Warlock Patron: The Stand

You have made a pact with your deepest and most hidden potential, pulliny the ties of energy that bind your spirit to your body. While not an extraplanar being like other patrons, once the pact is made, this essence acts to defend and carry out the will of its user.

Expanded Spell List

The Stand lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Expanded Spell List
Level Spells
1st Cure Wounds, Shield
2nd Lesser Restoration, Bark skin
3rd Plant Growth, Protection From Energy
4th Grasping Vine , Guardian of Faith
5th Greater Restoration, Steel Wind Strike

Altered Cantrip

This patron does not allow you access to the eldritch blast cantrip, nor any of the assosciated invokations for the cantrip. Instead, you gain a cantrip that shares the name of your Stand with the following effects:

Instead of a crackling beam of energy, an ephemeral, floating entity called a "Stand" appears adjacent to the target and makes a melee spell attack using your charisma modifier. On hit, the target takes 1d8 force damage. It makes two attacks at 5th level, three attacks at 11th level, and four attacks at 17th level. Your Stand disappears after making all attacks

The range is reduced to 30 feet. Creatures up to 60 feet away can still be targeted, but the attack rolls will be made at disadvantage and the damage will be reduced to 1d4 force damage

Stand Manifest

Starting at 1st level, you can expend a spell slot as an action to allow your stand to remain on the battlefield within 30 feet of your while you are concentrating on it. It remains for ten minutes, or until dismissed as a free action on your turn. While the Stand is manifested, it gains the following features:

  • As a bonus action on your turn, you may move your stand up to your movement within range and make a single melee attack against a target within 5 feet of your Stand

  • If a creature leaves your Stand's reach, you may use your reaction to have your stand make a melee spell attack as an opportunity attack

  • When your Stand is adjacent to you, you may take the dodge action as a bonus action on your turn. You can use this ability equal to your Charisma modifier per short rest

  • Your stand can be targeted by damaging weapon attacks and spell effects, but it is immune to conditions and cannot he otherwise affected by opponents. Its Armor Class is equal to 10 + your Dexterity modifier + your Charisma modifier. Damage incurred from this does not make you have to make a constitution saving throw to maintain concentration. Whenever it would take damage, you take the damage instead. It has resistance to acid, fire, ice, lightning, thunder, bludgeoning, piercing, and slashing from none magical weapons.

Spirit Edge

At 6th level, choose a damage type (acid, fire, ice, lightning, or thunder). When hit a creature with your Stand's melee spell attack, the creature takes extra damage of the chosen type equal to your Charisma modifier (minimum 1)

Additionally, while your stand is manifested, you can use your action to perceive through your Stand's senses until your next turn. You can use subsequent turns to maintain this connection, extending until the start of your next turn. While perceiving through your Stand, you have Darkvision for 120 feet and have advantage on Perception and Investigation checks that rely on sight.

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PART 1 | FANCINESS

Starting at 10th level, while your stand is manifested, it can deliver touch-ranged spells as if it were a familiar, as long as they do not require concenctration

Echo

When you reach 14th level, choose a spell from your Warlock spell list. Its level cannot be greather than one half your caster level, rounded down. It cannot require concentration nor have a casting time of more than 1 action.

Your stand can cast the spell using your spellcasting ability and caster level once per short rest. If the spell has a range of "self", it instead targets both you and your Stand. You can elect to cast the spell again before your next short rest, but you incure a level of exhaustion when you do this.