Ranger Conclave - Swiftblade

Though normally considered a staple spell of arcanists, there is a small conclave of rangers who seek mastery over the haste spell, allowing them to deliver death at speeds hitherto unbelievable. These masters of blade and spell are so attuned to becoming hasted that eventually it becomes a part of their very being, and at the highest levels of mastery they can even seem to stop time itself.

Swiftblade Spells

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the table below. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Level Spells
3rd Zephyr Strike
5th Blur
9th Haste
13th Freedom of Movement
17th Steel Wind Strike

Arcane Reflexes

Swiftblades must move faster than the wind. When you take this subclass at 3rd level your movement speed increases by 10ft, opportunity attacks against you have disadvantage, and you apply your Wisdom modifier to your initiative rolls.

In addition, if you move more than 20ft during your turn you deal an additional 1d6 damage on your next successful weapon attack or cantrip that turn.

Swift Surge

A Swiftblade's most potent ability is the haste spell, and their practice with it allows them to utilise it far more potently than other less focused spellcasters. From 7th level you may use your action to cast Haste on yourself using this feature a number of times equal to your Wisdom modifier, refreshing on a long rest.

In addition, when you are affected by Haste your concentration cannot be broken by damage, and you do not suffer any lethargy from the effect ending on yourself.

Enhanced Arcane Reflexes

From 11th level the damage from Arcane Reflexes now applies to all successful weapon attacks you make during a round, so long as you moved at least 20ft during your turn. The damage bonus is also doubled for cantrips. Additionally, you can no longer be surprised.

Speedy Mind

From 11th level when you cast Haste on yourself it no longer requires your Concentration, and instead lasts its full duration. In addition, it can no longer be dispelled from you, as you absorb the spell into yourself entirely, merging with it. Likewise, it still functions in an anti-magic field.

Spellbound Celerity

From 15th level while you are affected by Haste, whenever you are targeted or affected by a spell, magical effect or monster ability (such as a dragon's breath) that you do not wish to be affected by, roll a d10. On a 7, the effect is negated on you, as you slip past it.

Mastered Arcane Reflexes

Replaces Feral Senses

From 18th level when you move more than 20ft during your turn you now gain the effect of the Dodge action. In addition, you have advantage on Initiative rolls.

Ultimate Haste

Replaces Foe Slayer

From 20th level when you cast Haste on yourself, you may choose to also gain the effect of the Time Stop spell. You may use this feature once, refreshing on a short rest.