Aaron
Bacgkround: Lost Brother
- Armor Class 15 (Boiled leather)
- Hit Points 32
- Bloodied Value 16
- Short Rest Healing 21
- Speed 25ft.
STR DEX CON INT WIS CHA +3 +2 +1 +1 -1 +1
- Proficiency Bonus +2
- Saving Throw Proficiencies Dexterity, Strength
- Skill Proficiencies 4 skills
- Resistances Frightened
Halfling Features. Write your halfling features here.
Second Wind (Recharges after a short or long rest). On your turn, you can use a bonus action to regain 8 (1d10+3) hit points.
Spellcasting. You are a 1st level spellcaster and you know the following wizard spells:
Cantrips (at will):Message, Dancing Lights
1st level (2 slots): Magic Missile, Jump, ShieldActions
Action Surge. (Recharges after a short or long rest). You takes two actions.
Club Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage.
Disarm. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit the target drops one item it is currently holding.
Magic Missile
1st-level evocation
- Casting Time: 1 Action
- Range: 120 feet
- Components: VS
- Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 3 (1d4 + 1) force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Shield
1st-level abjuration
- Casting Time: 1 reaction
- Range: Self
- Components: V S
- Duration: 1 round
You react to an attack by raising your shield, meeting the attack with an equal amount of force. Until the start of your next turn, you have a +5 bonus to AC. This includes the triggering attack. You also take no damage from Magic Missile.
Jump
1st-level transmutation
- Casting Time: 1 action
- Range: Touch
- Components: V S M (grasshopper's hind leg)
- Duration: 1 minute
The target's jump distance is tripled until the spell ends.