esquillax

The noble Esquillax is a horse with the head of a rabbit, and the body of a rabbit. These medium size creatures are often mistaken for rabbits from a distance, but can be easily identified up close by Thier rabbit head and rabbit body. You can tell what it is by the way that they are. Beware of Thier powerful legs which grant a high movement speed and can also be used to kick. They also have the powerful bite of a large rabbit.



Credit: A rabbit


Esquillax

medium monstrosity, unaligned


  • Armor Class 11 (natural armor)
  • Hit Points 45 (6d10 + 12)
  • Speed 40ft.

STR DEX CON INT WIS CHA
21 (+5) 8 (–1) 15 (+2) 2 (-4) 12 (+1) 6 (–2)

  • Damage immunities Esquillax is immune to bludgeoning, piercing, and slashing from nonmagical weapons.
  • Senses darkvision (120ft.), passive Perception 11
  • Languages ---
  • Challenge 3 (700 XP)

Charge. If the esquillax moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

horse that looks like a rabbit. The Esquillax as disadvantage to attack rolls, saving throws and perception checks whenever it, or it's target is in direct sunlight.

Keen Smell. the Esquillax has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In close combat the Esquillax makes two attacks: one with its bite and one with its claws.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The Esquillax can't use this attack without charging.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.