Altorin Ravora
Race: | Half-Elf (medium) | Age: | 62 |
Class: | Knight | Height: | 5' 10" |
Gender: | Male | Weight: | 180 lbs |
Hit Points: | 65 | Armor Class: | 18 (plate) | Initiative: | |
Proficiency Bonus: | +3 | Speed: | 30 | Passive Perception: | 10 |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Alignment: | Neutral Good |
Proficiencies: | |
Tools: | |
Languages: | common, elven, undercommon |
Saving Throws: | |
Skills: | Athletics +6, Survivsal +4, Intimidation +5 |
Senses: | Darkvision 60' |
Abilities
Brave: Altorin has advantage on saving throws against being frightened.
Leadership (Recharges after Short or Long Rest): For 1 minute, Altorin can utter a special command or warning whenever a nonhostile creatre that he can see within 30 feet of him makes an attack roll or saving throw. The creature can add 1d4 to its roll provided it can hear and understand the Altorin. A creature can benefit from only one Leadership die at a time. This effect ends if Altorin is incapacitated.
Actions
Fighting Dirty: Altorin makes two melee attacks, plus an unarmed strike as a bonus action.
Longsword: Melee weapon attack: +6 to hit, One-Handed Hit: 8 damage, Two-Handed Hit: 9 damage.
Longbow: Range weapon attack: +2 to hit, Hit: 6 damage
Unarmed Strike: Melee unarmed attack: +6 to hit, Hit: 2 damage
Parry (reaction): Altorin adds 3 to his AC against one melee attack that would hit him. To do so, Altorin must see the attacker and be wielding a melee weapon.
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