Cursebringer

Even among Warlocks, anyone known to be a Cursebringer is looked upon with special unease. Where they walk, death and destruction follow, and even their allies, when they have any, are not certain to emerge unscathed. While other Warlocks have made pacts for countless reasons, such as strength, knowledge, and fame, every Cursebringer’s pact is born from a singular plea: “I will give anything for the power to kill them.”

You have made a pact to serve as your Patron’s weapon in the mortal realm, destroying their enemies wherever you find them. Your Patron may be any being powerful enough to form the pact and desiring such a servant. Although most Cursebringers serve neutral or evil entities, there are instances in which even powerful beings of good sees such living weapons as the best choice in destroying evil. It is a curious testament to the power of the mortal will that the powers granted to a Cursebringer through this pact always take on a similar form regardless of the Patron.

Expanded Spell List

Your pact lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Cursebringer Expanded Spells
Spell Level Spells
1st bane, thunderous smite
2nd aganazzar's scorcher, hold person
3rd bestow curse, blinding smite
4th greater invisibility, evard's black tentacles
5th destructive wave, hold monster

Hexblade

A Cursebringer is expected to wade into battle against their Patron’s enemies, so the power of the pact both grants martial knowledge and helps guide their blades in combat. At 1st level, you gain proficiency with medium armor, shields, and martial weapons. In addition, when attacking with a melee weapon that you are proficient with and that lacks the two-handed property, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.

Curse of Ruin Impendent

Starting at 1st level, you gain the ability to channel your Patron’s wrath into a curse that renders enemies more vulnerable to your attacks. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute, granting you a bonus to melee damage rolls against the cursed target equal to your proficiency bonus or your Warlock level, whichever is lower. If the cursed target dies, you regain hit points equal to your Warlock level.

You can use this feature twice. You regain expended uses when you finish a short or long rest. At 6th level, you gain an additional use of this feature between rests, and again at 12th and 18th levels.

Curse-Eater

Starting at 6th level, you have learned to subvert the energies of your curse into empowering yourself instead of afflicting your enemies. As a bonus action, you may spend a use of your curse to gain a +1 bonus to attack rolls, damage rolls, AC, and saving throws for 1 minute. At 14th level, this bonus increases to +2.

Reaper's Knell

Starting at 10th level, your increasing mastery over your curse lets you use its power to inflict a supernatural dread on your foes, but your allies may be affected as well. As a bonus action, you may spend a use of your curse to cause each creature within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. Each creature that fails its saving throw becomes Frightened of you for 1 minute or until it takes damage. As a reaction when you use this feature, you may grant any number of creatures not hostile to you advantage on their saving throw against this feature.

Relentless

The eldritch power suffusing your body refuses to let you fall before completing your duty. Starting at 14th level, when you are reduced to 0 hit points, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest. Additionally, you no longer age and cannot be aged magically.

Avatar of Wrath

At 20th level, you can assume a form that embodies the unbridled power and fury of your Patron. As an action, you undergo a violent transformation. Anyone within 5 feet of you must succeed on a Strength saving throw against your warlock spell save DC or be pushed 10 feet away from you. For 1 minute, you gain the following benefits:

  • At the beginning of your turn, you can choose one creature you can see within 30 feet of you and afflict them with the effects of your curse until the beginning of your next turn.
  • You have advantage on attacks against creatures under the effects of your curse.
  • Until the end of your transformation, you may use Reaper’s Knell once without spending a use of your curse, and hostile creatures make their saving throw against Reaper’s Knell with disadvantage.

Once you use this feature, you can’t use it again until you finish a long rest. This feature replaces the Warlock’s Eldritch Master class feature.

New Invocations

Armor of the Slain

Prerequisite: Cursebringer

The horrific power of your curse gathers the expended vitality of slain enemies into a protective shroud around you. When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your warlock level + your Charisma modifier (minimum of 1).

Martial Malison

Prerequisite: Cursebringer, Pact of the Blade feature

Your patron has granted you supernatural understanding of a particular style of fighting in order to better bring destruction to their enemies. Choose one of the following options. This choice counts as a Fighting Style, and you can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.

Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Arcane Malison

Prerequisite: Cursebringer

The energies from which you draw your Pact Magic have grown more attuned to causing harm. When you roll a 1 or 2 on a damage die for a warlock spell, warlock cantrip, or warlock feature that uses a spell slot, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.

Empowered Malediction

Prerequisite: 9th level, Cursebringer

Your service has been rewarded with further power from your Patron, and your curse inflicts even greater harm. Starting at 9th level, your curse causes the target to suffer disadvantage when making an attack roll against you. Starting at 15th level, any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20.

Miasma of Strife

Prerequisite: 12th level

In combat, a nearly tangible aura of malice surrounds you and interferes with enemies’ ability to avoid misfortune. Whenever a hostile creature within 10 feet of you must make a saving throw, the creature suffers a penalty to the saving throw equal to your Charisma modifier (with a minimum penalty of -1). You must be conscious to inflict this penalty.

At 18th level, the range of this aura increases to 30 feet.


Thresher of Souls

Prerequisite: 12th level, Cursebringer

The destructive power flowing through you often strike beyond your immediate victim, duplicating your attacks on additional targets and scattering massed foes like wind-strewn chaff. Once per turn when you hit a creature with a weapon attack or warlock cantrip, you may choose a second creature within 5 feet of the first. Once all damage is determined for the first creature, the second creature suffers the same damage.