Dralasite (PC)

Dralasites are short, rubbery humanoids that have no bones or hard body parts. Their skin is a flexible membrane that is very tough and scratchy. It generally is dull gray and lined with dark veins that meet at the Dralasite's two eyespots. The internal structure of a Dralasite is very different from the other races. The Dralasite's central nerve bundle (brain), numerous small hearts and other internal organs float in a pudding-like mixture of protein and organic fluids. Dralasites breathe by absorbing oxygen directly through their skin, so they have no lungs. They are omnivores, but eat by surrounding their food and absorbing it, so they also have no digestive tract or intestines.

All Dralasites go through male, female and neutral stages during their lives (these phases can be controlled with medicines). Males release spores into the air, which drift until they become attached to a female. A young Dralasite then sprouts from its mother, eventually maturing and dropping off.

Senses

The most important sense for a Dralasite is smell. They breathe directly through their skin, and the entire membrane is sensitive to odors. Their sense of smell is so keen they can identify persons by smell alone and can recognize familiar smells on objects or persons. The membrane also is sensitive to touch and to vibrations, allowing Dralasites to hear and feel. Dralasites see only in black and white. They see shapes and light and darkness very clearly, and can see a difference between distinct colors (blue and green, for example) because one is darker than the other, but they do not see actual colors.

Speech

Dralasites have a voicebox, but it works like a bellows because they have no lungs. A Dralasite's voice can vary from a soft whisper to a thundering roar and from a bass rumble to a piercing screech. Among themselves, they also use shapes, odors and touch to communicate.

Society and Customs

Dralasites are philosophical and thoughtful. Their communities are small, and many Dralasites prefer to live alone. Dralasites do not care about wealth, power or status symbols. They judge themselves by the quality of their ideas and their ability to discuss important ideas wisely.

Dralasites often hold large public meetings to discuss new ideas. Discussions and debates are among their favorite ways to relax. Steam baths are another popular Dralasite recreation. They mix perfumes and intoxicants with the steam.

Dralasites are widely known for their strange sense of humor. They love old jokes and puns that make humans groan. Many human comedians who could not find work in Human cities have become rich performing on Dralasite communities.

Dralasites do not normally wear clothing, because it makes breathing difficult and interferes with their sense of smell. They cannot wear armor. They usually carry their equipment on web belts.

Special Abilities

Elasticity.

A Dralasite's skin is stretchable and supported by a complex muscle structure. This allows them to change the shape of their bodies, within limits. They can "grow" arms and legs to use for walking and handling tools and weapons, and re-absorb limbs when they are not needed.

A Dralasite can have a number of limbs equal to its Dexterity modifier plus their proficiency bonus. The player must decide whether a limb is an arm or a leg when it is grown. For example, a Dralasite with a Dexterity modifier of 3 and proficiency bonus of 2 can have 5 limbs. It could have three legs and two arms, two legs and one arm, no legs and five arms, or any other combination adding up to five or less.

Alternately, a Dralasite could chose to have no limbs at all, appearing as a grey ball. It could then move by rolling but at no greater than it's walking speed unless rolling down-hill. In that case it would be at the mercy of gravity as it would have no way to stop.

Only one limb can be grown at a time. A limb can be up to 3 feet long, and no less than 1/2 foot thick. Fingers for handling items can be up to 1/2 foot long and no less than 1/2 inch thick. A Dralasite can compress it's entire body down to the 1/2 foot minimum thickness.

Even though a Dralasite can have many arms, it can not wield more than 2 weapons or 1 weapon and a shield at once.

Dralasite Traits

Your dralasite character has an assortment of inborn abilities due to their monsterous nature.

AGE. The lifespan of a dralasite is about 80 years maturing around 10 years of age.

ALIGNMENT. Most dralsites are lawful good

SPEED. Your base walking peed is 25 feet.

SIZE. Adult dralasite are between 4 and 5 feet tall and weigh around 100 pounds. Your size is medium.

LANGUAGES. You can speak common and dralasite.

ABILITY SCORE ADJUSTMENTS. Your Constitution score increase by 2.

NATURAL ARMOR. You have tough, rubbery skin that doesn't allow you to wear armor. Your AC is 13 + your Dexterity modifier. A shield's benefits apply as normal.

LIE DETECTION. When a dralasite is communicate face to face with a non-dralasite, it has advantage on Wisdom (insight) checks to determine if the creature is lying.

RESISTANCE. Because of their elasticity, dralasites are resistant to bludgeoning and falling damage.

SQUEEZING. A dralasite does not need to squeeze in small spaces, but can squeeze into tiny spaces.

Dralasite PC adapted by Elon Tusk 2017