Catastrophic Dragonborn (Dragonborn Variant)

Catasthrophic Dragonborn Traits

Ability Score Increase. Increase 1 stat of your choice by 2, and other by 1 or increase 3 stats of your choice by 1.
Alignment Normally these kind of Dragonborn are extremelly destructive forces, though they're not necessarily evil,in fact few are the Catasthrophic Dragonborn which in fact are evil. Normally most of they are Neutral,but feel free to choose wich alignment you would prefer.
Age. This race variant matures at 10 years old and can live up to 1000 years.
Creature Type You are humanoid,and are considered dragonborn.
Breath Weapon Like dragons, you have a Breath Weapon, wich deals 2d8 damage. The damage types varies according to the subrace,as well as the area. It increases by 1d8 at 3rd,5th,7th,9th and 11th levels. You can use this Breath Weapon in Place of an attack.They also have a damage resistance which is the same type as your Breath Weapon. You can use your Breath Weapon a number of times equal to your Your Proficiency bonus per long rest.
Catastrophe Spells Every subrace gains spell charges of Your Wisdom, Charisma or Intelligence Modifier(your choice) + Your Proficiency Bonus. These spells change according to the subrace. You do not need the material components for these spells.
Speed You have a walking speed of 30 ft.
Size You are Medium.
Powerful Build You are considered one size larger when considering how much you can carry,push,drag or lift.
Subraces Each dragonborn of this kind has a subrace named after 1 natural disaster.

Acid Rain

Speed You have a walking speed of 35 feet.
Breath Weapon Your Breath Weapon deals acid and poison damage to every creature in a 15 ft cone and poisons for 1d4 rounds, every creature that fails a Constitution Saving Throw, not poisoning and dealing half damage to those who pass. The cone increases by 5 ft and the poisoning time for 1d4 at the same levels your Breath Weapon grows .
Acid Rain Spells You have the acid splash and poison spray cantrips. At first level, you learn tasha's caustic brew and ray of sickeness. At 3rd,whiter and bloom. At 5th,blinding smite (but it deals acid damage). And at 7th,elemental bane[acid and poison only(yes, I know that originally elemental bane doesn't deal poison damage,but for the purposes of this subrace it will deal)].

Avalanche

Mountain Climber You have a climbing speed equal to your walking speed.
Breath Weapon Your Breath Weapon deals cold and bludgeoning damage(1d10 each, ice damage grows up first than the bludgeoning) to every creature in a 15 ft. cone which fail a Strenght Saving Throw, they also fall prone. In a successful save, they take half damage and aren't knocked prone.The area increases by 10 ft. at the same levels your Breath Weapon grows .
Avalanche Spells You know the magic stone and ray of frost cantrips. The spells you learn at the first level are frost fingers and armor of aghatys. At 3rd level, you learn ryme's binding ice. At 5th, melf's minute meteors (however they deal cold damage). And at 7th,stoneskin.

Blizzard

Icy Adept Ice and snow don't count as difficult terrain for you.
Darkvision You have darkvision in a 60 ft.
Undead friend You can speak with the dead at will and without concentration and have advantage on Charisma Saving Throws against them.
Breath Weapon Your Breath weapon deals cold damage and restrain for 1 minute every creature in a 20 ft. radius of you that fails a Dexterity Saving Throw. This radius increase by 5 ft at the same levels your Breath Weapon grows .
Blizzard Spells You know the frostbite and the infestation cantrips. At first level, you learn ice knife and grease. At 3rd, snilloc's snowball storm. At 5th, slow. And at 7th,ice storm.

Earthquake

Tremorsense. You have tremorsense in a 60 ft. radius of you. You also have a burrowing speed equal to your walking speed.
Breath Weapon. Your Breath Weapon deals bludgeoning damage and falls prone any creature in 30 x 5 ft.line which fails a Strenght Saving Throw against it. They take half the damage and are not knocked prone in a successful saving throw. The area increases by 10x5 at the same levels your Breath Weapon grows .
Earthquake Spells You know the mold earth and magic stone cantrips. At first level, you learn catapult and earth tremor. At 3rd, maximillien's earthen grasp. At 5th,wall of sand. And a 7th,stone shape.

Tornado

Air blessing You can hold breath for 10 times your Constitution Score in minutes and reduce 60 ft. from your fall damage.
Breath Weapon Your Breath Weapon deals slashing damage and knockback 10 ft. every creature in a 20 ft. radius wich fails a Strenght Saving Throw, giving half damage and knocking only 5 ft on a successful one. The radius increases by 5 ft.and the knockback by 5 ft. at the same levels your Breath Weapon grows ..
Tornado Spells You learn the sword burst and gust cantrips. At first level, you learn catapult and zephyr strike. At 3rd,levitate. At 5th,wind wall . And at 7th,galder's speedy courier.

Tsunami

Amphibious You can breathe both air and water and have a swimming speed equal to twice your walking speed.
Breath Weapon Your Breath Weapon deals bludgeoning damage to every creature in a 20 ft radius wave to every creature wich fails a Strenght Saving Throw, knockbacks the 10 ft and knock them prone, dealing half damage, not knocking them prone and knocking them back half of the distance. The wave increases by 5 ft, at the same levels your Breath Weapon grows.
Tsunami Spells You have the mage hand( it is a tentacle of water) and shape water cantrips. At first level, you learn armor of agathys and create and destroy water. At 3rd, enthrall. At 5th,pulse wave. And at 7th,evard's black tentacles.

Typhoon

Amphibious You can breath both air and water and have a swimming speed equal to 2 times your walking speed.
Breath Weapon Your Breath Weapon deals either cold or fire damage (your choice) in a 30x5 ft. line to every creature wich fails a Dexterity Saving Throw,knocking them back 5 ft. In a success, they take half damage and aren't knocked back. The knockback increases by 5ft. at the same levels your Breath Weapon grows ., like your line wich increases in a proportion of 10x5ft.
Typhoon Spells You know the gust and shape water cantrips. At first level, you learn create or destroy water and zephyr strike. At 3rd, vortex warp. At 5th, wall of water. And at 7th,storm sphere.

Volcanic

Vulcan Aclimmated You can survive heights above 10,000 ft. and are immune to the effects of extreme heat according to Dungeon Master's Guide.
Breath Weapon Your Breath Weapon deals fire damage in a 20 ft. radius to every creature which fails a Dexterity Saving Throw and the area is considered difficult terrain afterwards and deal 1d8 fire damage to the creatures(except you) who step inside of it for 10 minutes. In a success they take half damage, however the effects of the area remain. The radius increase by 5 ft. and the fire damage of the area increases by 1d8 at the same levels your Breath Weapon grows .
Volcanic Spells You have the produce flame and thunderclap cantrips. At first level you learn,searing smite and magnift gravity. At 3rd,aganazzar's scorcher. At 5th,erupting earth. And at 7h,sickening radiance.

Wildfire

Plasma Being You are immune to the effects of extreme heat and take no fall damage.
Breath Weapon Your Breath Weapon deals fire damage to every creature in a 15 ft cone wich fails a Dexterity Saving Throw and are set ablaze for 1 minute, taking 1d8 fire damage in the start of each of their turns. In a sucessful save they take half damage and are not set ablaze. The area increases by 10 ft. and the fire damage increases by 1d8 at the same levels your Breath Weapon grows ..
Wildfire Spells. You have the firebolt and the green flame blade cantrips. At first level, you learn hellish rebuke and searing smite. At 3rd,pyrotechnics. At 5th,fireball. And at 7th,wall of fire.