Revised GooLock

Playing a GooLock in a current campaing I find them not only lacking in power, but most importantly in flavour. Gaining power from and knowledge about Lovecraftian Beeings of great terror.
This edit heavily dips into the comic horros aspect of those patreon.

Changes

I'm gonna highlight the changes for a bettter overview.

The Great Old One

Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incom prehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.
Entities of this type include Ghaunadar, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.

Expended Spell List

The Great Old One lets you choose from an expanded list of spells when you learn a w arlock spell. The following spells are added to the w arlock spell list for you.

Great Old Ones Expanded Spells
Spell Level Spells
1st dissonant whispers, Tasha's hideous laughter Cause Fear (XGE)
2nd detect thoughts, phantasmal force
3rd clairvoyance, sending
4th dominate beast, Evard's black tentacles
5th dominate person, telekenesis

Awakened Mind

Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can comunicate telepathically with any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

One with the Fear

Getting into contact with you patreon you have seen horros that others cant imagine.
At 1st level you get advantage against effects that will frighten you.
At 10th level you cant be frightened.


I think I got you beat

Name in Progress

Starting at 6th level, if a creature fails to frighten you by magical means (spells or magicbased abilities) you can use your reaction and one of your Warlock spellslots to attampt to frighten the creature instead. The target must succeed on an Intelligence check equal to your SpoellSave DC or be frightened for one minute. As a part of the same reaction this turn you can also attempt to frighten any additional creature, that fails to frighten you.
In addition you deal bonus psychic damage equal to the creatrures Intelligence modifier to any creature, that is frightened by you. Any psychic damage, that is dealt to the creature by another source deals an additional 1d8 psychic damage until the end of the creatures next turn.

Chaotic Mind

Former Thought Shield

Starting at 10th level you are imune to psychic damage and whenever a creature would deal psychic damage to you, that creature takes half of the damage you would recieve.
Furthermore your thoughts can't be read unless you allow it. If a creature tried to probe your mind you can use your reaction to send him visions of your patreon instead. The creature must succed on a Intelligence saving throw against your Warlock Spell DC or become frightened for 1 minute. A creature that was frightened by this ability has a penalty on charisma checks equal to your Charisma modifier (minimum of 1).

Create Thrall

At 14th level, you gain the ability to infect a humanoid’s mind with the alien magic of your patron. You can use your action to touch a humanoid, that is incapitated or has been frightened by one of your Warlock abilities.
That creature is then charmed by you
until a remove curse spell is cast on it, the
charmed condition is removed from it,
or you use this feature again. You can
communicate telepathically with
the charmed creature as long as
the two of you are on the same
plan eof existence.

Incapitated includes the following condition effects:
paralyzed, petrified, stunned and unconcious

Image by: HappytoDraw








https://www.newgrounds.com/art/view/happytodraw/cosmic-horror

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Crediting Me

This Homebre was created with the help of Homebrewery.

If you want to use this Homebrew in a commercial game, please give credits to me.