Aldani

Many Chultan natives can recall childhood fables of the Aldani, the eerie lobsterfolk that lived in the rivers and lakes of their homeland. As there have been no sightings of the Aldani in years, it is widely believed that they were wiped out. In truth, many aldani survived and retreated to the lakes of the Aldani Basin in the heart of Chult.

Lobsterfolk

An Aldani looks like a giant lobster that walks upright. Its face is mostly encased in armor, looking almost humanoid except for its long eyestalks. Despite their frightful appearance, aldani avoid conflict. Reclusive and xenophobic, they hide in their lakes and rivers.

Xenophobic Recluses

If disturbed, Aldani try to frighten intruders away without killing them. When confronted by creatures who aren't easily startled, they offer bribes in exchange for being left alone. These bribes take the form of treasures that the aldani collect from the bottoms of rivers and lakes.

Cursed by Ubtao

The Aldani are the monstrous descendants of Chultan humans belonging to the Aldani tribe. The fishers of the tribe trapped the lobsters of the rivers by the thousands, until no lobsters remained. Their greed made Ubtao angry, and he cursed the fishers by transforming them into lobsterfolk. The fishers accepted their punishment and embraced their new existence. However, they were scorned by other members of their tribe and forced to take refuge in the rivers they had once plundered. Although the Aldani tribe went extinct, the lobsterfolk remain to this day.

Aldani Names

Aldani share naming conventions with Humans, but any name they take is usually related to the sea in its meaning.

Credits
  • Wizards of the Coast for the descreptive text, art, names, 5th Edition DND system, and other related copyrights
  • The Homebrewery, used to create this
  • Myself, for the brew.

Aldani Traits

Your Aldani character has the following racial traits.

Ability Score Increase. Your Strength score is increased by 1, and your Constitution score is increased by 2.

Alignment. Aldani follow a strict code since their ancestors were cursed for not doing so. They are Lawful by nature, and as they tend to stay out of the affairs of other races they tend towards Neutrality, though some can be of Good nature. They avoid Evil acts so as not to further anger Ubtao or other deities and thus receive further punishment.

Age. Aldani live rather long lives, reaching maturity early into their lives at around 15 years of age but living to be upwards of 200 years old.

Size. Aldani are around 7-8 feet in height, with monstrous rear sections that resemble lobsters. You are a medium creature.

Speed. Your base walking speed is only 20 feet, but you have 30 feet of swimming speed.

Amphibious. You can breathe air and water.

Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Natural Resistance. You have resistance to Poison damage.

Bribery. You have proficiency in the Persuasion (Charisma) skill.

Natural Armour. Due to your carapace and the shape of your body, you are ill-suited to wearing armor. Your carapace provides ample protection, however; it gives you a base AC of 16 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.

Claws. You have massive claws that are natural weapons with which you are proficient that do 1d8 + STR Slashing damage, but you suffer a -1 penalty to Attack rolls with other weapons.

Languages. You speak Common and Aquan.


SCORE USING https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0 = 27