Guns, Armor, and Starting Equipment for Wierd West Campaigns

Simple Guns
Weapon Damage Dice Range Properties
Squirrel Gun 1d8 Piercing. 120/500 Ammunition, Reloading, Two-Handed
Shotgun 2d6 Piercing 15/60 Ammunition, Reloading, Scatter, Two-handed
Martial Guns
Weapon Damage Dice Range Properties
Revolver 1d8 Piercing 60/120 Ammunition, Clip (6 Shots)
Hunting Rifle 1d12 Piercing 120/500 Ammunition, Reloading, Two-Handed

Weapon Property: Ammunition

This weapon property works like the one in the player's handbook. It means you need to have ammunition (in this case bullets) to load the weapon, and if the weapon lacks the two-handed property you need a free hand to load the weapon.

Weapon Property: Reloading

This weapon property works a little differently than the "loading" property in the player's handbook. If a weapon has the reloading property it can only be fired when loaded, regardless of how many attacks the user may usually make. Furthermore, reloading the weapon must be stated as part of the shooter's turn (no action required), and if an enemy can see the wielder when they reload their weapon, they may use their reaction to make one weapon attack against the user. You may only reload a gun as a free action once per round.

Weapon Property: Scatter

Weapons with the scatter property shoot a ton of pellets at the enemy rather than a single bullet. Because of this, they don't require precise aiming and tend to be very devastating in close quarters. If a weapon has the scatter property, the wielder's dexterity modifier is not added to damage rolls made with the weapon, but the weapon's damage dice are doubled if the target is within the weapon's short range.

Weapon Property: Clip

Technically, the clip property refers to weapons with both clips and revolving cylinder ammunition mechanisms. Weapons with the clip property do not need to be reloaded until they have fired a certain number of shots (denoted next to the clip property in the weapons table), but require a full action and a free hand to reload. If this action is taken in view of an enemy, that enemy may make one weapon attack against the reloader as a reaction.


Gun Proficiencies by Class

Your class determines which guns your are proficient in, shown on the following table. If a class feature or other ability allows you to choose a specific simple or martial weapon proficiency, you may choose simple guns in place of simple weapons and martial guns in place of martial weapons.

Gun Proficiency
Class Gun Proficiencies
Barbarian All Guns
Bard Simple Guns (Valor Bards are proficient in all guns)
Cleric Simple Guns (Domains that grant Martial weapons also grant all guns)
Druid Simple Guns
Fighter All Guns
Monk Simple Guns
Paladin All Guns
Ranger All Guns
Rogue Simple Guns, Revolver
Sorcerer Simple Guns
Warlock Simple Guns
Wizard Simple Guns

Armor

Armor is generally unavailable in the new world. Firearms have replaced any necessity for armor, and it will thus be unavailable in the setting (this includes shields and any armor granted by your class equipment). However, never fret! To make armor values more normative, all characters will recieve an unarmored armor class equal to 10+their dexterity modifier+their constitution modifier.

Starting Equipment

You will start with the equipment granted by your class, minus any armor. You may substitute guns for ranged weapons of a similar nature. For example, if your class grants you a light crossbow (a simple weapon) you may choose a shotgun or squirrel gun (simple guns) instead. If your class grants you a longbow (a martial weapon), you may choose a Revolver or Hunting Rifle (martial guns) instead. You may also susbstitute bullets for arrows or crossbow bolts.

Extra feat: Gun Expert

You have trained extensively with firearms, enabling you to reload them more quickly than most people, as well as giving you some ideas about their use in melee combat.

You are proficient with using guns as improvised melee weapons.

You can reload a gun with the reloading property multiple times per round.

If you take the attack action and attack with a one-handed weapon, you may make an attack with a pistol as a bonus action.