Bowsette

Medium Humanoid, Neutral Evil


  • Armor Class 18 (Koopa Shell)
  • Hit Points 202 (22d10 + 88)
  • Speed 30ft, fly 60ft (if using the Koopa Clown Car)

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 18 (+4) 14 (+2) 11 (+0) 20 (+5)

  • Saving Throws Strength +7, Constitution +8, Charisma +9
  • Skills Athletics +7, Intimidation +9, Deception +9,
  • Condition Immunities frightened
  • Damage Immunities fire
  • Senses passive Perception 10, Darkvision 60ft
  • Languages Common, Koopa
  • Challenge 12 (8,400 XP)

Koopa Resistance (3/Day). Bowsette retains her stubborn and proud nature, as a result she can reroll a saving throw she fails. Bowsette must use the new roll

Princess's Rage. Bowsette flies into a rage when reduced to below half her hit point maximum. Whilst in this rage, she deals an additional 2d6 fire damage with her Fireball Breath, Shell Attack and gains 5 temporary hitpoints at the start of her turn.

Super Crown Charm. As a bonus action, Bowsette can use her new found appearance to charm one creature that she can see within 60ft. The creature must succeed on a DC 16 Wisdom saving throw or be charmed until the end of Bowsette's next turn.

Actions

Fireball Breath. Ranged Spell Attack: +9 to hit, range 20/60ft., one target. Hit 21 (6d6) fire damage

Shell Attack. (Recharge 5,6) Bowsette throws her shell in a 30ft long, 5ft wide, line. Any creatures in the line's area must make a DC 16 Dexterity saving throw. On a failure the creature takes 18 (4d8) bludgeoning damage and 9 (2d8) piercing damage. On a success the creature takes half damage. The shell attempts to return to Bowsette at the start of her next turn, unless it is destroyed or picked up (the shell has an AC of 10, 25 hitpoints and has resistance to piercing and slashing damage). Repeat this attack with the line starting at the shell's current location and moving directly to Bowsette. If the shell reaches Bowsette, this ability automatically recharges. If her shell is destroyed, she creates a new one the next time this ability recharges.

Tail Swipe. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 7 (1d8 + 3) bludgeoning damage.



Legendary Actions

Bowsette can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Bowsette regains spent legendary actions at the start of her turn.

  • Fireball Breath. Bowsette makes a Fireball Breath attack.
  • Bossy Command. Bowsette targets one ally she can see within 30ft of her. If the target can see and hear Bowsette, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
  • Furious Roar. (2 actions) Bowsette roars with royal fury. She targets one enemy she can see within 30 feet of her. If the target can see and hear her, the target must make a DC 16 Wisdom saving throw or be frightened until the end of Bowsette's next turn.

Art Credit: savisavichan.tumblr.com / @savisavichan

Designed By Mark Hulmes - @Sherlock_Hulmes