Champion (play-test)

a revision of an existing martial archetype for fighters

in dungeons & dragons 5th edition

 

 

Class Features

Champion’s Reflexes

3rd-level Champion feature

Your reflexes are honed for battle, allowing you to add your proficiency bonus to your initiative.

Power Attack

3rd-level Champion feature

When you strike, you may forgo accuracy in exchange for raw power. Before you make an Attack roll, you may choose to apply a penalty, up to your proficiency bonus, to the roll. If the attack hits, it deals additional damage equal to twice the penalty you applied.

Remarkable Athlete

6th-level Champion feature

Your athletic prowess is exceptional. You gain a climbing and swimming speed equal to your movement speed, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

In addition, you can add half your proficiency bonus to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

Improved Critical

10th-level Champion feature

Your skill with weapons makes you exceptionally deadly. Your Weapon attacks score a critical hit on a roll of 19 or 20 on the d20.

Survivor

14th-level Champion feature

Your resilience in combat is the stuff of legends. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have fewer than half your hit points remaining, but at least 1 hit point.