Soul Binder Archetypes

Soul Binder can bind with lots of different beings; it all depends on what they seek, and what they are offered. It can be given to them as a gift, or earned through hard work and dedication.

Bond of the Dragonkin

You have been chosen by a dragon to receive a gift. It have made a Guard Drake especially for you, and you have bonded your soul with that Guard Drake that will now follow you everywhere, and protect you at all cost.


Chromatic Guard Drake

Medium Dragon, Unaligned


  • Armour Class 14 + your proficiency modifier
  • Hit Points (6 (or 1d10) + its constitution modifier) x your soul binder level.
  • Hit Die: 1d10 per Soul Binder Level
  • Speed 30ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 4 (-3) 12 (+1) 7 (-2)

  • Languages Draconic, but can’t speak.

Actions

Bite. Melee Weapon Attack: +5 (your proficiency modifier + Its Strength modifier) to hit, reach 5ft., one target. Hit 6 (1d8 + Its Strength modifier)

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Tongue and Scales of the Drake

When you take this Bond at 1st level you learn to speak draconic, in order to talk with your drake.

Additionally you gain proficiency with medium armour, heavy armour and martial weapons.

Guardian of the Dragon

At 1st level you have been given a Chromatic Guard Drake and bonded with it. The Drake will use the stat block above. When you get the drake you also choose what colour you want it to be, you can choose one of the following colours:

  • Black Guard Drake. A black guard drake is amphibious (it can breathe air or water), has a swimming speed of 30 feet, and has resistance to acid damage.
  • Blue Guard Drake. A blue guard drake has a burrowing speed of 20 feet and resistance to lightning damage.
  • Green Guard Drake. A green guard drake is amphibious (it can breathe air or water), has a swimming speed of 30 feet, and has resistance to poison damage.
  • Red Guard Drake. A red guard drake has climbing speed of 30 feet and resistance to fire damage.
  • White Guard Drake. A white guard drake has a burrowing speed of 20 feet, a climbing speed of 30 feet, and resistance to cold damage.

A Drakes Challenge

At 3rd level your drake is a force to be reckoned with, and it will happily stand at the frontline and take many blows for its team mates. Whenever your drake hits a creature, it also challenges that creature to fight the drake. The drake marks the creature. The creature have disadvantage to attack other creatures than the guard drake.

The drake can only have one creature marked at a time, and if a new creature is marked the old mark is removed.

Magic Infused Blood

When you reach 6th level your drake have gotten more used to magic as it have been bonded to you, and effected by your magic. Whenever you target your drake with a spell, it will gain the following benefits untill the end of your next turn:

  • It adds your proficiency bonus twice to its AC instead of once.
  • It adds your proficiency bonus to its Attack rolls twice instead of once.
  • It adds your proficiency bonus to its Damage.

Command of the Dragonkin

At the 11th level you can command your guard drake with the fury of a dragon. You learn two commands. These commands functions like your "Soul Binder's Command" and will follow the same rules and uses, these will not count toward your total know commands:

  • Chromatic Bite: You command your dragon to infuse its bite with extra elemental energy. The next time your drake hits a creature with its bite attack, it add 4d8 damage to it. The damage type for this extra damage is dependent on what colour the drake has, its the same type that the drake has resistance to.
  • Draconic Leap: You point your finger at a target within 60 feet of you. If your drake is within 30 feet of that target, it can use its bonus action to leap to that target, If it does so, the target must succeed a strength saving throw or be knocked prone and take 2d8 bludgeoning damage.

Dragons Blessing

When you reach 17th level, you have been bonded so long with your drake and have learned more about its draconic powers that you can empower it to transform in to a dragon for a short while. As an action, you can cause your drake to grow wings and transform into a dragon for 1 minute. While transformed it get the following benefits:

  • It has a flying speed of 60 feet.
  • Its size becomes Large.
  • It has 10 feet reach on all its attacks.
  • As a bonus action, it can let out a terrifying roar. Each creature of its choice that is within 120 feet of the drake and aware of it, must succeed on a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.

The transformation ends after 1 minute, or if the drake uses its bonus action to end it. It can transform once per long rest.

Credit

Artist:


This was made with Homebrewery -___

Made by /u/FragSauce For the Soul Binder Class found here: https://www.reddit.com/r/UnearthedArcana/comments/7jli8g/soul_binder_v03_now_with_2_more_subclass_in/