Warlock Subclass: Bone Mage

You have made your pact with a powerful being of dead or undead forces. Long-lived liches, vampire queens, lords of the outer planes, demigods of death, and other creatures may all seek to extend their influence and impose their wills into the land of the living through the guise of undeath. Perhaps you yourself died and were brought back by the grace of your patron, or perhaps you have a fascination with death many say the living ought not to have. Either way, it's sick as hell, man.

Necromantic patrons (as they are more traditionally titled) often overlap into patrons both fiendish and celestial. The difference is one of the patron's intentions. Fiendish and celestial patrons want to bring mortals to their planes; necromantic patrons want to bring creatures from their plane to the material.

Expanded Spell List

Bone Mages may choose from an expanded list of spells when they gain a warlock spell. The following spells are added to the warlock spell list for you.

Bone Mage Expanded Spells
Spell Level Spells
1st inflict wounds, detect evil and good
2nd blindness/deafness, gentle repose
3rd animate dead, speak with dead
4th death ward, phantasmal killer
5th cloud kill, reincarnate

Necrotic Healing

Starting at 1st level, you patron teaches you how to turn the pain of others to your benefit. When you deal damage in any way, you can use this feature to regain hit points equal to half the damage dealt.

Once you use this feature, you can't use it again until you take a short or long rest.

Exceptional Thralls

Starting at 6th level, your connection the undead provides you with several benefits when summoning them. For every creature brought to life with animate dead, magical item containing a deceased soul, or other friendly undead creature within 60 feet of you (including a chained soul familiar), you gain 5 temporary hitpoints. Additionally, when summoning creatures through any spell, the creature gains a bonus to its HP and to its damage equal to your Charisma modifier.

Affinity for Death

Starting at 10th level, your patron rewards your service with some protection against the parts of death that most threaten you. You gain resistance to necrotic damage, and when you roll death saving throws, an 8 or above counts as a success for you.

Hit Them While They're Down

Starting at 14th level, your knowledge of the dead extends to the near-dead. When you or a creature under your control hits a creature that is at half health or lower for the first time, the hit is an automatic critical. This ability can be used up to 3 times on a single damaged creature, but each creature under your command can only use it once, including yourself.

Chained Soul

Your connection to your patron allows you to manipulate the Pact of the Chain to be not an animal, but an undead servant.

You may use the find familiar spell as provided by the Pact of the Chain to instead animate the remains of a body. The chosen remains are possessed by a spirit from the plane of your patron; if your patron originates from the material plane, the spirit comes from the Shadowfell. The remains are considered a skeleton or zombie, depending on whether flesh is still present on them. The creature is considered charmed by you, and functions just as any other familiar would.

Chained souls are known to have great mustaches. No one knows why this is, or how it is so consistent. They just rock 'em. I don't even like mustaches, and I was like, damn, those are some fine mustaches.

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Concept and Art © Drawfee