It's My Turn! Now What Do I Do...

Every round you get:

  • one(1) ACTION
  • one(1) BONUS ACTION
  • one(1) REACTION
  • MOVEMENT
  • reasonable number of FREE ACTIONs

THESE CAN BE TAKEN IN ANY ORDER

ACTION DESCRIPTION
Attack Melee or ranged attack
Grapple Special melee attack
Shove Special melee attack
Cast a spell Cast time of 1 ACTION
Dash Double MOVEMENT speed
Disengage Prevent opportunity attacks
Dodge Increase defenses
Escape Escape a grapple
Help Grant an ally advantage
Use Object Interact, use special abilities
Hide You hide
Search You search
Ready Choose trigger and ACTION
Use feature/trait Some features/traits cost an ACTION
Improvise Any ACTION not on this list

Definitions

ACTION

A standard ACTION allows you to do something, most commonly make an attack or cast a spell.

BONUS ACTION

An additional ACTION on your turn called a BONUS ACTION. You can take a BONUS ACTION only when a special ability, spell, or other feature of the game states that you can do something as a BONUS ACTION. You otherwise don't have a BONUS ACTION to take.

REACTION

A REACTION is an instant response to a trigger of some kind, which can occur on your turn or on someone else's. The opportunity attack is the most common type of REACTION. If the REACTION interrupts another creature's turn, that creature can continue its turn right after the REACTION.


BONUS ACTION DESCRIPTION
Cast a spell Cast time of 1 BONUS ACTION
Use feature/trait Some features/traits use BONUS ACTIONs
Off-Hand Attack Attack with a different weapon in the other hand
REACTION DESCRIPTION
Opportunity Attack Special attack against fleeing enemy
Cast a spell Cast time of 1 REACTION
Use feature/trait Some features/traits use REACTIONs
FREE ACTION DESCRIPTION
Drop an Item Drop an item
Drop Prone Drop to a prone position
Speak In general, speaking is a FREE ACTION that you can perform even when it isn’t your turn. Speaking more than few sentences is generally beyond the limit of a FREE ACTION
Use feature/trait Some features/traits are FREE ACTIONs
Drop a Spell You can stop concentrating on an active spell as a FREE ACTION

FREE ACTION

FREE ACTIONS don’t take any time at all, though there may be limits to the number of FREE ACTIONs you can perform in a turn.

MOVEMENT

MOVEMENT is what allows the character to move to and fro' the battlefield. Your character has a predetermined amount of MOVEMENT, located on your character sheet.

BREAK IT UP:

You can break up your MOVEMENT on your turn, using some of your speed before and after your ACTION. For example, if you have a speed of 30 feet, you can move 10 feet, take your ACTION, and then move 20 feet.

a resource by CrazyMate13