Witchcraft Domain

The Witchcraft Domain draws upon raw magic to heal or curse, rather than worshipping a deity. Witches offer a link to magic that is seen as a threat by some societies, but in other cultures every town might have a resident witch. A few use their powers to frighten and manipulate, but many are welcomed by those who need the special remedies of a witch.

Witchcraft Domain Spells
Cleric Level Spells
1st find familiar, charm person
3rd phantasmal force, see invisibility
5th major image, fear
7th greater invisibility, charm monster
9th telepathic bond, dream

Bubbling Cauldron

When you choose this domain at 1st level, you create a magic cauldron that you can use in place of the herbalism kit or the poisoner's kit. You are considered proficient in its use.

If you lose your cauldron, you can perform a 1 hour ritual to retrive it, and can do so during a short or long rest.

Secrets of the Craft

Also at 1st level, you learn the vicious mockery cantrip, which counts as a cleric cantrip for you.

You also learn two 1st-level spells with the ritual tag from any spell list. You can cast these spells, but only as rituals.

Channel Divinity: Bewitching Shape

At 2nd level, your channel divinity can change the form of a willing creature you can see within 30 feet of you (possibly including yourself) when you use your action to do so.

The new form can be that of another humanoid (as if by the alter self spell) or a CR 0 beast (as if by the polymorph spell).

When you reach 5th level in this class, you can also force an unwilling creature to succeed on a Wisdom saving throw against your spell save DC or be transformed.

A willing creature can remain in this form for 1 hour. An unwilling creature is transformed for 1 minute. A form ends early if the creature falls unconscious, dies, takes damage, or if you choose to end it using your bonus action.

Flying Broomstick

At 6th level, you can use your action to touch an ordinary broomstick, transforming it into a broom of flying. The transformation lasts for as long as you remain in physical contact with the broom, or until you use this feature again.

Potent Spellcasting

Starting from 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Eldritch Mastery

At 17th level, you choose four spells from the warlock spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. Add these spells to your list of domain spells. You always have them prepared, and they count as cleric spells for you.




Art: IrenHorrors (DeviantArt). Homebrew: u/beardify.