6 hours to reconstruct it.

Warding Armor

At 1st level, when inside your War-Body, you know the Blade Ward cantrip and can cast it as a bonus action.

Attachment Point

At 1st level, you can mount a light or heavy crossbow on your War-Body's arm. When inside your War-Body you are proficient with the crossbow. You can attack with your attached crossbow as an action.

Receptacle

At 3rd level, you can cast self and touch range spells on your War-Body.

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Elemental Resistance

At 3rd level, you can upgrade your War-Body to be resistant either acid, cold, fire, lightning, or thunder damage.

At 6th level, you can add resistance to either necrotic or radiant damage.

Enchanted Machina

At 6th level, you can upgrade your War-Body and make it a magical weapon for the purposes of bypassing immunities and resistances to non-magical weapons.

Rapid Mechanisms

At 9th level, you can use your melee weapon attack with the War-Body as a bonus action and as a reaction when a creature in range makes an attack against you.

Deus Machina

At 14th level, you can take the Dash, and Disengage, actions as bonus actions. When you make a melee weapon attack against a creature with the War-Body, instead of rolling for an attack, it must make a Dexterity saving throw against a DC of 8 + your proficiency + your Dexterity modifer.