Clockwork Stinky Cat

Small construct, unaligned


  • Armor Class 16
  • Hit Points 21 (6d6)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
10 (+0) 22 (+6) 10 (+0) 4 (-3) 14 (+2) 7 (-2)

  • Saving Throws Dex +10
  • Skills Acrobatics +8, Perception +4, Stealth +8
  • Damage Immunities poison, psychic
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 120 ft., passive Perception 14
  • Languages understands Common
  • Challenge 1/4 (50 XP)

Immutable Form. The clockwork stinky cat is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork stinky cat has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The clockwork stinky cat makes two attacks.

Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Exhaust. The clockwork stinky cat sputters out a smelly plume of exhaust. Creatures within 10 feet must succeed on a DC 12 Constitution saving throw or become incapacitated until the end of its next turn.

Created by u/iamthetot