Priest Discipline - Red Crane Acolyte

Pandaren priesthoods usually fall into one of four disciplines, which emphasis that of their 'patron' Celestial. Those who follow Chi-Ji the Red Crane find themselves drawn to both heal and safeguard others, appearing as beacons of hope even in the darkest of times. Though not martially deficient, they are less inclined to physical actions than those of Xuen or Niuzao's disciplines, instead replacing it with a fire that both warms - and burns.

Bonus Proficiencies

When you take this discipline at 1st level you gain proficiency in the Medicine skill. You also add Create Bonfire and Control Flames to your list of cantrips known. These count as priest cantrips for you.

Heart of Hope

When you take this discipline at 1st level you become a beacon of hope for your party. You and friendly creatures that can see you have Advantage on saving throws against the Frightened condition. In addition, when a friendly creature expends a hit dice to heal, they add your Wisdom modifier to the roll. A creature must complete a short or long rest before being able to benefit from this again.

At 9th level, you gain immunity to the Frightened condition.

Red Crane Spells

Priest Level Spells
1st Burning Hands, Sanctuary
3rd Aid, Prayer of Healing
5th Beacon of Hope, Fireball
7th Fire Shield, Wall of Fire
9th Flame Strike, Greater Restoration
13th Fire Storm

Channel Divinity: Song of Chi-Ji

Starting at 2nd level, you can call upon Chi-Ji's song as an action, which manifests at a point of your choice for 1 minute as a 10ft radius sphere. Creatures who are not deafened that either start their turn within or move into the area must succeed on a Wisdom saving throw. If they fail, they fall unconscious so long as they remain in the area, until they take damage, or until another creature uses their action to shake them awake.

As a bonus action, you can move the cloud up to 30 feet on your turn.

Blazing Words

At 6th level you learn how to infuse your Words of Power with Chi-Ji's fire, which modifies them as follows:-


Barrier: The target adds an additional 1d4 to all saving throws they make for the duration.


Chastise: Affected creatures critically hit on rolls of 19 or 20, instead of just 20.


Fortitude: The target of this also gains immunity to fire and radiant damage for the duration.


Pain: This can now be used as a bonus action. If the creature fails their saving throw, they also take radiant damage equal to your wisdom modifier.


Sanctify: While under the effect of this effect, the fires of Chi-Ji burn within. If the creature would die for any reason, the death is negated. They then regain 1d8 + your wisdom modifier in hit points, and the Sanctify effect immediately ends.


Shield: The target also gains Immunity to the Frightened condition so long as they have the temporary hit points.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any priest cantrip. In addition, if the cantrip requires a saving throw and deals either Radiant or Fire damage, it deals half damage on a successful saving throw instead of no damage.

Invoke Chi-Ji, the Red Crane

At 17th level you can call upon the spirit of Chi-Ji to aid you as an action. At the end of each of your turns for 1 minute it moves to a random friendly creature within 60ft and heals them for 3d8 + your wisdom modifier hit points. While summoned, you ignore difficult terrain and have immunity to the Grappled, Restrained and Stunned conditions.

Chi-Ji can be invoked once, refreshing on a long rest. Once your use has been expended you can choose to expend three uses of your Channel Divinity to use this again.