Gem Dragonborn
Some dragonborn take after gem dragons rather than after metallic or chromatic dragons.
Gem dragonborn choose a Draconic ancestry from the table below, and gain the listed Resistance and Breath Weapon, instead of the options available to the normal dragonborn.
Dragon Color | Damage Type | Breath Weapon |
---|---|---|
Amythest | Thunder | 5' by 30' line (DEX save) |
Crystal | Lightning | 15' cone (CON save) |
Emerald | Thunder | 15' cone (CON save) |
Obsidian | Fire | 15' cone (DEX save) |
Sapphire | Thunder | 15' cone (CON save) |
Topaz | Acid | 15' cone (CON save) |
Gem Draconic Bloodline
Draconic bloodline sorcerers with a gem dragon anscetor ae rare, but not unknown. When you choose one type of dragon as an anscestor, the following options are also available.
Draconic Ancestry
Dragon | Damage Type |
---|---|
Amythest | Thunder |
Crystal | Lightning |
Emerald | Thunder |
Obsidian | Fire |
Sapphire | Thunder |
Topaz | Acid |
Psionic Feats
Split Psionic Ray
Prerequisite: Able to manifest at least one talent or power
When you use your action and at least two psi points to manifest a power that deals one die of damage per psi points spent, you can use a bonus action to slow the psionic energy and then redirect a portion of it at a second target. The second target also takes damage from the power, as if you had manifested it a second time.
You must declare you are using this ability before the attack roll or saving throw of the first ray.
Cloak Dance
You are skilled at using optical tricks to make yourself seem to be where you are not. As a bonus action, you can conceal your true location, gaining the effects of half cover without needing to actually be behind anything. You must be wearing a cape or cloak to gain this benefit.
Distance Manifester
Prerequisite: Able to manifest at least one talent or power
- When you cast a power that requires a ranged attack roll, the power's range is doubled.
- Your ranged power attacks ignore half cover and three-quarters cover.
- You learn a single talent that requires an attack roll of your choice. Your manifesting modifier for this talent is the same as that of your previously known powers. If you have powers that are manifested using different stats, you can choose which of those stats to use when manifesting this power.
Power Specialization
Prerequisite: Able to manifest at least one talent or power
When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Powers you manifest ignore resistance to the chosen type, and whenever you roll damage for a power that deals damage of the chosen type, treat any rolled 1's as being a 2.
You may take this feat multiple times; each time, you must select a different damage type.
Psionic Hole
Prerequisite: 13 Constitution
As long as you have zero psi points, manifstors attempting to target you with a power must spend an addtional psi point to target you with a power, which doesn't count against their psi limit.
Psionic Meditation
Prerequisite: 13 Wisdom
You can focus your mind faster than normal, even under duress. When you psionically focus on a power, you can choose a psionic focus without needing to use a bonus action. You can do this once per turn, and you cannot make an interaction on the same turn.
War Manifester
Prerequisite: Able to manifest at least one talent or power
- You have advantage on Constitution saves that you make to maintain concentration on a power when you take damage.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to manifest a power at the creature, instead of making an opportunity attack. The power must target only that creature.
Wild Talent
From your study of psionics, you have coaxed psychic power from your mind. You gain the following benefits:
- You learn two talents of your choice
- You can choose one power that cost 2 psi points or fewer. Once per day, you can manifest that power without needing to spend psi points. If you chose a power with a variable psi point cost, you can manifest it as if you had spent two psi points on it.
Charisma is your psionic ability for the talents and power you gain from this feat.
Made by Sandmote from Giant in the Playground