Baggi

Medium beast, unaligned


  • Armor Class 13 (natural armour)
  • Hit Points 45 (10d8)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 5 (-3)

  • Skills Perception +3
  • Senses passive Perception 13
  • Languages
  • Challenge 2 (450 XP)

Pack Tactics. The baggi has advantage on attack rolls against a creature if at least one of the baggi's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The baggi makes two attacks, only one of which can be a spit attack.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.

Spit. Ranged Weapon Attack: +4 to hit, reach 20 ft., one target. Hit: 4 (1d4 + 2) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become incapacitated. The incapacitated target must repeat the saving throw at the end of its next turn, ending the effect on a success or becoming stunned until the end of its next turn on a failure.


Great Baggi

Large beast, unaligned


  • Armor Class 15 (natural armour)
  • Hit Points 102 (12d10 + 36)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 3 (-4) 12 (+1) 5 (-3)

  • Skills Perception +4
  • Senses passive Perception 14
  • Languages
  • Challenge 6 (2,300 XP)

Pack Tactics. The baggi has advantage on attack rolls against a creature if at least one of the baggi's allies is within 5 feet of the creature and the ally isn't incapacitated.

Hipcheck. If the baggi moves at least 15 feet straight toward a creature then hits it with a slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage and must succeed on a DC 15 Dexterity saving throw or be knocked prone.

Actions

Multiattack. The baggi makes three attacks: one with its bite, one with its tail, and one with its slam. It can make a spit attack in place of its bite.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage.

Spit. Ranged Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 9 (2d4 + 4) poison damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or become incapacitated. The incapacitated target must repeat the saving throw at the end of its next turn, ending the effect on a success or becoming stunned until the end of its next turn on a failure.

Howl (1/Day). The baggi unleashes an urgent howl to summon reinforcements. In 2 (1d4) rounds, three baggi come from their nest.

Created by u/iamthetot