Mahala Farsinger
Character Sheet
Passive Abilities
Mahala Farsinger
Tauren (Shu'halo) Druid - Level 5
Ursa Totemic - Level 3
- Ability Score: +2 STR
- Size: +1 CON, -1 DEX
- Class Skill (Rank 3): +3 Intimidation
Base Class Passive Abilities
Natural Selection
Druid Class FeatureBear: +1 to Fortitude Save, +1 Max HP.
Racial Passive Abilities
Brawn
Tauren (Shu'halo) AbilityIncreased damage from Critical Strikes; 4 to 5 when dealing a Melee Attack. Gain +1 to Melee Attacks.
Prestige Passive Abilities
Stone Hide
Ursa Totemic Class FeatureGain +2 to Constitution. Additionally, gain a bonus to your max HP equal to your Constitution modifier. Critical Strikes made against you are negated unless the attack is made with Fire-based spells or weaponry.
Raging Frenzy (Rank 1)
2nd Toolkit Selection- Duration: 2 Rounds
- Targets: 3
Whenever you take 4 or more damage in a single turn gain Raging Frenzy which increases your Strength by +1 and forces 3 random enemies to target you for the duration of the buff. Raging Frenzy lasts 2 rounds. This cannot stack.
Bristling Fur (Rank 1)
3rd Toolkit SelectionWhen you are hit with a Melee Attack, you immediately deal 2 damage to anyone in Melee Range of you. If you are struck 3 or more times in a round, you may attack twice on your next turn.
Knowledge Proficiencies
Herbalism: Gain a +2 to Knowledge checks to identify plants and to know which plants are edible or for medicinal use.
Animal Handling: Gain a +3 to Knowledge checks to calm or command animals.
Skinning & Leatherworking: Gain a +2 to Knowledge checks to craft or identify leatherworked items and to skin or clean a slain animal.
Active Abilities
Active Racial Abilities
Warstomp
Tauren (Shu'halo) Ability- Duration: 1 Round
- Targets: 3
Permanently gain +2 to Grapple. Additionally, you are able to automatically stun (no roll required) up to 3 targets within Melee range of you for 1 turn. Useable once per encounter.
Spirit Totem
Tauren (Shu'halo) Ability- Duration: 1 Round
- Charges: 1
Call on your Spirit Totem to assist you in battle once per encounter. Your Spirit Totem grants you a random +1 to a Main Stat for the remainder of the encounter.
Additionally, it will follow your command for 2 turns before returning to the Shadowlands.
Roll 1d6 to determine which stat is blessed:
1: Charisma
2: Constitution
3: Dexterity
4: Intelligence
5: Strength
6: Wisdom
Base Class Active Abilities
Gift of the Dreamer
Druid Class FeatureOnce per encounter, enter a Dream-state. Your next two actions are made with Advantage (roll twice and select the higher outcome).
Ironfur (Rank 2)
Druid Ability- Duration: 3 Turns
Increase your Defense and Fortitude Saves by a +2 modifier for 3 turns.
Incapacitating Roar (Rank 2)
Druid Ability- Duration: Instant
Let lose a roar filled with the power of Ursoc that can frighten enemies at a close level or lower level than yourself and gives you a +2 strength modifier for the next action. Useable only in Bear form.
Frightened: A spell effect that will force anyone affected by it to roll a Will save. The higher the level discrepancy the higher the Will Save needs to be to withstand the effect.
Prestige Active Abilities
When you unlock a Prestige Class via an RP Quest, you will gain access to three new toolkit abilities you select as you level up. These are typically active, but can be passive.
Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.
Bear Hug (Rank 1)
1st Toolkit Selection- Charges: 1
Once per encounter target an enemy within Melee range and roll a Grapple. If you roll 13 or above deal 4 damage to them and Stun them for 2 turns. Targets that have 3 or less HP are killed instantly.
Special Abilities
Denmother's Determination
Level 5 Base Class
- Duration: Instant
- Charges: Passive
When you Fail or Critically Fail two times in a row, let loose a roar to inspire your tribemates and encourage them to rally. Each ally that can hear you gains +3 to their next action. Channeling your frustration your next melee attack cannot miss or Critically Miss.
EXAMPLE SPECIAL ABILITY
Epic RP Quest
Type: Active or Passive
You unlock this ability when you undergo an Epic RP Quest.
EXAMPLE SPECIAL ABILITY
Level 5 Prestige Class
Type: Active or Passive
You unlock this ability when you reach level 5 in your Prestige Class.
EXAMPLE SPECIAL ABILITY
Secondary Epic RP Quest
Type: Active or Passive
You unlock this ability when you undergo an Epic RP Quest.
Negative Traits
Heterophobia
Description: Being around members of the opposite sex, especially when needing to talk directly to them, causes Mahala's extreme shyness to come out.
Stat Modifications: When making any Charisma roll against a Male reduce the roll by a -1 modifier. If the character in question has made Mahala personally uncomfortable Charisma gets a -2 Modifier and a -1 to Dexterity.
Rites & Quests Completed
Rites
Offering of the Blooded Feather
- Rewards: +1 Strength
Judgment of the Wyverns
- Rewards: Lok'natah, Pridewing Wyvern; +1 CHA, +1 Disable Device Necklace of Binding
The Skypath
- Rewards: +2 Acrobatics, Totem of the Winds
Quests
Dire Consequences
- Rewards: Became an Ursa Totemic as your Prestige Class.
Stats & Skills
Charisma Constitution Dexterity +1 +3 -1 (+1 on Lok'natah)
Charisma: A measure of your character's influence over other people in a social aspect. It affects Bluff, Diplomacy, Disguise, Intimidation, and Performance.
Constitution: A measure of your character's stamina and ability to take damage. It affects Defense and Fortitude Save.
Dexterity: A measure of how dexterous your character is. It affects Acrobatics, Disable Device, Escape, Stealth, Ranged Attack, and Reflex Save.
Intelligence Strength Wisdom - +3 -
Intelligence: A measure of how intelligent your character is and their magical power. It affects Spell Attack, Spell Defense, Knowledge, and Spellcraft.
Strength: A measure of your character's raw strength. It affects Melee Attack, Athletics, and Grapple.
Wisdom: A measure of your character's application of knowledge and inner strength. It affects Healing, Insight, Perception, Survival, and Will Save.
Combat Stats
Name | Bonus |
---|---|
Melee Attack | +1 |
Ranged Attack | - |
Spell Attack | - |
Defense | - |
Spell Defense | - |
Saving Throws
Name | Bonus |
---|---|
Fortitude Save | +1 |
Reflex Save | - |
Will Save | - |
Skills
Name | Bonus |
---|---|
Acrobatics | +2 |
Athletics | - |
Bluff | - |
Diplomacy | - |
Disable Device | +1 |
Disguise | - |
Escape | - |
Grapple | +2 |
Healing | - |
Insight | - |
Intimidation | +3 |
Knowledge | - |
Perception | - |
Performance | - |
Spellcraft | - |
Stealth | - |
Survival | - |
Inventory
Child's Totem
Ritualistic Totem
A small tauren totem representing a child that died. It weighs heavier than it looks.
- Acquisition Found in the Barrens in the stash of a thief
- D20 Modifiers Once per encounter gain perfecct clarity about a random observation.
- Special Effects Summon the spirit of a tauren child that is invisable to others.
- Attunement: Call upon the spirit 6 times to gain perfect knowledge on a question you ask.
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition
- D20 Modifiers
- Special Effects
- Attunement:
Forgotten Chieftain's Spear
Spear Weapon
An old, broken and dull weapon that looks about to splinter apart on the next use.
- Acquisition Regained after it was stolen by thieves
- D20 Modifiers When not Blood Touched: gain a -2 to any melee attack with this weapon. When Blood Touched" Gain a +2 to any melee attack with this weapon.
- Special Effects When blood touches the blade the spear shows its true nature and transforms into a mighty spear of war.
- Attunement: Must taste the blood of the user
Totem of the Winds
A totem carved to look like a tribal wyvern (Trinket)
- Acquisition Completion of the Skypath
- D20 Modifiers +2 DEX when riding your wyvern
- Special Effects N/A
- Attunement: This totem may upgrade each time you complete the Skypath, gaining +1 DEX for each subsequent victory, up to a maximum total of +5 to DEX.
Necklace of Binding
A druid-blessed necklace unique to each individual Windwarrior. Their wyvern wears a twin item.
- Acquisition Completion of the Judgment of the Wyverns
- D20 Modifiers +1 CHA, +1 Disable Device
- Special Effects Allows telepathic communication with your wyvern. Thoughts, feelings, and images are shared across this bond.
- Attunement: The stronger the bond, the further this range extends to.
Hide of the Alpha Scavenger
A black hyena pelt that is missing the head
- Acquisition Winning the semi-monthly Chuckle Hunt.
- D20 Modifiers Embody the spirit of the alpha scavengers, hyena clan matriarchs. While wearing this cloak, you gain +1 to Perception and +1 to Survival passively.
- Special Effects N/A
- Attunement: N/A
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition
- D20 Modifiers
- Special Effects
- Attunement:
EXAMPLE ITEM
Armor, weapons, consumables, or enchants
- Acquisition
- D20 Modifiers
- Special Effects
- Attunement:
Wyvern Sheet
Lok'natah
Windwarrior Bonded
- Species: Wyvern
- Age: 26
- Gender: Male
HEALTH TRUST ARMORED 5 20 NO
SIZE TEMPERAMENT ARMOR BONUS AMBUSHER AGGRESSIVE -
Actions
Pridewing Venom: Stun your target for 2 rounds. Attacks against them cannot miss and attackers gain Advantage on the target allowing Critical Strikes with modifiers
Armament Slot 1: Mithril Fangs of Rebirth
Armament Slot 2: [Empty]
Wyvern Armaments
Mithril Fangs of Rebirth
Dental Implant
- Acquisition Crafted by Korgig Strongblade
- D20 Modifiers +1 Melee Attack
- Special Effects Searing Wounds: After biting a target of flesh the wound continues to burn causing +2 fire damage per turn for three rounds.
- Attunement: Installation