Path of the Symbiote

when the child of a dragon fails to be born, a new entity is created, that of rage and loss. An amorphous being slowly dying returning to the state as it should be. Yet when one of these creatures meet an entity with a potential for great power and rage that can match its own a bond is created that only death itself can sever. most often this bond is made with a young dying or recently deceased child but is possible to happen with those who are older and healthy although the creature is less likely to be able to bond with someone strong enough. but when this bond is forged death is staved off from both creatures. As long as they stay together they will be more powerful and lively than they ever could have separately. However, when the bond is first made the symbiotic creature is often too weak to aid the host beyond keeping them alive, often later in life it awakens when the power of the host beckons its aid.

Symbiotic Rage

Starting when you choose this path at 3rd Level, you can expend another use of your rage to allow your symbiote within to rage as well, allowing it to envelope parts of if not the entirety of your being and giving you the following benefits in addition to your other rage benefits.

  • you gain a bonus to your AC equal to your strength modifier while in this rage state
  • you can manifest a natural weapon of your choice, be it fangs, claws, armored fists, or weapons formed from your symbiote’s flesh hardening when you enter this symbiotic rage. the weapon you create can have either the bludgeoning, piercing, or slashing damage type, which you choose on its creation. you may change this weapon to a new damage type and or form by using your bonus action to do so. the damage die for these weapons are all that of a d10 and you have proficieny in the weapons you create and use your strength modifier for the attack using them.
  • you gain a climbing speed equal to your movement

Sybiote Companion

Also at third level you have awakened your symbiote and it becomes sentient. It can speak within your mind to you and you can freely communicate with it mentally. It can manifest in appearance as a small creature or simply a head within 10 feet of you but must stay connected by at minimum a single strand of its goo like tendrils, or as clothing on your body. when it manifests itself it may speak any language you
know aloud, as an action, you can see through your symbiotes's eyes and hear what it hears until the start
of your next turn. Your symbiote can’t attack, activate
magic items, or carry more than 10 pounds. you both
at all times share your knowledge and may choose
to rapidly retract the manifested symbiote into
yourself. You can use some of the personality
templates bellow to help shape who your
new gooey buddy is.





















Kind. A kind symbiote has the desire not to cause any harm to others. A kind being likes when you knock a creature out instead of killing it, and dislikes when you kill a creature. it is warm and loving like a close friend or even a parental figure.

Cruel. A cruel symbiote has the desire to completely dominate everyone else. A cruel being likes when you kill a creature. It desires the death of others to feed itself, litterally or figuratively. it elates in pure joy at the torture and pain of others may that be you or your enemies.

Passionate. A passionate symbiote has the desire to live life without regret. taking delight when you both live life to the fullest of are constantly in the pursuit of thrills. a daredevil in its own nature. enjoying being sociable with you and possibly even others. who knows they may just poke themselves out to talk to your companions more often than just speaking to you

Apathetic. An apathetic being has the desire to live life without trouble. is rather sheepish and tries to avoid confrontation if at all possible. this symbiote loves a quiet life without a are in the world, though your life as an adventurer often causes juxtaposition between you two for being contradictory of what your companion wants.

Biomass Bonding

Beginning at 6th level when in your symbiotic rage you can gain the benefits of the enlarge portion of the enlarge reduce spell and the spiderclimb spell rather than an increase to your climbing speed.

additionally your natural weapons you create are considered magical for the purpose of overcoming resistance and immunity. You may make an attack using your bonus action if you used your action to attack with a natural weapon. Lastly when attuning to a magical weapon, your symbiote may absorb that weapon and learn to recreate it while you are raging. weapons recreated this way have thier damage die replaced by that of your natural weapons but still maintain any magical effects. alternatively you may imbue your natural weapons with the ability provided by any attuned items, limited to one per natural weapon.

Symbiotic assault

Beginning at 10th level, while in your symbiotic rage when you take the attack action and hit you can perform one of the following techniques by using your bonus action up to a number of times equal to your proficiency modifier.

Constricting Strike -- you use the physical form of the symbiote within you to attempt to restrain the subject of your attack, make a grapple check against them (your athletics vs their athletics or acrobatics) if you succeed the subject is grappled and is restrained until the end of your next turn if you do not choose to use your bonus action to retain this effect. the creature can use its action to attempt to break free of this grapple. while sustaining this you can only attack the creature you have grappled.

Primal Throw your combined strength enacts a terrifying feat where once you hit your target you can make the target make a strength saving throw that must beat a DC of 8 + your proficiency + your strength modifier. If the creature fails you may throw them up to 15 feet where they take 2d6 bludgeoning, 3d6 if they hit a wall before the maximum of 15 feet, or if they hit another creature both creatures will take 1d6 instead of the one creature taking 2d6. if the creature is a size category larger than you it automatically succeeds the save.

As well at level 10 your natural weapons can now take forms that are able to deal necrotic or acid damage.

Apex predators

reaching the pinnacle of your bond with your symbiote at 14th level and have become one and the same being. you gain advantage on your perception, insight, and intimidation checks as you both work as one. with your symbiote needing its host and companion to survive, whenever you are bellow half you hit points you heal equal to your constitution modifier at the end of each of your turns while you are conscious.

Additionally your natural weapons gain new properties, when created you can cause their damage die to become a d12, or have the reach property, or have the thrown property(range 20/60). Only one of these new properties can be applied to your natural weapon at a time, for the thrown property you use your strength modifier for the attack, in which you launch part of the symbiotes mass at the target and it will crawl back and return automatically after the attack. however when the weapon has the thrown property it cannot trigger your symbiotic assault feature if is thrown. These properties can be switched with a bonus action or with the same bonus action used to make a new weapon. These properties can be applied to recreated magical weapons as well, all rules apply the same as before.

Credits

Art : Antistar, link to the original here https://wallhere.com/en/wallpaper/1468429 and marvel linked here https://whatculture.com/film/venom-2-eddie-brocks-notebook-teases-carnages-ridiculously-violent-backstory


Subclass inspiration: u/Dingo_Chungis on reddit Created by: u/AleisterCrowey200