Mahala Farsinger

Character Sheet

Passive Abilities


Mahala Farsinger

Tauren (Shu'halo) Druid - Level 5

Ursa Totemic - Level 3


  • Ability Score: +2 STR
  • Size: +1 CON, -1 DEX
  • Class Skill (Rank 3): +3 Intimidation

Base Class Passive Abilities

Natural Selection

Druid Class Feature


Bear: +1 to Fortitude Save, +1 Max HP.

Racial Passive Abilities

Brawn

Tauren (Shu'halo) Ability


Increased damage from Critical Strikes; 4 to 5 when dealing a Melee Attack. Gain +1 to Melee Attacks.


Prestige Passive Abilities

Stone Hide

Ursa Totemic Class Feature


Gain +2 to Constitution. Additionally, gain a bonus to your max HP equal to your Constitution modifier. Critical Strikes made against you are negated unless the attack is made with Fire-based spells or weaponry.

Raging Frenzy (Rank 1)

2nd Toolkit Selection


  • Duration: 2 Rounds
  • Targets: 3

Whenever you take 4 or more damage in a single turn gain Raging Frenzy which increases your Strength by +1 and forces 3 random enemies to target you for the duration of the buff. Raging Frenzy lasts 2 rounds. This cannot stack.

Bristling Fur (Rank 1)

3rd Toolkit Selection


When you are hit with a Melee Attack, you immediately deal 2 damage to anyone in Melee Range of you. If you are struck 3 or more times in a round, you may attack twice on your next turn.

Knowledge Proficiencies

  • Herbalism: Gain a +2 to Knowledge checks to identify plants and to know which plants are edible or for medicinal use.

  • Animal Handling: Gain a +3 to Knowledge checks to calm or command animals.

  • Skinning & Leatherworking: Gain a +2 to Knowledge checks to craft or identify leatherworked items and to skin or clean a slain animal.

Active Abilities

Active Racial Abilities

Warstomp

Tauren (Shu'halo) Ability


  • Duration: 1 Round
  • Targets: 3

Permanently gain +2 to Grapple. Additionally, you are able to automatically stun (no roll required) up to 3 targets within Melee range of you for 1 turn. Useable once per encounter.

Spirit Totem

Tauren (Shu'halo) Ability


  • Duration: 1 Round
  • Charges: 1

Call on your Spirit Totem to assist you in battle once per encounter. Your Spirit Totem grants you a random +1 to a Main Stat for the remainder of the encounter.

Additionally, it will follow your command for 2 turns before returning to the Shadowlands.


Roll 1d6 to determine which stat is blessed:

1: Charisma

2: Constitution

3: Dexterity

4: Intelligence

5: Strength

6: Wisdom


Base Class Active Abilities

Gift of the Dreamer

Druid Class Feature


Once per encounter, enter a Dream-state. Your next two actions are made with Advantage (roll twice and select the higher outcome).

Ironfur (Rank 2)

Druid Ability


  • Duration: 3 Turns

Increase your Defense and Fortitude Saves by a +2 modifier for 3 turns.

Incapacitating Roar (Rank 2)

Druid Ability


  • Duration: Instant

Let lose a roar filled with the power of Ursoc that can frighten enemies at a close level or lower level than yourself and gives you a +2 strength modifier for the next action. Useable only in Bear form.

Frightened: A spell effect that will force anyone affected by it to roll a Will save. The higher the level discrepancy the higher the Will Save needs to be to withstand the effect.

Prestige Active Abilities

When you unlock a Prestige Class via an RP Quest, you will gain access to three new toolkit abilities you select as you level up. These are typically active, but can be passive.

Remember: you still have access to your Base Class toolkit abilities as well as your Prestige abilities if you undergo this quest.

Bear Hug (Rank 1)

1st Toolkit Selection


  • Charges: 1

Once per encounter target an enemy within Melee range and roll a Grapple. If you roll 13 or above deal 4 damage to them and Stun them for 2 turns. Targets that have 3 or less HP are killed instantly.

Special Abilities

Denmother's Determination

Level 5 Base Class


  • Duration: Instant
  • Charges: Passive

When you Fail or Critically Fail two times in a row, let loose a roar to inspire your tribemates and encourage them to rally. Each ally that can hear you gains +3 to their next action. Channeling your frustration your next melee attack cannot miss or Critically Miss.

EXAMPLE SPECIAL ABILITY

Epic RP Quest

Type: Active or Passive

You unlock this ability when you undergo an Epic RP Quest.

EXAMPLE SPECIAL ABILITY

Level 5 Prestige Class

Type: Active or Passive

You unlock this ability when you reach level 5 in your Prestige Class.

EXAMPLE SPECIAL ABILITY

Secondary Epic RP Quest

Type: Active or Passive

You unlock this ability when you undergo an Epic RP Quest.


Negative Traits

Heterophobia

  • Description: Being around members of the opposite sex, especially when needing to talk directly to them, causes Mahala's extreme shyness to come out.

  • Stat Modifications: When making any Charisma roll against a Male reduce the roll by a -1 modifier. If the character in question has made Mahala personally uncomfortable Charisma gets a -2 Modifier and a -1 to Dexterity.

Rites & Quests Completed

Rites

Offering of the Blooded Feather


  • Rewards: +1 Strength

Judgment of the Wyverns


  • Rewards: Lok'natah, Pridewing Wyvern; +1 CHA, +1 Disable Device Necklace of Binding

The Skypath


  • Rewards: +2 Acrobatics, Totem of the Winds

Quests

Dire Consequences


  • Rewards: Became an Ursa Totemic as your Prestige Class.

Stats & Skills




Charisma Constitution Dexterity
+1 +3 -1 (+1 on Lok'natah)

Charisma: A measure of your character's influence over other people in a social aspect. It affects Bluff, Diplomacy, Disguise, Intimidation, and Performance.

Constitution: A measure of your character's stamina and ability to take damage. It affects Defense and Fortitude Save.

Dexterity: A measure of how dexterous your character is. It affects Acrobatics, Disable Device, Escape, Stealth, Ranged Attack, and Reflex Save.



Intelligence Strength Wisdom
- +3 -

Intelligence: A measure of how intelligent your character is and their magical power. It affects Spell Attack, Spell Defense, Knowledge, and Spellcraft.

Strength: A measure of your character's raw strength. It affects Melee Attack, Athletics, and Grapple.

Wisdom: A measure of your character's application of knowledge and inner strength. It affects Healing, Insight, Perception, Survival, and Will Save.

Combat Stats
Name Bonus
Melee Attack +1
Ranged Attack -
Spell Attack -
Defense -
Spell Defense -
Saving Throws
Name Bonus
Fortitude Save +1
Reflex Save -
Will Save -

Skills
Name Bonus
Acrobatics +2
Athletics -
Bluff -
Diplomacy -
Disable Device +1
Disguise -
Escape -
Grapple +2
Healing -
Insight -
Intimidation +3
Knowledge -
Perception -
Performance -
Spellcraft -
Stealth -
Survival -

Inventory


Child's Totem

Ritualistic Totem


A small tauren totem representing a child that died. It weighs heavier than it looks.

  • Acquisition Found in the Barrens in the stash of a thief
  • D20 Modifiers Once per encounter gain perfecct clarity about a random observation.
  • Special Effects Summon the spirit of a tauren child that is invisable to others.
  • Attunement: Call upon the spirit 6 times to gain perfect knowledge on a question you ask.

EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition
  • D20 Modifiers
  • Special Effects
  • Attunement:


Forgotten Chieftain's Spear

Spear Weapon


An old, broken and dull weapon that looks about to splinter apart on the next use.

  • Acquisition Regained after it was stolen by thieves
  • D20 Modifiers When not Blood Touched: gain a -2 to any melee attack with this weapon. When Blood Touched" Gain a +2 to any melee attack with this weapon.
  • Special Effects When blood touches the blade the spear shows its true nature and transforms into a mighty spear of war.
  • Attunement: Must taste the blood of the user


Totem of the Winds

A totem carved to look like a tribal wyvern (Trinket)


  • Acquisition Completion of the Skypath
  • D20 Modifiers +2 DEX when riding your wyvern
  • Special Effects N/A
  • Attunement: This totem may upgrade each time you complete the Skypath, gaining +1 DEX for each subsequent victory, up to a maximum total of +5 to DEX.

Necklace of Binding

A druid-blessed necklace unique to each individual Windwarrior. Their wyvern wears a twin item.


  • Acquisition Completion of the Judgment of the Wyverns
  • D20 Modifiers +1 CHA, +1 Disable Device
  • Special Effects Allows telepathic communication with your wyvern. Thoughts, feelings, and images are shared across this bond.
  • Attunement: The stronger the bond, the further this range extends to.

Hide of the Alpha Scavenger

A black hyena pelt that is missing the head


  • Acquisition Winning the semi-monthly Chuckle Hunt.
  • D20 Modifiers Embody the spirit of the alpha scavengers, hyena clan matriarchs. While wearing this cloak, you gain +1 to Perception and +1 to Survival passively.
  • Special Effects N/A
  • Attunement: N/A


EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition
  • D20 Modifiers
  • Special Effects
  • Attunement:



EXAMPLE ITEM

Armor, weapons, consumables, or enchants


  • Acquisition
  • D20 Modifiers
  • Special Effects
  • Attunement:

Wyvern Sheet



Lok'natah

Windwarrior Bonded


  • Species: Wyvern
  • Age: 26
  • Gender: Male

HEALTH TRUST ARMORED
5 20 NO

SIZE TEMPERAMENT ARMOR BONUS
AMBUSHER AGGRESSIVE -

Actions

Pridewing Venom: Stun your target for 2 rounds. Attacks against them cannot miss and attackers gain Advantage on the target allowing Critical Strikes with modifiers

Armament Slot 1: Mithril Fangs of Rebirth

Armament Slot 2: [Empty]

Wyvern Armaments


Mithril Fangs of Rebirth

Dental Implant


  • Acquisition Crafted by Korgig Strongblade
  • D20 Modifiers +1 Melee Attack
  • Special Effects Searing Wounds: After biting a target of flesh the wound continues to burn causing +2 fire damage per turn for three rounds.
  • Attunement: Installation