Half-Dragon

Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.

Creating a Half-Dragon

“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature’s statistics and special abilities except as noted here.

CR: Same as the base creature + 2 (minimum 2).

Racial HD: Add 2 Dragon Racial HD.

Type: Creature type changes to dragon. Do not recalculate hit dice, base attack bonus, or saving throws.

Armor Class: Natural armor bonus improves by +4.

Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.

Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon cannot fly but gains a glide speed equal to twice their base land speed.

Glide: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of twice your base land speed with average maneuverability. Even if your maneuverability improves, you can’t hover while gliding. You can’t glide while carrying a medium or heavy load.

If you become unconscious or helpless while in midair, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall.

Alternatively you may forgo wings altogether to gain a bonus half-dragon racial feat.

Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon’s size (see “Natural Attacks”).

Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature’s racial HD + creature’s Con modifier).

Dragon Variety Breath Weapon
Black or copper dragon 60-foot line of acid
Brass dragon 60-foot line of fire
Blue or bronze dragon 60-foot line of electricity
Gold or red dragon 30-footcone of fire
Green dragon 30-foot cone of acid
Silver or white dragon 30-foot cone of cold

Abilities: Increase from the base creature as follows: Str +4, Con +4, Int +2, Cha +2.

Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature’s.

Feats

Dragon Breath [General]

You can use your breath weapon as often as a normal dragon.


  • Prerequisites: Half-dragon, 6 HD, breath weapon.
  • Benefit: You can use your breath weapon every 1d4 rounds.
  • Normal: A half-dragon’s breath weapon can only be used once per day.

Dragon Furnace [General]

Your breath weapon is far more potent then most of your kind.


  • Prerequsite: Half Dragon
  • Benefit: Your breath weapon deals 1d6 hit points of damage per HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 your HD + your Con modifier).
  • Normal: A half-dragon's breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature’s racial HD + creature’s Con modifier).

Dragon Heart [General]

The power of your lineage grans you increased strength and durability.


  • Prerequsite: Half Dragon
  • Benefit: Your racial bonus to Strength increases by 4, and your racial bonus to constitution increase by 2.

Dragon Purity [General]

Your dragon heritige purvades the deepest parts of your being, shoring up previous weaknesses.


  • Prerequsite: Half Dragon, nondragon racial hit die
  • Benefit: Your all non dragon racial HD become dragon racial HD, recalculating hit die, base attack bonus, and saving throws.

Dragon Soul [General]

The draconic talent for the arcane manifests in your soul.


  • Prerequsite: Half Dragon
  • Benefit: Your dragon racial HD stack with sorcerer levels for determining caster level.

Dragon Wings [General]

The power of your heritige develops your wings to the true power of dragons.


  • Prerequsite: Glide Speed, Half Dragon, 3 HD
  • Benefit: Your Glide Speed becomes a Fly Speed with Average Manuverability. Carrying a medium load or wearing medium armor decrease manuverability by one step. Carrying a heavy load or wearing heavy armor decreases manuverability by 2 steps.