Sr6 Vehicles

Vehicle control and dicepool chart
Attribute Dog-brain Manual/AR Jumped in/VR
Body Body° Body° Body°
Agility Pilot Agility Logic
Reaction Pilot Reaction Intuition
Strength Body° Body° Body°
Willpower Sensor Willpower Willpower
Logic Pilot Logic Logic
Intuition Sensor Intuition Intuition
Charisma Sensor Charisma Charisma
Def pool Pilot + Evasion autosoft Reaction+Intuition Intuition+Data processing
CM 8+1/2 body° 8+1/2 body° 8+1/2 body°
Matrix CM 8+1/2 sensor 8+1/2 sensor 8+1/2 sensor
Initiative Pilot+Sensor+4d6 Physical initiative Matrix initiative
Skills Autosoft Skills Skills
AR Pilot+Body° Pilot + body° Pilot+ body°
DR Body°+armour° Body° + armour° Body°+ armour°

Attribute The attribute column shows a list of various attributes and other stats relevant for vehicles. Some of these will change depending on how the vehicle is controlled. Others like Body or condition monitors will stay the same. Body and armour has been marked with a °, those attributes are always the vehicles own body and armour scores. Vehicles dont have any Data processing or firewall attribute, they must rely on a PAN for that.

Dog-brain: This column is used when the vehicle is ordered and under no direct control. Vehicles arent sapint, which means some attributes like charisma will have a minimum of effect in game.

Manual/AR: This column is used when a character is either in direct physical control of the vehicle or via augmented reality. AR control works by the "control device" matrix action. AR may be influenced by noise.

Jumped in/VR Only characters with a VCR or Machine mind can use the jumped in function. Any character can access VR with a sim module and DNI. Jumped in characters gain a bonus on dicepools according to their VCR rating. Jumped in/VR may be influenced by noise. VR is like AR used by the "control device" matrix action.

Autosofts Change the linked attribute of Targeting and electronic warfare to Pilot.

Changes to Defense rating

Originally vehicle defense in the CRB was calculated with pilot rating and armour value. The new calculation here uses the same logic as for metahumans. This also means that the new defense rating will be very high, as vehicle body ratings tends to be higher than their pilot ratings. A quick fix would be to reduce armour values so as to get as close as possible to the original defense value.


Layout created by /u/DJPhoenix719