Backgrounds

Knight Templar

The Church of the Silver Flame illuminates a way of life for millions of people across Khorvaire, represents the force that governs the nation of Thrane, and inspires bands of crusaders dedicated to exterminating evil from the face of Eberron. If mere membership in the church grants a comforting degree of faith and security, life as a crusader in its order of knights templar guarantees a career of excitement, virtue, and honor.

Evil is everywhere, but that only strengthens your resolve to fight against it. Your faith in the Silver Flame drives you to wage unending war against the evil in the world, wherever it might be found—even if it lies within your adventuring party, your church, or yourself.

Skill Proficiencies: Insight, Religion

Tool Proficiencies: None

Languages: One of your Choice

Equiptement: A small wooden case containing essential supplies for your work. This case holds four Silver Holy Symbol, four flasks of holy water, a small prayer book containing rites and prayers relating to exorcism and protection and two sharpened wooden stakes.

Knight Templar Specialty

There are many kinds roles that a Knight Templar fills in the Church Hieracy. Not all of them perfom the same duties. When you first join the order you are assinged a task, you are bound to it until the church find an other usage for your abilities.

Choose the role you played in the church, or roll on the table below.

D8 Specialty

1 Inquisitor

2 Priest

3 Occult Hunter

4 Knight

5 Silver Pyromancer

6 Temple Guard

7 Exorcist

8 Relic Collector

Feature:Templar Status

As a member of the order, you have the privilege of identifying yourself as a knight templar of the Silver Flame. You can properly be addressed with "Sir" or "Lady" preceding your given name, and you can wear a silver tabard identifying you as a member of the order.

This status carries the most weight in Thrane, where it guarantees the good will of most citizens. You receive shelter and succor from members of your knightly order us well from temples of the Silver Flame and any citizen of Thrane. The common folk make every effort to accommodate you and avoid your displeasure and you can always secure an audience with the local authorities. These benefits apply within the region of Thrane though. Outside Thrane, it may provoke different responses.

Suggested Characteristics

Use the tables for the acolyte background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight's ideal not to reflect the agenda, sentiment, or philosophy of one's order.

Missions

You don't undertake trivial adventures for base purposes such as self-enrichment. An adventure, for you, is a mission: an opportunity to make a difference in the world, to advance the cause of the church or hinder the progress of evil, or preferably both. You have been identified as an agent the church can use in the world, so you might be sent on missions by the church, either with an explicitly spiritual goal or to advance the agenda of Thrane among the other nations of Khorvaire. Even if no one sends you, however, you go regardless—like a knight-errant, you seek out any opportunity to do battle with evil. Supernatural evil is your true foe. The undead, possessing devils, rampaging demons—you can slay these foes without hesitation or qualms. By their mere existence, they corrupt the world; by eliminating them, you help to make the world a better place.