Pixie

Standing barely a foot tall, pixies resemble diminutive elves with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminous as the full moonrise. Curious as cats and shy as deer, pixies go where they please. They like to spy on other creatures and can barely contain their excitement around them. The urge to introduce themselves and strike up a friendship is almost overwhelming; only a pixie's fear of being captured or attacked stays its hand. Those who wander through a pixie's glade might never see the creatures, yet hear the occasional giggle, gasp, or sigh.

Pixies array themselves like princes and princesses of the fey, wearing flowing gowns and doublets of silk that sparkle like moonlight on a pond. Some dress in acorns, leaves, bark, and the pelts of tiny woodland beasts. They take great pride in their regalia and beam with joy when they are complimented on their ensembles.

More can be read in the Monster Manual.

Pixie Traits

Your pixie shares these traits with others of its kin.

Ability Score Increase. Your Dexterity score increases by 2, your Charisma score increases by 1, and your Strength score is reduced by 1.

Age. Pixies do not age and never come of age as they are never children. Or they never become adults, depending on how you look at things.

Alignment. Pixies float between Neutral and Chaotic Good, and rarely if ever take a nose-dive into Evil.

Size. Pixies are between 6 inches and 1 foot tall and average about 7 pounds. Your size is Tiny.

Speed. Your base walking speed is 10 feet.

Flight. You have a flying speed of 30 feet and can hover. To use this speed, you can’t be wearing medium or heavy armor.

Swattable. You are very petite and an agile flier. Your AC increases by 1. In addition, your Hit Point maximum is reduced by 1 for each character level.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Pixie Glow. A shower of sparkling pixie dust follows in your wake when you fly. You have disadvantage on Dexterity (Stealth) checks while flying, and you may cast dim light from you in a 10 feet radius as an action.

Mischievous. With a pinch of pixie dust you play games with creatures (un)fortunate enough to pass your way. You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Sleep spell at 1st level once per day. Once you reach 5th level, you can also cast the Invisibility spell at 2nd level on yourself once per day. Casting these spells in this way does not expend material components.

Languages. You can speak, read, and write Common and Sylvan.


Tiny Weapons
  • You cannot use Heavy weapons.
  • You have disadvantage on attack rolls with weapons without the Light property.
  • You cannot use Light weapons for two-weapon fighting.
  • You can have a weapon without the Light or Heavy properties made for your size. This weapon gains the Light property, weighs 1/4 of its normal weight, and does not have the Reach property. Additionally, it's Damage die is reduced by 1 step if possible, otherwise by 1 die, or down to 1 Damage. For example, if you have a spear made for your size, its weight is reduced to 1 lb, it gains the Light property, deals 1d4 piercing Damage, and retains its Thrown and Versatile properties with the Damage die reduced to 1d6.
Variant

If you so choose you may replace Mischievous with the following traits:


Natural Spellcaster. You know one cantrip and 1st level spell of your choice from the Sorcerer's spell list. The spell can be cast at 1st level once per long rest. Charisma is your spellcaster ability for both.

Alchymist. You are procifient with alchemist's supplies.

Credits

  • Flavor text: Monster Manual