Guns, Armor, and Starting Equipment for Wierd West Campaigns
Simple Guns
Weapon | Damage Dice | Range | Properties |
---|---|---|---|
Squirrel Gun | 1d8 Piercing. | 120/500 | Ammunition, Reloading, Two-Handed |
Shotgun | 2d6 Piercing | 15/60 | Ammunition, Reloading, Scatter, Two-handed |
Martial Guns
Weapon | Damage Dice | Range | Properties |
---|---|---|---|
Revolver | 1d8 Piercing | 60/120 | Ammunition, Clip (6 Shots) |
Hunting Rifle | 1d12 Piercing | 120/500 | Ammunition, Reloading, Two-Handed |
Weapon Property: Ammunition
This weapon property works like the one in the player's handbook. It means you need to have ammunition (in this case bullets) to load the weapon, and if the weapon lacks the two-handed property you need a free hand to load the weapon.
Weapon Property: Reloading
This weapon property works a little differently than the "loading" property in the player's handbook. If a weapon has the reloading property it can only be fired when loaded, regardless of how many attacks the user may usually make. Furthermore, reloading the weapon must be stated as part of the shooter's turn (no action required), and if an enemy can see the wielder when they reload their weapon, they may use their reaction to make one weapon attack against the user. You may only reload a gun as a free action once per round.
Weapon Property: Scatter
Weapons with the scatter property shoot a ton of pellets at the enemy rather than a single bullet. Because of this, they don't require precise aiming and tend to be very devastating in close quarters. If a weapon has the scatter property, the wielder's dexterity modifier is not added to damage rolls made with the weapon, but the weapon's damage dice are doubled if the target is within the weapon's short range.
Weapon Property: Clip
Technically, the clip property refers to weapons with both clips and revolving cylinder ammunition mechanisms. Weapons with the clip property do not need to be reloaded until they have fired a certain number of shots (denoted next to the clip property in the weapons table), but require a full action and a free hand to reload. If this action is taken in view of an enemy, that enemy may make one weapon attack against the reloader as a reaction.
Gun Proficiencies by Class
Your class determines which guns your are proficient in, shown on the following table. If a class feature or other ability allows you to choose a specific simple or martial weapon proficiency, you may choose simple guns in place of simple weapons and martial guns in place of martial weapons.
Gun Proficiency
Class | Gun Proficiencies |
---|---|
Barbarian | All Guns |
Bard | Simple Guns (Valor Bards are proficient in all guns) |
Cleric | Simple Guns (Domains that grant Martial weapons also grant all guns) |
Druid | Simple Guns |
Fighter | All Guns |
Monk | Simple Guns |
Paladin | All Guns |
Ranger | All Guns |
Rogue | Simple Guns, Revolver |
Sorcerer | Simple Guns |
Warlock | Simple Guns |
Wizard | Simple Guns |
Armor
Armor is generally unavailable in the new world. Firearms have replaced any necessity for armor, and it will thus be unavailable in the setting (this includes shields and any armor granted by your class equipment). However, never fret! To make armor values more normative, all characters will recieve an unarmored armor class equal to 10+their dexterity modifier+their constitution modifier.
Starting Equipment
You will start with the equipment granted by your class, minus any armor. You may substitute guns for ranged weapons of a similar nature. For example, if your class grants you a light crossbow (a simple weapon) you may choose a shotgun or squirrel gun (simple guns) instead. If your class grants you a longbow (a martial weapon), you may choose a Revolver or Hunting Rifle (martial guns) instead. You may also susbstitute bullets for arrows or crossbow bolts.
Extra feat: Gun Expert
You have trained extensively with firearms, enabling you to reload them more quickly than most people, as well as giving you some ideas about their use in melee combat.
You are proficient with using guns as improvised melee weapons.
You can reload a gun with the reloading property multiple times per round.
If you take the attack action and attack with a one-handed weapon, you may make an attack with a pistol as a bonus action.